xref: /aosp_15_r20/external/skia/gm/giantbitmap.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /*
21*c8dee2aaSAndroid Build Coastguard Worker  *  Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of
22*c8dee2aaSAndroid Build Coastguard Worker  *  precision when scaling very large images (where the dx might get very small.
23*c8dee2aaSAndroid Build Coastguard Worker  */
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #define W   257
26*c8dee2aaSAndroid Build Coastguard Worker #define H   161
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class GiantBitmapGM : public skiagm::GM {
29*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap* fBM;
30*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode fMode;
31*c8dee2aaSAndroid Build Coastguard Worker     bool fDoFilter;
32*c8dee2aaSAndroid Build Coastguard Worker     bool fDoRotate;
33*c8dee2aaSAndroid Build Coastguard Worker 
getBitmap()34*c8dee2aaSAndroid Build Coastguard Worker     const SkBitmap& getBitmap() {
35*c8dee2aaSAndroid Build Coastguard Worker         if (nullptr == fBM) {
36*c8dee2aaSAndroid Build Coastguard Worker             fBM = new SkBitmap;
37*c8dee2aaSAndroid Build Coastguard Worker             fBM->allocN32Pixels(W, H);
38*c8dee2aaSAndroid Build Coastguard Worker             fBM->eraseColor(SK_ColorWHITE);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker             const SkColor colors[] = {
41*c8dee2aaSAndroid Build Coastguard Worker                 SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN
42*c8dee2aaSAndroid Build Coastguard Worker             };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker             SkCanvas canvas(*fBM);
45*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
46*c8dee2aaSAndroid Build Coastguard Worker             paint.setAntiAlias(true);
47*c8dee2aaSAndroid Build Coastguard Worker             paint.setStrokeWidth(SkIntToScalar(20));
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker #if 0
50*c8dee2aaSAndroid Build Coastguard Worker             for (int y = -H*2; y < H; y += 50) {
51*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar yy = SkIntToScalar(y);
52*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(colors[y/50 & 0x3]);
53*c8dee2aaSAndroid Build Coastguard Worker                 canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W),
54*c8dee2aaSAndroid Build Coastguard Worker                                 paint);
55*c8dee2aaSAndroid Build Coastguard Worker             }
56*c8dee2aaSAndroid Build Coastguard Worker #else
57*c8dee2aaSAndroid Build Coastguard Worker             for (int x = -W; x < W; x += 60) {
58*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(colors[x/60 & 0x3]);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar xx = SkIntToScalar(x);
61*c8dee2aaSAndroid Build Coastguard Worker                 canvas.drawLine(xx, 0, xx, SkIntToScalar(H),
62*c8dee2aaSAndroid Build Coastguard Worker                                 paint);
63*c8dee2aaSAndroid Build Coastguard Worker             }
64*c8dee2aaSAndroid Build Coastguard Worker #endif
65*c8dee2aaSAndroid Build Coastguard Worker         }
66*c8dee2aaSAndroid Build Coastguard Worker         return *fBM;
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker public:
GiantBitmapGM(SkTileMode mode,bool doFilter,bool doRotate)70*c8dee2aaSAndroid Build Coastguard Worker     GiantBitmapGM(SkTileMode mode, bool doFilter, bool doRotate) : fBM(nullptr) {
71*c8dee2aaSAndroid Build Coastguard Worker         fMode = mode;
72*c8dee2aaSAndroid Build Coastguard Worker         fDoFilter = doFilter;
73*c8dee2aaSAndroid Build Coastguard Worker         fDoRotate = doRotate;
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
~GiantBitmapGM()76*c8dee2aaSAndroid Build Coastguard Worker     ~GiantBitmapGM() override { delete fBM; }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const79*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
80*c8dee2aaSAndroid Build Coastguard Worker         SkString str("giantbitmap_");
81*c8dee2aaSAndroid Build Coastguard Worker         switch (fMode) {
82*c8dee2aaSAndroid Build Coastguard Worker             case SkTileMode::kClamp:
83*c8dee2aaSAndroid Build Coastguard Worker                 str.append("clamp");
84*c8dee2aaSAndroid Build Coastguard Worker                 break;
85*c8dee2aaSAndroid Build Coastguard Worker             case SkTileMode::kRepeat:
86*c8dee2aaSAndroid Build Coastguard Worker                 str.append("repeat");
87*c8dee2aaSAndroid Build Coastguard Worker                 break;
88*c8dee2aaSAndroid Build Coastguard Worker             case SkTileMode::kMirror:
89*c8dee2aaSAndroid Build Coastguard Worker                 str.append("mirror");
90*c8dee2aaSAndroid Build Coastguard Worker                 break;
91*c8dee2aaSAndroid Build Coastguard Worker             case SkTileMode::kDecal:
92*c8dee2aaSAndroid Build Coastguard Worker                 str.append("decal");
93*c8dee2aaSAndroid Build Coastguard Worker                 break;
94*c8dee2aaSAndroid Build Coastguard Worker             default:
95*c8dee2aaSAndroid Build Coastguard Worker                 break;
96*c8dee2aaSAndroid Build Coastguard Worker         }
97*c8dee2aaSAndroid Build Coastguard Worker         str.append(fDoFilter ? "_bilerp" : "_point");
98*c8dee2aaSAndroid Build Coastguard Worker         str.append(fDoRotate ? "_rotate" : "_scale");
99*c8dee2aaSAndroid Build Coastguard Worker         return str;
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker 
getISize()102*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
103*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)104*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
105*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix m;
108*c8dee2aaSAndroid Build Coastguard Worker         if (fDoRotate) {
109*c8dee2aaSAndroid Build Coastguard Worker             m.setSkew(SK_Scalar1, 0, 0, 0);
110*c8dee2aaSAndroid Build Coastguard Worker         } else {
111*c8dee2aaSAndroid Build Coastguard Worker             SkScalar scale = 11*SK_Scalar1/12;
112*c8dee2aaSAndroid Build Coastguard Worker             m.setScale(scale, scale);
113*c8dee2aaSAndroid Build Coastguard Worker         }
114*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(getBitmap().makeShader(
115*c8dee2aaSAndroid Build Coastguard Worker                                            fMode, fMode,
116*c8dee2aaSAndroid Build Coastguard Worker                                            SkSamplingOptions(fDoFilter ? SkFilterMode::kLinear
117*c8dee2aaSAndroid Build Coastguard Worker                                                                        : SkFilterMode::kNearest),
118*c8dee2aaSAndroid Build Coastguard Worker                                            m));
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(50, 50);
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPaint(paint);
123*c8dee2aaSAndroid Build Coastguard Worker     }
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker private:
126*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
127*c8dee2aaSAndroid Build Coastguard Worker };
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, false); )
132*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, false); )
133*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, false); )
134*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, false); )
135*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, false); )
136*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, false); )
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, true); )
139*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, true); )
140*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, true); )
141*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, true); )
142*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, true); )
143*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, true); )
144