1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSerialProcs.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkJpegEncoder.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkPngEncoder.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
47*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
49*c8dee2aaSAndroid Build Coastguard Worker #endif
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
52*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
55*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
56*c8dee2aaSAndroid Build Coastguard Worker #endif
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions gSamplings[] = {
59*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kNearest),
60*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear),
61*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear),
62*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkCubicResampler::Mitchell()),
63*c8dee2aaSAndroid Build Coastguard Worker };
64*c8dee2aaSAndroid Build Coastguard Worker
draw_contents(SkSurface * surface,SkColor fillC)65*c8dee2aaSAndroid Build Coastguard Worker static void draw_contents(SkSurface* surface, SkColor fillC) {
66*c8dee2aaSAndroid Build Coastguard Worker SkSize size = SkSize::Make(SkIntToScalar(surface->width()),
67*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(surface->height()));
68*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker SkScalar stroke = size.fWidth / 10;
71*c8dee2aaSAndroid Build Coastguard Worker SkScalar radius = (size.fWidth - stroke) / 2;
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
76*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(fillC);
77*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(size.fWidth/2, size.fHeight/2, radius, paint);
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
80*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(stroke);
81*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
82*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(size.fWidth/2, size.fHeight/2, radius, paint);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
test_surface(SkCanvas * canvas,SkSurface * surf,bool usePaint)85*c8dee2aaSAndroid Build Coastguard Worker static void test_surface(SkCanvas* canvas, SkSurface* surf, bool usePaint) {
86*c8dee2aaSAndroid Build Coastguard Worker draw_contents(surf, SK_ColorRED);
87*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> imgR = surf->makeImageSnapshot();
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker if (true) {
90*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> imgR2 = surf->makeImageSnapshot();
91*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(imgR == imgR2);
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker imgR = ToolUtils::MakeTextureImage(canvas, std::move(imgR));
95*c8dee2aaSAndroid Build Coastguard Worker draw_contents(surf, SK_ColorGREEN);
96*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> imgG = ToolUtils::MakeTextureImage(canvas, surf->makeImageSnapshot());
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker // since we've drawn after we snapped imgR, imgG will be a different obj unless the
99*c8dee2aaSAndroid Build Coastguard Worker // gpu context has been abandoned (in which case they will both be null)
100*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(imgR != imgG || (!imgR && !imgG));
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker draw_contents(surf, SK_ColorBLUE);
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling;
105*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(imgR, 0, 0, sampling, usePaint ? &paint : nullptr);
108*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(imgG, 0, 80, sampling, usePaint ? &paint : nullptr);
109*c8dee2aaSAndroid Build Coastguard Worker surf->draw(canvas, 0, 160, SkSamplingOptions(), usePaint ? &paint : nullptr);
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker SkRect src1, src2, src3;
112*c8dee2aaSAndroid Build Coastguard Worker src1.setIWH(surf->width(), surf->height());
113*c8dee2aaSAndroid Build Coastguard Worker src2.setLTRB(SkIntToScalar(-surf->width() / 2), SkIntToScalar(-surf->height() / 2),
114*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(surf->width()), SkIntToScalar(surf->height()));
115*c8dee2aaSAndroid Build Coastguard Worker src3.setIWH(surf->width() / 2, surf->height() / 2);
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker SkRect dst1, dst2, dst3, dst4;
118*c8dee2aaSAndroid Build Coastguard Worker dst1.setLTRB(0, 240, 65, 305);
119*c8dee2aaSAndroid Build Coastguard Worker dst2.setLTRB(0, 320, 65, 385);
120*c8dee2aaSAndroid Build Coastguard Worker dst3.setLTRB(0, 400, 65, 465);
121*c8dee2aaSAndroid Build Coastguard Worker dst4.setLTRB(0, 480, 65, 545);
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(imgR, src1, dst1, sampling, usePaint ? &paint : nullptr,
124*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
125*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(imgG, src2, dst2, sampling, usePaint ? &paint : nullptr,
126*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
127*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(imgR, src3, dst3, sampling, usePaint ? &paint : nullptr,
128*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
129*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(imgG, dst4, sampling, usePaint ? &paint : nullptr);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker class ImageGM : public skiagm::GM {
133*c8dee2aaSAndroid Build Coastguard Worker void* fBuffer;
134*c8dee2aaSAndroid Build Coastguard Worker size_t fBufferSize;
135*c8dee2aaSAndroid Build Coastguard Worker SkSize fSize;
136*c8dee2aaSAndroid Build Coastguard Worker enum {
137*c8dee2aaSAndroid Build Coastguard Worker W = 64,
138*c8dee2aaSAndroid Build Coastguard Worker H = 64,
139*c8dee2aaSAndroid Build Coastguard Worker RB = W * 4 + 8,
140*c8dee2aaSAndroid Build Coastguard Worker };
141*c8dee2aaSAndroid Build Coastguard Worker public:
ImageGM()142*c8dee2aaSAndroid Build Coastguard Worker ImageGM() {
143*c8dee2aaSAndroid Build Coastguard Worker fBufferSize = RB * H;
144*c8dee2aaSAndroid Build Coastguard Worker fBuffer = sk_malloc_throw(fBufferSize);
145*c8dee2aaSAndroid Build Coastguard Worker fSize.set(SkIntToScalar(W), SkIntToScalar(H));
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
~ImageGM()148*c8dee2aaSAndroid Build Coastguard Worker ~ImageGM() override {
149*c8dee2aaSAndroid Build Coastguard Worker sk_free(fBuffer);
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const153*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("image-surface"); }
154*c8dee2aaSAndroid Build Coastguard Worker
getISize()155*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(960, 1200); }
156*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)157*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
158*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(2, 2);
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 8);
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Original Img", 10, 60, font, SkPaint());
163*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Modified Img", 10, 140, font, SkPaint());
164*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Cur Surface", 10, 220, font, SkPaint());
165*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Full Crop", 10, 300, font, SkPaint());
166*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Over-crop", 10, 380, font, SkPaint());
167*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Upper-left", 10, 460, font, SkPaint());
168*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("No Crop", 10, 540, font, SkPaint());
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Pre-Alloc Img", 80, 10, font, SkPaint());
171*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("New Alloc Img", 160, 10, font, SkPaint());
172*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString( "GPU", 265, 10, font, SkPaint());
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(80, 20);
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker // since we draw into this directly, we need to start fresh
177*c8dee2aaSAndroid Build Coastguard Worker sk_bzero(fBuffer, fBufferSize);
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(W, H);
180*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surf0(SkSurfaces::WrapPixels(info, fBuffer, RB));
181*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surf1(SkSurfaces::Raster(info));
182*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surf2(
183*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::RenderTarget(canvas->recordingContext(), skgpu::Budgeted::kNo, info));
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker test_surface(canvas, surf0.get(), true);
186*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(80, 0);
187*c8dee2aaSAndroid Build Coastguard Worker test_surface(canvas, surf1.get(), true);
188*c8dee2aaSAndroid Build Coastguard Worker if (surf2) {
189*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(80, 0);
190*c8dee2aaSAndroid Build Coastguard Worker test_surface(canvas, surf2.get(), true);
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Worker private:
195*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
196*c8dee2aaSAndroid Build Coastguard Worker };
DEF_GM(return new ImageGM;)197*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ImageGM; )
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker static void draw_pixmap(SkCanvas* canvas, const SkPixmap& pmap) {
202*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
203*c8dee2aaSAndroid Build Coastguard Worker bitmap.installPixels(pmap);
204*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(bitmap.asImage(), 0, 0);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker
show_scaled_pixels(SkCanvas * canvas,SkImage * image,bool useImageScaling)207*c8dee2aaSAndroid Build Coastguard Worker static void show_scaled_pixels(SkCanvas* canvas, SkImage* image, bool useImageScaling) {
208*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 0, 0);
211*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(110, 10);
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::MakeN32Premul(40, 40);
214*c8dee2aaSAndroid Build Coastguard Worker SkAutoPixmapStorage storage;
215*c8dee2aaSAndroid Build Coastguard Worker storage.alloc(info);
216*c8dee2aaSAndroid Build Coastguard Worker
217*c8dee2aaSAndroid Build Coastguard Worker const SkImage::CachingHint chints[] = {
218*c8dee2aaSAndroid Build Coastguard Worker SkImage::kAllow_CachingHint, SkImage::kDisallow_CachingHint,
219*c8dee2aaSAndroid Build Coastguard Worker };
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker for (auto ch : chints) {
222*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
223*c8dee2aaSAndroid Build Coastguard Worker for (auto s : gSamplings) {
224*c8dee2aaSAndroid Build Coastguard Worker if (useImageScaling) {
225*c8dee2aaSAndroid Build Coastguard Worker if (auto scaled = image->makeScaled(canvas->recorder() ,info, s)) {
226*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(scaled, 0, 0);
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker } else {
229*c8dee2aaSAndroid Build Coastguard Worker if (image->scalePixels(storage, s, ch)) {
230*c8dee2aaSAndroid Build Coastguard Worker draw_pixmap(canvas, storage);
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(70, 0);
234*c8dee2aaSAndroid Build Coastguard Worker }
235*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
236*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 45);
237*c8dee2aaSAndroid Build Coastguard Worker }
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker
draw_contents(SkCanvas * canvas)240*c8dee2aaSAndroid Build Coastguard Worker static void draw_contents(SkCanvas* canvas) {
241*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
242*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
243*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(20);
244*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(50, 50, 35, paint);
245*c8dee2aaSAndroid Build Coastguard Worker }
246*c8dee2aaSAndroid Build Coastguard Worker
make_raster(const SkImageInfo & info,GrRecordingContext *,skgpu::graphite::Recorder *,void (* draw)(SkCanvas *))247*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_raster(const SkImageInfo& info,
248*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext*,
249*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder*,
250*c8dee2aaSAndroid Build Coastguard Worker void (*draw)(SkCanvas*)) {
251*c8dee2aaSAndroid Build Coastguard Worker auto surface(SkSurfaces::Raster(info));
252*c8dee2aaSAndroid Build Coastguard Worker draw(surface->getCanvas());
253*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker
make_picture(const SkImageInfo & info,GrRecordingContext *,skgpu::graphite::Recorder *,void (* draw)(SkCanvas *))256*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_picture(const SkImageInfo& info,
257*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext*,
258*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder*,
259*c8dee2aaSAndroid Build Coastguard Worker void (*draw)(SkCanvas*)) {
260*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
261*c8dee2aaSAndroid Build Coastguard Worker draw(recorder.beginRecording(SkRect::MakeIWH(info.width(), info.height())));
262*c8dee2aaSAndroid Build Coastguard Worker return SkImages::DeferredFromPicture(recorder.finishRecordingAsPicture(),
263*c8dee2aaSAndroid Build Coastguard Worker info.dimensions(),
264*c8dee2aaSAndroid Build Coastguard Worker nullptr,
265*c8dee2aaSAndroid Build Coastguard Worker nullptr,
266*c8dee2aaSAndroid Build Coastguard Worker SkImages::BitDepth::kU8,
267*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace::MakeSRGB());
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker
make_codec(const SkImageInfo & info,GrRecordingContext *,skgpu::graphite::Recorder *,void (* draw)(SkCanvas *))270*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_codec(const SkImageInfo& info,
271*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext*,
272*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder*,
273*c8dee2aaSAndroid Build Coastguard Worker void (*draw)(SkCanvas*)) {
274*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image(make_raster(info, nullptr, nullptr, draw));
275*c8dee2aaSAndroid Build Coastguard Worker return SkImages::DeferredFromEncodedData(SkPngEncoder::Encode(nullptr, image.get(), {}));
276*c8dee2aaSAndroid Build Coastguard Worker }
277*c8dee2aaSAndroid Build Coastguard Worker
make_gpu(const SkImageInfo & info,GrRecordingContext * ctx,skgpu::graphite::Recorder * recorder,void (* draw)(SkCanvas *))278*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_gpu(const SkImageInfo& info,
279*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* ctx,
280*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder* recorder,
281*c8dee2aaSAndroid Build Coastguard Worker void (*draw)(SkCanvas*)) {
282*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface;
283*c8dee2aaSAndroid Build Coastguard Worker if (ctx) {
284*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info);
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
287*c8dee2aaSAndroid Build Coastguard Worker if (recorder) {
288*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::RenderTarget(recorder, info);
289*c8dee2aaSAndroid Build Coastguard Worker }
290*c8dee2aaSAndroid Build Coastguard Worker #endif
291*c8dee2aaSAndroid Build Coastguard Worker if (!surface) {
292*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
293*c8dee2aaSAndroid Build Coastguard Worker }
294*c8dee2aaSAndroid Build Coastguard Worker
295*c8dee2aaSAndroid Build Coastguard Worker draw(surface->getCanvas());
296*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
297*c8dee2aaSAndroid Build Coastguard Worker }
298*c8dee2aaSAndroid Build Coastguard Worker
299*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkImage> (*ImageMakerProc)(const SkImageInfo&,
300*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext*,
301*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder*,
302*c8dee2aaSAndroid Build Coastguard Worker void (*)(SkCanvas*));
303*c8dee2aaSAndroid Build Coastguard Worker
304*c8dee2aaSAndroid Build Coastguard Worker class ScalePixelsGM : public skiagm::GM {
305*c8dee2aaSAndroid Build Coastguard Worker public:
ScalePixelsGM(bool useImageScaling)306*c8dee2aaSAndroid Build Coastguard Worker ScalePixelsGM(bool useImageScaling) : fUseImageScaling(useImageScaling) {}
307*c8dee2aaSAndroid Build Coastguard Worker
308*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const309*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
310*c8dee2aaSAndroid Build Coastguard Worker auto str = SkString("scale-pixels");
311*c8dee2aaSAndroid Build Coastguard Worker if (fUseImageScaling) {
312*c8dee2aaSAndroid Build Coastguard Worker str += "-via-image";
313*c8dee2aaSAndroid Build Coastguard Worker }
314*c8dee2aaSAndroid Build Coastguard Worker return str;
315*c8dee2aaSAndroid Build Coastguard Worker }
316*c8dee2aaSAndroid Build Coastguard Worker
getISize()317*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(960, 1200); }
318*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)319*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
320*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
321*c8dee2aaSAndroid Build Coastguard Worker
322*c8dee2aaSAndroid Build Coastguard Worker const ImageMakerProc procs[] = {
323*c8dee2aaSAndroid Build Coastguard Worker make_codec, make_raster, make_picture, make_codec, make_gpu,
324*c8dee2aaSAndroid Build Coastguard Worker };
325*c8dee2aaSAndroid Build Coastguard Worker for (auto& proc : procs) {
326*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image(
327*c8dee2aaSAndroid Build Coastguard Worker proc(info, canvas->recordingContext(), canvas->recorder(), draw_contents));
328*c8dee2aaSAndroid Build Coastguard Worker if (image) {
329*c8dee2aaSAndroid Build Coastguard Worker show_scaled_pixels(canvas, image.get(), fUseImageScaling);
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 120);
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker
335*c8dee2aaSAndroid Build Coastguard Worker private:
336*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
337*c8dee2aaSAndroid Build Coastguard Worker bool fUseImageScaling;
338*c8dee2aaSAndroid Build Coastguard Worker };
339*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ScalePixelsGM(false); )
DEF_GM(return new ScalePixelsGM (true);)340*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ScalePixelsGM(true); )
341*c8dee2aaSAndroid Build Coastguard Worker
342*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
343*c8dee2aaSAndroid Build Coastguard Worker
344*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(new_texture_image, canvas, errorMsg, 280, 115) {
345*c8dee2aaSAndroid Build Coastguard Worker
346*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext = GrAsDirectContext(canvas->recordingContext());
347*c8dee2aaSAndroid Build Coastguard Worker bool isGPU = SkToBool(dContext);
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
350*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder* recorder = canvas->recorder();
351*c8dee2aaSAndroid Build Coastguard Worker isGPU = isGPU || SkToBool(recorder);
352*c8dee2aaSAndroid Build Coastguard Worker #endif
353*c8dee2aaSAndroid Build Coastguard Worker
354*c8dee2aaSAndroid Build Coastguard Worker if (!isGPU) {
355*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = skiagm::GM::kErrorMsg_DrawSkippedGpuOnly;
356*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kSkip;
357*c8dee2aaSAndroid Build Coastguard Worker }
358*c8dee2aaSAndroid Build Coastguard Worker
__anon599373350202(SkCanvas* canvas) 359*c8dee2aaSAndroid Build Coastguard Worker auto render_image = [](SkCanvas* canvas) {
360*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLUE);
361*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
362*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
363*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(10.f,10.f,10.f,10.f), paint);
364*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
365*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(30.f,10.f,10.f,10.f), paint);
366*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorYELLOW);
367*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(10.f,30.f,10.f,10.f), paint);
368*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorCYAN);
369*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(30.f,30.f,10.f,10.f), paint);
370*c8dee2aaSAndroid Build Coastguard Worker };
371*c8dee2aaSAndroid Build Coastguard Worker
372*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kSize = 50;
373*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo ii = SkImageInfo::Make(kSize, kSize,
374*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType, kPremul_SkAlphaType,
375*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace::MakeSRGB());
376*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp;
377*c8dee2aaSAndroid Build Coastguard Worker bmp.allocPixels(ii);
378*c8dee2aaSAndroid Build Coastguard Worker SkCanvas bmpCanvas(bmp);
379*c8dee2aaSAndroid Build Coastguard Worker render_image(&bmpCanvas);
380*c8dee2aaSAndroid Build Coastguard Worker
381*c8dee2aaSAndroid Build Coastguard Worker std::function<sk_sp<SkImage>()> imageFactories[] = {
382*c8dee2aaSAndroid Build Coastguard Worker // Create sw raster image.
__anon599373350302null383*c8dee2aaSAndroid Build Coastguard Worker [&] { return bmp.asImage(); },
384*c8dee2aaSAndroid Build Coastguard Worker // Create encoded image.
__anon599373350402null385*c8dee2aaSAndroid Build Coastguard Worker [&] {
386*c8dee2aaSAndroid Build Coastguard Worker SkDynamicMemoryWStream stream;
387*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(SkPngEncoder::Encode(&stream, bmp.pixmap(), {}));
388*c8dee2aaSAndroid Build Coastguard Worker return SkImages::DeferredFromEncodedData(stream.detachAsData());
389*c8dee2aaSAndroid Build Coastguard Worker },
390*c8dee2aaSAndroid Build Coastguard Worker // Create YUV encoded image.
__anon599373350502null391*c8dee2aaSAndroid Build Coastguard Worker [&] {
392*c8dee2aaSAndroid Build Coastguard Worker SkDynamicMemoryWStream stream;
393*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(SkJpegEncoder::Encode(&stream, bmp.pixmap(), {}));
394*c8dee2aaSAndroid Build Coastguard Worker return SkImages::DeferredFromEncodedData(stream.detachAsData());
395*c8dee2aaSAndroid Build Coastguard Worker },
396*c8dee2aaSAndroid Build Coastguard Worker // Create a picture image.
__anon599373350602null397*c8dee2aaSAndroid Build Coastguard Worker [&] {
398*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
399*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas =
400*c8dee2aaSAndroid Build Coastguard Worker recorder.beginRecording(SkIntToScalar(kSize), SkIntToScalar(kSize));
401*c8dee2aaSAndroid Build Coastguard Worker render_image(canvas);
402*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> srgbColorSpace = SkColorSpace::MakeSRGB();
403*c8dee2aaSAndroid Build Coastguard Worker return SkImages::DeferredFromPicture(recorder.finishRecordingAsPicture(),
404*c8dee2aaSAndroid Build Coastguard Worker SkISize::Make(kSize, kSize),
405*c8dee2aaSAndroid Build Coastguard Worker nullptr,
406*c8dee2aaSAndroid Build Coastguard Worker nullptr,
407*c8dee2aaSAndroid Build Coastguard Worker SkImages::BitDepth::kU8,
408*c8dee2aaSAndroid Build Coastguard Worker srgbColorSpace);
409*c8dee2aaSAndroid Build Coastguard Worker },
410*c8dee2aaSAndroid Build Coastguard Worker // Create a texture image
__anon599373350702() 411*c8dee2aaSAndroid Build Coastguard Worker [&]() -> sk_sp<SkImage> {
412*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface;
413*c8dee2aaSAndroid Build Coastguard Worker if (dContext) {
414*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kYes, ii);
415*c8dee2aaSAndroid Build Coastguard Worker } else {
416*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
417*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::RenderTarget(recorder, ii);
418*c8dee2aaSAndroid Build Coastguard Worker #endif
419*c8dee2aaSAndroid Build Coastguard Worker }
420*c8dee2aaSAndroid Build Coastguard Worker
421*c8dee2aaSAndroid Build Coastguard Worker if (!surface) {
422*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
423*c8dee2aaSAndroid Build Coastguard Worker }
424*c8dee2aaSAndroid Build Coastguard Worker render_image(surface->getCanvas());
425*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
426*c8dee2aaSAndroid Build Coastguard Worker }};
427*c8dee2aaSAndroid Build Coastguard Worker
428*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kPad = 5.f;
429*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kPad, kPad);
430*c8dee2aaSAndroid Build Coastguard Worker for (const auto& factory : imageFactories) {
431*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image(factory());
432*c8dee2aaSAndroid Build Coastguard Worker if (image) {
433*c8dee2aaSAndroid Build Coastguard Worker for (auto mm : { false, true }) {
434*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> texImage;
435*c8dee2aaSAndroid Build Coastguard Worker if (dContext) {
436*c8dee2aaSAndroid Build Coastguard Worker texImage = SkImages::TextureFromImage(dContext,
437*c8dee2aaSAndroid Build Coastguard Worker image,
438*c8dee2aaSAndroid Build Coastguard Worker mm ? skgpu::Mipmapped::kYes
439*c8dee2aaSAndroid Build Coastguard Worker : skgpu::Mipmapped::kNo);
440*c8dee2aaSAndroid Build Coastguard Worker } else {
441*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
442*c8dee2aaSAndroid Build Coastguard Worker texImage = SkImages::TextureFromImage(recorder, image, {mm});
443*c8dee2aaSAndroid Build Coastguard Worker #endif
444*c8dee2aaSAndroid Build Coastguard Worker }
445*c8dee2aaSAndroid Build Coastguard Worker if (texImage) {
446*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(texImage, 0, mm ? kSize + kPad : 0);
447*c8dee2aaSAndroid Build Coastguard Worker }
448*c8dee2aaSAndroid Build Coastguard Worker }
449*c8dee2aaSAndroid Build Coastguard Worker }
450*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kSize + kPad, 0);
451*c8dee2aaSAndroid Build Coastguard Worker }
452*c8dee2aaSAndroid Build Coastguard Worker
453*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk;
454*c8dee2aaSAndroid Build Coastguard Worker }
455*c8dee2aaSAndroid Build Coastguard Worker
draw_pixmap(SkCanvas * canvas,const SkPixmap & pm,SkScalar x,SkScalar y)456*c8dee2aaSAndroid Build Coastguard Worker static void draw_pixmap(SkCanvas* canvas, const SkPixmap& pm, SkScalar x, SkScalar y) {
457*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(SkImages::RasterFromPixmapCopy(pm), x, y);
458*c8dee2aaSAndroid Build Coastguard Worker }
459*c8dee2aaSAndroid Build Coastguard Worker
slam_ff(const SkPixmap & pm)460*c8dee2aaSAndroid Build Coastguard Worker static void slam_ff(const SkPixmap& pm) {
461*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < pm.height(); ++y) {
462*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < pm.width(); ++x) {
463*c8dee2aaSAndroid Build Coastguard Worker *pm.writable_addr32(x, y) = *pm.addr32(x, y) | SkPackARGB32(0xFF, 0, 0, 0);
464*c8dee2aaSAndroid Build Coastguard Worker }
465*c8dee2aaSAndroid Build Coastguard Worker }
466*c8dee2aaSAndroid Build Coastguard Worker }
467*c8dee2aaSAndroid Build Coastguard Worker
468*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(scalepixels_unpremul, canvas, 1080, 280) {
469*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32(16, 16, kUnpremul_SkAlphaType);
470*c8dee2aaSAndroid Build Coastguard Worker SkAutoPixmapStorage pm;
471*c8dee2aaSAndroid Build Coastguard Worker pm.alloc(info);
472*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 16; ++y) {
473*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 16; ++x) {
474*c8dee2aaSAndroid Build Coastguard Worker *pm.writable_addr32(x, y) = SkPackARGB32(0, (y << 4) | y, (x << 4) | x, 0xFF);
475*c8dee2aaSAndroid Build Coastguard Worker }
476*c8dee2aaSAndroid Build Coastguard Worker }
477*c8dee2aaSAndroid Build Coastguard Worker SkAutoPixmapStorage pm2;
478*c8dee2aaSAndroid Build Coastguard Worker pm2.alloc(SkImageInfo::MakeN32(256, 256, kUnpremul_SkAlphaType));
479*c8dee2aaSAndroid Build Coastguard Worker
480*c8dee2aaSAndroid Build Coastguard Worker for (auto s : gSamplings) {
481*c8dee2aaSAndroid Build Coastguard Worker pm.scalePixels(pm2, s);
482*c8dee2aaSAndroid Build Coastguard Worker slam_ff(pm2);
483*c8dee2aaSAndroid Build Coastguard Worker draw_pixmap(canvas, pm2, 10, 10);
484*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(pm2.width() + 10.0f, 0);
485*c8dee2aaSAndroid Build Coastguard Worker }
486*c8dee2aaSAndroid Build Coastguard Worker }
487*c8dee2aaSAndroid Build Coastguard Worker
488*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
489*c8dee2aaSAndroid Build Coastguard Worker
make_lazy_image()490*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_lazy_image() {
491*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> picture;
492*c8dee2aaSAndroid Build Coastguard Worker {
493*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
494*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(200, 200));
495*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(100, 100, 100, SkPaint());
496*c8dee2aaSAndroid Build Coastguard Worker picture = recorder.finishRecordingAsPicture();
497*c8dee2aaSAndroid Build Coastguard Worker }
498*c8dee2aaSAndroid Build Coastguard Worker
499*c8dee2aaSAndroid Build Coastguard Worker return SkImages::DeferredFromPicture(std::move(picture),
500*c8dee2aaSAndroid Build Coastguard Worker {200, 200},
501*c8dee2aaSAndroid Build Coastguard Worker /* matrix= */ nullptr,
502*c8dee2aaSAndroid Build Coastguard Worker /* paint= */ nullptr,
503*c8dee2aaSAndroid Build Coastguard Worker SkImages::BitDepth::kU8,
504*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace::MakeSRGB());
505*c8dee2aaSAndroid Build Coastguard Worker }
506*c8dee2aaSAndroid Build Coastguard Worker
serial_deserial(SkImage * img)507*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> serial_deserial(SkImage* img) {
508*c8dee2aaSAndroid Build Coastguard Worker if (!img) {
509*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
510*c8dee2aaSAndroid Build Coastguard Worker }
511*c8dee2aaSAndroid Build Coastguard Worker
512*c8dee2aaSAndroid Build Coastguard Worker SkSerialProcs sProcs;
513*c8dee2aaSAndroid Build Coastguard Worker sProcs.fImageProc = [](SkImage* img, void*) -> sk_sp<SkData> {
514*c8dee2aaSAndroid Build Coastguard Worker return SkPngEncoder::Encode(as_IB(img)->directContext(), img, SkPngEncoder::Options{});
515*c8dee2aaSAndroid Build Coastguard Worker };
516*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer writer(sProcs);
517*c8dee2aaSAndroid Build Coastguard Worker
518*c8dee2aaSAndroid Build Coastguard Worker writer.writeImage(img);
519*c8dee2aaSAndroid Build Coastguard Worker size_t length = writer.bytesWritten();
520*c8dee2aaSAndroid Build Coastguard Worker auto data = SkData::MakeUninitialized(length);
521*c8dee2aaSAndroid Build Coastguard Worker writer.writeToMemory(data->writable_data());
522*c8dee2aaSAndroid Build Coastguard Worker
523*c8dee2aaSAndroid Build Coastguard Worker SkReadBuffer reader(data->data(), length);
524*c8dee2aaSAndroid Build Coastguard Worker return reader.readImage();
525*c8dee2aaSAndroid Build Coastguard Worker }
526*c8dee2aaSAndroid Build Coastguard Worker
527*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(image_subset, canvas, errorMsg, 440, 220) {
528*c8dee2aaSAndroid Build Coastguard Worker auto img = make_lazy_image();
529*c8dee2aaSAndroid Build Coastguard Worker if (!img) {
530*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Failed to make lazy image.";
531*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kFail;
532*c8dee2aaSAndroid Build Coastguard Worker }
533*c8dee2aaSAndroid Build Coastguard Worker
534*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext = GrAsDirectContext(canvas->recordingContext());
535*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
536*c8dee2aaSAndroid Build Coastguard Worker auto recorder = canvas->recorder();
537*c8dee2aaSAndroid Build Coastguard Worker #endif
538*c8dee2aaSAndroid Build Coastguard Worker
539*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(img, 10, 10);
540*c8dee2aaSAndroid Build Coastguard Worker
541*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> subset;
542*c8dee2aaSAndroid Build Coastguard Worker
543*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
544*c8dee2aaSAndroid Build Coastguard Worker if (recorder) {
545*c8dee2aaSAndroid Build Coastguard Worker subset = img->makeSubset(recorder, {100, 100, 200, 200}, {});
546*c8dee2aaSAndroid Build Coastguard Worker } else
547*c8dee2aaSAndroid Build Coastguard Worker #endif
548*c8dee2aaSAndroid Build Coastguard Worker {
549*c8dee2aaSAndroid Build Coastguard Worker subset = img->makeSubset(dContext, {100, 100, 200, 200});
550*c8dee2aaSAndroid Build Coastguard Worker }
551*c8dee2aaSAndroid Build Coastguard Worker
552*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(subset, 220, 10);
553*c8dee2aaSAndroid Build Coastguard Worker subset = serial_deserial(subset.get());
554*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(subset, 220+110, 10);
555*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk;
556*c8dee2aaSAndroid Build Coastguard Worker }
557