1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
30*c8dee2aaSAndroid Build Coastguard Worker
makebm(SkBitmap * bm,int w,int h)31*c8dee2aaSAndroid Build Coastguard Worker static void makebm(SkBitmap* bm, int w, int h) {
32*c8dee2aaSAndroid Build Coastguard Worker bm->allocN32Pixels(w, h);
33*c8dee2aaSAndroid Build Coastguard Worker bm->eraseColor(SK_ColorTRANSPARENT);
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(*bm);
36*c8dee2aaSAndroid Build Coastguard Worker SkScalar s = SkIntToScalar(std::min(w, h));
37*c8dee2aaSAndroid Build Coastguard Worker const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
38*c8dee2aaSAndroid Build Coastguard Worker const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } };
39*c8dee2aaSAndroid Build Coastguard Worker const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
40*c8dee2aaSAndroid Build Coastguard Worker const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
41*c8dee2aaSAndroid Build Coastguard Worker const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 };
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos,
47*c8dee2aaSAndroid Build Coastguard Worker std::size(kColors0), SkTileMode::kClamp));
48*c8dee2aaSAndroid Build Coastguard Worker canvas.drawPaint(paint);
49*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(kPts1, kColors1, kPos,
50*c8dee2aaSAndroid Build Coastguard Worker std::size(kColors1), SkTileMode::kClamp));
51*c8dee2aaSAndroid Build Coastguard Worker canvas.drawPaint(paint);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker struct LabeledMatrix {
57*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fMatrix;
58*c8dee2aaSAndroid Build Coastguard Worker const char* fLabel;
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker constexpr int kPointSize = 300;
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker class ShaderPathGM : public GM {
64*c8dee2aaSAndroid Build Coastguard Worker public:
ShaderPathGM()65*c8dee2aaSAndroid Build Coastguard Worker ShaderPathGM() {
66*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFDDDDDD);
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const70*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("shaderpath"); }
71*c8dee2aaSAndroid Build Coastguard Worker
getISize()72*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(820, 930); }
73*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()74*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
75*c8dee2aaSAndroid Build Coastguard Worker makebm(&fBmp, kPointSize / 4, kPointSize / 4);
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)78*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker SkPaint bmpPaint;
81*c8dee2aaSAndroid Build Coastguard Worker bmpPaint.setAntiAlias(true);
82*c8dee2aaSAndroid Build Coastguard Worker bmpPaint.setAlphaf(0.5f);
83*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear);
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(fBmp.asImage(), 5.f, 5.f, sampling, &bmpPaint);
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker SkPaint outlinePaint;
88*c8dee2aaSAndroid Build Coastguard Worker outlinePaint.setStyle(SkPaint::kStroke_Style);
89*c8dee2aaSAndroid Build Coastguard Worker outlinePaint.setStrokeWidth(0.f);
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(15.f, 15.f);
92*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(2.f, 2.f);
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker constexpr SkTileMode kTileModes[] = {
95*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat,
96*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror,
97*c8dee2aaSAndroid Build Coastguard Worker };
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker // position the baseline of the first path
100*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, 2.25);
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
103*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(0, 40).cubicTo(10, 70, 20, 10, 30, 40);
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
106*c8dee2aaSAndroid Build Coastguard Worker int i = 0;
107*c8dee2aaSAndroid Build Coastguard Worker for (size_t tm0 = 0; tm0 < std::size(kTileModes); ++tm0) {
108*c8dee2aaSAndroid Build Coastguard Worker for (size_t tm1 = 0; tm1 < std::size(kTileModes); ++tm1) {
109*c8dee2aaSAndroid Build Coastguard Worker SkMatrix localM;
110*c8dee2aaSAndroid Build Coastguard Worker localM.setTranslate(5.f, 5.f);
111*c8dee2aaSAndroid Build Coastguard Worker localM.postRotate(20);
112*c8dee2aaSAndroid Build Coastguard Worker localM.postScale(1.15f, .85f);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker SkPaint fillPaint;
115*c8dee2aaSAndroid Build Coastguard Worker fillPaint.setAntiAlias(true);
116*c8dee2aaSAndroid Build Coastguard Worker fillPaint.setShader(fBmp.makeShader(kTileModes[tm0], kTileModes[tm1],
117*c8dee2aaSAndroid Build Coastguard Worker sampling, localM));
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, fillPaint);
120*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, outlinePaint);
121*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50.f, 0.f);
122*c8dee2aaSAndroid Build Coastguard Worker ++i;
123*c8dee2aaSAndroid Build Coastguard Worker if (!(i % 2)) {
124*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
125*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 22.5f);
126*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker private:
134*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBmp;
135*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
136*c8dee2aaSAndroid Build Coastguard Worker };
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ShaderPathGM; )
141*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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