xref: /aosp_15_r20/external/skia/gm/pathmaskcache.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker /** This tests the GPU backend's caching of path coverage masks */
24*c8dee2aaSAndroid Build Coastguard Worker class PathMaskCache : public skiagm::GM {
25*c8dee2aaSAndroid Build Coastguard Worker public:
PathMaskCache()26*c8dee2aaSAndroid Build Coastguard Worker     PathMaskCache() {}
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const29*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("path_mask_cache"); }
30*c8dee2aaSAndroid Build Coastguard Worker 
getISize()31*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(650, 950); }
32*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)33*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
34*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kPad = 5.f;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
37*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
38*c8dee2aaSAndroid Build Coastguard Worker         auto drawPathSet = [canvas] (const SkPath& path, const SkMatrix& m) {
39*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
40*c8dee2aaSAndroid Build Coastguard Worker             paint.setAntiAlias(true);
41*c8dee2aaSAndroid Build Coastguard Worker             SkRect bounds = path.getBounds();
42*c8dee2aaSAndroid Build Coastguard Worker             m.mapRect(&bounds);
43*c8dee2aaSAndroid Build Coastguard Worker             bounds.roundOut();
44*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
45*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(-bounds.fLeft, -bounds.fTop);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
48*c8dee2aaSAndroid Build Coastguard Worker                     canvas->concat(m);
49*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawPath(path, paint);
50*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker                 // translate by integer
53*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(bounds.width() + kPad, 0.f);
54*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
55*c8dee2aaSAndroid Build Coastguard Worker                     canvas->concat(m);
56*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawPath(path, paint);
57*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker                 // translate by non-integer
60*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(bounds.width() + kPad + 0.15f, 0.f);
61*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
62*c8dee2aaSAndroid Build Coastguard Worker                     canvas->concat(m);
63*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawPath(path, paint);
64*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker                 // translate again so total translate fraction is almost identical to previous.
67*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(bounds.width() + kPad + 0.002f, 0.f);
68*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
69*c8dee2aaSAndroid Build Coastguard Worker                     canvas->concat(m);
70*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawPath(path, paint);
71*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
72*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
73*c8dee2aaSAndroid Build Coastguard Worker             return bounds.fBottom + kPad;
74*c8dee2aaSAndroid Build Coastguard Worker         };
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker         TArray<SkPath> paths;
78*c8dee2aaSAndroid Build Coastguard Worker         paths.push_back();
79*c8dee2aaSAndroid Build Coastguard Worker         paths.back().moveTo(0.f, 0.f);
80*c8dee2aaSAndroid Build Coastguard Worker         paths.back().lineTo(98.f, 100.f);
81*c8dee2aaSAndroid Build Coastguard Worker         paths.back().lineTo(100.f, 100.f);
82*c8dee2aaSAndroid Build Coastguard Worker         paths.back().conicTo(150.f, 50.f, 100.f, 0.f, 0.6f);
83*c8dee2aaSAndroid Build Coastguard Worker         paths.back().conicTo(148.f, 50.f, 100.f, 100.f, 0.6f);
84*c8dee2aaSAndroid Build Coastguard Worker         paths.back().conicTo(50.f, 30.f, 0.f, 100.f, 0.9f);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker         paths.push_back();
87*c8dee2aaSAndroid Build Coastguard Worker         paths.back().addCircle(30.f, 30.f, 30.f);
88*c8dee2aaSAndroid Build Coastguard Worker         paths.back().addRect(SkRect::MakeXYWH(45.f, 45.f, 50.f, 60.f));
89*c8dee2aaSAndroid Build Coastguard Worker         paths.back().setFillType(SkPathFillType::kEvenOdd);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kPad, kPad);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker         for (const SkPath& path : paths) {
94*c8dee2aaSAndroid Build Coastguard Worker             SkScalar ty = drawPathSet(path, SkMatrix::I());
95*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, ty);
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker             // Non-uniform scale.
98*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix s;
99*c8dee2aaSAndroid Build Coastguard Worker             s.setScale(0.5f, 2.f);
100*c8dee2aaSAndroid Build Coastguard Worker             ty = drawPathSet(path, s);
101*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0.f, ty);
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker             // Rotation
104*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix r;
105*c8dee2aaSAndroid Build Coastguard Worker             r.setRotate(60.f, path.getBounds().centerX(), path.getBounds().centerY());
106*c8dee2aaSAndroid Build Coastguard Worker             ty = drawPathSet(path, r);
107*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0.f, ty);
108*c8dee2aaSAndroid Build Coastguard Worker         }
109*c8dee2aaSAndroid Build Coastguard Worker     }
110*c8dee2aaSAndroid Build Coastguard Worker 
modifyGrContextOptions(GrContextOptions * options)111*c8dee2aaSAndroid Build Coastguard Worker     void modifyGrContextOptions(GrContextOptions* options) override {
112*c8dee2aaSAndroid Build Coastguard Worker         options->fGpuPathRenderers = GpuPathRenderers::kNone;
113*c8dee2aaSAndroid Build Coastguard Worker         options->fAllowPathMaskCaching = true;
114*c8dee2aaSAndroid Build Coastguard Worker     }
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker private:
117*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
118*c8dee2aaSAndroid Build Coastguard Worker };
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new PathMaskCache(); )
121