xref: /aosp_15_r20/external/skia/gm/gradtext.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker namespace {
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker // test shader w/ transparency
make_grad(SkScalar width)30*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_grad(SkScalar width) {
31*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE };
32*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[] = { { 0, 0 }, { width, 0 } };
33*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors),
34*c8dee2aaSAndroid Build Coastguard Worker                                         SkTileMode::kMirror);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker // test opaque shader
make_grad2(SkScalar width)38*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_grad2(SkScalar width) {
39*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
40*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[] = { { 0, 0 }, { width, 0 } };
41*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors),
42*c8dee2aaSAndroid Build Coastguard Worker                                         SkTileMode::kMirror);
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
make_chrome_solid()45*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_chrome_solid() {
46*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { SK_ColorGREEN, SK_ColorGREEN };
47*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[] = { { 0, 0 }, { 1, 0 } };
48*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker // Replicate chrome layout test - clipped pathed gradient-shaded text
52*c8dee2aaSAndroid Build Coastguard Worker class ChromeGradTextGM1 : public skiagm::GM {
getName() const53*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("chrome_gradtext1"); }
54*c8dee2aaSAndroid Build Coastguard Worker 
getISize()55*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {500, 480}; }
56*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)57*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
58*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
59*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = SkRect::MakeWH(SkIntToScalar(100), SkIntToScalar(100));
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(r);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorRED);
64*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, paint);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         // Minimal repro doesn't require AA, LCD, or a nondefault typeface
67*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(make_chrome_solid());
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(ToolUtils::DefaultPortableTypeface(), 500);
70*c8dee2aaSAndroid Build Coastguard Worker         font.setEdging(SkFont::Edging::kAlias);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("I", 0, 100, font, paint);
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker };
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker // Replicate chrome layout test - switching between solid & gradient text
77*c8dee2aaSAndroid Build Coastguard Worker class ChromeGradTextGM2 : public skiagm::GM {
getName() const78*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("chrome_gradtext2"); }
79*c8dee2aaSAndroid Build Coastguard Worker 
getISize()80*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {500, 480}; }
81*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)82*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
83*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
84*c8dee2aaSAndroid Build Coastguard Worker         SkFont  font = ToolUtils::DefaultPortableFont();
85*c8dee2aaSAndroid Build Coastguard Worker         font.setEdging(SkFont::Edging::kAlias);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kFill_Style);
88*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Normal Fill Text", 0, 50, font, paint);
89*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
90*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Normal Stroke Text", 0, 100, font, paint);
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         // Minimal repro doesn't require AA, LCD, or a nondefault typeface
93*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(make_chrome_solid());
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kFill_Style);
96*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Gradient Fill Text", 0, 150, font, paint);
97*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
98*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Gradient Stroke Text", 0, 200, font, paint);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker };
101*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ChromeGradTextGM1; )
DEF_GM(return new ChromeGradTextGM2;)104*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ChromeGradTextGM2; )
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(gradtext, canvas, 500, 480) {
107*c8dee2aaSAndroid Build Coastguard Worker     static constexpr float kTextSize = 26.0f;
108*c8dee2aaSAndroid Build Coastguard Worker     SkFont                 font(ToolUtils::DefaultPortableTypeface(), kTextSize);
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({0, 0, 500, 240}, SkPaint());
111*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(20.0f, kTextSize);
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paints[2];
114*c8dee2aaSAndroid Build Coastguard Worker     paints[0].setShader(make_grad(80.0f));
115*c8dee2aaSAndroid Build Coastguard Worker     paints[1].setShader(make_grad2(80.0f));
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     static const SkFont::Edging edgings[3] = {
118*c8dee2aaSAndroid Build Coastguard Worker         SkFont::Edging::kAlias,
119*c8dee2aaSAndroid Build Coastguard Worker         SkFont::Edging::kAntiAlias,
120*c8dee2aaSAndroid Build Coastguard Worker         SkFont::Edging::kSubpixelAntiAlias,
121*c8dee2aaSAndroid Build Coastguard Worker     };
122*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 2; ++i) {
123*c8dee2aaSAndroid Build Coastguard Worker         for (const SkPaint& paint : paints) {
124*c8dee2aaSAndroid Build Coastguard Worker             for (SkFont::Edging edging : edgings) {
125*c8dee2aaSAndroid Build Coastguard Worker                 font.setEdging(edging);
126*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawString("When in the course of human events", 0, 0, font, paint);
127*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0, kTextSize * 4/3);
128*c8dee2aaSAndroid Build Coastguard Worker             }
129*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, kTextSize * 2/3);
130*c8dee2aaSAndroid Build Coastguard Worker         }
131*c8dee2aaSAndroid Build Coastguard Worker     }
132*c8dee2aaSAndroid Build Coastguard Worker }
133