1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker /*
9*c8dee2aaSAndroid Build Coastguard Worker * This GM presents a variety of different gradients with different
10*c8dee2aaSAndroid Build Coastguard Worker * tile modes. Each entry in the table is a rectangle with a linear
11*c8dee2aaSAndroid Build Coastguard Worker * gradient that spans from its left edge to its right edge. The rows
12*c8dee2aaSAndroid Build Coastguard Worker * in the table represent different color/position configurations,
13*c8dee2aaSAndroid Build Coastguard Worker * while the columns in the table represent different tile modes. In
14*c8dee2aaSAndroid Build Coastguard Worker * order to highlight the differences between tile modes, the gradient
15*c8dee2aaSAndroid Build Coastguard Worker * starts and ends at 30 pixel inset from either side of the rectangle.
16*c8dee2aaSAndroid Build Coastguard Worker *
17*c8dee2aaSAndroid Build Coastguard Worker * | Clamp Repeat Mirror
18*c8dee2aaSAndroid Build Coastguard Worker * _____________________________|___________________________________________
19*c8dee2aaSAndroid Build Coastguard Worker * 2-color | rect00 rect01 rect02
20*c8dee2aaSAndroid Build Coastguard Worker * 3-color even | rect10 rect11 rect12
21*c8dee2aaSAndroid Build Coastguard Worker * 3-color texture | rect20 rect21 rect22
22*c8dee2aaSAndroid Build Coastguard Worker * 5-color hard stop | rect30 rect31 rect32
23*c8dee2aaSAndroid Build Coastguard Worker * 4-color hard stop centered | rect40 rect41 rect42
24*c8dee2aaSAndroid Build Coastguard Worker * 3-color hard stop 001 | rect50 rect51 rect52
25*c8dee2aaSAndroid Build Coastguard Worker * 3-color hard stop 011 | rect60 rect61 rect62
26*c8dee2aaSAndroid Build Coastguard Worker * 4-color hard stop off-center | rect70 rect71 rect72
27*c8dee2aaSAndroid Build Coastguard Worker *
28*c8dee2aaSAndroid Build Coastguard Worker * The first three rows are cases covered by pre-hard-stop code; simple
29*c8dee2aaSAndroid Build Coastguard Worker * 2-color gradients, 3-color gradients with the middle color centered,
30*c8dee2aaSAndroid Build Coastguard Worker * and general gradients that are rendered from a texture atlas.
31*c8dee2aaSAndroid Build Coastguard Worker *
32*c8dee2aaSAndroid Build Coastguard Worker * The next four rows all deal with hard stop gradients. The fourth row
33*c8dee2aaSAndroid Build Coastguard Worker * is a generic hard stop gradient, while the three subsequent rows deal
34*c8dee2aaSAndroid Build Coastguard Worker * with special cases of hard stop gradients; centered hard stop gradients
35*c8dee2aaSAndroid Build Coastguard Worker * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values
36*c8dee2aaSAndroid Build Coastguard Worker * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop.
37*c8dee2aaSAndroid Build Coastguard Worker */
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker const int WIDTH = 500;
54*c8dee2aaSAndroid Build Coastguard Worker const int HEIGHT = 500;
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker const int NUM_ROWS = 8;
57*c8dee2aaSAndroid Build Coastguard Worker const int NUM_COLS = 3;
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker const int CELL_WIDTH = WIDTH / NUM_COLS;
60*c8dee2aaSAndroid Build Coastguard Worker const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker const int PAD_WIDTH = 3;
63*c8dee2aaSAndroid Build Coastguard Worker const int PAD_HEIGHT = 3;
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH);
66*c8dee2aaSAndroid Build Coastguard Worker const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
67*c8dee2aaSAndroid Build Coastguard Worker
shade_rect(SkCanvas * canvas,sk_sp<SkShader> shader,int cellRow,int cellCol)68*c8dee2aaSAndroid Build Coastguard Worker static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
69*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
70*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(shader);
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH),
73*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT),
74*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(RECT_WIDTH),
75*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(RECT_HEIGHT));
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
create_gradient_points(int cellRow,int cellCol,SkPoint points[2])80*c8dee2aaSAndroid Build Coastguard Worker static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
81*c8dee2aaSAndroid Build Coastguard Worker const int X_OFFSET = 30;
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET);
84*c8dee2aaSAndroid Build Coastguard Worker auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET);
85*c8dee2aaSAndroid Build Coastguard Worker auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2);
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker points[0] = SkPoint::Make(x0, y);
88*c8dee2aaSAndroid Build Coastguard Worker points[1] = SkPoint::Make(x1, y);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker class HardstopGradientShaderGM : public skiagm::GM {
92*c8dee2aaSAndroid Build Coastguard Worker public:
HardstopGradientShaderGM()93*c8dee2aaSAndroid Build Coastguard Worker HardstopGradientShaderGM() {
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const98*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("hardstop_gradients"); }
99*c8dee2aaSAndroid Build Coastguard Worker
getISize()100*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(512, 512); }
101*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)102*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
103*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[2];
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = {
106*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED,
107*c8dee2aaSAndroid Build Coastguard Worker SK_ColorGREEN,
108*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLUE,
109*c8dee2aaSAndroid Build Coastguard Worker SK_ColorYELLOW,
110*c8dee2aaSAndroid Build Coastguard Worker SK_ColorMAGENTA,
111*c8dee2aaSAndroid Build Coastguard Worker };
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker SkScalar row3[] = {0.00f, 0.25f, 1.00f};
114*c8dee2aaSAndroid Build Coastguard Worker SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
115*c8dee2aaSAndroid Build Coastguard Worker SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
116*c8dee2aaSAndroid Build Coastguard Worker SkScalar row6[] = {0.00f, 0.00f, 1.00f};
117*c8dee2aaSAndroid Build Coastguard Worker SkScalar row7[] = {0.00f, 1.00f, 1.00f};
118*c8dee2aaSAndroid Build Coastguard Worker SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f};
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker SkScalar* positions[NUM_ROWS] = {
121*c8dee2aaSAndroid Build Coastguard Worker nullptr,
122*c8dee2aaSAndroid Build Coastguard Worker nullptr,
123*c8dee2aaSAndroid Build Coastguard Worker row3,
124*c8dee2aaSAndroid Build Coastguard Worker row4,
125*c8dee2aaSAndroid Build Coastguard Worker row5,
126*c8dee2aaSAndroid Build Coastguard Worker row6,
127*c8dee2aaSAndroid Build Coastguard Worker row7,
128*c8dee2aaSAndroid Build Coastguard Worker row8,
129*c8dee2aaSAndroid Build Coastguard Worker };
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker int numGradientColors[NUM_ROWS] = {
132*c8dee2aaSAndroid Build Coastguard Worker 2,
133*c8dee2aaSAndroid Build Coastguard Worker 3,
134*c8dee2aaSAndroid Build Coastguard Worker 3,
135*c8dee2aaSAndroid Build Coastguard Worker 5,
136*c8dee2aaSAndroid Build Coastguard Worker 4,
137*c8dee2aaSAndroid Build Coastguard Worker 3,
138*c8dee2aaSAndroid Build Coastguard Worker 3,
139*c8dee2aaSAndroid Build Coastguard Worker 4,
140*c8dee2aaSAndroid Build Coastguard Worker };
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker SkTileMode tilemodes[NUM_COLS] = {
143*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp,
144*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat,
145*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror,
146*c8dee2aaSAndroid Build Coastguard Worker };
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
149*c8dee2aaSAndroid Build Coastguard Worker for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
150*c8dee2aaSAndroid Build Coastguard Worker create_gradient_points(cellRow, cellCol, points);
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker auto shader = SkGradientShader::MakeLinear(
153*c8dee2aaSAndroid Build Coastguard Worker points,
154*c8dee2aaSAndroid Build Coastguard Worker colors,
155*c8dee2aaSAndroid Build Coastguard Worker positions[cellRow],
156*c8dee2aaSAndroid Build Coastguard Worker numGradientColors[cellRow],
157*c8dee2aaSAndroid Build Coastguard Worker tilemodes[cellCol],
158*c8dee2aaSAndroid Build Coastguard Worker 0,
159*c8dee2aaSAndroid Build Coastguard Worker nullptr);
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker shade_rect(canvas, shader, cellRow, cellCol);
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker private:
167*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
168*c8dee2aaSAndroid Build Coastguard Worker };
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new HardstopGradientShaderGM;)
171