xref: /aosp_15_r20/external/skia/gm/hardstop_gradients.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker /*
9*c8dee2aaSAndroid Build Coastguard Worker  * This GM presents a variety of different gradients with different
10*c8dee2aaSAndroid Build Coastguard Worker  * tile modes. Each entry in the table is a rectangle with a linear
11*c8dee2aaSAndroid Build Coastguard Worker  * gradient that spans from its left edge to its right edge. The rows
12*c8dee2aaSAndroid Build Coastguard Worker  * in the table represent different color/position configurations,
13*c8dee2aaSAndroid Build Coastguard Worker  * while the columns in the table represent different tile modes. In
14*c8dee2aaSAndroid Build Coastguard Worker  * order to highlight the differences between tile modes, the gradient
15*c8dee2aaSAndroid Build Coastguard Worker  * starts and ends at 30 pixel inset from either side of the rectangle.
16*c8dee2aaSAndroid Build Coastguard Worker  *
17*c8dee2aaSAndroid Build Coastguard Worker  *                              | Clamp         Repeat          Mirror
18*c8dee2aaSAndroid Build Coastguard Worker  * _____________________________|___________________________________________
19*c8dee2aaSAndroid Build Coastguard Worker  * 2-color                      | rect00        rect01          rect02
20*c8dee2aaSAndroid Build Coastguard Worker  * 3-color even                 | rect10        rect11          rect12
21*c8dee2aaSAndroid Build Coastguard Worker  * 3-color texture              | rect20        rect21          rect22
22*c8dee2aaSAndroid Build Coastguard Worker  * 5-color hard stop            | rect30        rect31          rect32
23*c8dee2aaSAndroid Build Coastguard Worker  * 4-color hard stop centered   | rect40        rect41          rect42
24*c8dee2aaSAndroid Build Coastguard Worker  * 3-color hard stop 001        | rect50        rect51          rect52
25*c8dee2aaSAndroid Build Coastguard Worker  * 3-color hard stop 011        | rect60        rect61          rect62
26*c8dee2aaSAndroid Build Coastguard Worker  * 4-color hard stop off-center | rect70        rect71          rect72
27*c8dee2aaSAndroid Build Coastguard Worker  *
28*c8dee2aaSAndroid Build Coastguard Worker  * The first three rows are cases covered by pre-hard-stop code; simple
29*c8dee2aaSAndroid Build Coastguard Worker  * 2-color gradients, 3-color gradients with the middle color centered,
30*c8dee2aaSAndroid Build Coastguard Worker  * and general gradients that are rendered from a texture atlas.
31*c8dee2aaSAndroid Build Coastguard Worker  *
32*c8dee2aaSAndroid Build Coastguard Worker  * The next four rows all deal with hard stop gradients. The fourth row
33*c8dee2aaSAndroid Build Coastguard Worker  * is a generic hard stop gradient, while the three subsequent rows deal
34*c8dee2aaSAndroid Build Coastguard Worker  * with special cases of hard stop gradients; centered hard stop gradients
35*c8dee2aaSAndroid Build Coastguard Worker  * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values
36*c8dee2aaSAndroid Build Coastguard Worker  * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop.
37*c8dee2aaSAndroid Build Coastguard Worker  */
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker const int WIDTH  = 500;
54*c8dee2aaSAndroid Build Coastguard Worker const int HEIGHT = 500;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker const int NUM_ROWS = 8;
57*c8dee2aaSAndroid Build Coastguard Worker const int NUM_COLS = 3;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker const int CELL_WIDTH  = WIDTH  / NUM_COLS;
60*c8dee2aaSAndroid Build Coastguard Worker const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker const int PAD_WIDTH  = 3;
63*c8dee2aaSAndroid Build Coastguard Worker const int PAD_HEIGHT = 3;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker const int RECT_WIDTH  = CELL_WIDTH  - (2 * PAD_WIDTH);
66*c8dee2aaSAndroid Build Coastguard Worker const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
67*c8dee2aaSAndroid Build Coastguard Worker 
shade_rect(SkCanvas * canvas,sk_sp<SkShader> shader,int cellRow,int cellCol)68*c8dee2aaSAndroid Build Coastguard Worker static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
69*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
70*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(shader);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH  + PAD_WIDTH),
73*c8dee2aaSAndroid Build Coastguard Worker                                    SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT),
74*c8dee2aaSAndroid Build Coastguard Worker                                    SkIntToScalar(RECT_WIDTH),
75*c8dee2aaSAndroid Build Coastguard Worker                                    SkIntToScalar(RECT_HEIGHT));
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(rect, paint);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker 
create_gradient_points(int cellRow,int cellCol,SkPoint points[2])80*c8dee2aaSAndroid Build Coastguard Worker static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
81*c8dee2aaSAndroid Build Coastguard Worker     const int X_OFFSET = 30;
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     auto x0 = SkIntToScalar(cellCol     * CELL_WIDTH  + PAD_WIDTH  + X_OFFSET);
84*c8dee2aaSAndroid Build Coastguard Worker     auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH  - PAD_WIDTH  - X_OFFSET);
85*c8dee2aaSAndroid Build Coastguard Worker     auto y  = SkIntToScalar(cellRow     * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     points[0] = SkPoint::Make(x0, y);
88*c8dee2aaSAndroid Build Coastguard Worker     points[1] = SkPoint::Make(x1, y);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker class HardstopGradientShaderGM : public skiagm::GM {
92*c8dee2aaSAndroid Build Coastguard Worker public:
HardstopGradientShaderGM()93*c8dee2aaSAndroid Build Coastguard Worker     HardstopGradientShaderGM() {
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const98*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("hardstop_gradients"); }
99*c8dee2aaSAndroid Build Coastguard Worker 
getISize()100*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(512, 512); }
101*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)102*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
103*c8dee2aaSAndroid Build Coastguard Worker         SkPoint points[2];
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker         SkColor colors[] = {
106*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorRED,
107*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorGREEN,
108*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorBLUE,
109*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorYELLOW,
110*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorMAGENTA,
111*c8dee2aaSAndroid Build Coastguard Worker         };
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker         SkScalar row3[] = {0.00f, 0.25f, 1.00f};
114*c8dee2aaSAndroid Build Coastguard Worker         SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
115*c8dee2aaSAndroid Build Coastguard Worker         SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
116*c8dee2aaSAndroid Build Coastguard Worker         SkScalar row6[] = {0.00f, 0.00f, 1.00f};
117*c8dee2aaSAndroid Build Coastguard Worker         SkScalar row7[] = {0.00f, 1.00f, 1.00f};
118*c8dee2aaSAndroid Build Coastguard Worker         SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f};
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker         SkScalar* positions[NUM_ROWS] = {
121*c8dee2aaSAndroid Build Coastguard Worker             nullptr,
122*c8dee2aaSAndroid Build Coastguard Worker             nullptr,
123*c8dee2aaSAndroid Build Coastguard Worker             row3,
124*c8dee2aaSAndroid Build Coastguard Worker             row4,
125*c8dee2aaSAndroid Build Coastguard Worker             row5,
126*c8dee2aaSAndroid Build Coastguard Worker             row6,
127*c8dee2aaSAndroid Build Coastguard Worker             row7,
128*c8dee2aaSAndroid Build Coastguard Worker             row8,
129*c8dee2aaSAndroid Build Coastguard Worker         };
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker         int numGradientColors[NUM_ROWS] = {
132*c8dee2aaSAndroid Build Coastguard Worker             2,
133*c8dee2aaSAndroid Build Coastguard Worker             3,
134*c8dee2aaSAndroid Build Coastguard Worker             3,
135*c8dee2aaSAndroid Build Coastguard Worker             5,
136*c8dee2aaSAndroid Build Coastguard Worker             4,
137*c8dee2aaSAndroid Build Coastguard Worker             3,
138*c8dee2aaSAndroid Build Coastguard Worker             3,
139*c8dee2aaSAndroid Build Coastguard Worker             4,
140*c8dee2aaSAndroid Build Coastguard Worker         };
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode tilemodes[NUM_COLS] = {
143*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kClamp,
144*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kRepeat,
145*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kMirror,
146*c8dee2aaSAndroid Build Coastguard Worker         };
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker         for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
149*c8dee2aaSAndroid Build Coastguard Worker             for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
150*c8dee2aaSAndroid Build Coastguard Worker                 create_gradient_points(cellRow, cellCol, points);
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker                 auto shader = SkGradientShader::MakeLinear(
153*c8dee2aaSAndroid Build Coastguard Worker                                 points,
154*c8dee2aaSAndroid Build Coastguard Worker                                 colors,
155*c8dee2aaSAndroid Build Coastguard Worker                                 positions[cellRow],
156*c8dee2aaSAndroid Build Coastguard Worker                                 numGradientColors[cellRow],
157*c8dee2aaSAndroid Build Coastguard Worker                                 tilemodes[cellCol],
158*c8dee2aaSAndroid Build Coastguard Worker                                 0,
159*c8dee2aaSAndroid Build Coastguard Worker                                 nullptr);
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker                 shade_rect(canvas, shader, cellRow, cellCol);
162*c8dee2aaSAndroid Build Coastguard Worker             }
163*c8dee2aaSAndroid Build Coastguard Worker         }
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker private:
167*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
168*c8dee2aaSAndroid Build Coastguard Worker };
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new HardstopGradientShaderGM;)
171