1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BlurUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBlurUtils.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/GrImageUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker namespace {
28*c8dee2aaSAndroid Build Coastguard Worker
blur(GrRecordingContext * ctx,GrSurfaceProxyView src,SkIRect dstB,SkIRect srcB,float sigmaX,float sigmaY,SkTileMode mode)29*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceProxyView blur(GrRecordingContext* ctx,
30*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView src,
31*c8dee2aaSAndroid Build Coastguard Worker SkIRect dstB,
32*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcB,
33*c8dee2aaSAndroid Build Coastguard Worker float sigmaX,
34*c8dee2aaSAndroid Build Coastguard Worker float sigmaY,
35*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode) {
36*c8dee2aaSAndroid Build Coastguard Worker auto resultSDC = GrBlurUtils::GaussianBlur(ctx,
37*c8dee2aaSAndroid Build Coastguard Worker src,
38*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
39*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
40*c8dee2aaSAndroid Build Coastguard Worker nullptr,
41*c8dee2aaSAndroid Build Coastguard Worker dstB,
42*c8dee2aaSAndroid Build Coastguard Worker srcB,
43*c8dee2aaSAndroid Build Coastguard Worker sigmaX,
44*c8dee2aaSAndroid Build Coastguard Worker sigmaY,
45*c8dee2aaSAndroid Build Coastguard Worker mode);
46*c8dee2aaSAndroid Build Coastguard Worker if (!resultSDC) {
47*c8dee2aaSAndroid Build Coastguard Worker return {};
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker return resultSDC->readSurfaceView();
50*c8dee2aaSAndroid Build Coastguard Worker };
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker // Performs tiling first of the src into dst bounds with a surrounding skirt so the blur can use
53*c8dee2aaSAndroid Build Coastguard Worker // clamp. Does repeated blurs rather than invoking downsampling.
slow_blur(GrRecordingContext * rContext,GrSurfaceProxyView src,SkIRect dstB,SkIRect srcB,float sigmaX,float sigmaY,SkTileMode mode)54*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceProxyView slow_blur(GrRecordingContext* rContext,
55*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView src,
56*c8dee2aaSAndroid Build Coastguard Worker SkIRect dstB,
57*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcB,
58*c8dee2aaSAndroid Build Coastguard Worker float sigmaX,
59*c8dee2aaSAndroid Build Coastguard Worker float sigmaY,
60*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode) {
61*c8dee2aaSAndroid Build Coastguard Worker auto tileInto = [rContext](GrSurfaceProxyView src,
62*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcTileRect,
63*c8dee2aaSAndroid Build Coastguard Worker SkISize resultSize,
64*c8dee2aaSAndroid Build Coastguard Worker SkIPoint offset,
65*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode) {
66*c8dee2aaSAndroid Build Coastguard Worker GrImageInfo info(GrColorType::kRGBA_8888, kPremul_SkAlphaType, nullptr, resultSize);
67*c8dee2aaSAndroid Build Coastguard Worker auto sfc = rContext->priv().makeSFC(info, /*label=*/{});
68*c8dee2aaSAndroid Build Coastguard Worker if (!sfc) {
69*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceProxyView{};
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState sampler(SkTileModeToWrapMode(mode), SkFilterMode::kNearest);
72*c8dee2aaSAndroid Build Coastguard Worker auto fp = GrTextureEffect::MakeSubset(src,
73*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
74*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Translate(-offset.x(), -offset.y()),
75*c8dee2aaSAndroid Build Coastguard Worker sampler,
76*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(srcTileRect),
77*c8dee2aaSAndroid Build Coastguard Worker *rContext->priv().caps());
78*c8dee2aaSAndroid Build Coastguard Worker sfc->fillWithFP(std::move(fp));
79*c8dee2aaSAndroid Build Coastguard Worker return sfc->readSurfaceView();
80*c8dee2aaSAndroid Build Coastguard Worker };
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker SkIPoint outset = {skgpu::BlurSigmaRadius(sigmaX), skgpu::BlurSigmaRadius(sigmaY)};
83*c8dee2aaSAndroid Build Coastguard Worker SkISize size = {dstB.width() + 2*outset.x(), dstB.height() + 2*outset.y()};
84*c8dee2aaSAndroid Build Coastguard Worker src = tileInto(std::move(src), srcB, size, outset - dstB.topLeft(), mode);
85*c8dee2aaSAndroid Build Coastguard Worker if (!src) {
86*c8dee2aaSAndroid Build Coastguard Worker return {};
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker dstB = SkIRect::MakePtSize(outset, dstB.size());
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker while (sigmaX || sigmaY) {
91*c8dee2aaSAndroid Build Coastguard Worker float stepX = sigmaX;
92*c8dee2aaSAndroid Build Coastguard Worker if (stepX > skgpu::kMaxLinearBlurSigma) {
93*c8dee2aaSAndroid Build Coastguard Worker stepX = skgpu::kMaxLinearBlurSigma;
94*c8dee2aaSAndroid Build Coastguard Worker // A blur of sigma1 followed by a blur of sigma2 is equiv. to a single blur of
95*c8dee2aaSAndroid Build Coastguard Worker // sqrt(sigma1^2 + sigma2^2).
96*c8dee2aaSAndroid Build Coastguard Worker sigmaX = sqrt(sigmaX*sigmaX - skgpu::kMaxLinearBlurSigma*skgpu::kMaxLinearBlurSigma);
97*c8dee2aaSAndroid Build Coastguard Worker } else {
98*c8dee2aaSAndroid Build Coastguard Worker sigmaX = 0.f;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker float stepY = sigmaY;
101*c8dee2aaSAndroid Build Coastguard Worker if (stepY > skgpu::kMaxLinearBlurSigma) {
102*c8dee2aaSAndroid Build Coastguard Worker stepY = skgpu::kMaxLinearBlurSigma;
103*c8dee2aaSAndroid Build Coastguard Worker sigmaY = sqrt(sigmaY*sigmaY- skgpu::kMaxLinearBlurSigma*skgpu::kMaxLinearBlurSigma);
104*c8dee2aaSAndroid Build Coastguard Worker } else {
105*c8dee2aaSAndroid Build Coastguard Worker sigmaY = 0.f;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker auto bounds = SkIRect::MakeSize(src.dimensions());
108*c8dee2aaSAndroid Build Coastguard Worker auto sdc = GrBlurUtils::GaussianBlur(rContext,
109*c8dee2aaSAndroid Build Coastguard Worker std::move(src),
110*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
111*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
112*c8dee2aaSAndroid Build Coastguard Worker nullptr,
113*c8dee2aaSAndroid Build Coastguard Worker bounds,
114*c8dee2aaSAndroid Build Coastguard Worker bounds,
115*c8dee2aaSAndroid Build Coastguard Worker stepX,
116*c8dee2aaSAndroid Build Coastguard Worker stepY,
117*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp);
118*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
119*c8dee2aaSAndroid Build Coastguard Worker return {};
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker src = sdc->readSurfaceView();
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker // We have o use the original mode here because we may have only blurred in X or Y and then
124*c8dee2aaSAndroid Build Coastguard Worker // the other dimension was not expanded.
125*c8dee2aaSAndroid Build Coastguard Worker auto srcRect = SkIRect::MakeSize(src.dimensions());
126*c8dee2aaSAndroid Build Coastguard Worker return tileInto(std::move(src), srcRect, dstB.size(), -outset, SkTileMode::kClamp);
127*c8dee2aaSAndroid Build Coastguard Worker };
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker // Makes a src texture for as a source for blurs. If 'contentArea' then the content will
130*c8dee2aaSAndroid Build Coastguard Worker // be in that rect, the 1-pixel surrounding border will be transparent black, and red outside of
131*c8dee2aaSAndroid Build Coastguard Worker // that. Otherwise, the content fills the dimensions.
make_src_image(GrRecordingContext * rContext,SkISize dimensions,const SkIRect * contentArea=nullptr)132*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView make_src_image(GrRecordingContext* rContext,
133*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
134*c8dee2aaSAndroid Build Coastguard Worker const SkIRect* contentArea = nullptr) {
135*c8dee2aaSAndroid Build Coastguard Worker auto srcII = SkImageInfo::Make(dimensions, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
136*c8dee2aaSAndroid Build Coastguard Worker auto surf = SkSurfaces::RenderTarget(rContext, skgpu::Budgeted::kYes, srcII);
137*c8dee2aaSAndroid Build Coastguard Worker if (!surf) {
138*c8dee2aaSAndroid Build Coastguard Worker return {};
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker float w, h;
142*c8dee2aaSAndroid Build Coastguard Worker if (contentArea) {
143*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->clear(SK_ColorRED);
144*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->clipIRect(contentArea->makeOutset(1, 1));
145*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->clear(SK_ColorTRANSPARENT);
146*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->clipIRect(*contentArea);
147*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->translate(contentArea->top(), contentArea->left());
148*c8dee2aaSAndroid Build Coastguard Worker w = contentArea->width();
149*c8dee2aaSAndroid Build Coastguard Worker h = contentArea->height();
150*c8dee2aaSAndroid Build Coastguard Worker } else {
151*c8dee2aaSAndroid Build Coastguard Worker w = dimensions.width();
152*c8dee2aaSAndroid Build Coastguard Worker h = dimensions.height();
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawColor(SK_ColorDKGRAY);
156*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
157*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
158*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
159*c8dee2aaSAndroid Build Coastguard Worker // Draw four horizontal lines at 1/8, 1/4, 3/4, 7/8.
160*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(h/12.f);
161*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
162*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({0.f, 1.f*h/8.f}, {w, 1.f*h/8.f}, paint);
163*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(/* sea foam */ 0xFF71EEB8);
164*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({0.f, 1.f*h/4.f}, {w, 1.f*h/4.f}, paint);
165*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorYELLOW);
166*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({0.f, 3.f*h/4.f}, {w, 3.f*h/4.f}, paint);
167*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorCYAN);
168*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({0.f, 7.f*h/8.f}, {w, 7.f*h/8.f}, paint);
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker // Draw four vertical lines at 1/8, 1/4, 3/4, 7/8.
171*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(w/12.f);
172*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(/* orange */ 0xFFFFA500);
173*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({1.f*w/8.f, 0.f}, {1.f*h/8.f, h}, paint);
174*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
175*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({1.f*w/4.f, 0.f}, {1.f*h/4.f, h}, paint);
176*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorMAGENTA);
177*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({3.f*w/4.f, 0.f}, {3.f*h/4.f, h}, paint);
178*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
179*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine({7.f*w/8.f, 0.f}, {7.f*h/8.f, h}, paint);
180*c8dee2aaSAndroid Build Coastguard Worker
181*c8dee2aaSAndroid Build Coastguard Worker auto img = surf->makeImageSnapshot();
182*c8dee2aaSAndroid Build Coastguard Worker auto [src, ct] = skgpu::ganesh::AsView(rContext, img, skgpu::Mipmapped::kNo);
183*c8dee2aaSAndroid Build Coastguard Worker return src;
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker
186*c8dee2aaSAndroid Build Coastguard Worker } // namespace
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
189*c8dee2aaSAndroid Build Coastguard Worker
run(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg,bool subsetSrc,bool ref)190*c8dee2aaSAndroid Build Coastguard Worker static GM::DrawResult run(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg,
191*c8dee2aaSAndroid Build Coastguard Worker bool subsetSrc, bool ref) {
192*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView src = make_src_image(rContext, {60, 60});
193*c8dee2aaSAndroid Build Coastguard Worker if (!src) {
194*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Failed to create source image";
195*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
196*c8dee2aaSAndroid Build Coastguard Worker }
197*c8dee2aaSAndroid Build Coastguard Worker
198*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
199*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
200*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly;
201*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect = SkIRect::MakeSize(src.dimensions());
205*c8dee2aaSAndroid Build Coastguard Worker if (subsetSrc) {
206*c8dee2aaSAndroid Build Coastguard Worker srcRect = SkIRect::MakeXYWH(2.f*srcRect.width() /8.f,
207*c8dee2aaSAndroid Build Coastguard Worker 1.f*srcRect.height()/8.f,
208*c8dee2aaSAndroid Build Coastguard Worker 5.f*srcRect.width() /8.f,
209*c8dee2aaSAndroid Build Coastguard Worker 6.f*srcRect.height()/8.f);
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker int srcW = srcRect.width();
212*c8dee2aaSAndroid Build Coastguard Worker int srcH = srcRect.height();
213*c8dee2aaSAndroid Build Coastguard Worker // Each set of rects is drawn in one test area so they probably should not abut or overlap
214*c8dee2aaSAndroid Build Coastguard Worker // to visualize the blurs separately.
215*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkIRect> dstRectSets[] = {
216*c8dee2aaSAndroid Build Coastguard Worker // encloses source bounds.
217*c8dee2aaSAndroid Build Coastguard Worker {
218*c8dee2aaSAndroid Build Coastguard Worker srcRect.makeOutset(srcW/5, srcH/5)
219*c8dee2aaSAndroid Build Coastguard Worker },
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker // partial overlap from above/below.
222*c8dee2aaSAndroid Build Coastguard Worker {
223*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(srcRect.x(), srcRect.y() + 3*srcH/4, srcW, srcH),
224*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(srcRect.x(), srcRect.y() - 3*srcH/4, srcW, srcH)
225*c8dee2aaSAndroid Build Coastguard Worker },
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker // adjacent to each side of src bounds.
228*c8dee2aaSAndroid Build Coastguard Worker {
229*c8dee2aaSAndroid Build Coastguard Worker srcRect.makeOffset( 0, srcH),
230*c8dee2aaSAndroid Build Coastguard Worker srcRect.makeOffset( srcW, 0),
231*c8dee2aaSAndroid Build Coastguard Worker srcRect.makeOffset( 0, -srcH),
232*c8dee2aaSAndroid Build Coastguard Worker srcRect.makeOffset(-srcW, 0),
233*c8dee2aaSAndroid Build Coastguard Worker },
234*c8dee2aaSAndroid Build Coastguard Worker
235*c8dee2aaSAndroid Build Coastguard Worker // fully outside src bounds in one direction.
236*c8dee2aaSAndroid Build Coastguard Worker {
237*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(-6.f*srcW/8.f, -7.f*srcH/8.f, 4.f*srcW/8.f, 20.f*srcH/8.f)
238*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
239*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(-1.f*srcW/8.f, -7.f*srcH/8.f, 16.f*srcW/8.f, 2.f*srcH/8.f)
240*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
241*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(10.f*srcW/8.f, -3.f*srcH/8.f, 4.f*srcW/8.f, 16.f*srcH/8.f)
242*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
243*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(-7.f*srcW/8.f, 14.f*srcH/8.f, 18.f*srcW/8.f, 1.f*srcH/8.f)
244*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
245*c8dee2aaSAndroid Build Coastguard Worker },
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker // outside of src bounds in both directions.
248*c8dee2aaSAndroid Build Coastguard Worker {
249*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(-5.f*srcW/8.f, -5.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
250*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
251*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(-5.f*srcW/8.f, 12.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
252*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
253*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(12.f*srcW/8.f, -5.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
254*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
255*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH(12.f*srcW/8.f, 12.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
256*c8dee2aaSAndroid Build Coastguard Worker .makeOffset(srcRect.topLeft()),
257*c8dee2aaSAndroid Build Coastguard Worker },
258*c8dee2aaSAndroid Build Coastguard Worker };
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker const auto& caps = *rContext->priv().caps();
261*c8dee2aaSAndroid Build Coastguard Worker
262*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar kPad = 10;
263*c8dee2aaSAndroid Build Coastguard Worker SkVector trans = {kPad, kPad};
264*c8dee2aaSAndroid Build Coastguard Worker
265*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(SK_PMColor4fWHITE);
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker SkIRect testArea = srcRect;
268*c8dee2aaSAndroid Build Coastguard Worker testArea.outset(testArea.width(), testArea.height());
269*c8dee2aaSAndroid Build Coastguard Worker for (const auto& dstRectSet : dstRectSets) {
270*c8dee2aaSAndroid Build Coastguard Worker for (int t = 0; t < kSkTileModeCount; ++t) {
271*c8dee2aaSAndroid Build Coastguard Worker auto mode = static_cast<SkTileMode>(t);
272*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState sampler(SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest);
273*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m = SkMatrix::Translate(trans.x() - testArea.x(), trans.y() - testArea.y());
274*c8dee2aaSAndroid Build Coastguard Worker // Draw the src subset in the tile mode faded as a reference before drawing the blur
275*c8dee2aaSAndroid Build Coastguard Worker // on top.
276*c8dee2aaSAndroid Build Coastguard Worker {
277*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kAlpha = 0.2f;
278*c8dee2aaSAndroid Build Coastguard Worker auto fp = GrTextureEffect::MakeSubset(src, kPremul_SkAlphaType, SkMatrix::I(),
279*c8dee2aaSAndroid Build Coastguard Worker sampler, SkRect::Make(srcRect), caps);
280*c8dee2aaSAndroid Build Coastguard Worker fp = GrFragmentProcessor::ModulateRGBA(std::move(fp),
281*c8dee2aaSAndroid Build Coastguard Worker {kAlpha, kAlpha, kAlpha, kAlpha});
282*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
283*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
284*c8dee2aaSAndroid Build Coastguard Worker sdc->drawRect(nullptr, std::move(paint), GrAA::kNo, m, SkRect::Make(testArea));
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker // Do a blur for each dstRect in the set over our testArea-sized background.
287*c8dee2aaSAndroid Build Coastguard Worker for (const auto& dstRect : dstRectSet) {
288*c8dee2aaSAndroid Build Coastguard Worker const SkScalar sigmaX = src.width() / 10.f;
289*c8dee2aaSAndroid Build Coastguard Worker const SkScalar sigmaY = src.height() / 10.f;
290*c8dee2aaSAndroid Build Coastguard Worker auto blurFn = ref ? slow_blur : blur;
291*c8dee2aaSAndroid Build Coastguard Worker // Blur using the rect and draw on top.
292*c8dee2aaSAndroid Build Coastguard Worker if (auto blurView = blurFn(rContext,
293*c8dee2aaSAndroid Build Coastguard Worker src,
294*c8dee2aaSAndroid Build Coastguard Worker dstRect,
295*c8dee2aaSAndroid Build Coastguard Worker srcRect,
296*c8dee2aaSAndroid Build Coastguard Worker sigmaX,
297*c8dee2aaSAndroid Build Coastguard Worker sigmaY,
298*c8dee2aaSAndroid Build Coastguard Worker mode)) {
299*c8dee2aaSAndroid Build Coastguard Worker auto fp = GrTextureEffect::Make(blurView,
300*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
301*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(),
302*c8dee2aaSAndroid Build Coastguard Worker sampler,
303*c8dee2aaSAndroid Build Coastguard Worker caps);
304*c8dee2aaSAndroid Build Coastguard Worker // Compose against white (default paint color)
305*c8dee2aaSAndroid Build Coastguard Worker fp = GrBlendFragmentProcessor::Make<SkBlendMode::kSrcOver>(std::move(fp),
306*c8dee2aaSAndroid Build Coastguard Worker /*dst=*/nullptr);
307*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
308*c8dee2aaSAndroid Build Coastguard Worker // Compose against white (default paint color) and then replace the dst
309*c8dee2aaSAndroid Build Coastguard Worker // (SkBlendMode::kSrc).
310*c8dee2aaSAndroid Build Coastguard Worker fp = GrBlendFragmentProcessor::Make<SkBlendMode::kSrcOver>(std::move(fp),
311*c8dee2aaSAndroid Build Coastguard Worker /*dst=*/nullptr);
312*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
313*c8dee2aaSAndroid Build Coastguard Worker paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
314*c8dee2aaSAndroid Build Coastguard Worker sdc->fillRectToRect(nullptr,
315*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
316*c8dee2aaSAndroid Build Coastguard Worker GrAA::kNo,
317*c8dee2aaSAndroid Build Coastguard Worker m,
318*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(dstRect),
319*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(blurView.dimensions()));
320*c8dee2aaSAndroid Build Coastguard Worker }
321*c8dee2aaSAndroid Build Coastguard Worker // Show the outline of the dst rect. Mostly for kDecal but also allows visual
322*c8dee2aaSAndroid Build Coastguard Worker // confirmation that the resulting blur is the right size and in the right place.
323*c8dee2aaSAndroid Build Coastguard Worker {
324*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
325*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kAlpha = 0.6f;
326*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({0, kAlpha, 0, kAlpha});
327*c8dee2aaSAndroid Build Coastguard Worker SkPaint stroke;
328*c8dee2aaSAndroid Build Coastguard Worker stroke.setStyle(SkPaint::kStroke_Style);
329*c8dee2aaSAndroid Build Coastguard Worker stroke.setStrokeWidth(1.f);
330*c8dee2aaSAndroid Build Coastguard Worker GrStyle style(stroke);
331*c8dee2aaSAndroid Build Coastguard Worker auto dstR = SkRect::Make(dstRect).makeOutset(0.5f, 0.5f);
332*c8dee2aaSAndroid Build Coastguard Worker sdc->drawRect(nullptr, std::move(paint), GrAA::kNo, m, dstR, &style);
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker // Show the rect that's being blurred.
336*c8dee2aaSAndroid Build Coastguard Worker {
337*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
338*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kAlpha = 0.3f;
339*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({0, 0, 0, kAlpha});
340*c8dee2aaSAndroid Build Coastguard Worker SkPaint stroke;
341*c8dee2aaSAndroid Build Coastguard Worker stroke.setStyle(SkPaint::kStroke_Style);
342*c8dee2aaSAndroid Build Coastguard Worker stroke.setStrokeWidth(1.f);
343*c8dee2aaSAndroid Build Coastguard Worker GrStyle style(stroke);
344*c8dee2aaSAndroid Build Coastguard Worker auto srcR = SkRect::Make(srcRect).makeOutset(0.5f, 0.5f);
345*c8dee2aaSAndroid Build Coastguard Worker sdc->drawRect(nullptr, std::move(paint), GrAA::kNo, m, srcR, &style);
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker trans.fX += testArea.width() + kPad;
348*c8dee2aaSAndroid Build Coastguard Worker }
349*c8dee2aaSAndroid Build Coastguard Worker trans.fX = kPad;
350*c8dee2aaSAndroid Build Coastguard Worker trans.fY += testArea.height() + kPad;
351*c8dee2aaSAndroid Build Coastguard Worker }
352*c8dee2aaSAndroid Build Coastguard Worker
353*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk;
354*c8dee2aaSAndroid Build Coastguard Worker }
355*c8dee2aaSAndroid Build Coastguard Worker
356*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(gpu_blur_utils, rContext, canvas, errorMsg, 765, 955) {
357*c8dee2aaSAndroid Build Coastguard Worker return run(rContext, canvas, errorMsg, false, false);
358*c8dee2aaSAndroid Build Coastguard Worker }
359*c8dee2aaSAndroid Build Coastguard Worker
360*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(gpu_blur_utils_ref, rContext, canvas, errorMsg, 765, 955) {
361*c8dee2aaSAndroid Build Coastguard Worker return run(rContext, canvas, errorMsg, false, true);
362*c8dee2aaSAndroid Build Coastguard Worker }
363*c8dee2aaSAndroid Build Coastguard Worker
364*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(gpu_blur_utils_subset_rect, rContext, canvas, errorMsg, 485, 730) {
365*c8dee2aaSAndroid Build Coastguard Worker return run(rContext, canvas, errorMsg, true, false);
366*c8dee2aaSAndroid Build Coastguard Worker }
367*c8dee2aaSAndroid Build Coastguard Worker
368*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(gpu_blur_utils_subset_ref, rContext, canvas, errorMsg, 485, 730) {
369*c8dee2aaSAndroid Build Coastguard Worker return run(rContext, canvas, errorMsg, true, true);
370*c8dee2aaSAndroid Build Coastguard Worker }
371*c8dee2aaSAndroid Build Coastguard Worker
372*c8dee2aaSAndroid Build Coastguard Worker // Because of the way blur sigmas concat (sigTotal = sqrt(sig1^2 + sig2^2) generating these images
373*c8dee2aaSAndroid Build Coastguard Worker // for very large sigmas is incredibly slow. This can be enabled while working on the blur code to
374*c8dee2aaSAndroid Build Coastguard Worker // check results.
375*c8dee2aaSAndroid Build Coastguard Worker static bool constexpr kShowSlowRefImages = false;
376*c8dee2aaSAndroid Build Coastguard Worker
do_very_large_blur_gm(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg,GrSurfaceProxyView src,SkIRect srcB)377*c8dee2aaSAndroid Build Coastguard Worker static DrawResult do_very_large_blur_gm(GrRecordingContext* rContext,
378*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas,
379*c8dee2aaSAndroid Build Coastguard Worker SkString* errorMsg,
380*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView src,
381*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcB) {
382*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
383*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
384*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly;
385*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker
388*c8dee2aaSAndroid Build Coastguard Worker // Clear to a color other than gray to contrast with test image.
389*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(SkColor4f{0.3f, 0.4f, 0.2f, 1});
390*c8dee2aaSAndroid Build Coastguard Worker
391*c8dee2aaSAndroid Build Coastguard Worker int x = 10;
392*c8dee2aaSAndroid Build Coastguard Worker int y = 10;
393*c8dee2aaSAndroid Build Coastguard Worker for (auto blurDirs : {0b01, 0b10, 0b11}) {
394*c8dee2aaSAndroid Build Coastguard Worker for (int t = 0; t < kSkTileModeCount; ++t) {
395*c8dee2aaSAndroid Build Coastguard Worker auto tm = static_cast<SkTileMode>(t);
396*c8dee2aaSAndroid Build Coastguard Worker auto dstB = srcB.makeOutset(30, 30);
397*c8dee2aaSAndroid Build Coastguard Worker for (float sigma : {0.f, 5.f, 25.f, 80.f}) {
398*c8dee2aaSAndroid Build Coastguard Worker std::vector<decltype(blur)*> blurs;
399*c8dee2aaSAndroid Build Coastguard Worker blurs.push_back(blur);
400*c8dee2aaSAndroid Build Coastguard Worker if (kShowSlowRefImages) {
401*c8dee2aaSAndroid Build Coastguard Worker blurs.push_back(slow_blur);
402*c8dee2aaSAndroid Build Coastguard Worker }
403*c8dee2aaSAndroid Build Coastguard Worker for (auto b : blurs) {
404*c8dee2aaSAndroid Build Coastguard Worker float sigX = sigma*((blurDirs & 0b01) >> 0);
405*c8dee2aaSAndroid Build Coastguard Worker float sigY = sigma*((blurDirs & 0b10) >> 1);
406*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView result = b(rContext, src, dstB, srcB, sigX, sigY, tm);
407*c8dee2aaSAndroid Build Coastguard Worker auto dstRect = SkIRect::MakeSize(dstB.size()).makeOffset(x, y);
408*c8dee2aaSAndroid Build Coastguard Worker // Draw a rect to show where the result should be so it's obvious if it's
409*c8dee2aaSAndroid Build Coastguard Worker // missing.
410*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
411*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f(b == blur ? SkPMColor4f{0, 0, 1, 1} : SkPMColor4f{1, 0, 0, 1});
412*c8dee2aaSAndroid Build Coastguard Worker sdc->drawRect(nullptr,
413*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
414*c8dee2aaSAndroid Build Coastguard Worker GrAA::kNo,
415*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(),
416*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(dstRect).makeOutset(0.5, 0.5),
417*c8dee2aaSAndroid Build Coastguard Worker &GrStyle::SimpleHairline());
418*c8dee2aaSAndroid Build Coastguard Worker if (result) {
419*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp =
420*c8dee2aaSAndroid Build Coastguard Worker GrTextureEffect::Make(std::move(result), kPremul_SkAlphaType);
421*c8dee2aaSAndroid Build Coastguard Worker fp = GrBlendFragmentProcessor::Make<SkBlendMode::kSrcOver>(std::move(fp),
422*c8dee2aaSAndroid Build Coastguard Worker /*dst=*/nullptr);
423*c8dee2aaSAndroid Build Coastguard Worker sdc->fillRectToRectWithFP(SkIRect::MakeSize(dstB.size()),
424*c8dee2aaSAndroid Build Coastguard Worker dstRect,
425*c8dee2aaSAndroid Build Coastguard Worker std::move(fp));
426*c8dee2aaSAndroid Build Coastguard Worker }
427*c8dee2aaSAndroid Build Coastguard Worker x += dstB.width() + 10;
428*c8dee2aaSAndroid Build Coastguard Worker }
429*c8dee2aaSAndroid Build Coastguard Worker }
430*c8dee2aaSAndroid Build Coastguard Worker x = 10;
431*c8dee2aaSAndroid Build Coastguard Worker y += dstB.height() + 10;
432*c8dee2aaSAndroid Build Coastguard Worker }
433*c8dee2aaSAndroid Build Coastguard Worker }
434*c8dee2aaSAndroid Build Coastguard Worker
435*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk;
436*c8dee2aaSAndroid Build Coastguard Worker }
437*c8dee2aaSAndroid Build Coastguard Worker
438*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(very_large_sigma_gpu_blur, rContext, canvas, errorMsg, 350, 1030) {
439*c8dee2aaSAndroid Build Coastguard Worker auto src = make_src_image(rContext, {15, 15});
440*c8dee2aaSAndroid Build Coastguard Worker auto srcB = SkIRect::MakeSize(src.dimensions());
441*c8dee2aaSAndroid Build Coastguard Worker return do_very_large_blur_gm(rContext, canvas, errorMsg, std::move(src), srcB);
442*c8dee2aaSAndroid Build Coastguard Worker }
443*c8dee2aaSAndroid Build Coastguard Worker
444*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(very_large_sigma_gpu_blur_subset,
445*c8dee2aaSAndroid Build Coastguard Worker rContext,
446*c8dee2aaSAndroid Build Coastguard Worker canvas,
447*c8dee2aaSAndroid Build Coastguard Worker errorMsg,
448*c8dee2aaSAndroid Build Coastguard Worker 350, 1030) {
449*c8dee2aaSAndroid Build Coastguard Worker auto srcB = SkIRect::MakeXYWH(2, 2, 15, 15);
450*c8dee2aaSAndroid Build Coastguard Worker SkISize imageSize = SkISize{srcB.width() + 4, srcB.height() + 4};
451*c8dee2aaSAndroid Build Coastguard Worker auto src = make_src_image(rContext, imageSize, &srcB);
452*c8dee2aaSAndroid Build Coastguard Worker return do_very_large_blur_gm(rContext, canvas, errorMsg, std::move(src), srcB);
453*c8dee2aaSAndroid Build Coastguard Worker }
454*c8dee2aaSAndroid Build Coastguard Worker
455*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(very_large_sigma_gpu_blur_subset_transparent_border,
456*c8dee2aaSAndroid Build Coastguard Worker rContext,
457*c8dee2aaSAndroid Build Coastguard Worker canvas,
458*c8dee2aaSAndroid Build Coastguard Worker errorMsg,
459*c8dee2aaSAndroid Build Coastguard Worker 355, 1055) {
460*c8dee2aaSAndroid Build Coastguard Worker auto srcB = SkIRect::MakeXYWH(3, 3, 15, 15);
461*c8dee2aaSAndroid Build Coastguard Worker SkISize imageSize = SkISize{srcB.width() + 4, srcB.height() + 4};
462*c8dee2aaSAndroid Build Coastguard Worker auto src = make_src_image(rContext, imageSize, &srcB);
463*c8dee2aaSAndroid Build Coastguard Worker return do_very_large_blur_gm(rContext, canvas, errorMsg, std::move(src), srcB.makeOutset(1, 1));
464*c8dee2aaSAndroid Build Coastguard Worker }
465*c8dee2aaSAndroid Build Coastguard Worker
466*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
467