1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker // Test out various combinations of nested rects, ovals and rrects.
24*c8dee2aaSAndroid Build Coastguard Worker class NestedGM : public GM {
25*c8dee2aaSAndroid Build Coastguard Worker public:
NestedGM(bool doAA,bool flipped)26*c8dee2aaSAndroid Build Coastguard Worker NestedGM(bool doAA, bool flipped) : fDoAA(doAA), fFlipped(flipped) {
27*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFDDDDDD);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const31*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
32*c8dee2aaSAndroid Build Coastguard Worker SkString name("nested");
33*c8dee2aaSAndroid Build Coastguard Worker if (fFlipped) {
34*c8dee2aaSAndroid Build Coastguard Worker name.append("_flipY");
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker if (fDoAA) {
37*c8dee2aaSAndroid Build Coastguard Worker name.append("_aa");
38*c8dee2aaSAndroid Build Coastguard Worker } else {
39*c8dee2aaSAndroid Build Coastguard Worker name.append("_bw");
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker return name;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
getISize()44*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kImageWidth, kImageHeight); }
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker enum Shapes {
47*c8dee2aaSAndroid Build Coastguard Worker kRect_Shape = 0,
48*c8dee2aaSAndroid Build Coastguard Worker kRRect_Shape,
49*c8dee2aaSAndroid Build Coastguard Worker kOval_Shape,
50*c8dee2aaSAndroid Build Coastguard Worker kShapeCount
51*c8dee2aaSAndroid Build Coastguard Worker };
52*c8dee2aaSAndroid Build Coastguard Worker
AddShape(SkPathBuilder * b,const SkRect & rect,Shapes shape,SkPathDirection dir)53*c8dee2aaSAndroid Build Coastguard Worker static void AddShape(SkPathBuilder* b, const SkRect& rect, Shapes shape, SkPathDirection dir) {
54*c8dee2aaSAndroid Build Coastguard Worker switch (shape) {
55*c8dee2aaSAndroid Build Coastguard Worker case kRect_Shape:
56*c8dee2aaSAndroid Build Coastguard Worker b->addRect(rect, dir);
57*c8dee2aaSAndroid Build Coastguard Worker break;
58*c8dee2aaSAndroid Build Coastguard Worker case kRRect_Shape: {
59*c8dee2aaSAndroid Build Coastguard Worker SkRRect rr;
60*c8dee2aaSAndroid Build Coastguard Worker rr.setRectXY(rect, 5, 5);
61*c8dee2aaSAndroid Build Coastguard Worker b->addRRect(rr, dir);
62*c8dee2aaSAndroid Build Coastguard Worker break;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker case kOval_Shape:
65*c8dee2aaSAndroid Build Coastguard Worker b->addOval(rect, dir);
66*c8dee2aaSAndroid Build Coastguard Worker break;
67*c8dee2aaSAndroid Build Coastguard Worker default:
68*c8dee2aaSAndroid Build Coastguard Worker break;
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)72*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker SkPaint shapePaint;
75*c8dee2aaSAndroid Build Coastguard Worker shapePaint.setColor(SK_ColorBLACK);
76*c8dee2aaSAndroid Build Coastguard Worker shapePaint.setAntiAlias(fDoAA);
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker SkRect outerRect = SkRect::MakeWH(40, 40);
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker SkRect innerRects[] = {
81*c8dee2aaSAndroid Build Coastguard Worker { 10, 10, 30, 30 }, // small
82*c8dee2aaSAndroid Build Coastguard Worker { .5f, 18, 4.5f, 22 } // smaller and offset to left
83*c8dee2aaSAndroid Build Coastguard Worker };
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker // draw a background pattern to make transparency errors more apparent
86*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < kImageHeight; y += 10) {
89*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < kImageWidth; x += 10) {
90*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(SkIntToScalar(x),
91*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(y),
92*c8dee2aaSAndroid Build Coastguard Worker 10, 10);
93*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
94*c8dee2aaSAndroid Build Coastguard Worker p.setColor(rand.nextU() | 0xFF000000);
95*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker SkScalar xOff = 2, yOff = 2;
100*c8dee2aaSAndroid Build Coastguard Worker for (int outerShape = 0; outerShape < kShapeCount; ++outerShape) {
101*c8dee2aaSAndroid Build Coastguard Worker for (int innerShape = 0; innerShape < kShapeCount; ++innerShape) {
102*c8dee2aaSAndroid Build Coastguard Worker for (size_t innerRect = 0; innerRect < std::size(innerRects); ++innerRect) {
103*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder builder;
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker AddShape(&builder, outerRect, (Shapes) outerShape, SkPathDirection::kCW);
106*c8dee2aaSAndroid Build Coastguard Worker AddShape(&builder, innerRects[innerRect], (Shapes) innerShape,
107*c8dee2aaSAndroid Build Coastguard Worker SkPathDirection::kCCW);
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
110*c8dee2aaSAndroid Build Coastguard Worker if (fFlipped) {
111*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(1.0f, -1.0f);
112*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(xOff, -yOff - 40.0f);
113*c8dee2aaSAndroid Build Coastguard Worker } else {
114*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(xOff, yOff);
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(builder.detach(), shapePaint);
118*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker xOff += 45;
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker xOff = 2;
125*c8dee2aaSAndroid Build Coastguard Worker yOff += 45;
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker private:
131*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kImageWidth = 269;
132*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kImageHeight = 134;
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker bool fDoAA;
135*c8dee2aaSAndroid Build Coastguard Worker bool fFlipped;
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
138*c8dee2aaSAndroid Build Coastguard Worker };
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ true, /* flipped = */ false); )
DEF_GM(return new NestedGM (false,false);)143*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ false, /* flipped = */ false); )
144*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ true, /* flipped = */ true); )
145*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NestedGM(/* doAA = */ false, /* flipped = */ true); )
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(nested_hairline_square, canvas, 64, 64) {
148*c8dee2aaSAndroid Build Coastguard Worker // See crbug.com/1234194 - This should draw 1 row of 3 stroked squares, with a second 0.5px
149*c8dee2aaSAndroid Build Coastguard Worker // shifted row of squares below it.
__anon855d19550102() 150*c8dee2aaSAndroid Build Coastguard Worker auto drawEllipses = [&]() {
151*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
152*c8dee2aaSAndroid Build Coastguard Worker // Originally the SVG string "M5,14H0V9h5V14Z M1,13h3v-3H1V13Z" but that just specifies a
153*c8dee2aaSAndroid Build Coastguard Worker // 5px wide square outside a 3px wide square.
154*c8dee2aaSAndroid Build Coastguard Worker SkPath square;
155*c8dee2aaSAndroid Build Coastguard Worker square.addRect(SkRect::MakeLTRB(0.f, 9.f, 5.f, 14.f));
156*c8dee2aaSAndroid Build Coastguard Worker square.addRect(SkRect::MakeLTRB(1.f, 10.f, 4.f, 13.f), SkPathDirection::kCCW);
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker // From the bug, SVG viewbox was (0, 0, 24, 24), so the above coordinates are relative to
159*c8dee2aaSAndroid Build Coastguard Worker // that, but the svg was then the child of a div that was 16x16, so it's scaled down. This
160*c8dee2aaSAndroid Build Coastguard Worker // converts the 1px wide nested rects into subpixel nested rects.
161*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(16.f / 24.f, 16.f / 24.f);
162*c8dee2aaSAndroid Build Coastguard Worker
163*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
164*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SkColorSetARGB(255, 70, 70, 70));
165*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker // The original SVG drew 3 separate paths, but these were just translations of the original
168*c8dee2aaSAndroid Build Coastguard Worker // path baked into a path string.
169*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(square, paint);
170*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10.f, 0.f);
171*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(square, paint);
172*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10.f, 0.f);
173*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(square, paint);
174*c8dee2aaSAndroid Build Coastguard Worker
175*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
176*c8dee2aaSAndroid Build Coastguard Worker };
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker drawEllipses();
179*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.5f, 16.f);
180*c8dee2aaSAndroid Build Coastguard Worker drawEllipses();
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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