1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker /** This tests the GPU backend's caching of path coverage masks */ 24*c8dee2aaSAndroid Build Coastguard Worker class PathMaskCache : public skiagm::GM { 25*c8dee2aaSAndroid Build Coastguard Worker public: PathMaskCache()26*c8dee2aaSAndroid Build Coastguard Worker PathMaskCache() {} 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const29*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("path_mask_cache"); } 30*c8dee2aaSAndroid Build Coastguard Worker getISize()31*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(650, 950); } 32*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)33*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 34*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar kPad = 5.f; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 37*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 38*c8dee2aaSAndroid Build Coastguard Worker auto drawPathSet = [canvas] (const SkPath& path, const SkMatrix& m) { 39*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 40*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 41*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = path.getBounds(); 42*c8dee2aaSAndroid Build Coastguard Worker m.mapRect(&bounds); 43*c8dee2aaSAndroid Build Coastguard Worker bounds.roundOut(); 44*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 45*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-bounds.fLeft, -bounds.fTop); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 48*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m); 49*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint); 50*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker // translate by integer 53*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(bounds.width() + kPad, 0.f); 54*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 55*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m); 56*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint); 57*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker // translate by non-integer 60*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(bounds.width() + kPad + 0.15f, 0.f); 61*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 62*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m); 63*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint); 64*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker // translate again so total translate fraction is almost identical to previous. 67*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(bounds.width() + kPad + 0.002f, 0.f); 68*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 69*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m); 70*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint); 71*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 72*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 73*c8dee2aaSAndroid Build Coastguard Worker return bounds.fBottom + kPad; 74*c8dee2aaSAndroid Build Coastguard Worker }; 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker TArray<SkPath> paths; 78*c8dee2aaSAndroid Build Coastguard Worker paths.push_back(); 79*c8dee2aaSAndroid Build Coastguard Worker paths.back().moveTo(0.f, 0.f); 80*c8dee2aaSAndroid Build Coastguard Worker paths.back().lineTo(98.f, 100.f); 81*c8dee2aaSAndroid Build Coastguard Worker paths.back().lineTo(100.f, 100.f); 82*c8dee2aaSAndroid Build Coastguard Worker paths.back().conicTo(150.f, 50.f, 100.f, 0.f, 0.6f); 83*c8dee2aaSAndroid Build Coastguard Worker paths.back().conicTo(148.f, 50.f, 100.f, 100.f, 0.6f); 84*c8dee2aaSAndroid Build Coastguard Worker paths.back().conicTo(50.f, 30.f, 0.f, 100.f, 0.9f); 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker paths.push_back(); 87*c8dee2aaSAndroid Build Coastguard Worker paths.back().addCircle(30.f, 30.f, 30.f); 88*c8dee2aaSAndroid Build Coastguard Worker paths.back().addRect(SkRect::MakeXYWH(45.f, 45.f, 50.f, 60.f)); 89*c8dee2aaSAndroid Build Coastguard Worker paths.back().setFillType(SkPathFillType::kEvenOdd); 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kPad, kPad); 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker for (const SkPath& path : paths) { 94*c8dee2aaSAndroid Build Coastguard Worker SkScalar ty = drawPathSet(path, SkMatrix::I()); 95*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, ty); 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker // Non-uniform scale. 98*c8dee2aaSAndroid Build Coastguard Worker SkMatrix s; 99*c8dee2aaSAndroid Build Coastguard Worker s.setScale(0.5f, 2.f); 100*c8dee2aaSAndroid Build Coastguard Worker ty = drawPathSet(path, s); 101*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, ty); 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker // Rotation 104*c8dee2aaSAndroid Build Coastguard Worker SkMatrix r; 105*c8dee2aaSAndroid Build Coastguard Worker r.setRotate(60.f, path.getBounds().centerX(), path.getBounds().centerY()); 106*c8dee2aaSAndroid Build Coastguard Worker ty = drawPathSet(path, r); 107*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, ty); 108*c8dee2aaSAndroid Build Coastguard Worker } 109*c8dee2aaSAndroid Build Coastguard Worker } 110*c8dee2aaSAndroid Build Coastguard Worker modifyGrContextOptions(GrContextOptions * options)111*c8dee2aaSAndroid Build Coastguard Worker void modifyGrContextOptions(GrContextOptions* options) override { 112*c8dee2aaSAndroid Build Coastguard Worker options->fGpuPathRenderers = GpuPathRenderers::kNone; 113*c8dee2aaSAndroid Build Coastguard Worker options->fAllowPathMaskCaching = true; 114*c8dee2aaSAndroid Build Coastguard Worker } 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker private: 117*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 118*c8dee2aaSAndroid Build Coastguard Worker }; 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new PathMaskCache(); ) 121