1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /* 21*c8dee2aaSAndroid Build Coastguard Worker * Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of 22*c8dee2aaSAndroid Build Coastguard Worker * precision when scaling very large images (where the dx might get very small. 23*c8dee2aaSAndroid Build Coastguard Worker */ 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker #define W 257 26*c8dee2aaSAndroid Build Coastguard Worker #define H 161 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class GiantBitmapGM : public skiagm::GM { 29*c8dee2aaSAndroid Build Coastguard Worker SkBitmap* fBM; 30*c8dee2aaSAndroid Build Coastguard Worker SkTileMode fMode; 31*c8dee2aaSAndroid Build Coastguard Worker bool fDoFilter; 32*c8dee2aaSAndroid Build Coastguard Worker bool fDoRotate; 33*c8dee2aaSAndroid Build Coastguard Worker getBitmap()34*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap& getBitmap() { 35*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == fBM) { 36*c8dee2aaSAndroid Build Coastguard Worker fBM = new SkBitmap; 37*c8dee2aaSAndroid Build Coastguard Worker fBM->allocN32Pixels(W, H); 38*c8dee2aaSAndroid Build Coastguard Worker fBM->eraseColor(SK_ColorWHITE); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[] = { 41*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN 42*c8dee2aaSAndroid Build Coastguard Worker }; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(*fBM); 45*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 46*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 47*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(SkIntToScalar(20)); 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker #if 0 50*c8dee2aaSAndroid Build Coastguard Worker for (int y = -H*2; y < H; y += 50) { 51*c8dee2aaSAndroid Build Coastguard Worker SkScalar yy = SkIntToScalar(y); 52*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(colors[y/50 & 0x3]); 53*c8dee2aaSAndroid Build Coastguard Worker canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W), 54*c8dee2aaSAndroid Build Coastguard Worker paint); 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker #else 57*c8dee2aaSAndroid Build Coastguard Worker for (int x = -W; x < W; x += 60) { 58*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(colors[x/60 & 0x3]); 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker SkScalar xx = SkIntToScalar(x); 61*c8dee2aaSAndroid Build Coastguard Worker canvas.drawLine(xx, 0, xx, SkIntToScalar(H), 62*c8dee2aaSAndroid Build Coastguard Worker paint); 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker #endif 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker return *fBM; 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker public: GiantBitmapGM(SkTileMode mode,bool doFilter,bool doRotate)70*c8dee2aaSAndroid Build Coastguard Worker GiantBitmapGM(SkTileMode mode, bool doFilter, bool doRotate) : fBM(nullptr) { 71*c8dee2aaSAndroid Build Coastguard Worker fMode = mode; 72*c8dee2aaSAndroid Build Coastguard Worker fDoFilter = doFilter; 73*c8dee2aaSAndroid Build Coastguard Worker fDoRotate = doRotate; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker ~GiantBitmapGM()76*c8dee2aaSAndroid Build Coastguard Worker ~GiantBitmapGM() override { delete fBM; } 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const79*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { 80*c8dee2aaSAndroid Build Coastguard Worker SkString str("giantbitmap_"); 81*c8dee2aaSAndroid Build Coastguard Worker switch (fMode) { 82*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kClamp: 83*c8dee2aaSAndroid Build Coastguard Worker str.append("clamp"); 84*c8dee2aaSAndroid Build Coastguard Worker break; 85*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kRepeat: 86*c8dee2aaSAndroid Build Coastguard Worker str.append("repeat"); 87*c8dee2aaSAndroid Build Coastguard Worker break; 88*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kMirror: 89*c8dee2aaSAndroid Build Coastguard Worker str.append("mirror"); 90*c8dee2aaSAndroid Build Coastguard Worker break; 91*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kDecal: 92*c8dee2aaSAndroid Build Coastguard Worker str.append("decal"); 93*c8dee2aaSAndroid Build Coastguard Worker break; 94*c8dee2aaSAndroid Build Coastguard Worker default: 95*c8dee2aaSAndroid Build Coastguard Worker break; 96*c8dee2aaSAndroid Build Coastguard Worker } 97*c8dee2aaSAndroid Build Coastguard Worker str.append(fDoFilter ? "_bilerp" : "_point"); 98*c8dee2aaSAndroid Build Coastguard Worker str.append(fDoRotate ? "_rotate" : "_scale"); 99*c8dee2aaSAndroid Build Coastguard Worker return str; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker getISize()102*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(640, 480); } 103*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)104*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 105*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m; 108*c8dee2aaSAndroid Build Coastguard Worker if (fDoRotate) { 109*c8dee2aaSAndroid Build Coastguard Worker m.setSkew(SK_Scalar1, 0, 0, 0); 110*c8dee2aaSAndroid Build Coastguard Worker } else { 111*c8dee2aaSAndroid Build Coastguard Worker SkScalar scale = 11*SK_Scalar1/12; 112*c8dee2aaSAndroid Build Coastguard Worker m.setScale(scale, scale); 113*c8dee2aaSAndroid Build Coastguard Worker } 114*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(getBitmap().makeShader( 115*c8dee2aaSAndroid Build Coastguard Worker fMode, fMode, 116*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(fDoFilter ? SkFilterMode::kLinear 117*c8dee2aaSAndroid Build Coastguard Worker : SkFilterMode::kNearest), 118*c8dee2aaSAndroid Build Coastguard Worker m)); 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50, 50); 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(paint); 123*c8dee2aaSAndroid Build Coastguard Worker } 124*c8dee2aaSAndroid Build Coastguard Worker 125*c8dee2aaSAndroid Build Coastguard Worker private: 126*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 127*c8dee2aaSAndroid Build Coastguard Worker }; 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////// 130*c8dee2aaSAndroid Build Coastguard Worker 131*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, false); ) 132*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, false); ) 133*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, false); ) 134*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, false); ) 135*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, false); ) 136*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, false); ) 137*c8dee2aaSAndroid Build Coastguard Worker 138*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, true); ) 139*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, true); ) 140*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, true); ) 141*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, true); ) 142*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, true); ) 143*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, true); ) 144