xref: /aosp_15_r20/external/skia/gm/lcdblendmodes.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker constexpr int kColWidth = 180;
33*c8dee2aaSAndroid Build Coastguard Worker constexpr int kNumCols = 4;
34*c8dee2aaSAndroid Build Coastguard Worker constexpr int kWidth = kColWidth * kNumCols;
35*c8dee2aaSAndroid Build Coastguard Worker constexpr int kHeight = 750;
36*c8dee2aaSAndroid Build Coastguard Worker 
make_shader(const SkRect & bounds)37*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader(const SkRect& bounds) {
38*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint pts[] = {
39*c8dee2aaSAndroid Build Coastguard Worker         { bounds.left(), bounds.top() },
40*c8dee2aaSAndroid Build Coastguard Worker         { bounds.right(), bounds.bottom() },
41*c8dee2aaSAndroid Build Coastguard Worker     };
42*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = {
43*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorRED, SK_ColorGREEN,
44*c8dee2aaSAndroid Build Coastguard Worker     };
45*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors),
46*c8dee2aaSAndroid Build Coastguard Worker                                         SkTileMode::kRepeat);
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker class LcdBlendGM : public skiagm::GM {
50*c8dee2aaSAndroid Build Coastguard Worker public:
LcdBlendGM()51*c8dee2aaSAndroid Build Coastguard Worker     LcdBlendGM() {
52*c8dee2aaSAndroid Build Coastguard Worker         const int kPointSize = 25;
53*c8dee2aaSAndroid Build Coastguard Worker         fTextHeight = SkIntToScalar(kPointSize);
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const57*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("lcdblendmodes"); }
58*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()59*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
60*c8dee2aaSAndroid Build Coastguard Worker         fCheckerboard = ToolUtils::create_checkerboard_shader(SK_ColorBLACK, SK_ColorWHITE, 4);
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
getISize()63*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kWidth, kHeight); }
64*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)65*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
66*c8dee2aaSAndroid Build Coastguard Worker         SkPaint p;
67*c8dee2aaSAndroid Build Coastguard Worker         p.setAntiAlias(false);
68*c8dee2aaSAndroid Build Coastguard Worker         p.setStyle(SkPaint::kFill_Style);
69*c8dee2aaSAndroid Build Coastguard Worker         p.setShader(fCheckerboard);
70*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = SkRect::MakeWH(SkIntToScalar(kWidth), SkIntToScalar(kHeight));
71*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, p);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
74*c8dee2aaSAndroid Build Coastguard Worker         SkSurfaceProps props = SkSurfaceProps(0, kRGB_H_SkPixelGeometry);
75*c8dee2aaSAndroid Build Coastguard Worker         auto surface(ToolUtils::makeSurface(canvas, info, &props));
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* surfCanvas = surface->getCanvas();
78*c8dee2aaSAndroid Build Coastguard Worker         this->drawColumn(surfCanvas, SK_ColorBLACK, SK_ColorWHITE, false);
79*c8dee2aaSAndroid Build Coastguard Worker         surfCanvas->translate(SkIntToScalar(kColWidth), 0);
80*c8dee2aaSAndroid Build Coastguard Worker         this->drawColumn(surfCanvas, SK_ColorWHITE, SK_ColorBLACK, false);
81*c8dee2aaSAndroid Build Coastguard Worker         surfCanvas->translate(SkIntToScalar(kColWidth), 0);
82*c8dee2aaSAndroid Build Coastguard Worker         this->drawColumn(surfCanvas, SK_ColorGREEN, SK_ColorMAGENTA, false);
83*c8dee2aaSAndroid Build Coastguard Worker         surfCanvas->translate(SkIntToScalar(kColWidth), 0);
84*c8dee2aaSAndroid Build Coastguard Worker         this->drawColumn(surfCanvas, SK_ColorCYAN, SK_ColorMAGENTA, true);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker         SkPaint surfPaint;
87*c8dee2aaSAndroid Build Coastguard Worker         surfPaint.setBlendMode(SkBlendMode::kSrcOver);
88*c8dee2aaSAndroid Build Coastguard Worker         surface->draw(canvas, 0, 0, SkSamplingOptions(), &surfPaint);
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker 
drawColumn(SkCanvas * canvas,SkColor backgroundColor,SkColor textColor,bool useGrad)91*c8dee2aaSAndroid Build Coastguard Worker     void drawColumn(SkCanvas* canvas, SkColor backgroundColor, SkColor textColor, bool useGrad) {
92*c8dee2aaSAndroid Build Coastguard Worker         const SkBlendMode gModes[] = {
93*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kClear,
94*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kSrc,
95*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kDst,
96*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kSrcOver,
97*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kDstOver,
98*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kSrcIn,
99*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kDstIn,
100*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kSrcOut,
101*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kDstOut,
102*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kSrcATop,
103*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kDstATop,
104*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kXor,
105*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kPlus,
106*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kModulate,
107*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kScreen,
108*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kOverlay,
109*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kDarken,
110*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kLighten,
111*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kColorDodge,
112*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kColorBurn,
113*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kHardLight,
114*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kSoftLight,
115*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kDifference,
116*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kExclusion,
117*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kMultiply,
118*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kHue,
119*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kSaturation,
120*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kColor,
121*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode::kLuminosity,
122*c8dee2aaSAndroid Build Coastguard Worker         };
123*c8dee2aaSAndroid Build Coastguard Worker         // Draw background rect
124*c8dee2aaSAndroid Build Coastguard Worker         SkPaint backgroundPaint;
125*c8dee2aaSAndroid Build Coastguard Worker         backgroundPaint.setColor(backgroundColor);
126*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeIWH(kColWidth, kHeight), backgroundPaint);
127*c8dee2aaSAndroid Build Coastguard Worker         SkScalar y = fTextHeight;
128*c8dee2aaSAndroid Build Coastguard Worker         for (size_t m = 0; m < std::size(gModes); m++) {
129*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
130*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(textColor);
131*c8dee2aaSAndroid Build Coastguard Worker             paint.setBlendMode(gModes[m]);
132*c8dee2aaSAndroid Build Coastguard Worker             SkFont font(ToolUtils::DefaultPortableTypeface(), fTextHeight);
133*c8dee2aaSAndroid Build Coastguard Worker             font.setSubpixel(true);
134*c8dee2aaSAndroid Build Coastguard Worker             font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
135*c8dee2aaSAndroid Build Coastguard Worker             if (useGrad) {
136*c8dee2aaSAndroid Build Coastguard Worker                 SkRect r;
137*c8dee2aaSAndroid Build Coastguard Worker                 r.setXYWH(0, y - fTextHeight, SkIntToScalar(kColWidth), fTextHeight);
138*c8dee2aaSAndroid Build Coastguard Worker                 paint.setShader(make_shader(r));
139*c8dee2aaSAndroid Build Coastguard Worker             }
140*c8dee2aaSAndroid Build Coastguard Worker             SkString string(SkBlendMode_Name(gModes[m]));
141*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawString(string, 0, y, font, paint);
142*c8dee2aaSAndroid Build Coastguard Worker             y+=fTextHeight;
143*c8dee2aaSAndroid Build Coastguard Worker         }
144*c8dee2aaSAndroid Build Coastguard Worker     }
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker private:
147*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fTextHeight;
148*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fCheckerboard;
149*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
150*c8dee2aaSAndroid Build Coastguard Worker };
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new LcdBlendGM; )
155*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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