1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker static const char* RUNTIME_FUNCTIONS_SRC = R"( 18*c8dee2aaSAndroid Build Coastguard Worker // Source: @notargs https://twitter.com/notargs/status/1250468645030858753 19*c8dee2aaSAndroid Build Coastguard Worker uniform half4 iResolution; 20*c8dee2aaSAndroid Build Coastguard Worker const float iTime = 0; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker float f(vec3 p) { 23*c8dee2aaSAndroid Build Coastguard Worker p.z -= iTime * 10.; 24*c8dee2aaSAndroid Build Coastguard Worker float a = p.z * .1; 25*c8dee2aaSAndroid Build Coastguard Worker p.xy *= mat2(cos(a), sin(a), -sin(a), cos(a)); 26*c8dee2aaSAndroid Build Coastguard Worker return .1 - length(cos(p.xy) + sin(p.yz)); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker half4 main(vec2 fragcoord) { 30*c8dee2aaSAndroid Build Coastguard Worker vec3 d = .5 - fragcoord.xy1 / iResolution.y; 31*c8dee2aaSAndroid Build Coastguard Worker vec3 p=vec3(0); 32*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 32; i++) { 33*c8dee2aaSAndroid Build Coastguard Worker p += f(p) * d; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker return ((sin(p) + vec3(2, 5, 9)) / length(p)).xyz1; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker )"; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker class RuntimeFunctions : public skiagm::GM { runAsBench() const40*c8dee2aaSAndroid Build Coastguard Worker bool runAsBench() const override { return true; } 41*c8dee2aaSAndroid Build Coastguard Worker getName() const42*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("runtimefunctions"); } 43*c8dee2aaSAndroid Build Coastguard Worker getISize()44*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {256, 256}; } 45*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)46*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 47*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect::Result result = 48*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect::MakeForShader(SkString(RUNTIME_FUNCTIONS_SRC)); 49*c8dee2aaSAndroid Build Coastguard Worker SkASSERTF(result.effect, "%s", result.errorText.c_str()); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker SkMatrix localM; 52*c8dee2aaSAndroid Build Coastguard Worker localM.setRotate(90, 128, 128); 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker SkV4 iResolution = { 255, 255, 0, 0 }; 55*c8dee2aaSAndroid Build Coastguard Worker auto shader = result.effect->makeShader( 56*c8dee2aaSAndroid Build Coastguard Worker SkData::MakeWithCopy(&iResolution, sizeof(iResolution)), nullptr, 0, &localM); 57*c8dee2aaSAndroid Build Coastguard Worker SkPaint p; 58*c8dee2aaSAndroid Build Coastguard Worker p.setShader(std::move(shader)); 59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({0, 0, 256, 256}, p); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker }; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new RuntimeFunctions;) 64