1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker // This GM tests a grab-bag of convex and concave polygons. They are triangles, 26*c8dee2aaSAndroid Build Coastguard Worker // trapezoid, diamond, polygons with lots of edges, several concave polygons... 27*c8dee2aaSAndroid Build Coastguard Worker // But rectangles are excluded. 28*c8dee2aaSAndroid Build Coastguard Worker class PolygonsGM: public GM { 29*c8dee2aaSAndroid Build Coastguard Worker public: PolygonsGM()30*c8dee2aaSAndroid Build Coastguard Worker PolygonsGM() {} 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const33*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("polygons"); } 34*c8dee2aaSAndroid Build Coastguard Worker getISize()35*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { 36*c8dee2aaSAndroid Build Coastguard Worker int width = kNumPolygons * kCellSize + 40; 37*c8dee2aaSAndroid Build Coastguard Worker int height = (kNumJoins * kNumStrokeWidths + kNumExtraStyles) * kCellSize + 40; 38*c8dee2aaSAndroid Build Coastguard Worker return SkISize::Make(width, height); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker // Construct all polygons onOnceBeforeDraw()42*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 43*c8dee2aaSAndroid Build Coastguard Worker SkPoint p0[] = {{0, 0}, {60, 0}, {90, 40}}; // triangle 44*c8dee2aaSAndroid Build Coastguard Worker SkPoint p1[] = {{0, 0}, {0, 40}, {60, 40}, {40, 0}}; // trapezoid 45*c8dee2aaSAndroid Build Coastguard Worker SkPoint p2[] = {{0, 0}, {40, 40}, {80, 40}, {40, 0}}; // diamond 46*c8dee2aaSAndroid Build Coastguard Worker SkPoint p3[] = {{10, 0}, {50, 0}, {60, 10}, {60, 30}, {50, 40}, 47*c8dee2aaSAndroid Build Coastguard Worker {10, 40}, {0, 30}, {0, 10}}; // octagon 48*c8dee2aaSAndroid Build Coastguard Worker SkPoint p4[32]; // circle-like polygons with 32-edges. 49*c8dee2aaSAndroid Build Coastguard Worker SkPoint p5[] = {{0, 0}, {20, 20}, {0, 40}, {60, 20}}; // concave polygon with 4 edges 50*c8dee2aaSAndroid Build Coastguard Worker SkPoint p6[] = {{0, 40}, {0, 30}, {15, 30}, {15, 20}, {30, 20}, 51*c8dee2aaSAndroid Build Coastguard Worker {30, 10}, {45, 10}, {45, 0}, {60, 0}, {60, 40}}; // stairs-like polygon 52*c8dee2aaSAndroid Build Coastguard Worker SkPoint p7[] = {{0, 20}, {20, 20}, {30, 0}, {40, 20}, {60, 20}, 53*c8dee2aaSAndroid Build Coastguard Worker {45, 30}, {55, 50}, {30, 40}, {5, 50}, {15, 30}}; // five-point stars 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(p4); ++i) { 56*c8dee2aaSAndroid Build Coastguard Worker SkScalar angle = 2 * SK_ScalarPI * i / std::size(p4); 57*c8dee2aaSAndroid Build Coastguard Worker p4[i].set(20 * SkScalarCos(angle) + 20, 20 * SkScalarSin(angle) + 20); 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker struct Polygons { 61*c8dee2aaSAndroid Build Coastguard Worker SkPoint* fPoints; 62*c8dee2aaSAndroid Build Coastguard Worker size_t fPointNum; 63*c8dee2aaSAndroid Build Coastguard Worker } pgs[] = { 64*c8dee2aaSAndroid Build Coastguard Worker { p0, std::size(p0) }, 65*c8dee2aaSAndroid Build Coastguard Worker { p1, std::size(p1) }, 66*c8dee2aaSAndroid Build Coastguard Worker { p2, std::size(p2) }, 67*c8dee2aaSAndroid Build Coastguard Worker { p3, std::size(p3) }, 68*c8dee2aaSAndroid Build Coastguard Worker { p4, std::size(p4) }, 69*c8dee2aaSAndroid Build Coastguard Worker { p5, std::size(p5) }, 70*c8dee2aaSAndroid Build Coastguard Worker { p6, std::size(p6) }, 71*c8dee2aaSAndroid Build Coastguard Worker { p7, std::size(p7) } 72*c8dee2aaSAndroid Build Coastguard Worker }; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(std::size(pgs) == kNumPolygons); 75*c8dee2aaSAndroid Build Coastguard Worker for (size_t pgIndex = 0; pgIndex < std::size(pgs); ++pgIndex) { 76*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder b; 77*c8dee2aaSAndroid Build Coastguard Worker b.moveTo(pgs[pgIndex].fPoints[0].fX, 78*c8dee2aaSAndroid Build Coastguard Worker pgs[pgIndex].fPoints[0].fY); 79*c8dee2aaSAndroid Build Coastguard Worker for (size_t ptIndex = 1; ptIndex < pgs[pgIndex].fPointNum; ++ptIndex) { 80*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(pgs[pgIndex].fPoints[ptIndex].fX, 81*c8dee2aaSAndroid Build Coastguard Worker pgs[pgIndex].fPoints[ptIndex].fY); 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker b.close(); 84*c8dee2aaSAndroid Build Coastguard Worker fPolygons.push_back(b.detach()); 85*c8dee2aaSAndroid Build Coastguard Worker } 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker // Set the location for the current test on the canvas SetLocation(SkCanvas * canvas,int counter,int lineNum)89*c8dee2aaSAndroid Build Coastguard Worker static void SetLocation(SkCanvas* canvas, int counter, int lineNum) { 90*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = SK_Scalar1 * kCellSize * (counter % lineNum) + 30 + SK_Scalar1 / 4; 91*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = SK_Scalar1 * kCellSize * (counter / lineNum) + 30 + 3 * SK_Scalar1 / 4; 92*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(x, y); 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker SetColorAndAlpha(SkPaint * paint,SkRandom * rand)95*c8dee2aaSAndroid Build Coastguard Worker static void SetColorAndAlpha(SkPaint* paint, SkRandom* rand) { 96*c8dee2aaSAndroid Build Coastguard Worker SkColor color = rand->nextU(); 97*c8dee2aaSAndroid Build Coastguard Worker color |= 0xff000000; 98*c8dee2aaSAndroid Build Coastguard Worker paint->setColor(color); 99*c8dee2aaSAndroid Build Coastguard Worker if (40 == paint->getStrokeWidth()) { 100*c8dee2aaSAndroid Build Coastguard Worker paint->setAlpha(0xA0); 101*c8dee2aaSAndroid Build Coastguard Worker } 102*c8dee2aaSAndroid Build Coastguard Worker } 103*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)104*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 105*c8dee2aaSAndroid Build Coastguard Worker // Stroke widths are: 106*c8dee2aaSAndroid Build Coastguard Worker // 0(may use hairline rendering), 10(common case for stroke-style) 107*c8dee2aaSAndroid Build Coastguard Worker // 40(>= geometry width/height, make the contour filled in fact) 108*c8dee2aaSAndroid Build Coastguard Worker constexpr int kStrokeWidths[] = {0, 10, 40}; 109*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(kNumStrokeWidths == std::size(kStrokeWidths)); 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker constexpr SkPaint::Join kJoins[] = { 112*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kMiter_Join, SkPaint::kRound_Join, SkPaint::kBevel_Join 113*c8dee2aaSAndroid Build Coastguard Worker }; 114*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(kNumJoins == std::size(kJoins)); 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker int counter = 0; 117*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 118*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand; 121*c8dee2aaSAndroid Build Coastguard Worker // For stroke style painter 122*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style); 123*c8dee2aaSAndroid Build Coastguard Worker for (int join = 0; join < kNumJoins; ++join) { 124*c8dee2aaSAndroid Build Coastguard Worker for (int width = 0; width < kNumStrokeWidths; ++width) { 125*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fPolygons.size(); ++i) { 126*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 127*c8dee2aaSAndroid Build Coastguard Worker SetLocation(canvas, counter, fPolygons.size()); 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker SetColorAndAlpha(&paint, &rand); 130*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(kJoins[join]); 131*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(SkIntToScalar(kStrokeWidths[width])); 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPolygons[i], paint); 134*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 135*c8dee2aaSAndroid Build Coastguard Worker ++counter; 136*c8dee2aaSAndroid Build Coastguard Worker } 137*c8dee2aaSAndroid Build Coastguard Worker } 138*c8dee2aaSAndroid Build Coastguard Worker } 139*c8dee2aaSAndroid Build Coastguard Worker 140*c8dee2aaSAndroid Build Coastguard Worker // For stroke-and-fill style painter and fill style painter 141*c8dee2aaSAndroid Build Coastguard Worker constexpr SkPaint::Style kStyles[] = { 142*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kStrokeAndFill_Style, SkPaint::kFill_Style 143*c8dee2aaSAndroid Build Coastguard Worker }; 144*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(kNumExtraStyles == std::size(kStyles)); 145*c8dee2aaSAndroid Build Coastguard Worker 146*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(SkPaint::kMiter_Join); 147*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(SkIntToScalar(20)); 148*c8dee2aaSAndroid Build Coastguard Worker for (int style = 0; style < kNumExtraStyles; ++style) { 149*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(kStyles[style]); 150*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fPolygons.size(); ++i) { 151*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 152*c8dee2aaSAndroid Build Coastguard Worker SetLocation(canvas, counter, fPolygons.size()); 153*c8dee2aaSAndroid Build Coastguard Worker SetColorAndAlpha(&paint, &rand); 154*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPolygons[i], paint); 155*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 156*c8dee2aaSAndroid Build Coastguard Worker ++counter; 157*c8dee2aaSAndroid Build Coastguard Worker } 158*c8dee2aaSAndroid Build Coastguard Worker } 159*c8dee2aaSAndroid Build Coastguard Worker } 160*c8dee2aaSAndroid Build Coastguard Worker 161*c8dee2aaSAndroid Build Coastguard Worker private: 162*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumPolygons = 8; 163*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kCellSize = 100; 164*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumExtraStyles = 2; 165*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumStrokeWidths = 3; 166*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumJoins = 3; 167*c8dee2aaSAndroid Build Coastguard Worker 168*c8dee2aaSAndroid Build Coastguard Worker TArray<SkPath> fPolygons; 169*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 170*c8dee2aaSAndroid Build Coastguard Worker }; 171*c8dee2aaSAndroid Build Coastguard Worker 172*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 173*c8dee2aaSAndroid Build Coastguard Worker 174*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PolygonsGM;) 175*c8dee2aaSAndroid Build Coastguard Worker 176*c8dee2aaSAndroid Build Coastguard Worker // see crbug.com/1197461 177*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(conjoined_polygons, canvas, 400, 400) { 178*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder b; 179*c8dee2aaSAndroid Build Coastguard Worker b.moveTo(0.f, 120.f); 180*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(0.f, 0.f); 181*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(50.f, 330.f); 182*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(90.f, 0.f); 183*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(340.f, 0.f); 184*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(90.f, 330.f); 185*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(50.f, 330.f); 186*c8dee2aaSAndroid Build Coastguard Worker b.close(); 187*c8dee2aaSAndroid Build Coastguard Worker 188*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 189*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 190*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(b.detach(), paint); 191*c8dee2aaSAndroid Build Coastguard Worker } 192*c8dee2aaSAndroid Build Coastguard Worker 193*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 194