1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkColorSpaceXformSteps.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkImageInfoPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker #include <math.h>
33*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
34*c8dee2aaSAndroid Build Coastguard Worker
nearly_equal(SkColor4f x,SkColor4f y)35*c8dee2aaSAndroid Build Coastguard Worker static bool nearly_equal(SkColor4f x, SkColor4f y) {
36*c8dee2aaSAndroid Build Coastguard Worker const float K = 0.01f;
37*c8dee2aaSAndroid Build Coastguard Worker return fabsf(x.fR - y.fR) < K
38*c8dee2aaSAndroid Build Coastguard Worker && fabsf(x.fG - y.fG) < K
39*c8dee2aaSAndroid Build Coastguard Worker && fabsf(x.fB - y.fB) < K
40*c8dee2aaSAndroid Build Coastguard Worker && fabsf(x.fA - y.fA) < K;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
fmt(SkColor4f c)43*c8dee2aaSAndroid Build Coastguard Worker static SkString fmt(SkColor4f c) {
44*c8dee2aaSAndroid Build Coastguard Worker return SkStringPrintf("%.2g %.2g %.2g %.2g", c.fR, c.fG, c.fB, c.fA);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
transform(SkColor4f c,SkColorSpace * src,SkColorSpace * dst)47*c8dee2aaSAndroid Build Coastguard Worker static SkColor4f transform(SkColor4f c, SkColorSpace* src, SkColorSpace* dst) {
48*c8dee2aaSAndroid Build Coastguard Worker SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType,
49*c8dee2aaSAndroid Build Coastguard Worker dst, kUnpremul_SkAlphaType).apply(c.vec());
50*c8dee2aaSAndroid Build Coastguard Worker return c;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
compare_pixel(const char * label,SkCanvas * canvas,int x,int y,SkColor4f color,SkColorSpace * cs)53*c8dee2aaSAndroid Build Coastguard Worker static void compare_pixel(const char* label,
54*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas, int x, int y,
55*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color, SkColorSpace* cs) {
56*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
57*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
58*c8dee2aaSAndroid Build Coastguard Worker auto canvas_cs = canvas->imageInfo().refColorSpace();
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker // I'm not really sure if this makes things easier or harder to follow,
61*c8dee2aaSAndroid Build Coastguard Worker // but we sniff the canvas to grab its current y-translate, so that (x,y)
62*c8dee2aaSAndroid Build Coastguard Worker // can be written in sort of chunk-relative terms.
63*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& m = canvas->getTotalMatrix();
64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(m.isScaleTranslate());
65*c8dee2aaSAndroid Build Coastguard Worker SkScalar dy = m.getTranslateY();
66*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(dy == (int)dy);
67*c8dee2aaSAndroid Build Coastguard Worker y += (int)dy;
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
70*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(SkImageInfo::Make(1,1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, canvas_cs));
71*c8dee2aaSAndroid Build Coastguard Worker if (!canvas->readPixels(bm, x,y)) {
72*c8dee2aaSAndroid Build Coastguard Worker MarkGMGood(canvas, 140,40);
73*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("can't readPixels() on this canvas :(", 100,20, font, paint);
74*c8dee2aaSAndroid Build Coastguard Worker return;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker SkColor4f pixel;
78*c8dee2aaSAndroid Build Coastguard Worker memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel));
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker SkColor4f expected = transform(color,cs, canvas_cs.get());
81*c8dee2aaSAndroid Build Coastguard Worker if (SkColorTypeIsNormalized(canvas->imageInfo().colorType())) {
82*c8dee2aaSAndroid Build Coastguard Worker // We can't expect normalized formats to hold values outside [0,1].
83*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; ++i) {
84*c8dee2aaSAndroid Build Coastguard Worker expected[i] = SkTPin(expected[i], 0.0f, 1.0f);
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker if (canvas->imageInfo().colorType() == kGray_8_SkColorType) {
88*c8dee2aaSAndroid Build Coastguard Worker // Drawing into Gray8 is known to be maybe-totally broken.
89*c8dee2aaSAndroid Build Coastguard Worker // TODO: update expectation here to be {lum,lum,lum,1} if we fix Gray8.
90*c8dee2aaSAndroid Build Coastguard Worker expected = SkColor4f{NAN, NAN, NAN, 1};
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker if (nearly_equal(pixel, expected)) {
94*c8dee2aaSAndroid Build Coastguard Worker MarkGMGood(canvas, 140,40);
95*c8dee2aaSAndroid Build Coastguard Worker } else {
96*c8dee2aaSAndroid Build Coastguard Worker MarkGMBad(canvas, 140,40);
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker struct {
100*c8dee2aaSAndroid Build Coastguard Worker const char* label;
101*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color;
102*c8dee2aaSAndroid Build Coastguard Worker } lines[] = {
103*c8dee2aaSAndroid Build Coastguard Worker {"Pixel:" , pixel },
104*c8dee2aaSAndroid Build Coastguard Worker {"Expected:", expected},
105*c8dee2aaSAndroid Build Coastguard Worker };
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore saveRestore(canvas, true);
108*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(label, 80,20, font, paint);
109*c8dee2aaSAndroid Build Coastguard Worker for (auto l : lines) {
110*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,20);
111*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(l.label, 80,20, font, paint);
112*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(fmt(l.color).c_str(), 140,20, font, paint);
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(p3, canvas, 450, 1300) {
117*c8dee2aaSAndroid Build Coastguard Worker auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3);
118*c8dee2aaSAndroid Build Coastguard Worker auto srgb = SkColorSpace::MakeSRGB();
119*c8dee2aaSAndroid Build Coastguard Worker
__anonc7db44f50202(SkColor4f c) 120*c8dee2aaSAndroid Build Coastguard Worker auto p3_to_srgb = [&](SkColor4f c) {
121*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
122*c8dee2aaSAndroid Build Coastguard Worker p.setColor4f(c, p3.get());
123*c8dee2aaSAndroid Build Coastguard Worker return p.getColor4f();
124*c8dee2aaSAndroid Build Coastguard Worker };
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker // Draw a P3 red rectangle and check the corner.
127*c8dee2aaSAndroid Build Coastguard Worker {
128*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
129*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({1,0,0,1}, p3.get());
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({10,10,70,70}, paint);
132*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("drawRect P3 red ",
133*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
134*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker // Draw a P3 red bitmap, using a draw.
140*c8dee2aaSAndroid Build Coastguard Worker {
141*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
142*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3));
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
145*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({1,0,0,1}, p3.get());
146*c8dee2aaSAndroid Build Coastguard Worker SkCanvas{bm}.drawPaint(paint);
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(bm.asImage(), 10,10);
149*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("drawBitmap P3 red, from drawPaint",
150*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
151*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker // TODO(mtklein): sample and check the middle points of these gradients too.
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker // Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners.
159*c8dee2aaSAndroid Build Coastguard Worker {
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
162*c8dee2aaSAndroid Build Coastguard Worker SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}};
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
165*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(points, colors, p3,
166*c8dee2aaSAndroid Build Coastguard Worker nullptr, std::size(colors),
167*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp));
168*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({10,10,70,70}, paint);
169*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
170*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("UPM P3 gradient, P3 red",
171*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
172*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(180, 0);
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("UPM P3 gradient, P3 green",
177*c8dee2aaSAndroid Build Coastguard Worker canvas, 69,69,
178*c8dee2aaSAndroid Build Coastguard Worker {0,1,0,1}, p3.get());
179*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker // Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners.
185*c8dee2aaSAndroid Build Coastguard Worker {
186*c8dee2aaSAndroid Build Coastguard Worker
187*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
188*c8dee2aaSAndroid Build Coastguard Worker SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}};
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
191*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(
192*c8dee2aaSAndroid Build Coastguard Worker SkGradientShader::MakeLinear(points, colors, p3,
193*c8dee2aaSAndroid Build Coastguard Worker nullptr, std::size(colors),
194*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp,
195*c8dee2aaSAndroid Build Coastguard Worker SkGradientShader::kInterpolateColorsInPremul_Flag,
196*c8dee2aaSAndroid Build Coastguard Worker nullptr/*local matrix*/));
197*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({10,10,70,70}, paint);
198*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
199*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("PM P3 gradient, P3 red",
200*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
201*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
202*c8dee2aaSAndroid Build Coastguard Worker
203*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(180, 0);
204*c8dee2aaSAndroid Build Coastguard Worker
205*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("PM P3 gradient, P3 green",
206*c8dee2aaSAndroid Build Coastguard Worker canvas, 69,69,
207*c8dee2aaSAndroid Build Coastguard Worker {0,1,0,1}, p3.get());
208*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker // Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners.
214*c8dee2aaSAndroid Build Coastguard Worker {
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
217*c8dee2aaSAndroid Build Coastguard Worker SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})};
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
220*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(points, colors, srgb,
221*c8dee2aaSAndroid Build Coastguard Worker nullptr, std::size(colors),
222*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp));
223*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({10,10,70,70}, paint);
224*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
225*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("UPM sRGB gradient, P3 red",
226*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
227*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
228*c8dee2aaSAndroid Build Coastguard Worker
229*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(180, 0);
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("UPM sRGB gradient, P3 green",
232*c8dee2aaSAndroid Build Coastguard Worker canvas, 69,69,
233*c8dee2aaSAndroid Build Coastguard Worker {0,1,0,1}, p3.get());
234*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker
237*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
238*c8dee2aaSAndroid Build Coastguard Worker
239*c8dee2aaSAndroid Build Coastguard Worker // Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners.
240*c8dee2aaSAndroid Build Coastguard Worker {
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
243*c8dee2aaSAndroid Build Coastguard Worker SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})};
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
246*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(
247*c8dee2aaSAndroid Build Coastguard Worker SkGradientShader::MakeLinear(points, colors, srgb,
248*c8dee2aaSAndroid Build Coastguard Worker nullptr, std::size(colors),
249*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp,
250*c8dee2aaSAndroid Build Coastguard Worker SkGradientShader::kInterpolateColorsInPremul_Flag,
251*c8dee2aaSAndroid Build Coastguard Worker nullptr/*local matrix*/));
252*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({10,10,70,70}, paint);
253*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
254*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("PM sRGB gradient, P3 red",
255*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
256*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
257*c8dee2aaSAndroid Build Coastguard Worker
258*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(180, 0);
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("PM sRGB gradient, P3 green",
261*c8dee2aaSAndroid Build Coastguard Worker canvas, 69,69,
262*c8dee2aaSAndroid Build Coastguard Worker {0,1,0,1}, p3.get());
263*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker
266*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
267*c8dee2aaSAndroid Build Coastguard Worker
268*c8dee2aaSAndroid Build Coastguard Worker // Leon's blue -> green -> red gradient, interpolating in premul.
269*c8dee2aaSAndroid Build Coastguard Worker {
270*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[] = {{10.5,10.5}, {10.5,69.5}};
271*c8dee2aaSAndroid Build Coastguard Worker SkColor4f colors[] = { {0,0,1,1}, {0,1,0,1}, {1,0,0,1} };
272*c8dee2aaSAndroid Build Coastguard Worker
273*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
274*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(
275*c8dee2aaSAndroid Build Coastguard Worker SkGradientShader::MakeLinear(points, colors, p3,
276*c8dee2aaSAndroid Build Coastguard Worker nullptr, std::size(colors),
277*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp,
278*c8dee2aaSAndroid Build Coastguard Worker SkGradientShader::kInterpolateColorsInPremul_Flag,
279*c8dee2aaSAndroid Build Coastguard Worker nullptr/*local matrix*/));
280*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({10,10,70,70}, paint);
281*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
282*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("Leon's gradient, P3 blue",
283*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
284*c8dee2aaSAndroid Build Coastguard Worker {0,0,1,1}, p3.get());
285*c8dee2aaSAndroid Build Coastguard Worker
286*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(180, 0);
287*c8dee2aaSAndroid Build Coastguard Worker
288*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("Leon's gradient, P3 red",
289*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,69,
290*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
291*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
292*c8dee2aaSAndroid Build Coastguard Worker }
293*c8dee2aaSAndroid Build Coastguard Worker
294*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
295*c8dee2aaSAndroid Build Coastguard Worker
296*c8dee2aaSAndroid Build Coastguard Worker // Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap.
297*c8dee2aaSAndroid Build Coastguard Worker {
298*c8dee2aaSAndroid Build Coastguard Worker uint8_t mask[256];
299*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 256; i++) {
300*c8dee2aaSAndroid Build Coastguard Worker mask[i] = 255-i;
301*c8dee2aaSAndroid Build Coastguard Worker }
302*c8dee2aaSAndroid Build Coastguard Worker
303*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
304*c8dee2aaSAndroid Build Coastguard Worker bm.installPixels(SkImageInfo::MakeA8(16,16), mask, 16);
305*c8dee2aaSAndroid Build Coastguard Worker
306*c8dee2aaSAndroid Build Coastguard Worker SkPaint as_bitmap;
307*c8dee2aaSAndroid Build Coastguard Worker as_bitmap.setColor4f({1,0,0,1}, p3.get());
308*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear);
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker SkPaint as_shader;
311*c8dee2aaSAndroid Build Coastguard Worker as_shader.setColor4f({1,0,0,1}, p3.get());
312*c8dee2aaSAndroid Build Coastguard Worker as_shader.setShader(bm.makeShader(sampling));
313*c8dee2aaSAndroid Build Coastguard Worker
314*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(bm.asImage(), 10,10, sampling, &as_bitmap);
315*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("A8 sprite bitmap P3 red",
316*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
317*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 80);
320*c8dee2aaSAndroid Build Coastguard Worker
321*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
322*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10,10);
323*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({0,0,16,16}, as_shader);
324*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
325*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("A8 sprite shader P3 red",
326*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
327*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
328*c8dee2aaSAndroid Build Coastguard Worker
329*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
330*c8dee2aaSAndroid Build Coastguard Worker
331*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(bm.asImage(), {10,10,70,70}, sampling, &as_bitmap);
332*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("A8 scaled bitmap P3 red",
333*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
334*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
335*c8dee2aaSAndroid Build Coastguard Worker
336*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,80);
337*c8dee2aaSAndroid Build Coastguard Worker
338*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
339*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10,10);
340*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(3.75,3.75);
341*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({0,0,16,16}, as_shader);
342*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
343*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("A8 scaled shader P3 red",
344*c8dee2aaSAndroid Build Coastguard Worker canvas, 10,10,
345*c8dee2aaSAndroid Build Coastguard Worker {1,0,0,1}, p3.get());
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker
348*c8dee2aaSAndroid Build Coastguard Worker // TODO: draw P3 colors more ways
349*c8dee2aaSAndroid Build Coastguard Worker }
350*c8dee2aaSAndroid Build Coastguard Worker
351*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(p3_ovals, canvas, 450, 320) {
352*c8dee2aaSAndroid Build Coastguard Worker auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3);
353*c8dee2aaSAndroid Build Coastguard Worker
354*c8dee2aaSAndroid Build Coastguard Worker // Test cases that exercise each Op in GrOvalOpFactory.cpp
355*c8dee2aaSAndroid Build Coastguard Worker
356*c8dee2aaSAndroid Build Coastguard Worker // Draw a circle and check the center (CircleOp)
357*c8dee2aaSAndroid Build Coastguard Worker {
358*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
359*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
360*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({ 1,0,0,1 }, p3.get());
361*c8dee2aaSAndroid Build Coastguard Worker
362*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(40, 40, 30, paint);
363*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("drawCircle P3 red ",
364*c8dee2aaSAndroid Build Coastguard Worker canvas, 40, 40,
365*c8dee2aaSAndroid Build Coastguard Worker { 1,0,0,1 }, p3.get());
366*c8dee2aaSAndroid Build Coastguard Worker }
367*c8dee2aaSAndroid Build Coastguard Worker
368*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 80);
369*c8dee2aaSAndroid Build Coastguard Worker
370*c8dee2aaSAndroid Build Coastguard Worker // Draw an oval and check the center (EllipseOp)
371*c8dee2aaSAndroid Build Coastguard Worker {
372*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
373*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
374*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({ 1,0,0,1 }, p3.get());
375*c8dee2aaSAndroid Build Coastguard Worker
376*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval({ 20,10,60,70 }, paint);
377*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("drawOval P3 red ",
378*c8dee2aaSAndroid Build Coastguard Worker canvas, 40, 40,
379*c8dee2aaSAndroid Build Coastguard Worker { 1,0,0,1 }, p3.get());
380*c8dee2aaSAndroid Build Coastguard Worker }
381*c8dee2aaSAndroid Build Coastguard Worker
382*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 80);
383*c8dee2aaSAndroid Build Coastguard Worker
384*c8dee2aaSAndroid Build Coastguard Worker // Draw a butt-capped dashed circle and check the top of the stroke (ButtCappedDashedCircleOp)
385*c8dee2aaSAndroid Build Coastguard Worker {
386*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
387*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
388*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({ 1,0,0,1 }, p3.get());
389*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
390*c8dee2aaSAndroid Build Coastguard Worker float intervals[] = { 70, 10 };
391*c8dee2aaSAndroid Build Coastguard Worker paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
392*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(10);
393*c8dee2aaSAndroid Build Coastguard Worker
394*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(40, 40, 30, paint);
395*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("drawDashedCircle P3 red ",
396*c8dee2aaSAndroid Build Coastguard Worker canvas, 40, 10,
397*c8dee2aaSAndroid Build Coastguard Worker { 1,0,0,1 }, p3.get());
398*c8dee2aaSAndroid Build Coastguard Worker }
399*c8dee2aaSAndroid Build Coastguard Worker
400*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 80);
401*c8dee2aaSAndroid Build Coastguard Worker
402*c8dee2aaSAndroid Build Coastguard Worker // Draw an oval with rotation and check the center (DIEllipseOp)
403*c8dee2aaSAndroid Build Coastguard Worker {
404*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
405*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
406*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f({ 1,0,0,1 }, p3.get());
407*c8dee2aaSAndroid Build Coastguard Worker
408*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
409*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(40, 40);
410*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(45);
411*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval({ -20,-30,20,30 }, paint);
412*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
413*c8dee2aaSAndroid Build Coastguard Worker compare_pixel("drawRotatedOval P3 red ",
414*c8dee2aaSAndroid Build Coastguard Worker canvas, 40, 40,
415*c8dee2aaSAndroid Build Coastguard Worker { 1,0,0,1 }, p3.get());
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 80);
419*c8dee2aaSAndroid Build Coastguard Worker }
420