xref: /aosp_15_r20/external/skia/gm/points.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <stddef.h>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class PointsGM : public GM {
24*c8dee2aaSAndroid Build Coastguard Worker public:
PointsGM()25*c8dee2aaSAndroid Build Coastguard Worker     PointsGM() {}
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const28*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("points"); }
29*c8dee2aaSAndroid Build Coastguard Worker 
getISize()30*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 490); }
31*c8dee2aaSAndroid Build Coastguard Worker 
fill_pts(SkPoint pts[],size_t n,SkRandom * rand)32*c8dee2aaSAndroid Build Coastguard Worker     static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) {
33*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < n; i++) {
34*c8dee2aaSAndroid Build Coastguard Worker             // Compute these independently and store in variables, rather
35*c8dee2aaSAndroid Build Coastguard Worker             // than in the parameter-passing expression, to get consistent
36*c8dee2aaSAndroid Build Coastguard Worker             // evaluation order across compilers.
37*c8dee2aaSAndroid Build Coastguard Worker             SkScalar y = rand->nextUScalar1() * 480;
38*c8dee2aaSAndroid Build Coastguard Worker             SkScalar x = rand->nextUScalar1() * 640;
39*c8dee2aaSAndroid Build Coastguard Worker             pts[i].set(x, y);
40*c8dee2aaSAndroid Build Coastguard Worker         }
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)43*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
44*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SK_Scalar1, SK_Scalar1);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
47*c8dee2aaSAndroid Build Coastguard Worker         SkPaint  p0, p1, p2, p3;
48*c8dee2aaSAndroid Build Coastguard Worker         const size_t n = 99;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker         p0.setColor(SK_ColorRED);
51*c8dee2aaSAndroid Build Coastguard Worker         p1.setColor(SK_ColorGREEN);
52*c8dee2aaSAndroid Build Coastguard Worker         p2.setColor(SK_ColorBLUE);
53*c8dee2aaSAndroid Build Coastguard Worker         p3.setColor(SK_ColorWHITE);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         p0.setStrokeWidth(SkIntToScalar(4));
56*c8dee2aaSAndroid Build Coastguard Worker         p2.setStrokeCap(SkPaint::kRound_Cap);
57*c8dee2aaSAndroid Build Coastguard Worker         p2.setStrokeWidth(SkIntToScalar(6));
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker         SkPoint* pts = new SkPoint[n];
60*c8dee2aaSAndroid Build Coastguard Worker         fill_pts(pts, n, &rand);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts, p0);
63*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPoints(SkCanvas::kLines_PointMode, n, pts, p1);
64*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p2);
65*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p3);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         delete[] pts;
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker private:
71*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
72*c8dee2aaSAndroid Build Coastguard Worker };
73*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new PointsGM; )
74*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(points_maskfilter, canvas, 512, 256) {
79*c8dee2aaSAndroid Build Coastguard Worker     constexpr int N = 30;
80*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[N];
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
83*c8dee2aaSAndroid Build Coastguard Worker     for (SkPoint& p : pts) {
84*c8dee2aaSAndroid Build Coastguard Worker         p.fX = rand.nextF() * 220 + 18;
85*c8dee2aaSAndroid Build Coastguard Worker         p.fY = rand.nextF() * 220 + 18;
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     auto mf = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 6);
89*c8dee2aaSAndroid Build Coastguard Worker     const SkPaint::Cap caps[] = { SkPaint::kSquare_Cap, SkPaint::kRound_Cap };
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
92*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
93*c8dee2aaSAndroid Build Coastguard Worker     paint.setStroke(true);
94*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(10);
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     for (auto cap : caps) {
97*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeCap(cap);
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(mf);
100*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorBLACK);
101*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPoints(SkCanvas::kPoints_PointMode, N, pts, paint);
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(nullptr);
104*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorRED);
105*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPoints(SkCanvas::kPoints_PointMode, N, pts, paint);
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(256, 0);
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker }
110