xref: /aosp_15_r20/external/skia/gm/matrixconvolution.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BlurUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker enum KernelFixture {
34*c8dee2aaSAndroid Build Coastguard Worker     kBasic_KernelFixture,
35*c8dee2aaSAndroid Build Coastguard Worker     kLarge_KernelFixture,
36*c8dee2aaSAndroid Build Coastguard Worker     kLarger_KernelFixture,
37*c8dee2aaSAndroid Build Coastguard Worker     kLargest_KernelFixture,
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker class MatrixConvolutionGM : public GM {
41*c8dee2aaSAndroid Build Coastguard Worker public:
MatrixConvolutionGM(SkColor colorOne,SkColor colorTwo,KernelFixture kernelFixture,const char * nameSuffix)42*c8dee2aaSAndroid Build Coastguard Worker     MatrixConvolutionGM(SkColor colorOne, SkColor colorTwo, KernelFixture kernelFixture, const char* nameSuffix)
43*c8dee2aaSAndroid Build Coastguard Worker             : fNameSuffix(nameSuffix),
44*c8dee2aaSAndroid Build Coastguard Worker               fKernelFixture(kernelFixture) {
45*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0x00000000);
46*c8dee2aaSAndroid Build Coastguard Worker         fColors[0] = colorOne;
47*c8dee2aaSAndroid Build Coastguard Worker         fColors[1] = colorTwo;
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker protected:
runAsBench() const51*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
52*c8dee2aaSAndroid Build Coastguard Worker 
getName() const53*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkStringPrintf("matrixconvolution%s", fNameSuffix); }
54*c8dee2aaSAndroid Build Coastguard Worker 
makeBitmap()55*c8dee2aaSAndroid Build Coastguard Worker     void makeBitmap() {
56*c8dee2aaSAndroid Build Coastguard Worker         // Draw our bitmap in N32, so legacy devices get "premul" values they understand
57*c8dee2aaSAndroid Build Coastguard Worker         auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(80, 80));
58*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
59*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(0xFFFFFFFF);
60*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[2] = { {0, 0},
61*c8dee2aaSAndroid Build Coastguard Worker                            {0, 80.0f} };
62*c8dee2aaSAndroid Build Coastguard Worker         SkScalar pos[2] = { 0, 80.0f };
63*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(SkGradientShader::MakeLinear(
64*c8dee2aaSAndroid Build Coastguard Worker             pts, fColors, pos, 2, SkTileMode::kClamp));
65*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(ToolUtils::DefaultPortableTypeface(), 180.0f);
66*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->drawString("e", -10.0f, 80.0f, font, paint);
67*c8dee2aaSAndroid Build Coastguard Worker         fImage = surf->makeImageSnapshot();
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
getISize()70*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(500, 300); }
71*c8dee2aaSAndroid Build Coastguard Worker 
makeFilter(const SkIPoint & kernelOffsetIn,SkTileMode tileMode,bool convolveAlpha)72*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImageFilter> makeFilter(const SkIPoint &kernelOffsetIn,
73*c8dee2aaSAndroid Build Coastguard Worker                                     SkTileMode tileMode,
74*c8dee2aaSAndroid Build Coastguard Worker                                     bool convolveAlpha) {
75*c8dee2aaSAndroid Build Coastguard Worker         // The kernelOffset is specified in a 0..2 coordinate space.
76*c8dee2aaSAndroid Build Coastguard Worker         float normalizedXOffset = kernelOffsetIn.fX / 2.0f;
77*c8dee2aaSAndroid Build Coastguard Worker         float normalizedYOffset = kernelOffsetIn.fY / 2.0f;
78*c8dee2aaSAndroid Build Coastguard Worker         // Must provide a cropping geometry in order for 'tileMode' to be well defined.
79*c8dee2aaSAndroid Build Coastguard Worker         SkIRect tileBoundary = fImage->bounds();
80*c8dee2aaSAndroid Build Coastguard Worker         switch (fKernelFixture) {
81*c8dee2aaSAndroid Build Coastguard Worker             case kBasic_KernelFixture: {
82*c8dee2aaSAndroid Build Coastguard Worker                 SkIPoint kernelOffset {SkScalarRoundToInt(2*normalizedXOffset),
83*c8dee2aaSAndroid Build Coastguard Worker                                        SkScalarRoundToInt(2*normalizedYOffset)};
84*c8dee2aaSAndroid Build Coastguard Worker                 // All 1s except center value, which is -7 (sum of 1).
85*c8dee2aaSAndroid Build Coastguard Worker                 std::vector<SkScalar> kernel(9, SkIntToScalar(1));
86*c8dee2aaSAndroid Build Coastguard Worker                 kernel[4] = SkIntToScalar(-7);
87*c8dee2aaSAndroid Build Coastguard Worker                 return SkImageFilters::MatrixConvolution(
88*c8dee2aaSAndroid Build Coastguard Worker                         {3,3}, kernel.data(), /* gain= */ 0.3f, /* bias= */ 100.0f,
89*c8dee2aaSAndroid Build Coastguard Worker                         kernelOffset, tileMode, convolveAlpha, nullptr, tileBoundary);
90*c8dee2aaSAndroid Build Coastguard Worker             }
91*c8dee2aaSAndroid Build Coastguard Worker             case kLarge_KernelFixture: {
92*c8dee2aaSAndroid Build Coastguard Worker                 SkIPoint kernelOffset {SkScalarRoundToInt(6*normalizedXOffset),
93*c8dee2aaSAndroid Build Coastguard Worker                                        SkScalarRoundToInt(6*normalizedYOffset)};
94*c8dee2aaSAndroid Build Coastguard Worker                 // This ensures the texture fallback path will be taken
95*c8dee2aaSAndroid Build Coastguard Worker                 static_assert(49 > skgpu::kMaxBlurSamples);
96*c8dee2aaSAndroid Build Coastguard Worker                 // All 1s except center value, which is -47 (sum of 1).
97*c8dee2aaSAndroid Build Coastguard Worker                 std::vector<SkScalar> kernel(49, SkIntToScalar(1));
98*c8dee2aaSAndroid Build Coastguard Worker                 kernel[24] = SkIntToScalar(-47);
99*c8dee2aaSAndroid Build Coastguard Worker                 return SkImageFilters::MatrixConvolution(
100*c8dee2aaSAndroid Build Coastguard Worker                         {7,7}, kernel.data(), /* gain= */ 0.3f, /* bias= */ 100.0f,
101*c8dee2aaSAndroid Build Coastguard Worker                         kernelOffset, tileMode, convolveAlpha, nullptr, tileBoundary);
102*c8dee2aaSAndroid Build Coastguard Worker             }
103*c8dee2aaSAndroid Build Coastguard Worker             case kLarger_KernelFixture: {
104*c8dee2aaSAndroid Build Coastguard Worker                 SkIPoint kernelOffset {SkScalarRoundToInt(127*normalizedXOffset), 0};
105*c8dee2aaSAndroid Build Coastguard Worker                 // This ensures the texture fallback path will be taken
106*c8dee2aaSAndroid Build Coastguard Worker                 static_assert(128 > skgpu::kMaxBlurSamples);
107*c8dee2aaSAndroid Build Coastguard Worker                 std::vector<float> kernel(128, 0.0f);
108*c8dee2aaSAndroid Build Coastguard Worker                 kernel[64] = 0.5f;
109*c8dee2aaSAndroid Build Coastguard Worker                 kernel[65] = -0.5f;
110*c8dee2aaSAndroid Build Coastguard Worker                 return SkImageFilters::MatrixConvolution(
111*c8dee2aaSAndroid Build Coastguard Worker                         {128,1}, kernel.data(), /* gain= */ 0.3f, /* bias= */ 100.0f,
112*c8dee2aaSAndroid Build Coastguard Worker                         kernelOffset, tileMode, convolveAlpha, nullptr, tileBoundary);
113*c8dee2aaSAndroid Build Coastguard Worker             }
114*c8dee2aaSAndroid Build Coastguard Worker             case kLargest_KernelFixture: {
115*c8dee2aaSAndroid Build Coastguard Worker                 SkIPoint kernelOffset {0, SkScalarRoundToInt(254*normalizedYOffset)};
116*c8dee2aaSAndroid Build Coastguard Worker                 // This ensures the texture fallback path will be taken
117*c8dee2aaSAndroid Build Coastguard Worker                 static_assert(255 > skgpu::kMaxBlurSamples);
118*c8dee2aaSAndroid Build Coastguard Worker                 std::vector<float> kernel(255, 0.0f);
119*c8dee2aaSAndroid Build Coastguard Worker                 kernel[126] = 0.5f;
120*c8dee2aaSAndroid Build Coastguard Worker                 kernel[128] = -0.5f;
121*c8dee2aaSAndroid Build Coastguard Worker                 return SkImageFilters::MatrixConvolution(
122*c8dee2aaSAndroid Build Coastguard Worker                         {1,255}, kernel.data(), /* gain= */ 0.3f, /* bias= */ 100.0f,
123*c8dee2aaSAndroid Build Coastguard Worker                         kernelOffset, tileMode, convolveAlpha, nullptr, tileBoundary);
124*c8dee2aaSAndroid Build Coastguard Worker             }
125*c8dee2aaSAndroid Build Coastguard Worker             default:
126*c8dee2aaSAndroid Build Coastguard Worker                 return nullptr;
127*c8dee2aaSAndroid Build Coastguard Worker         }
128*c8dee2aaSAndroid Build Coastguard Worker     }
129*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas,int x,int y,const SkIPoint & kernelOffset,SkTileMode tileMode,bool convolveAlpha,const SkIRect * cropRect=nullptr)130*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas, int x, int y, const SkIPoint& kernelOffset,
131*c8dee2aaSAndroid Build Coastguard Worker               SkTileMode tileMode, bool convolveAlpha,
132*c8dee2aaSAndroid Build Coastguard Worker               const SkIRect* cropRect = nullptr) {
133*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
134*c8dee2aaSAndroid Build Coastguard Worker         auto filter = this->makeFilter(kernelOffset, tileMode, convolveAlpha);
135*c8dee2aaSAndroid Build Coastguard Worker         if (cropRect) {
136*c8dee2aaSAndroid Build Coastguard Worker             filter = SkImageFilters::Crop(SkRect::Make(*cropRect), std::move(filter));
137*c8dee2aaSAndroid Build Coastguard Worker         }
138*c8dee2aaSAndroid Build Coastguard Worker         paint.setImageFilter(std::move(filter));
139*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
140*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
141*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(fImage, 0, 0, {}, &paint);
142*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
143*c8dee2aaSAndroid Build Coastguard Worker     }
144*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()145*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
146*c8dee2aaSAndroid Build Coastguard Worker         this->makeBitmap();
147*c8dee2aaSAndroid Build Coastguard Worker     }
148*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)149*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
150*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorBLACK);
151*c8dee2aaSAndroid Build Coastguard Worker         SkIPoint kernelOffset = SkIPoint::Make(1, 0);
152*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 10; x < 310; x += 100) {
153*c8dee2aaSAndroid Build Coastguard Worker             this->draw(canvas, x, 10, kernelOffset, SkTileMode::kClamp, true);
154*c8dee2aaSAndroid Build Coastguard Worker             this->draw(canvas, x, 110, kernelOffset, SkTileMode::kDecal, true);
155*c8dee2aaSAndroid Build Coastguard Worker             this->draw(canvas, x, 210, kernelOffset, SkTileMode::kRepeat, true);
156*c8dee2aaSAndroid Build Coastguard Worker             kernelOffset.fY++;
157*c8dee2aaSAndroid Build Coastguard Worker         }
158*c8dee2aaSAndroid Build Coastguard Worker         kernelOffset.fY = 1;
159*c8dee2aaSAndroid Build Coastguard Worker         SkIRect smallRect = SkIRect::MakeXYWH(10, 5, 60, 60);
160*c8dee2aaSAndroid Build Coastguard Worker         this->draw(canvas, 310, 10, kernelOffset, SkTileMode::kClamp, true, &smallRect);
161*c8dee2aaSAndroid Build Coastguard Worker         this->draw(canvas, 310, 110, kernelOffset, SkTileMode::kDecal, true, &smallRect);
162*c8dee2aaSAndroid Build Coastguard Worker         this->draw(canvas, 310, 210, kernelOffset, SkTileMode::kRepeat, true, &smallRect);
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker         this->draw(canvas, 410, 10, kernelOffset, SkTileMode::kClamp, false);
165*c8dee2aaSAndroid Build Coastguard Worker         this->draw(canvas, 410, 110, kernelOffset, SkTileMode::kDecal, false);
166*c8dee2aaSAndroid Build Coastguard Worker         this->draw(canvas, 410, 210, kernelOffset, SkTileMode::kRepeat, false);
167*c8dee2aaSAndroid Build Coastguard Worker     }
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker private:
170*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fImage;
171*c8dee2aaSAndroid Build Coastguard Worker     SkColor fColors[2];
172*c8dee2aaSAndroid Build Coastguard Worker     const char* fNameSuffix;
173*c8dee2aaSAndroid Build Coastguard Worker     KernelFixture fKernelFixture;
174*c8dee2aaSAndroid Build Coastguard Worker 
175*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
176*c8dee2aaSAndroid Build Coastguard Worker };
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, KernelFixture::kBasic_KernelFixture, "");)
181*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, KernelFixture::kBasic_KernelFixture, "_color");)
182*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, KernelFixture::kLarge_KernelFixture, "_big");)
183*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, KernelFixture::kLarge_KernelFixture, "_big_color");)
184*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, KernelFixture::kLarger_KernelFixture, "_bigger");)
185*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, KernelFixture::kLargest_KernelFixture, "_biggest");)
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
188