1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
28*c8dee2aaSAndroid Build Coastguard Worker
rotated_checkerboard_shader(SkPaint * paint,SkColor c1,SkColor c2,int size)29*c8dee2aaSAndroid Build Coastguard Worker static void rotated_checkerboard_shader(SkPaint* paint,
30*c8dee2aaSAndroid Build Coastguard Worker SkColor c1,
31*c8dee2aaSAndroid Build Coastguard Worker SkColor c2,
32*c8dee2aaSAndroid Build Coastguard Worker int size) {
33*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
34*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(2 * size, 2 * size);
35*c8dee2aaSAndroid Build Coastguard Worker bm.eraseColor(c1);
36*c8dee2aaSAndroid Build Coastguard Worker bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2);
37*c8dee2aaSAndroid Build Coastguard Worker bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2);
38*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
39*c8dee2aaSAndroid Build Coastguard Worker matrix.setScale(0.75f, 0.75f);
40*c8dee2aaSAndroid Build Coastguard Worker matrix.preRotate(30.0f);
41*c8dee2aaSAndroid Build Coastguard Worker paint->setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
42*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), matrix));
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker
exercise_draw_pos_text(SkCanvas * canvas,const char * text,SkScalar x,SkScalar y,const SkFont & font,const SkPaint & paint)45*c8dee2aaSAndroid Build Coastguard Worker static void exercise_draw_pos_text(SkCanvas* canvas,
46*c8dee2aaSAndroid Build Coastguard Worker const char* text,
47*c8dee2aaSAndroid Build Coastguard Worker SkScalar x, SkScalar y,
48*c8dee2aaSAndroid Build Coastguard Worker const SkFont& font, const SkPaint& paint) {
49*c8dee2aaSAndroid Build Coastguard Worker const int count = font.countText(text, strlen(text), SkTextEncoding::kUTF8);
50*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder;
51*c8dee2aaSAndroid Build Coastguard Worker auto rec = builder.allocRunPos(font, count);
52*c8dee2aaSAndroid Build Coastguard Worker font.textToGlyphs(text, strlen(text), SkTextEncoding::kUTF8, rec.glyphs, count);
53*c8dee2aaSAndroid Build Coastguard Worker font.getPos(rec.glyphs, count, rec.points(), {x, y});
54*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(builder.make(), 0, 0, paint);
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
exercise_draw_pos_text_h(SkCanvas * canvas,const char * text,SkScalar x,SkScalar y,const SkFont & font,const SkPaint & paint)57*c8dee2aaSAndroid Build Coastguard Worker static void exercise_draw_pos_text_h(SkCanvas* canvas,
58*c8dee2aaSAndroid Build Coastguard Worker const char* text,
59*c8dee2aaSAndroid Build Coastguard Worker SkScalar x, SkScalar y,
60*c8dee2aaSAndroid Build Coastguard Worker const SkFont& font, const SkPaint& paint) {
61*c8dee2aaSAndroid Build Coastguard Worker const int count = font.countText(text, strlen(text), SkTextEncoding::kUTF8);
62*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder;
63*c8dee2aaSAndroid Build Coastguard Worker auto rec = builder.allocRunPosH(font, count, 0);
64*c8dee2aaSAndroid Build Coastguard Worker font.textToGlyphs(text, strlen(text), SkTextEncoding::kUTF8, rec.glyphs, count);
65*c8dee2aaSAndroid Build Coastguard Worker font.getXPos(rec.glyphs, count, rec.pos);
66*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(builder.make(), x, y, paint);
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
test_text(SkCanvas * canvas,SkScalar size,SkColor color,SkScalar Y)69*c8dee2aaSAndroid Build Coastguard Worker static void test_text(SkCanvas* canvas, SkScalar size,
70*c8dee2aaSAndroid Build Coastguard Worker SkColor color, SkScalar Y) {
71*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 24);
72*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(SkFont::Edging::kAlias);
73*c8dee2aaSAndroid Build Coastguard Worker SkPaint type;
74*c8dee2aaSAndroid Build Coastguard Worker type.setColor(color);
75*c8dee2aaSAndroid Build Coastguard Worker const char text[] = "HELLO WORLD";
76*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(text, strlen(text), SkTextEncoding::kUTF8, 32, size / 2 + Y,
77*c8dee2aaSAndroid Build Coastguard Worker font, type);
78*c8dee2aaSAndroid Build Coastguard Worker SkScalar lineSpacing = font.getSpacing();
79*c8dee2aaSAndroid Build Coastguard Worker exercise_draw_pos_text(canvas, text, 32, size / 2 + Y + lineSpacing, font, type);
80*c8dee2aaSAndroid Build Coastguard Worker exercise_draw_pos_text_h(canvas, text, 32,
81*c8dee2aaSAndroid Build Coastguard Worker size / 2 + Y + 2 * lineSpacing, font, type);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker // If this GM works correctly, the cyan layer should be lined up with
85*c8dee2aaSAndroid Build Coastguard Worker // the objects below it.
86*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(skbug_257, canvas, 512, 512) {
87*c8dee2aaSAndroid Build Coastguard Worker const SkScalar size = 256;
88*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore autoCanvasRestore0(canvas, true);
89*c8dee2aaSAndroid Build Coastguard Worker const SkScalar scale = 1.00168f;
90*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(scale, scale);
91*c8dee2aaSAndroid Build Coastguard Worker {
92*c8dee2aaSAndroid Build Coastguard Worker SkPaint checker;
93*c8dee2aaSAndroid Build Coastguard Worker rotated_checkerboard_shader(&checker, SK_ColorWHITE, SK_ColorBLACK, 16);
94*c8dee2aaSAndroid Build Coastguard Worker checker.setAntiAlias(true);
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore autoCanvasRestore(canvas, true);
97*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(0xFFCECFCE);
98*c8dee2aaSAndroid Build Coastguard Worker SkScalar translate = 225364.0f;
99*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, -translate);
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker // Test rects
102*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeLTRB(8, 8 + translate, size - 8,
103*c8dee2aaSAndroid Build Coastguard Worker size - 8 + translate);
104*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, checker);
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker // Test Paths
107*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(size, 0);
108*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect;
109*c8dee2aaSAndroid Build Coastguard Worker SkVector radii[4] = {{40, 40}, {40, 40}, {40, 40}, {40, 40}};
110*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectRadii(rect, radii);
111*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, checker);
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker // Test Points
114*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-size, size);
115*c8dee2aaSAndroid Build Coastguard Worker SkScalar delta = 1.0 / 64.0;
116*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[8] = {{size / 2, 8 + translate},
117*c8dee2aaSAndroid Build Coastguard Worker {size / 2, 8 + translate + delta},
118*c8dee2aaSAndroid Build Coastguard Worker {8, size / 2 + translate},
119*c8dee2aaSAndroid Build Coastguard Worker {8, size / 2 + translate + delta},
120*c8dee2aaSAndroid Build Coastguard Worker {size / 2, size - 8 + translate},
121*c8dee2aaSAndroid Build Coastguard Worker {size / 2, size - 8 + translate + delta},
122*c8dee2aaSAndroid Build Coastguard Worker {size - 8, size / 2 + translate},
123*c8dee2aaSAndroid Build Coastguard Worker {size - 8, size / 2 + translate + delta}};
124*c8dee2aaSAndroid Build Coastguard Worker checker.setStyle(SkPaint::kStroke_Style);
125*c8dee2aaSAndroid Build Coastguard Worker checker.setStrokeWidth(8);
126*c8dee2aaSAndroid Build Coastguard Worker checker.setStrokeCap(SkPaint::kRound_Cap);
127*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 8, points, checker);
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker // Test Text
130*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(size, 0);
131*c8dee2aaSAndroid Build Coastguard Worker test_text(canvas, size, SK_ColorBLACK, translate);
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker // reference points (without the huge translations).
134*c8dee2aaSAndroid Build Coastguard Worker SkPaint stroke;
135*c8dee2aaSAndroid Build Coastguard Worker stroke.setStyle(SkPaint::kStroke_Style);
136*c8dee2aaSAndroid Build Coastguard Worker stroke.setStrokeWidth(5);
137*c8dee2aaSAndroid Build Coastguard Worker stroke.setColor(SK_ColorCYAN);
138*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(size / 2, size / 2, size / 2 - 10, stroke);
139*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(3 * size / 2, size / 2, size / 2 - 10, stroke);
140*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(size / 2, 384, size / 2 - 10, stroke);
141*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(size, size);
142*c8dee2aaSAndroid Build Coastguard Worker test_text(canvas, size, SK_ColorCYAN, 0.0f);
143*c8dee2aaSAndroid Build Coastguard Worker }
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