xref: /aosp_15_r20/external/skia/gm/lighting.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #define WIDTH 660
26*c8dee2aaSAndroid Build Coastguard Worker #define HEIGHT 660
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker class ImageLightingGM : public GM {
31*c8dee2aaSAndroid Build Coastguard Worker public:
ImageLightingGM()32*c8dee2aaSAndroid Build Coastguard Worker     ImageLightingGM()
33*c8dee2aaSAndroid Build Coastguard Worker         : fAzimuth(SkIntToScalar(kStartAzimuth)) {
34*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFF000000);
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const38*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("lighting"); }
39*c8dee2aaSAndroid Build Coastguard Worker 
getISize()40*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(WIDTH, HEIGHT); }
41*c8dee2aaSAndroid Build Coastguard Worker 
drawClippedBitmap(SkCanvas * canvas,const SkPaint & paint,int x,int y)42*c8dee2aaSAndroid Build Coastguard Worker     void drawClippedBitmap(SkCanvas* canvas, const SkPaint& paint, int x, int y) {
43*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
44*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
45*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipIRect(fBitmap.bounds());
46*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(fBitmap.asImage(), 0, 0, SkSamplingOptions(), &paint);
47*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()50*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
51*c8dee2aaSAndroid Build Coastguard Worker         fBitmap = ToolUtils::CreateStringBitmap(100, 100, 0xFFFFFFFF, 20, 70, 96, "e");
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)54*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(0xFF101010);
56*c8dee2aaSAndroid Build Coastguard Worker         SkPaint checkPaint;
57*c8dee2aaSAndroid Build Coastguard Worker         checkPaint.setColor(0xFF202020);
58*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < HEIGHT; y += 16) {
59*c8dee2aaSAndroid Build Coastguard Worker           for (int x = 0; x < WIDTH; x += 16) {
60*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
61*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
62*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(SkRect::MakeXYWH(8, 0, 8, 8), checkPaint);
63*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(SkRect::MakeXYWH(0, 8, 8, 8), checkPaint);
64*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
65*c8dee2aaSAndroid Build Coastguard Worker           }
66*c8dee2aaSAndroid Build Coastguard Worker         }
67*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sinAzimuth = SkScalarSin(SkDegreesToRadians(fAzimuth)),
68*c8dee2aaSAndroid Build Coastguard Worker                  cosAzimuth = SkScalarCos(SkDegreesToRadians(fAzimuth));
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 spotTarget = SkPoint3::Make(SkIntToScalar(40), SkIntToScalar(40), 0);
71*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 spotLocation = SkPoint3::Make(spotTarget.fX + 70.7214f * cosAzimuth,
72*c8dee2aaSAndroid Build Coastguard Worker                                                spotTarget.fY + 70.7214f * sinAzimuth,
73*c8dee2aaSAndroid Build Coastguard Worker                                                spotTarget.fZ + SkIntToScalar(20));
74*c8dee2aaSAndroid Build Coastguard Worker         SkScalar spotExponent1 = SK_Scalar1;
75*c8dee2aaSAndroid Build Coastguard Worker         SkScalar spotExponent10 = SkIntToScalar(10);
76*c8dee2aaSAndroid Build Coastguard Worker         SkScalar cutoffAngleSmall = SkIntToScalar(15);
77*c8dee2aaSAndroid Build Coastguard Worker         SkScalar cutoffAngleNone = SkIntToScalar(180);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 pointLocation = SkPoint3::Make(spotTarget.fX + 50 * cosAzimuth,
80*c8dee2aaSAndroid Build Coastguard Worker                                                 spotTarget.fY + 50 * sinAzimuth,
81*c8dee2aaSAndroid Build Coastguard Worker                                                 SkIntToScalar(10));
82*c8dee2aaSAndroid Build Coastguard Worker         SkScalar elevationRad = SkDegreesToRadians(SkIntToScalar(5));
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 distantDirection = SkPoint3::Make(cosAzimuth * SkScalarCos(elevationRad),
85*c8dee2aaSAndroid Build Coastguard Worker                                                    sinAzimuth * SkScalarCos(elevationRad),
86*c8dee2aaSAndroid Build Coastguard Worker                                                    SkScalarSin(elevationRad));
87*c8dee2aaSAndroid Build Coastguard Worker         SkScalar kd = SkIntToScalar(2);
88*c8dee2aaSAndroid Build Coastguard Worker         SkScalar ks = SkIntToScalar(1);
89*c8dee2aaSAndroid Build Coastguard Worker         SkScalar shininess = SkIntToScalar(8);
90*c8dee2aaSAndroid Build Coastguard Worker         SkScalar surfaceScale = SkIntToScalar(1);
91*c8dee2aaSAndroid Build Coastguard Worker         SkScalar surfaceScaleSmall = 0.1f;
92*c8dee2aaSAndroid Build Coastguard Worker         SkColor greenYellow = SkColorSetARGB(255, 173, 255, 47);
93*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker         SkIRect cropRect = SkIRect::MakeXYWH(20, 10, 60, 65);
96*c8dee2aaSAndroid Build Coastguard Worker         SkIRect fullSizeCropRect = SkIRect::MakeXYWH(0, 0, 100, 100);
97*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImageFilter> noopCropped(SkImageFilters::Offset(0, 0, nullptr, &cropRect));
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         int y = 0;
100*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 3; i++) {
101*c8dee2aaSAndroid Build Coastguard Worker             const SkIRect* cr = (i == 1) ? &cropRect : (i == 2) ? &fullSizeCropRect : nullptr;
102*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkImageFilter> input = (i == 2) ? noopCropped : nullptr;
103*c8dee2aaSAndroid Build Coastguard Worker             // Basic point, distant and spot lights with diffuse lighting
104*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::PointLitDiffuse(
105*c8dee2aaSAndroid Build Coastguard Worker                     pointLocation, SK_ColorWHITE, surfaceScale, kd, input, cr));
106*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 0, y);
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::DistantLitDiffuse(
109*c8dee2aaSAndroid Build Coastguard Worker                     distantDirection, SK_ColorWHITE, surfaceScale, kd, input, cr));
110*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 110, y);
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::SpotLitDiffuse(
113*c8dee2aaSAndroid Build Coastguard Worker                     spotLocation, spotTarget, spotExponent1, cutoffAngleSmall, SK_ColorWHITE,
114*c8dee2aaSAndroid Build Coastguard Worker                     surfaceScale, kd, input, cr));
115*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 220, y);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker             // Spot light with no angle cutoff
118*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::SpotLitDiffuse(
119*c8dee2aaSAndroid Build Coastguard Worker                     spotLocation, spotTarget, spotExponent10, cutoffAngleNone, SK_ColorWHITE,
120*c8dee2aaSAndroid Build Coastguard Worker                     surfaceScale, kd,  input, cr));
121*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 330, y);
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker             // Spot light with falloff exponent
124*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::SpotLitDiffuse(
125*c8dee2aaSAndroid Build Coastguard Worker                     spotLocation, spotTarget, spotExponent1, cutoffAngleNone, SK_ColorWHITE,
126*c8dee2aaSAndroid Build Coastguard Worker                     surfaceScaleSmall, kd, input, cr));
127*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 440, y);
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker             // Large constant to show oversaturation
130*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::DistantLitDiffuse(
131*c8dee2aaSAndroid Build Coastguard Worker                     distantDirection, greenYellow, surfaceScale, 4.f * kd, input, cr));
132*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 550, y);
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker             y += 110;
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker             // Basic point, distant and spot lights with specular lighting
137*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::PointLitSpecular(
138*c8dee2aaSAndroid Build Coastguard Worker                     pointLocation, SK_ColorWHITE, surfaceScale, ks, shininess, input, cr));
139*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 0, y);
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::DistantLitSpecular(
142*c8dee2aaSAndroid Build Coastguard Worker                     distantDirection, SK_ColorWHITE, surfaceScale, ks, shininess, input, cr));
143*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 110, y);
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::SpotLitSpecular(
146*c8dee2aaSAndroid Build Coastguard Worker                     spotLocation, spotTarget, spotExponent1, cutoffAngleSmall, SK_ColorWHITE,
147*c8dee2aaSAndroid Build Coastguard Worker                     surfaceScale, ks, shininess, input, cr));
148*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 220, y);
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker             // Spot light with no angle cutoff
151*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::SpotLitSpecular(
152*c8dee2aaSAndroid Build Coastguard Worker                     spotLocation, spotTarget, spotExponent10, cutoffAngleNone, SK_ColorWHITE,
153*c8dee2aaSAndroid Build Coastguard Worker                     surfaceScale, ks,  shininess, input, cr));
154*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 330, y);
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker             // Spot light with falloff exponent
157*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::SpotLitSpecular(
158*c8dee2aaSAndroid Build Coastguard Worker                     spotLocation, spotTarget, spotExponent1, cutoffAngleNone, SK_ColorWHITE,
159*c8dee2aaSAndroid Build Coastguard Worker                     surfaceScaleSmall, ks, shininess, input, cr));
160*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 440, y);
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker             // Large constant to show oversaturation
163*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::DistantLitSpecular(
164*c8dee2aaSAndroid Build Coastguard Worker                     distantDirection, greenYellow, surfaceScale, 4.f * ks, shininess, input, cr));
165*c8dee2aaSAndroid Build Coastguard Worker             drawClippedBitmap(canvas, paint, 550, y);
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker             y += 110;
168*c8dee2aaSAndroid Build Coastguard Worker         }
169*c8dee2aaSAndroid Build Coastguard Worker     }
170*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)171*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
172*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kDesiredDurationSecs = 15.0f;
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker         fAzimuth = kStartAzimuth + TimeUtils::Scaled(1e-9 * nanos, 360.0f/kDesiredDurationSecs, 360.0f);
175*c8dee2aaSAndroid Build Coastguard Worker         return true;
176*c8dee2aaSAndroid Build Coastguard Worker     }
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker private:
179*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kStartAzimuth = 225;
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap fBitmap;
182*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fAzimuth;
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
185*c8dee2aaSAndroid Build Coastguard Worker };
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
188*c8dee2aaSAndroid Build Coastguard Worker 
189*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ImageLightingGM;)
190*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
191