xref: /aosp_15_r20/external/skia/gm/shallowgradient.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkShader> (*MakeShaderProc)(const SkColor[], int count, const SkSize&);
23*c8dee2aaSAndroid Build Coastguard Worker 
shader_linear(const SkColor colors[],int count,const SkSize & size)24*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> shader_linear(const SkColor colors[], int count, const SkSize& size) {
25*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } };
26*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, count, SkTileMode::kClamp);
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker 
shader_radial(const SkColor colors[],int count,const SkSize & size)29*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> shader_radial(const SkColor colors[], int count, const SkSize& size) {
30*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center = { size.width()/2, size.height()/2 };
31*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeRadial(center, size.width()/2, colors, nullptr, count,
32*c8dee2aaSAndroid Build Coastguard Worker                                         SkTileMode::kClamp);
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
shader_conical(const SkColor colors[],int count,const SkSize & size)35*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> shader_conical(const SkColor colors[], int count, const SkSize& size) {
36*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center = { size.width()/2, size.height()/2 };
37*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeTwoPointConical(center, size.width()/64, center, size.width()/2,
38*c8dee2aaSAndroid Build Coastguard Worker                                                 colors, nullptr, count, SkTileMode::kClamp);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker 
shader_sweep(const SkColor colors[],int count,const SkSize & size)41*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> shader_sweep(const SkColor colors[], int count, const SkSize& size) {
42*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeSweep(size.width()/2, size.height()/2, colors, nullptr, count);
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker class ShallowGradientGM : public skiagm::GM {
46*c8dee2aaSAndroid Build Coastguard Worker public:
ShallowGradientGM(MakeShaderProc proc,const char name[],bool dither)47*c8dee2aaSAndroid Build Coastguard Worker     ShallowGradientGM(MakeShaderProc proc, const char name[], bool dither)
48*c8dee2aaSAndroid Build Coastguard Worker         : fProc(proc), fName(name), fDither(dither) {}
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker private:
51*c8dee2aaSAndroid Build Coastguard Worker     MakeShaderProc fProc;
52*c8dee2aaSAndroid Build Coastguard Worker     const char* fName;
53*c8dee2aaSAndroid Build Coastguard Worker     bool fDither;
54*c8dee2aaSAndroid Build Coastguard Worker 
getName() const55*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
56*c8dee2aaSAndroid Build Coastguard Worker         return SkStringPrintf("shallow_gradient_%s%s", fName, fDither ? "" : "_nodither");
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
getISize()59*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {800, 800}; }
60*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)61*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
62*c8dee2aaSAndroid Build Coastguard Worker         const SkColor colors[] = { 0xFF555555, 0xFF444444 };
63*c8dee2aaSAndroid Build Coastguard Worker         const int colorCount = std::size(colors);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = { 0, 0, this->width(), this->height() };
66*c8dee2aaSAndroid Build Coastguard Worker         SkSize size = SkSize::Make(r.width(), r.height());
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
69*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(fProc(colors, colorCount, size));
70*c8dee2aaSAndroid Build Coastguard Worker         paint.setDither(fDither);
71*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, paint);
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker };
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker #define M(PROC, DITHER) DEF_GM( return new ShallowGradientGM(shader_ ## PROC, #PROC, DITHER); )
78*c8dee2aaSAndroid Build Coastguard Worker M(linear,  true)
79*c8dee2aaSAndroid Build Coastguard Worker M(radial,  true)
80*c8dee2aaSAndroid Build Coastguard Worker M(conical, true)
81*c8dee2aaSAndroid Build Coastguard Worker M(sweep,   true)
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker M(linear,  false)
84*c8dee2aaSAndroid Build Coastguard Worker M(radial,  false)
85*c8dee2aaSAndroid Build Coastguard Worker M(conical, false)
86*c8dee2aaSAndroid Build Coastguard Worker M(sweep,   false)
87*c8dee2aaSAndroid Build Coastguard Worker #undef M
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