1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTiledImageUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(path_huge_crbug_800804, canvas, 50, 600) {
18*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
19*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
20*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker // exercise various special-cases (e.g. hairlines or not)
23*c8dee2aaSAndroid Build Coastguard Worker const float widths[] = { 0.9f, 1.0f, 1.1f };
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
26*c8dee2aaSAndroid Build Coastguard Worker for (float w : widths) {
27*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(w);
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker path.reset();
30*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(-1000,12345678901234567890.f);
31*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10.5f,200);
32*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker path.reset();
35*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(30.5f,400);
36*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(1000,-9.8765432109876543210e+19f);
37*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(3, 0);
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker // Test that we can draw into a huge surface ( > 64K ) and still retain paths and antialiasing.
draw_huge_path(SkCanvas * canvas,int w,int h,bool manual)44*c8dee2aaSAndroid Build Coastguard Worker static void draw_huge_path(SkCanvas* canvas, int w, int h, bool manual) {
45*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(w, h));
48*c8dee2aaSAndroid Build Coastguard Worker auto can = surf->getCanvas();
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
51*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
52*c8dee2aaSAndroid Build Coastguard Worker path.addRoundRect(SkRect::MakeXYWH(4, 4, w - 8, h - 8), 12, 12);
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
55*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64));
56*c8dee2aaSAndroid Build Coastguard Worker can->drawPath(path, paint);
57*c8dee2aaSAndroid Build Coastguard Worker if (manual) {
58*c8dee2aaSAndroid Build Coastguard Worker SkTiledImageUtils::DrawImage(canvas, surf->makeImageSnapshot(), 64 - w, 0);
59*c8dee2aaSAndroid Build Coastguard Worker } else {
60*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(surf->makeImageSnapshot(), 64 - w, 0);
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(80, 0);
65*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
66*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64));
67*c8dee2aaSAndroid Build Coastguard Worker can->clear(0);
68*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
69*c8dee2aaSAndroid Build Coastguard Worker can->drawPath(path, paint);
70*c8dee2aaSAndroid Build Coastguard Worker if (manual) {
71*c8dee2aaSAndroid Build Coastguard Worker SkTiledImageUtils::DrawImage(canvas, surf->makeImageSnapshot(), 64 - w, 0);
72*c8dee2aaSAndroid Build Coastguard Worker } else {
73*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(surf->makeImageSnapshot(), 64 - w, 0);
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
76*c8dee2aaSAndroid Build Coastguard Worker };
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(path_huge_aa, canvas, 200, 200) {
79*c8dee2aaSAndroid Build Coastguard Worker draw_huge_path(canvas, 100, 60, /* manual= */ false);
80*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 80);
81*c8dee2aaSAndroid Build Coastguard Worker draw_huge_path(canvas, 100 * 1024, 60, /* manual= */ false);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(path_huge_aa_manual, canvas, 200, 200) {
85*c8dee2aaSAndroid Build Coastguard Worker draw_huge_path(canvas, 100, 60, /* manual= */ true);
86*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 80);
87*c8dee2aaSAndroid Build Coastguard Worker draw_huge_path(canvas, 100 * 1024, 60, /* manual= */ true);
88*c8dee2aaSAndroid Build Coastguard Worker }
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