xref: /aosp_15_r20/external/skia/gm/nested.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker // Test out various combinations of nested rects, ovals and rrects.
24*c8dee2aaSAndroid Build Coastguard Worker class NestedGM : public GM {
25*c8dee2aaSAndroid Build Coastguard Worker public:
NestedGM(bool doAA,bool flipped)26*c8dee2aaSAndroid Build Coastguard Worker     NestedGM(bool doAA, bool flipped) : fDoAA(doAA), fFlipped(flipped) {
27*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFDDDDDD);
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const31*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
32*c8dee2aaSAndroid Build Coastguard Worker         SkString name("nested");
33*c8dee2aaSAndroid Build Coastguard Worker         if (fFlipped) {
34*c8dee2aaSAndroid Build Coastguard Worker             name.append("_flipY");
35*c8dee2aaSAndroid Build Coastguard Worker         }
36*c8dee2aaSAndroid Build Coastguard Worker         if (fDoAA) {
37*c8dee2aaSAndroid Build Coastguard Worker             name.append("_aa");
38*c8dee2aaSAndroid Build Coastguard Worker         } else {
39*c8dee2aaSAndroid Build Coastguard Worker             name.append("_bw");
40*c8dee2aaSAndroid Build Coastguard Worker         }
41*c8dee2aaSAndroid Build Coastguard Worker         return name;
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
getISize()44*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kImageWidth, kImageHeight); }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     enum Shapes {
47*c8dee2aaSAndroid Build Coastguard Worker         kRect_Shape = 0,
48*c8dee2aaSAndroid Build Coastguard Worker         kRRect_Shape,
49*c8dee2aaSAndroid Build Coastguard Worker         kOval_Shape,
50*c8dee2aaSAndroid Build Coastguard Worker         kShapeCount
51*c8dee2aaSAndroid Build Coastguard Worker     };
52*c8dee2aaSAndroid Build Coastguard Worker 
AddShape(SkPathBuilder * b,const SkRect & rect,Shapes shape,SkPathDirection dir)53*c8dee2aaSAndroid Build Coastguard Worker     static void AddShape(SkPathBuilder* b, const SkRect& rect, Shapes shape, SkPathDirection dir) {
54*c8dee2aaSAndroid Build Coastguard Worker         switch (shape) {
55*c8dee2aaSAndroid Build Coastguard Worker             case kRect_Shape:
56*c8dee2aaSAndroid Build Coastguard Worker                 b->addRect(rect, dir);
57*c8dee2aaSAndroid Build Coastguard Worker                 break;
58*c8dee2aaSAndroid Build Coastguard Worker             case kRRect_Shape: {
59*c8dee2aaSAndroid Build Coastguard Worker                 SkRRect rr;
60*c8dee2aaSAndroid Build Coastguard Worker                 rr.setRectXY(rect, 5, 5);
61*c8dee2aaSAndroid Build Coastguard Worker                 b->addRRect(rr, dir);
62*c8dee2aaSAndroid Build Coastguard Worker                 break;
63*c8dee2aaSAndroid Build Coastguard Worker                 }
64*c8dee2aaSAndroid Build Coastguard Worker             case kOval_Shape:
65*c8dee2aaSAndroid Build Coastguard Worker                 b->addOval(rect, dir);
66*c8dee2aaSAndroid Build Coastguard Worker                 break;
67*c8dee2aaSAndroid Build Coastguard Worker             default:
68*c8dee2aaSAndroid Build Coastguard Worker                 break;
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)72*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         SkPaint shapePaint;
75*c8dee2aaSAndroid Build Coastguard Worker         shapePaint.setColor(SK_ColorBLACK);
76*c8dee2aaSAndroid Build Coastguard Worker         shapePaint.setAntiAlias(fDoAA);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker         SkRect outerRect = SkRect::MakeWH(40, 40);
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker         SkRect innerRects[] = {
81*c8dee2aaSAndroid Build Coastguard Worker             { 10, 10, 30, 30 },     // small
82*c8dee2aaSAndroid Build Coastguard Worker             { .5f, 18, 4.5f, 22 }   // smaller and offset to left
83*c8dee2aaSAndroid Build Coastguard Worker         };
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         // draw a background pattern to make transparency errors more apparent
86*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < kImageHeight; y += 10) {
89*c8dee2aaSAndroid Build Coastguard Worker             for (int x = 0; x < kImageWidth; x += 10) {
90*c8dee2aaSAndroid Build Coastguard Worker                 SkRect r = SkRect::MakeXYWH(SkIntToScalar(x),
91*c8dee2aaSAndroid Build Coastguard Worker                                             SkIntToScalar(y),
92*c8dee2aaSAndroid Build Coastguard Worker                                             10, 10);
93*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint p;
94*c8dee2aaSAndroid Build Coastguard Worker                 p.setColor(rand.nextU() | 0xFF000000);
95*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(r, p);
96*c8dee2aaSAndroid Build Coastguard Worker             }
97*c8dee2aaSAndroid Build Coastguard Worker         }
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         SkScalar xOff = 2, yOff = 2;
100*c8dee2aaSAndroid Build Coastguard Worker         for (int outerShape = 0; outerShape < kShapeCount; ++outerShape) {
101*c8dee2aaSAndroid Build Coastguard Worker             for (int innerShape = 0; innerShape < kShapeCount; ++innerShape) {
102*c8dee2aaSAndroid Build Coastguard Worker                 for (size_t innerRect = 0; innerRect < std::size(innerRects); ++innerRect) {
103*c8dee2aaSAndroid Build Coastguard Worker                     SkPathBuilder builder;
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker                     AddShape(&builder, outerRect, (Shapes) outerShape, SkPathDirection::kCW);
106*c8dee2aaSAndroid Build Coastguard Worker                     AddShape(&builder, innerRects[innerRect], (Shapes) innerShape,
107*c8dee2aaSAndroid Build Coastguard Worker                              SkPathDirection::kCCW);
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker                     canvas->save();
110*c8dee2aaSAndroid Build Coastguard Worker                     if (fFlipped) {
111*c8dee2aaSAndroid Build Coastguard Worker                         canvas->scale(1.0f, -1.0f);
112*c8dee2aaSAndroid Build Coastguard Worker                         canvas->translate(xOff, -yOff - 40.0f);
113*c8dee2aaSAndroid Build Coastguard Worker                     } else {
114*c8dee2aaSAndroid Build Coastguard Worker                         canvas->translate(xOff, yOff);
115*c8dee2aaSAndroid Build Coastguard Worker                     }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawPath(builder.detach(), shapePaint);
118*c8dee2aaSAndroid Build Coastguard Worker                     canvas->restore();
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker                     xOff += 45;
121*c8dee2aaSAndroid Build Coastguard Worker                 }
122*c8dee2aaSAndroid Build Coastguard Worker             }
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker             xOff = 2;
125*c8dee2aaSAndroid Build Coastguard Worker             yOff += 45;
126*c8dee2aaSAndroid Build Coastguard Worker         }
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     }
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker private:
131*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kImageWidth = 269;
132*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kImageHeight = 134;
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     bool fDoAA;
135*c8dee2aaSAndroid Build Coastguard Worker     bool fFlipped;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
138*c8dee2aaSAndroid Build Coastguard Worker };
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ true,  /* flipped = */ false); )
DEF_GM(return new NestedGM (false,false);)143*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ false, /* flipped = */ false); )
144*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ true,  /* flipped = */ true); )
145*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ false, /* flipped = */ true); )
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(nested_hairline_square, canvas, 64, 64) {
148*c8dee2aaSAndroid Build Coastguard Worker     // See crbug.com/1234194 - This should draw 1 row of 3 stroked squares, with a second 0.5px
149*c8dee2aaSAndroid Build Coastguard Worker     // shifted row of squares below it.
__anon855d19550102() 150*c8dee2aaSAndroid Build Coastguard Worker     auto drawEllipses = [&]() {
151*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
152*c8dee2aaSAndroid Build Coastguard Worker         // Originally the SVG string "M5,14H0V9h5V14Z M1,13h3v-3H1V13Z" but that just specifies a
153*c8dee2aaSAndroid Build Coastguard Worker         // 5px wide square outside a 3px wide square.
154*c8dee2aaSAndroid Build Coastguard Worker         SkPath square;
155*c8dee2aaSAndroid Build Coastguard Worker         square.addRect(SkRect::MakeLTRB(0.f, 9.f, 5.f, 14.f));
156*c8dee2aaSAndroid Build Coastguard Worker         square.addRect(SkRect::MakeLTRB(1.f, 10.f, 4.f, 13.f), SkPathDirection::kCCW);
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker         // From the bug, SVG viewbox was (0, 0, 24, 24), so the above coordinates are relative to
159*c8dee2aaSAndroid Build Coastguard Worker         // that, but the svg was then the child of a div that was 16x16, so it's scaled down. This
160*c8dee2aaSAndroid Build Coastguard Worker         // converts the 1px wide nested rects into subpixel nested rects.
161*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(16.f / 24.f, 16.f / 24.f);
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
164*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SkColorSetARGB(255, 70, 70, 70));
165*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker         // The original SVG drew 3 separate paths, but these were just translations of the original
168*c8dee2aaSAndroid Build Coastguard Worker         // path baked into a path string.
169*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(square, paint);
170*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(10.f, 0.f);
171*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(square, paint);
172*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(10.f, 0.f);
173*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(square, paint);
174*c8dee2aaSAndroid Build Coastguard Worker 
175*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
176*c8dee2aaSAndroid Build Coastguard Worker     };
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker     drawEllipses();
179*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(0.5f, 16.f);
180*c8dee2aaSAndroid Build Coastguard Worker     drawEllipses();
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
184