1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
21*c8dee2aaSAndroid Build Coastguard Worker
gen_color(SkRandom * rand)22*c8dee2aaSAndroid Build Coastguard Worker static SkColor gen_color(SkRandom* rand) {
23*c8dee2aaSAndroid Build Coastguard Worker SkScalar hsv[3];
24*c8dee2aaSAndroid Build Coastguard Worker hsv[0] = rand->nextRangeF(0.0f, 360.0f);
25*c8dee2aaSAndroid Build Coastguard Worker hsv[1] = rand->nextRangeF(0.5f, 1.0f);
26*c8dee2aaSAndroid Build Coastguard Worker hsv[2] = rand->nextRangeF(0.5f, 1.0f);
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker return ToolUtils::color_to_565(SkHSVToColor(hsv));
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker class ManyCirclesGM : public GM {
32*c8dee2aaSAndroid Build Coastguard Worker // This GM attempts to flood Ganesh with more circles than will fit in a single index buffer
33*c8dee2aaSAndroid Build Coastguard Worker // Stresses crbug.com/688582.
34*c8dee2aaSAndroid Build Coastguard Worker public:
ManyCirclesGM()35*c8dee2aaSAndroid Build Coastguard Worker ManyCirclesGM() {
36*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFFFFFFF);
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker protected:
40*c8dee2aaSAndroid Build Coastguard Worker static const int kWidth = 800;
41*c8dee2aaSAndroid Build Coastguard Worker static const int kHeight = 600;
42*c8dee2aaSAndroid Build Coastguard Worker
getName() const43*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("manycircles"); }
44*c8dee2aaSAndroid Build Coastguard Worker
getISize()45*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kWidth, kHeight); }
46*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)47*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
48*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand(1);
49*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
50*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
51*c8dee2aaSAndroid Build Coastguard Worker int total = 10000;
52*c8dee2aaSAndroid Build Coastguard Worker while (total--) {
53*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = rand.nextF() * kWidth - 100;
54*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = rand.nextF() * kHeight - 100;
55*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = rand.nextF() * 200;
56*c8dee2aaSAndroid Build Coastguard Worker SkRect circle = SkRect::MakeXYWH(x, y, w, w);
57*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(gen_color(&rand));
58*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(circle, paint);
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker private:
63*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker class ManyRRectsGM : public GM {
69*c8dee2aaSAndroid Build Coastguard Worker // This GM attempts to flood Ganesh with more rrects than will fit in a single index buffer
70*c8dee2aaSAndroid Build Coastguard Worker // Stresses crbug.com/684112
71*c8dee2aaSAndroid Build Coastguard Worker public:
ManyRRectsGM()72*c8dee2aaSAndroid Build Coastguard Worker ManyRRectsGM() {
73*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFFFFFFF);
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const77*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("manyrrects"); }
78*c8dee2aaSAndroid Build Coastguard Worker
getISize()79*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(800, 300); }
80*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)81*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
82*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand(1);
83*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
84*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
85*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
86*c8dee2aaSAndroid Build Coastguard Worker int total = 7000;
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker // Rectangle positioning variables
89*c8dee2aaSAndroid Build Coastguard Worker int x = 0;
90*c8dee2aaSAndroid Build Coastguard Worker int y = 0;
91*c8dee2aaSAndroid Build Coastguard Worker const int kXLimit = 700;
92*c8dee2aaSAndroid Build Coastguard Worker const int kYIncrement = 5;
93*c8dee2aaSAndroid Build Coastguard Worker const int kXIncrement = 5;
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeLTRB(0, 0, 4, 4);
96*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect = SkRRect::MakeRectXY(rect, 1, 1);
97*c8dee2aaSAndroid Build Coastguard Worker while (total--) {
98*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
99*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(x, y);
100*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paint);
101*c8dee2aaSAndroid Build Coastguard Worker x += kXIncrement;
102*c8dee2aaSAndroid Build Coastguard Worker if (x > kXLimit) {
103*c8dee2aaSAndroid Build Coastguard Worker x = 0;
104*c8dee2aaSAndroid Build Coastguard Worker y += kYIncrement;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker private:
111*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
112*c8dee2aaSAndroid Build Coastguard Worker };
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ManyCirclesGM; )
117*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ManyRRectsGM; )
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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