1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker /* The hiragino_maru_goth_pro_e path was generated with Mac-specific code:
17*c8dee2aaSAndroid Build Coastguard Worker *
18*c8dee2aaSAndroid Build Coastguard Worker * paint.setTextSize(SkIntToScalar(100));
19*c8dee2aaSAndroid Build Coastguard Worker * paint.setTypeface(SkTypeface::CreateFromName("Hiragino Maru Gothic Pro"));
20*c8dee2aaSAndroid Build Coastguard Worker * paint.getTextPath("e", 1, 50, 50, &path);
21*c8dee2aaSAndroid Build Coastguard Worker *
22*c8dee2aaSAndroid Build Coastguard Worker * The path data is duplicated here to allow the test to
23*c8dee2aaSAndroid Build Coastguard Worker * run on all platforms and to remove the bug dependency
24*c8dee2aaSAndroid Build Coastguard Worker * should future Macs edit or delete the font.
25*c8dee2aaSAndroid Build Coastguard Worker */
hiragino_maru_goth_pro_e()26*c8dee2aaSAndroid Build Coastguard Worker static SkPath hiragino_maru_goth_pro_e() {
27*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder path;
28*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(98.6f, 24.7f);
29*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(101.7f, 24.7f, 103.6f, 22.8f, 103.6f, 19.2f);
30*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(103.6f, 18.9f, 103.6f, 18.7f, 103.6f, 18.4f);
31*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(102.6f, 5.3f, 94.4f, -6.1f, 79.8f, -6.1f);
32*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(63.5f, -6.1f, 54.5f, 6, 54.5f, 23.3f);
33*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(54.5f, 40.6f, 64, 52.2f, 80.4f, 52.2f);
34*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(93.4f, 52.2f, 99.2f, 45.6f, 102.4f, 39);
35*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(102.8f, 38.4f, 102.9f, 37.8f, 102.9f, 37.2f);
36*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(102.9f, 35.4f, 101.5f, 34.2f, 99.8f, 33.7f);
37*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(99.1f, 33.5f, 98.4f, 33.3f, 97.7f, 33.3f);
38*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(96.3f, 33.3f, 95, 34, 94.1f, 35.8f);
39*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(91.7f, 41.1f, 87.7f, 44.7f, 80.5f, 44.7f);
40*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(69.7f, 44.7f, 63.6f, 37, 63.4f, 24.7f);
41*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(98.6f, 24.7f);
42*c8dee2aaSAndroid Build Coastguard Worker path.close();
43*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(63.7f, 17.4f);
44*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(65, 7.6f, 70.2f, 1.2f, 79.8f, 1.2f);
45*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(89, 1.2f, 93.3f, 8.5f, 94.5f, 15.6f);
46*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(94.5f, 15.8f, 94.5f, 16, 94.5f, 16.1f);
47*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(94.5f, 17, 94.1f, 17.4f, 93, 17.4f);
48*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(63.7f, 17.4f);
49*c8dee2aaSAndroid Build Coastguard Worker path.close();
50*c8dee2aaSAndroid Build Coastguard Worker return path.detach();
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
test_path(SkCanvas * canvas,const SkPath & path)53*c8dee2aaSAndroid Build Coastguard Worker static void test_path(SkCanvas* canvas, const SkPath& path) {
54*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
55*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
56*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
59*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
60*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
test_rev(SkCanvas * canvas,const SkPath & path)63*c8dee2aaSAndroid Build Coastguard Worker static void test_rev(SkCanvas* canvas, const SkPath& path) {
64*c8dee2aaSAndroid Build Coastguard Worker test_path(canvas, path);
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkPath rev;
67*c8dee2aaSAndroid Build Coastguard Worker rev.reverseAddPath(path);
68*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
69*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(150, 0);
70*c8dee2aaSAndroid Build Coastguard Worker test_path(canvas, rev);
71*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG_NAME(pathreverse, canvas, 640, 480, SK_ColorWHITE,
75*c8dee2aaSAndroid Build Coastguard Worker SkString("path-reverse")) {
76*c8dee2aaSAndroid Build Coastguard Worker SkRect r = { 10, 10, 100, 60 };
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker path.addRect(r); test_rev(canvas, path);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 100);
83*c8dee2aaSAndroid Build Coastguard Worker path.offset(20, 20);
84*c8dee2aaSAndroid Build Coastguard Worker path.addRect(r); test_rev(canvas, path);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 100);
87*c8dee2aaSAndroid Build Coastguard Worker path.reset();
88*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(10, 10); path.lineTo(30, 30);
89*c8dee2aaSAndroid Build Coastguard Worker path.addOval(r);
90*c8dee2aaSAndroid Build Coastguard Worker r.offset(50, 20);
91*c8dee2aaSAndroid Build Coastguard Worker path.addOval(r);
92*c8dee2aaSAndroid Build Coastguard Worker test_rev(canvas, path);
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker path = hiragino_maru_goth_pro_e();
95*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 100);
96*c8dee2aaSAndroid Build Coastguard Worker test_rev(canvas, path);
97*c8dee2aaSAndroid Build Coastguard Worker }
98