xref: /aosp_15_r20/external/skia/gm/runtimefunctions.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker static const char* RUNTIME_FUNCTIONS_SRC = R"(
18*c8dee2aaSAndroid Build Coastguard Worker // Source: @notargs https://twitter.com/notargs/status/1250468645030858753
19*c8dee2aaSAndroid Build Coastguard Worker uniform half4 iResolution;
20*c8dee2aaSAndroid Build Coastguard Worker const float iTime = 0;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker float f(vec3 p) {
23*c8dee2aaSAndroid Build Coastguard Worker     p.z -= iTime * 10.;
24*c8dee2aaSAndroid Build Coastguard Worker     float a = p.z * .1;
25*c8dee2aaSAndroid Build Coastguard Worker     p.xy *= mat2(cos(a), sin(a), -sin(a), cos(a));
26*c8dee2aaSAndroid Build Coastguard Worker     return .1 - length(cos(p.xy) + sin(p.yz));
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker half4 main(vec2 fragcoord) {
30*c8dee2aaSAndroid Build Coastguard Worker     vec3 d = .5 - fragcoord.xy1 / iResolution.y;
31*c8dee2aaSAndroid Build Coastguard Worker     vec3 p=vec3(0);
32*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 32; i++) {
33*c8dee2aaSAndroid Build Coastguard Worker       p += f(p) * d;
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker     return ((sin(p) + vec3(2, 5, 9)) / length(p)).xyz1;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker )";
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker class RuntimeFunctions : public skiagm::GM {
runAsBench() const40*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
41*c8dee2aaSAndroid Build Coastguard Worker 
getName() const42*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("runtimefunctions"); }
43*c8dee2aaSAndroid Build Coastguard Worker 
getISize()44*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {256, 256}; }
45*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)46*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
47*c8dee2aaSAndroid Build Coastguard Worker         SkRuntimeEffect::Result result =
48*c8dee2aaSAndroid Build Coastguard Worker                 SkRuntimeEffect::MakeForShader(SkString(RUNTIME_FUNCTIONS_SRC));
49*c8dee2aaSAndroid Build Coastguard Worker         SkASSERTF(result.effect, "%s", result.errorText.c_str());
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix localM;
52*c8dee2aaSAndroid Build Coastguard Worker         localM.setRotate(90, 128, 128);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         SkV4 iResolution = { 255, 255, 0, 0 };
55*c8dee2aaSAndroid Build Coastguard Worker         auto shader = result.effect->makeShader(
56*c8dee2aaSAndroid Build Coastguard Worker                 SkData::MakeWithCopy(&iResolution, sizeof(iResolution)), nullptr, 0, &localM);
57*c8dee2aaSAndroid Build Coastguard Worker         SkPaint p;
58*c8dee2aaSAndroid Build Coastguard Worker         p.setShader(std::move(shader));
59*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect({0, 0, 256, 256}, p);
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker };
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new RuntimeFunctions;)
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