xref: /aosp_15_r20/external/skia/gm/rectangletexture.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This test only works with the GL backend.
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GL
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkAutoPixmapStorage.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLCaps.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLDefines.h"
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
41*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
42*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
45*c8dee2aaSAndroid Build Coastguard Worker class RectangleTexture : public GM {
46*c8dee2aaSAndroid Build Coastguard Worker public:
RectangleTexture()47*c8dee2aaSAndroid Build Coastguard Worker     RectangleTexture() {
48*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFFFFFFF);
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker private:
52*c8dee2aaSAndroid Build Coastguard Worker     enum class ImageType {
53*c8dee2aaSAndroid Build Coastguard Worker         kGradientCircle,
54*c8dee2aaSAndroid Build Coastguard Worker         k2x2
55*c8dee2aaSAndroid Build Coastguard Worker     };
56*c8dee2aaSAndroid Build Coastguard Worker 
getName() const57*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("rectangle_texture"); }
58*c8dee2aaSAndroid Build Coastguard Worker 
getISize()59*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(1180, 710); }
60*c8dee2aaSAndroid Build Coastguard Worker 
makeImagePixels(int size,ImageType type)61*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap makeImagePixels(int size, ImageType type) {
62*c8dee2aaSAndroid Build Coastguard Worker         auto ii = SkImageInfo::Make(size, size, kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
63*c8dee2aaSAndroid Build Coastguard Worker         switch (type) {
64*c8dee2aaSAndroid Build Coastguard Worker             case ImageType::kGradientCircle: {
65*c8dee2aaSAndroid Build Coastguard Worker                 SkBitmap bmp;
66*c8dee2aaSAndroid Build Coastguard Worker                 bmp.allocPixels(ii);
67*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint paint;
68*c8dee2aaSAndroid Build Coastguard Worker                 SkCanvas canvas(bmp);
69*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint pts[] = {{0, 0}, {0, SkIntToScalar(size)}};
70*c8dee2aaSAndroid Build Coastguard Worker                 SkColor colors0[] = {0xFF1060B0, 0xFF102030};
71*c8dee2aaSAndroid Build Coastguard Worker                 paint.setShader(
72*c8dee2aaSAndroid Build Coastguard Worker                         SkGradientShader::MakeLinear(pts, colors0, nullptr, 2, SkTileMode::kClamp));
73*c8dee2aaSAndroid Build Coastguard Worker                 canvas.drawPaint(paint);
74*c8dee2aaSAndroid Build Coastguard Worker                 SkColor colors1[] = {0xFFA07010, 0xFFA02080};
75*c8dee2aaSAndroid Build Coastguard Worker                 paint.setAntiAlias(true);
76*c8dee2aaSAndroid Build Coastguard Worker                 paint.setShader(
77*c8dee2aaSAndroid Build Coastguard Worker                         SkGradientShader::MakeLinear(pts, colors1, nullptr, 2, SkTileMode::kClamp));
78*c8dee2aaSAndroid Build Coastguard Worker                 canvas.drawCircle(size/2.f, size/2.f, 2.f*size/5, paint);
79*c8dee2aaSAndroid Build Coastguard Worker                 return bmp;
80*c8dee2aaSAndroid Build Coastguard Worker             }
81*c8dee2aaSAndroid Build Coastguard Worker             case ImageType::k2x2: {
82*c8dee2aaSAndroid Build Coastguard Worker                 SkBitmap bmp;
83*c8dee2aaSAndroid Build Coastguard Worker                 bmp.allocPixels(ii);
84*c8dee2aaSAndroid Build Coastguard Worker                 *bmp.getAddr32(0, 0) = 0xFF0000FF;
85*c8dee2aaSAndroid Build Coastguard Worker                 *bmp.getAddr32(1, 0) = 0xFF00FF00;
86*c8dee2aaSAndroid Build Coastguard Worker                 *bmp.getAddr32(0, 1) = 0xFFFF0000;
87*c8dee2aaSAndroid Build Coastguard Worker                 *bmp.getAddr32(1, 1) = 0xFFFFFFFF;
88*c8dee2aaSAndroid Build Coastguard Worker                 return bmp;
89*c8dee2aaSAndroid Build Coastguard Worker             }
90*c8dee2aaSAndroid Build Coastguard Worker         }
91*c8dee2aaSAndroid Build Coastguard Worker         SkUNREACHABLE;
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker 
createRectangleTextureImg(GrDirectContext * dContext,GrSurfaceOrigin origin,const SkBitmap content)94*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> createRectangleTextureImg(GrDirectContext* dContext, GrSurfaceOrigin origin,
95*c8dee2aaSAndroid Build Coastguard Worker                                              const SkBitmap content) {
96*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(content.colorType() == kRGBA_8888_SkColorType);
97*c8dee2aaSAndroid Build Coastguard Worker         auto format = GrBackendFormats::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_RECTANGLE);
98*c8dee2aaSAndroid Build Coastguard Worker         auto bet = dContext->createBackendTexture(content.width(),
99*c8dee2aaSAndroid Build Coastguard Worker                                                   content.height(),
100*c8dee2aaSAndroid Build Coastguard Worker                                                   format,
101*c8dee2aaSAndroid Build Coastguard Worker                                                   skgpu::Mipmapped::kNo,
102*c8dee2aaSAndroid Build Coastguard Worker                                                   GrRenderable::kNo,
103*c8dee2aaSAndroid Build Coastguard Worker                                                   GrProtected::kNo,
104*c8dee2aaSAndroid Build Coastguard Worker                                                   /*label=*/"CreateRectangleTextureImage");
105*c8dee2aaSAndroid Build Coastguard Worker         if (!bet.isValid()) {
106*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker         if (!dContext->updateBackendTexture(bet, content.pixmap(), origin, nullptr, nullptr)) {
109*c8dee2aaSAndroid Build Coastguard Worker             dContext->deleteBackendTexture(bet);
110*c8dee2aaSAndroid Build Coastguard Worker         }
111*c8dee2aaSAndroid Build Coastguard Worker         return SkImages::AdoptTextureFrom(dContext, bet, origin, kRGBA_8888_SkColorType);
112*c8dee2aaSAndroid Build Coastguard Worker     }
113*c8dee2aaSAndroid Build Coastguard Worker 
onGpuSetup(SkCanvas * canvas,SkString * errorMsg,GraphiteTestContext *)114*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onGpuSetup(SkCanvas* canvas, SkString* errorMsg, GraphiteTestContext*) override {
115*c8dee2aaSAndroid Build Coastguard Worker         auto context = GrAsDirectContext(canvas->recordingContext());
116*c8dee2aaSAndroid Build Coastguard Worker         if (!context || context->abandoned()) {
117*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
118*c8dee2aaSAndroid Build Coastguard Worker         }
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker         if (context->backend() != GrBackendApi::kOpenGL_GrBackend ||
121*c8dee2aaSAndroid Build Coastguard Worker             !static_cast<const GrGLCaps*>(context->priv().caps())->rectangleTextureSupport()) {
122*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = "This GM requires an OpenGL context that supports texture rectangles.";
123*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
124*c8dee2aaSAndroid Build Coastguard Worker         }
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker         auto gradCircle = this->makeImagePixels(50, ImageType::kGradientCircle);
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker         fGradImgs[0] = this->createRectangleTextureImg(context, kTopLeft_GrSurfaceOrigin,
129*c8dee2aaSAndroid Build Coastguard Worker                                                        gradCircle);
130*c8dee2aaSAndroid Build Coastguard Worker         fGradImgs[1] = this->createRectangleTextureImg(context, kBottomLeft_GrSurfaceOrigin,
131*c8dee2aaSAndroid Build Coastguard Worker                                                        gradCircle);
132*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkToBool(fGradImgs[0]) == SkToBool(fGradImgs[1]));
133*c8dee2aaSAndroid Build Coastguard Worker         if (!fGradImgs[0]) {
134*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = "Could not create gradient rectangle texture images.";
135*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kFail;
136*c8dee2aaSAndroid Build Coastguard Worker         }
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker         fSmallImg = this->createRectangleTextureImg(context, kTopLeft_GrSurfaceOrigin,
139*c8dee2aaSAndroid Build Coastguard Worker                                                     this->makeImagePixels(2, ImageType::k2x2));
140*c8dee2aaSAndroid Build Coastguard Worker         if (!fSmallImg) {
141*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = "Could not create 2x2 rectangle texture image.";
142*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kFail;
143*c8dee2aaSAndroid Build Coastguard Worker         }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
146*c8dee2aaSAndroid Build Coastguard Worker     }
147*c8dee2aaSAndroid Build Coastguard Worker 
onGpuTeardown()148*c8dee2aaSAndroid Build Coastguard Worker     void onGpuTeardown() override {
149*c8dee2aaSAndroid Build Coastguard Worker         fGradImgs[0] = fGradImgs[1] = nullptr;
150*c8dee2aaSAndroid Build Coastguard Worker         fSmallImg = nullptr;
151*c8dee2aaSAndroid Build Coastguard Worker     }
152*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,SkString * errorMsg)153*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
154*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fGradImgs[0] && fGradImgs[1] && fSmallImg);
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kPad = 5.f;
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker         const SkSamplingOptions kSamplings[] = {
159*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkFilterMode::kNearest),
160*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkFilterMode::kLinear),
161*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear),
162*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkCubicResampler::Mitchell()),
163*c8dee2aaSAndroid Build Coastguard Worker         };
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kScales[] = {1.0f, 1.2f, 0.75f};
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kPad, kPad);
168*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < kNumGradImages; ++i) {
169*c8dee2aaSAndroid Build Coastguard Worker             auto img = fGradImgs[i];
170*c8dee2aaSAndroid Build Coastguard Worker             int w = img->width();
171*c8dee2aaSAndroid Build Coastguard Worker             int h = img->height();
172*c8dee2aaSAndroid Build Coastguard Worker             for (auto scale : kScales) {
173*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
174*c8dee2aaSAndroid Build Coastguard Worker                 canvas->scale(scale, scale);
175*c8dee2aaSAndroid Build Coastguard Worker                 for (auto s : kSamplings) {
176*c8dee2aaSAndroid Build Coastguard Worker                     // drawImage
177*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawImage(img, 0, 0, s);
178*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(w + kPad, 0);
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker                     // clamp/clamp shader
181*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint clampPaint;
182*c8dee2aaSAndroid Build Coastguard Worker                     clampPaint.setShader(fGradImgs[i]->makeShader(s));
183*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawRect(SkRect::MakeWH(1.5f*w, 1.5f*h), clampPaint);
184*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(1.5f*w + kPad, 0);
185*c8dee2aaSAndroid Build Coastguard Worker 
186*c8dee2aaSAndroid Build Coastguard Worker                     // repeat/mirror shader
187*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint repeatPaint;
188*c8dee2aaSAndroid Build Coastguard Worker                     repeatPaint.setShader(fGradImgs[i]->makeShader(SkTileMode::kRepeat,
189*c8dee2aaSAndroid Build Coastguard Worker                                                                    SkTileMode::kMirror,
190*c8dee2aaSAndroid Build Coastguard Worker                                                                    s));
191*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawRect(SkRect::MakeWH(1.5f*w, 1.5f*h), repeatPaint);
192*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(1.5f*w + kPad, 0);
193*c8dee2aaSAndroid Build Coastguard Worker 
194*c8dee2aaSAndroid Build Coastguard Worker                     // drawImageRect with kStrict
195*c8dee2aaSAndroid Build Coastguard Worker                     auto srcRect = SkRect::MakeXYWH(.25f*w, .25f*h, .50f*w, .50f*h);
196*c8dee2aaSAndroid Build Coastguard Worker                     auto dstRect = SkRect::MakeXYWH(      0,     0, .50f*w, .50f*h);
197*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawImageRect(fGradImgs[i], srcRect, dstRect, s, nullptr,
198*c8dee2aaSAndroid Build Coastguard Worker                                           SkCanvas::kStrict_SrcRectConstraint);
199*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(.5f*w + kPad, 0);
200*c8dee2aaSAndroid Build Coastguard Worker                 }
201*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
202*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0, kPad + 1.5f*h*scale);
203*c8dee2aaSAndroid Build Coastguard Worker             }
204*c8dee2aaSAndroid Build Coastguard Worker         }
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kOutset = 25.f;
207*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kOutset, kOutset);
208*c8dee2aaSAndroid Build Coastguard Worker         auto dstRect = SkRect::Make(fSmallImg->dimensions()).makeOutset(kOutset, kOutset);
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker         const SkSamplingOptions gSamplings[] = {
211*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkFilterMode::kNearest),
212*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkFilterMode::kLinear),
213*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear),
214*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(SkCubicResampler::Mitchell()),
215*c8dee2aaSAndroid Build Coastguard Worker         };
216*c8dee2aaSAndroid Build Coastguard Worker 
217*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& sampling : gSamplings) {
218*c8dee2aaSAndroid Build Coastguard Worker             if (!sampling.useCubic && sampling.mipmap != SkMipmapMode::kNone) {
219*c8dee2aaSAndroid Build Coastguard Worker                 // Medium is the same as Low for upscaling.
220*c8dee2aaSAndroid Build Coastguard Worker                 continue;
221*c8dee2aaSAndroid Build Coastguard Worker             }
222*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
223*c8dee2aaSAndroid Build Coastguard Worker             for (int ty = 0; ty < kSkTileModeCount; ++ty) {
224*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
225*c8dee2aaSAndroid Build Coastguard Worker                 for (int tx = 0; tx < kSkTileModeCount; ++tx) {
226*c8dee2aaSAndroid Build Coastguard Worker                     SkMatrix lm;
227*c8dee2aaSAndroid Build Coastguard Worker                     lm.setRotate(45.f, 1, 1);
228*c8dee2aaSAndroid Build Coastguard Worker                     lm.postScale(6.5f, 6.5f);
229*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint paint;
230*c8dee2aaSAndroid Build Coastguard Worker                     paint.setShader(fSmallImg->makeShader(static_cast<SkTileMode>(tx),
231*c8dee2aaSAndroid Build Coastguard Worker                                                           static_cast<SkTileMode>(ty),
232*c8dee2aaSAndroid Build Coastguard Worker                                                           sampling,
233*c8dee2aaSAndroid Build Coastguard Worker                                                           lm));
234*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawRect(dstRect, paint);
235*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(dstRect.width() + kPad, 0);
236*c8dee2aaSAndroid Build Coastguard Worker                 }
237*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
238*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0, dstRect.height() + kPad);
239*c8dee2aaSAndroid Build Coastguard Worker             }
240*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
241*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate((dstRect.width() + kPad)*kSkTileModeCount, 0);
242*c8dee2aaSAndroid Build Coastguard Worker         }
243*c8dee2aaSAndroid Build Coastguard Worker 
244*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
245*c8dee2aaSAndroid Build Coastguard Worker     }
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker private:
248*c8dee2aaSAndroid Build Coastguard Worker     static const int kNumGradImages = 2;
249*c8dee2aaSAndroid Build Coastguard Worker 
250*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fGradImgs[kNumGradImages];
251*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fSmallImg;
252*c8dee2aaSAndroid Build Coastguard Worker 
253*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
254*c8dee2aaSAndroid Build Coastguard Worker };
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new RectangleTexture;)
257*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
258*c8dee2aaSAndroid Build Coastguard Worker #endif
259