1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker #define W SkIntToScalar(80)
32*c8dee2aaSAndroid Build Coastguard Worker #define H SkIntToScalar(60)
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker typedef void (*PaintProc)(SkPaint*);
35*c8dee2aaSAndroid Build Coastguard Worker
identity_paintproc(SkPaint * paint)36*c8dee2aaSAndroid Build Coastguard Worker static void identity_paintproc(SkPaint* paint) {
37*c8dee2aaSAndroid Build Coastguard Worker paint->setShader(nullptr);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
gradient_paintproc(SkPaint * paint)40*c8dee2aaSAndroid Build Coastguard Worker static void gradient_paintproc(SkPaint* paint) {
41*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[] = { SK_ColorGREEN, SK_ColorBLUE };
42*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pts[] = { { 0, 0 }, { W, H } };
43*c8dee2aaSAndroid Build Coastguard Worker paint->setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors),
44*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp));
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker typedef void (*Proc)(SkCanvas*, const SkPaint&, const SkFont&);
48*c8dee2aaSAndroid Build Coastguard Worker
draw_hair(SkCanvas * canvas,const SkPaint & paint,const SkFont &)49*c8dee2aaSAndroid Build Coastguard Worker static void draw_hair(SkCanvas* canvas, const SkPaint& paint, const SkFont&) {
50*c8dee2aaSAndroid Build Coastguard Worker SkPaint p(paint);
51*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(0);
52*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(0, 0, W, H, p);
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
draw_thick(SkCanvas * canvas,const SkPaint & paint,const SkFont &)55*c8dee2aaSAndroid Build Coastguard Worker static void draw_thick(SkCanvas* canvas, const SkPaint& paint, const SkFont&) {
56*c8dee2aaSAndroid Build Coastguard Worker SkPaint p(paint);
57*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(H/5);
58*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(0, 0, W, H, p);
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
draw_rect(SkCanvas * canvas,const SkPaint & paint,const SkFont &)61*c8dee2aaSAndroid Build Coastguard Worker static void draw_rect(SkCanvas* canvas, const SkPaint& paint, const SkFont&) {
62*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(W, H), paint);
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
draw_oval(SkCanvas * canvas,const SkPaint & paint,const SkFont &)65*c8dee2aaSAndroid Build Coastguard Worker static void draw_oval(SkCanvas* canvas, const SkPaint& paint, const SkFont&) {
66*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(SkRect::MakeWH(W, H), paint);
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
draw_text(SkCanvas * canvas,const SkPaint & paint,const SkFont & font)69*c8dee2aaSAndroid Build Coastguard Worker static void draw_text(SkCanvas* canvas, const SkPaint& paint, const SkFont& font) {
70*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Hamburge", 0, H*2/3, font, paint);
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker class SrcModeGM : public skiagm::GM {
74*c8dee2aaSAndroid Build Coastguard Worker SkPath fPath;
75*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()76*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { this->setBGColor(SK_ColorBLACK); }
77*c8dee2aaSAndroid Build Coastguard Worker
getName() const78*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("srcmode"); }
79*c8dee2aaSAndroid Build Coastguard Worker
getISize()80*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {640, 760}; }
81*c8dee2aaSAndroid Build Coastguard Worker
drawContent(SkCanvas * canvas)82*c8dee2aaSAndroid Build Coastguard Worker void drawContent(SkCanvas* canvas) {
83*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
86*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), H / 4);
87*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(0x80F60000);
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker const Proc procs[] = {
90*c8dee2aaSAndroid Build Coastguard Worker draw_hair, draw_thick, draw_rect, draw_oval, draw_text
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker const SkBlendMode modes[] = {
94*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOver, SkBlendMode::kSrc, SkBlendMode::kClear
95*c8dee2aaSAndroid Build Coastguard Worker };
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker const PaintProc paintProcs[] = {
98*c8dee2aaSAndroid Build Coastguard Worker identity_paintproc, gradient_paintproc
99*c8dee2aaSAndroid Build Coastguard Worker };
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker for (int aa = 0; aa <= 1; ++aa) {
102*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(SkToBool(aa));
103*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(SkToBool(aa) ? SkFont::Edging::kAntiAlias : SkFont::Edging::kAlias);
104*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
105*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(paintProcs); ++i) {
106*c8dee2aaSAndroid Build Coastguard Worker paintProcs[i](&paint);
107*c8dee2aaSAndroid Build Coastguard Worker for (size_t x = 0; x < std::size(modes); ++x) {
108*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(modes[x]);
109*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
110*c8dee2aaSAndroid Build Coastguard Worker for (size_t y = 0; y < std::size(procs); ++y) {
111*c8dee2aaSAndroid Build Coastguard Worker procs[y](canvas, paint, font);
112*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, H * 5 / 4);
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
115*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(W * 5 / 4, 0);
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
119*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, (H * 5 / 4) * std::size(procs));
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker
compat_surface(SkCanvas * canvas,const SkISize & size)123*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSurface> compat_surface(SkCanvas* canvas, const SkISize& size) {
124*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(size);
125*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface = canvas->makeSurface(info);
126*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == surface) {
127*c8dee2aaSAndroid Build Coastguard Worker // picture canvas will return null, so fall-back to raster
128*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::Raster(info);
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker return surface;
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)133*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
134*c8dee2aaSAndroid Build Coastguard Worker auto surf(compat_surface(canvas, this->getISize()));
135*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawColor(SK_ColorWHITE);
136*c8dee2aaSAndroid Build Coastguard Worker this->drawContent(surf->getCanvas());
137*c8dee2aaSAndroid Build Coastguard Worker surf->draw(canvas, 0, 0);
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker };
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new SrcModeGM;)
144