xref: /aosp_15_r20/external/skia/gm/hello_bazel_world.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // The purpose of this Bazel-only GM is to experiment with a task driver that uploads PNGs produced
9*c8dee2aaSAndroid Build Coastguard Worker // by GMs executed via Bazel. By creating a GM specific for these experiments, we avoid uploading
10*c8dee2aaSAndroid Build Coastguard Worker // spurious digests with potentially incorrect keys that would be grouped with existing digests.
11*c8dee2aaSAndroid Build Coastguard Worker //
12*c8dee2aaSAndroid Build Coastguard Worker // Based on //gm/bigtext.cpp.
13*c8dee2aaSAndroid Build Coastguard Worker //
14*c8dee2aaSAndroid Build Coastguard Worker // TODO(lovisolo): Delete once we migrate other GMs to Bazel.
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class HelloBazelWorldGM : public skiagm::GM {
32*c8dee2aaSAndroid Build Coastguard Worker public:
HelloBazelWorldGM()33*c8dee2aaSAndroid Build Coastguard Worker     HelloBazelWorldGM() {}
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const36*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("HelloBazelWorld"); }
37*c8dee2aaSAndroid Build Coastguard Worker 
getISize()38*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(500, 500); }
39*c8dee2aaSAndroid Build Coastguard Worker 
isBazelOnly() const40*c8dee2aaSAndroid Build Coastguard Worker     bool isBazelOnly() const override { return true; }
41*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)42*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
43*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
44*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
45*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(ToolUtils::DefaultPortableTypeface(), 50);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker         const char* text = "Hello, Bazel world!";
48*c8dee2aaSAndroid Build Coastguard Worker         size_t text_length = strlen(text);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker         SkRect r;
51*c8dee2aaSAndroid Build Coastguard Worker         (void)font.measureText(text, text_length, SkTextEncoding::kUTF8, &r);
52*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pos = {this->width() / 2 - r.centerX(), this->height() / 2 - r.centerY()};
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorRED);
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawSimpleText(
56*c8dee2aaSAndroid Build Coastguard Worker                 text, text_length, SkTextEncoding::kUTF8, pos.fX, pos.fY, font, paint);
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new HelloBazelWorldGM;)
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