1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker // The purpose of this Bazel-only GM is to experiment with a task driver that uploads PNGs produced 9*c8dee2aaSAndroid Build Coastguard Worker // by GMs executed via Bazel. By creating a GM specific for these experiments, we avoid uploading 10*c8dee2aaSAndroid Build Coastguard Worker // spurious digests with potentially incorrect keys that would be grouped with existing digests. 11*c8dee2aaSAndroid Build Coastguard Worker // 12*c8dee2aaSAndroid Build Coastguard Worker // Based on //gm/bigtext.cpp. 13*c8dee2aaSAndroid Build Coastguard Worker // 14*c8dee2aaSAndroid Build Coastguard Worker // TODO(lovisolo): Delete once we migrate other GMs to Bazel. 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker class HelloBazelWorldGM : public skiagm::GM { 32*c8dee2aaSAndroid Build Coastguard Worker public: HelloBazelWorldGM()33*c8dee2aaSAndroid Build Coastguard Worker HelloBazelWorldGM() {} 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const36*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("HelloBazelWorld"); } 37*c8dee2aaSAndroid Build Coastguard Worker getISize()38*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(500, 500); } 39*c8dee2aaSAndroid Build Coastguard Worker isBazelOnly() const40*c8dee2aaSAndroid Build Coastguard Worker bool isBazelOnly() const override { return true; } 41*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)42*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 43*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 44*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 45*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 50); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker const char* text = "Hello, Bazel world!"; 48*c8dee2aaSAndroid Build Coastguard Worker size_t text_length = strlen(text); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker SkRect r; 51*c8dee2aaSAndroid Build Coastguard Worker (void)font.measureText(text, text_length, SkTextEncoding::kUTF8, &r); 52*c8dee2aaSAndroid Build Coastguard Worker SkPoint pos = {this->width() / 2 - r.centerX(), this->height() / 2 - r.centerY()}; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED); 55*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText( 56*c8dee2aaSAndroid Build Coastguard Worker text, text_length, SkTextEncoding::kUTF8, pos.fX, pos.fY, font, paint); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker }; 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new HelloBazelWorldGM;) 61