xref: /aosp_15_r20/external/skia/gm/surface.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
33*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
35*c8dee2aaSAndroid Build Coastguard Worker #endif
36*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/BackendSurfaceFactory.h"
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #define W 800
42*c8dee2aaSAndroid Build Coastguard Worker #define H 100
43*c8dee2aaSAndroid Build Coastguard Worker 
make_shader()44*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader() {
45*c8dee2aaSAndroid Build Coastguard Worker     int a = 0x99;
46*c8dee2aaSAndroid Build Coastguard Worker     int b = 0xBB;
47*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[] = { { 0, 0 }, { W, H } };
48*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { SkColorSetRGB(a, a, a), SkColorSetRGB(b, b, b) };
49*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
make_surface(GrRecordingContext * ctx,skgpu::graphite::Recorder * recorder,const SkImageInfo & info,uint32_t flags,SkPixelGeometry geo,SkScalar contrast,SkScalar gamma)52*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSurface> make_surface(GrRecordingContext* ctx,
53*c8dee2aaSAndroid Build Coastguard Worker                                      skgpu::graphite::Recorder* recorder,
54*c8dee2aaSAndroid Build Coastguard Worker                                      const SkImageInfo& info,
55*c8dee2aaSAndroid Build Coastguard Worker                                      uint32_t flags,
56*c8dee2aaSAndroid Build Coastguard Worker                                      SkPixelGeometry geo,
57*c8dee2aaSAndroid Build Coastguard Worker                                      SkScalar contrast,
58*c8dee2aaSAndroid Build Coastguard Worker                                      SkScalar gamma) {
59*c8dee2aaSAndroid Build Coastguard Worker     SkSurfaceProps props(flags, geo, contrast, gamma);
60*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
61*c8dee2aaSAndroid Build Coastguard Worker     if (recorder) {
62*c8dee2aaSAndroid Build Coastguard Worker             return SkSurfaces::RenderTarget(recorder, info, skgpu::Mipmapped::kNo, &props);
63*c8dee2aaSAndroid Build Coastguard Worker     } else
64*c8dee2aaSAndroid Build Coastguard Worker #endif
65*c8dee2aaSAndroid Build Coastguard Worker     if (ctx) {
66*c8dee2aaSAndroid Build Coastguard Worker         return SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info, 0, &props);
67*c8dee2aaSAndroid Build Coastguard Worker     } else {
68*c8dee2aaSAndroid Build Coastguard Worker         return SkSurfaces::Raster(info, &props);
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker 
test_draw(SkCanvas * canvas,const char label[])72*c8dee2aaSAndroid Build Coastguard Worker static void test_draw(SkCanvas* canvas, const char label[]) {
73*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
76*c8dee2aaSAndroid Build Coastguard Worker     paint.setDither(true);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(make_shader());
79*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(W, H), paint);
80*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(nullptr);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorWHITE);
83*c8dee2aaSAndroid Build Coastguard Worker     SkFont font(ToolUtils::DefaultPortableTypeface(), 32);
84*c8dee2aaSAndroid Build Coastguard Worker     font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
85*c8dee2aaSAndroid Build Coastguard Worker     SkTextUtils::DrawString(canvas, label, W / 2, H * 3 / 4, font, paint,
86*c8dee2aaSAndroid Build Coastguard Worker                             SkTextUtils::kCenter_Align);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker class SurfacePropsGM : public skiagm::GM {
90*c8dee2aaSAndroid Build Coastguard Worker public:
SurfacePropsGM(uint32_t flags)91*c8dee2aaSAndroid Build Coastguard Worker     SurfacePropsGM(uint32_t flags) : fFlags(flags) {
92*c8dee2aaSAndroid Build Coastguard Worker         recs = {
93*c8dee2aaSAndroid Build Coastguard Worker                 {kUnknown_SkPixelGeometry,
94*c8dee2aaSAndroid Build Coastguard Worker                  "Unknown geometry, default contrast/gamma",
95*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_CONTRAST,
96*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_EXPONENT},
97*c8dee2aaSAndroid Build Coastguard Worker                 {kRGB_H_SkPixelGeometry,
98*c8dee2aaSAndroid Build Coastguard Worker                  "RGB_H, default contrast/gamma",
99*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_CONTRAST,
100*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_EXPONENT},
101*c8dee2aaSAndroid Build Coastguard Worker                 {kBGR_H_SkPixelGeometry,
102*c8dee2aaSAndroid Build Coastguard Worker                  "BGR_H, default contrast/gamma",
103*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_CONTRAST,
104*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_EXPONENT},
105*c8dee2aaSAndroid Build Coastguard Worker                 {kRGB_V_SkPixelGeometry,
106*c8dee2aaSAndroid Build Coastguard Worker                  "RGB_V, default contrast/gamma",
107*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_CONTRAST,
108*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_EXPONENT},
109*c8dee2aaSAndroid Build Coastguard Worker                 {kBGR_V_SkPixelGeometry,
110*c8dee2aaSAndroid Build Coastguard Worker                  "BGR_V, default contrast/gamma",
111*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_CONTRAST,
112*c8dee2aaSAndroid Build Coastguard Worker                  SK_GAMMA_EXPONENT},
113*c8dee2aaSAndroid Build Coastguard Worker                 {kRGB_H_SkPixelGeometry, "RGB_H contrast : 0 gamma: 0", 0, 0},
114*c8dee2aaSAndroid Build Coastguard Worker                 {kRGB_H_SkPixelGeometry, "RGB_H contrast : 1 gamma: 0", 1, 0},
115*c8dee2aaSAndroid Build Coastguard Worker                 {kRGB_H_SkPixelGeometry, "RGB_H contrast : 0 gamma: 3.9", 0, 3.9f},
116*c8dee2aaSAndroid Build Coastguard Worker                 {kRGB_H_SkPixelGeometry, "RGB_H contrast : 1 gamma: 3.9", 1, 3.9f},
117*c8dee2aaSAndroid Build Coastguard Worker         };
118*c8dee2aaSAndroid Build Coastguard Worker     }
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const121*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
122*c8dee2aaSAndroid Build Coastguard Worker         return SkStringPrintf("surfaceprops%s",
123*c8dee2aaSAndroid Build Coastguard Worker                               fFlags != 0 ? "_df" : "");
124*c8dee2aaSAndroid Build Coastguard Worker     }
125*c8dee2aaSAndroid Build Coastguard Worker 
getISize()126*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(W, H * recs.size()); }
127*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)128*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
129*c8dee2aaSAndroid Build Coastguard Worker         auto ctx = canvas->recordingContext();
130*c8dee2aaSAndroid Build Coastguard Worker         auto recorder = canvas->recorder();
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker         // must be opaque to have a hope of testing LCD text
133*c8dee2aaSAndroid Build Coastguard Worker         const SkImageInfo info = SkImageInfo::MakeN32(W, H, kOpaque_SkAlphaType);
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker         SkScalar x = 0;
136*c8dee2aaSAndroid Build Coastguard Worker         SkScalar y = 0;
137*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& rec : recs) {
138*c8dee2aaSAndroid Build Coastguard Worker             auto surface(make_surface(ctx, recorder, info, fFlags, rec.fGeo, rec.fContrast,
139*c8dee2aaSAndroid Build Coastguard Worker                                       rec.fGamma));
140*c8dee2aaSAndroid Build Coastguard Worker             if (!surface) {
141*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("failed to create surface! label: %s", rec.fLabel);
142*c8dee2aaSAndroid Build Coastguard Worker                 continue;
143*c8dee2aaSAndroid Build Coastguard Worker             }
144*c8dee2aaSAndroid Build Coastguard Worker             test_draw(surface->getCanvas(), rec.fLabel);
145*c8dee2aaSAndroid Build Coastguard Worker             surface->draw(canvas, x, y);
146*c8dee2aaSAndroid Build Coastguard Worker             y += H;
147*c8dee2aaSAndroid Build Coastguard Worker         }
148*c8dee2aaSAndroid Build Coastguard Worker     }
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker private:
151*c8dee2aaSAndroid Build Coastguard Worker     struct SurfacePropsInput {
152*c8dee2aaSAndroid Build Coastguard Worker         SkPixelGeometry fGeo;
153*c8dee2aaSAndroid Build Coastguard Worker         const char*     fLabel;
154*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fContrast;
155*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fGamma;
156*c8dee2aaSAndroid Build Coastguard Worker     };
157*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SurfacePropsInput> recs;
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fFlags;
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
162*c8dee2aaSAndroid Build Coastguard Worker };
163*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new SurfacePropsGM(0); )
DEF_GM(return new SurfacePropsGM (SkSurfaceProps::kUseDeviceIndependentFonts_Flag);)164*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new SurfacePropsGM(SkSurfaceProps::kUseDeviceIndependentFonts_Flag); )
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
167*c8dee2aaSAndroid Build Coastguard Worker static bool equal(const SkSurfaceProps& a, const SkSurfaceProps& b) {
168*c8dee2aaSAndroid Build Coastguard Worker     return a == b;
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker #endif
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker class NewSurfaceGM : public skiagm::GM {
173*c8dee2aaSAndroid Build Coastguard Worker public:
NewSurfaceGM()174*c8dee2aaSAndroid Build Coastguard Worker     NewSurfaceGM() {}
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const177*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("surfacenew"); }
178*c8dee2aaSAndroid Build Coastguard Worker 
getISize()179*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(300, 140); }
180*c8dee2aaSAndroid Build Coastguard Worker 
drawInto(SkCanvas * canvas)181*c8dee2aaSAndroid Build Coastguard Worker     static void drawInto(SkCanvas* canvas) {
182*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawColor(SK_ColorRED);
183*c8dee2aaSAndroid Build Coastguard Worker     }
184*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)185*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
186*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker         auto surf(ToolUtils::makeSurface(canvas, info, nullptr));
189*c8dee2aaSAndroid Build Coastguard Worker         drawInto(surf->getCanvas());
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> image(surf->makeImageSnapshot());
192*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(image, 10, 10);
193*c8dee2aaSAndroid Build Coastguard Worker 
194*c8dee2aaSAndroid Build Coastguard Worker         auto surf2(surf->makeSurface(info));
195*c8dee2aaSAndroid Build Coastguard Worker         drawInto(surf2->getCanvas());
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker         // Assert that the props were communicated transitively through the first image
198*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(equal(surf->props(), surf2->props()));
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> image2(surf2->makeImageSnapshot());
201*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(image2.get(), 10 + SkIntToScalar(image->width()) + 10, 10);
202*c8dee2aaSAndroid Build Coastguard Worker     }
203*c8dee2aaSAndroid Build Coastguard Worker 
204*c8dee2aaSAndroid Build Coastguard Worker private:
205*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
206*c8dee2aaSAndroid Build Coastguard Worker };
207*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new NewSurfaceGM )
208*c8dee2aaSAndroid Build Coastguard Worker 
209*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
210*c8dee2aaSAndroid Build Coastguard Worker 
211*c8dee2aaSAndroid Build Coastguard Worker // The GPU backend may behave differently when images are snapped from wrapped textures and
212*c8dee2aaSAndroid Build Coastguard Worker // render targets compared.
213*c8dee2aaSAndroid Build Coastguard Worker namespace {
214*c8dee2aaSAndroid Build Coastguard Worker enum SurfaceType {
215*c8dee2aaSAndroid Build Coastguard Worker     kManaged,
216*c8dee2aaSAndroid Build Coastguard Worker     kBackendTexture,
217*c8dee2aaSAndroid Build Coastguard Worker     kBackendRenderTarget
218*c8dee2aaSAndroid Build Coastguard Worker };
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker 
make_surface(const SkImageInfo & ii,SkCanvas * canvas,SurfaceType type)221*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSurface> make_surface(const SkImageInfo& ii, SkCanvas* canvas, SurfaceType type) {
222*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext* direct = GrAsDirectContext(canvas->recordingContext());
223*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
224*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::Recorder* recorder = canvas->recorder();
225*c8dee2aaSAndroid Build Coastguard Worker #endif
226*c8dee2aaSAndroid Build Coastguard Worker     switch (type) {
227*c8dee2aaSAndroid Build Coastguard Worker         case kManaged:
228*c8dee2aaSAndroid Build Coastguard Worker             return ToolUtils::makeSurface(canvas, ii);
229*c8dee2aaSAndroid Build Coastguard Worker         case kBackendTexture:
230*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
231*c8dee2aaSAndroid Build Coastguard Worker             if (recorder) {
232*c8dee2aaSAndroid Build Coastguard Worker                 return sk_gpu_test::MakeBackendTextureSurface(recorder, ii);
233*c8dee2aaSAndroid Build Coastguard Worker             }
234*c8dee2aaSAndroid Build Coastguard Worker #endif
235*c8dee2aaSAndroid Build Coastguard Worker             if (!direct) {
236*c8dee2aaSAndroid Build Coastguard Worker                 return nullptr;
237*c8dee2aaSAndroid Build Coastguard Worker             }
238*c8dee2aaSAndroid Build Coastguard Worker             return sk_gpu_test::MakeBackendTextureSurface(direct, ii, kTopLeft_GrSurfaceOrigin, 1);
239*c8dee2aaSAndroid Build Coastguard Worker         case kBackendRenderTarget:
240*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
241*c8dee2aaSAndroid Build Coastguard Worker             if (recorder) {
242*c8dee2aaSAndroid Build Coastguard Worker                 return SkSurfaces::RenderTarget(recorder,
243*c8dee2aaSAndroid Build Coastguard Worker                                                 ii,
244*c8dee2aaSAndroid Build Coastguard Worker                                                 skgpu::Mipmapped::kNo,
245*c8dee2aaSAndroid Build Coastguard Worker                                                 /*surfaceProps=*/nullptr);
246*c8dee2aaSAndroid Build Coastguard Worker             }
247*c8dee2aaSAndroid Build Coastguard Worker #endif
248*c8dee2aaSAndroid Build Coastguard Worker             return sk_gpu_test::MakeBackendRenderTargetSurface(direct,
249*c8dee2aaSAndroid Build Coastguard Worker                                                                ii,
250*c8dee2aaSAndroid Build Coastguard Worker                                                                kTopLeft_GrSurfaceOrigin,
251*c8dee2aaSAndroid Build Coastguard Worker                                                                1);
252*c8dee2aaSAndroid Build Coastguard Worker     }
253*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker using MakeSurfaceFn = std::function<sk_sp<SkSurface>(const SkImageInfo&)>;
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker #define DEF_BASIC_SURFACE_TEST(name, canvas, main, W, H)            \
259*c8dee2aaSAndroid Build Coastguard Worker     DEF_SIMPLE_GM(name, canvas, W, H) {                             \
260*c8dee2aaSAndroid Build Coastguard Worker         auto make = [canvas](const SkImageInfo& ii) {               \
261*c8dee2aaSAndroid Build Coastguard Worker             return make_surface(ii, canvas, SurfaceType::kManaged); \
262*c8dee2aaSAndroid Build Coastguard Worker         };                                                          \
263*c8dee2aaSAndroid Build Coastguard Worker         main(canvas, MakeSurfaceFn(make));                          \
264*c8dee2aaSAndroid Build Coastguard Worker     }
265*c8dee2aaSAndroid Build Coastguard Worker 
266*c8dee2aaSAndroid Build Coastguard Worker #define DEF_BACKEND_SURFACE_TEST(name, canvas, main, type, W, H)                                \
267*c8dee2aaSAndroid Build Coastguard Worker     DEF_SIMPLE_GM_CAN_FAIL(name, canvas, err_msg, W, H) {                                       \
268*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext* direct = GrAsDirectContext(canvas->recordingContext());                \
269*c8dee2aaSAndroid Build Coastguard Worker         skgpu::graphite::Recorder* recorder = canvas->recorder();                               \
270*c8dee2aaSAndroid Build Coastguard Worker         if ((!direct || direct->abandoned()) && !recorder) {                                    \
271*c8dee2aaSAndroid Build Coastguard Worker             *err_msg = "Requires non-abandoned GrDirectContext or Recorder";                    \
272*c8dee2aaSAndroid Build Coastguard Worker             return skiagm::DrawResult::kSkip;                                                   \
273*c8dee2aaSAndroid Build Coastguard Worker         }                                                                                       \
274*c8dee2aaSAndroid Build Coastguard Worker         auto make = [canvas](const SkImageInfo& ii) { return make_surface(ii, canvas, type); }; \
275*c8dee2aaSAndroid Build Coastguard Worker         main(canvas, MakeSurfaceFn(make));                                                      \
276*c8dee2aaSAndroid Build Coastguard Worker         return skiagm::DrawResult::kOk;                                                         \
277*c8dee2aaSAndroid Build Coastguard Worker     }
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker #define DEF_BET_SURFACE_TEST(name, canvas, main, W, H)                  \
280*c8dee2aaSAndroid Build Coastguard Worker     DEF_BACKEND_SURFACE_TEST(SK_MACRO_CONCAT(name, _bet), canvas, main, \
281*c8dee2aaSAndroid Build Coastguard Worker                              SurfaceType::kBackendTexture, W, H)
282*c8dee2aaSAndroid Build Coastguard Worker 
283*c8dee2aaSAndroid Build Coastguard Worker #define DEF_BERT_SURFACE_TEST(name, canvas, main, W, H)                  \
284*c8dee2aaSAndroid Build Coastguard Worker     DEF_BACKEND_SURFACE_TEST(SK_MACRO_CONCAT(name, _bert), canvas, main, \
285*c8dee2aaSAndroid Build Coastguard Worker                              SurfaceType::kBackendRenderTarget, W, H)
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker // This makes 3 GMs from the same code, normal, wrapped backend texture, and wrapped backend
288*c8dee2aaSAndroid Build Coastguard Worker // render target.
289*c8dee2aaSAndroid Build Coastguard Worker #define DEF_SURFACE_TESTS(name, canvas, W, H)                                  \
290*c8dee2aaSAndroid Build Coastguard Worker     static void SK_MACRO_CONCAT(name, _main)(SkCanvas*, const MakeSurfaceFn&); \
291*c8dee2aaSAndroid Build Coastguard Worker     DEF_BASIC_SURFACE_TEST(name, canvas, SK_MACRO_CONCAT(name, _main), W, H)   \
292*c8dee2aaSAndroid Build Coastguard Worker     DEF_BET_SURFACE_TEST  (name, canvas, SK_MACRO_CONCAT(name, _main), W, H)   \
293*c8dee2aaSAndroid Build Coastguard Worker     DEF_BERT_SURFACE_TEST (name, canvas, SK_MACRO_CONCAT(name, _main), W, H)   \
294*c8dee2aaSAndroid Build Coastguard Worker     static void SK_MACRO_CONCAT(name, _main)(SkCanvas * canvas, const MakeSurfaceFn& make)
295*c8dee2aaSAndroid Build Coastguard Worker 
296*c8dee2aaSAndroid Build Coastguard Worker DEF_SURFACE_TESTS(copy_on_write_retain, canvas, 256, 256) {
297*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
298*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf = make(info);
299*c8dee2aaSAndroid Build Coastguard Worker 
300*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorRED);
301*c8dee2aaSAndroid Build Coastguard Worker     // its important that image survives longer than the next draw, so the surface will see
302*c8dee2aaSAndroid Build Coastguard Worker     // an outstanding image, and have to decide if it should retain or discard those pixels
303*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = surf->makeImageSnapshot();
304*c8dee2aaSAndroid Build Coastguard Worker 
305*c8dee2aaSAndroid Build Coastguard Worker     // normally a clear+opaque should trigger the discard optimization, but since we have a clip
306*c8dee2aaSAndroid Build Coastguard Worker     // it should not (we need the previous red pixels).
307*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clipRect(SkRect::MakeWH(128, 256));
308*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorBLUE);
309*c8dee2aaSAndroid Build Coastguard Worker 
310*c8dee2aaSAndroid Build Coastguard Worker     // expect to see two rects: blue | red
311*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(surf->makeImageSnapshot(), 0, 0);
312*c8dee2aaSAndroid Build Coastguard Worker }
313*c8dee2aaSAndroid Build Coastguard Worker 
314*c8dee2aaSAndroid Build Coastguard Worker // Like copy_on_write_retain but draws the snapped image back to the surface it was snapped from.
315*c8dee2aaSAndroid Build Coastguard Worker DEF_SURFACE_TESTS(copy_on_write_retain2, canvas, 256, 256) {
316*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
317*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf = make(info);
318*c8dee2aaSAndroid Build Coastguard Worker 
319*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorBLUE);
320*c8dee2aaSAndroid Build Coastguard Worker     // its important that image survives longer than the next draw, so the surface will see
321*c8dee2aaSAndroid Build Coastguard Worker     // an outstanding image, and have to decide if it should retain or discard those pixels
322*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = surf->makeImageSnapshot();
323*c8dee2aaSAndroid Build Coastguard Worker 
324*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorRED);
325*c8dee2aaSAndroid Build Coastguard Worker     // normally a clear+opaque should trigger the discard optimization, but since we have a clip
326*c8dee2aaSAndroid Build Coastguard Worker     // it should not (we need the previous red pixels).
327*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clipRect(SkRect::MakeWH(128, 256));
328*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->drawImage(image, 0, 0);
329*c8dee2aaSAndroid Build Coastguard Worker 
330*c8dee2aaSAndroid Build Coastguard Worker     // expect to see two rects: blue | red
331*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(surf->makeImageSnapshot(), 0, 0);
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker 
334*c8dee2aaSAndroid Build Coastguard Worker DEF_SURFACE_TESTS(simple_snap_image, canvas, 256, 256) {
335*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
336*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf = make(info);
337*c8dee2aaSAndroid Build Coastguard Worker 
338*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorRED);
339*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = surf->makeImageSnapshot();
340*c8dee2aaSAndroid Build Coastguard Worker     // expect to see just red
341*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(std::move(image), 0, 0);
342*c8dee2aaSAndroid Build Coastguard Worker }
343*c8dee2aaSAndroid Build Coastguard Worker 
344*c8dee2aaSAndroid Build Coastguard Worker // Like simple_snap_image but the surface dies before the image.
345*c8dee2aaSAndroid Build Coastguard Worker DEF_SURFACE_TESTS(simple_snap_image2, canvas, 256, 256) {
346*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
347*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf = make(info);
348*c8dee2aaSAndroid Build Coastguard Worker 
349*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorRED);
350*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = surf->makeImageSnapshot();
351*c8dee2aaSAndroid Build Coastguard Worker     surf.reset();
352*c8dee2aaSAndroid Build Coastguard Worker     // expect to see just red
353*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(std::move(image), 0, 0);
354*c8dee2aaSAndroid Build Coastguard Worker }
355*c8dee2aaSAndroid Build Coastguard Worker 
356*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(snap_with_mips, canvas, 80, 75) {
357*c8dee2aaSAndroid Build Coastguard Worker     auto ct = canvas->imageInfo().colorType() == kUnknown_SkColorType
358*c8dee2aaSAndroid Build Coastguard Worker                       ? kRGBA_8888_SkColorType
359*c8dee2aaSAndroid Build Coastguard Worker                       : canvas->imageInfo().colorType();
360*c8dee2aaSAndroid Build Coastguard Worker     auto ii = SkImageInfo::Make({32, 32},
361*c8dee2aaSAndroid Build Coastguard Worker                                 ct,
362*c8dee2aaSAndroid Build Coastguard Worker                                 kPremul_SkAlphaType,
363*c8dee2aaSAndroid Build Coastguard Worker                                 canvas->imageInfo().refColorSpace());
364*c8dee2aaSAndroid Build Coastguard Worker     auto surface = SkSurfaces::Raster(ii);
365*c8dee2aaSAndroid Build Coastguard Worker 
__anon79eaac1b0202(SkColor color) 366*c8dee2aaSAndroid Build Coastguard Worker     auto nextImage = [&](SkColor color) {
367*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->clear(color);
368*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
369*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(~color | 0xFF000000);
370*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->drawRect(SkRect::MakeLTRB(surface->width() *2/5.f,
371*c8dee2aaSAndroid Build Coastguard Worker                                                         surface->height()*2/5.f,
372*c8dee2aaSAndroid Build Coastguard Worker                                                         surface->width() *3/5.f,
373*c8dee2aaSAndroid Build Coastguard Worker                                                         surface->height()*3/5.f),
374*c8dee2aaSAndroid Build Coastguard Worker                                     paint);
375*c8dee2aaSAndroid Build Coastguard Worker         return surface->makeImageSnapshot()->withDefaultMipmaps();
376*c8dee2aaSAndroid Build Coastguard Worker     };
377*c8dee2aaSAndroid Build Coastguard Worker 
378*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kPad = 8;
379*c8dee2aaSAndroid Build Coastguard Worker     static const SkSamplingOptions kSampling{SkFilterMode::kLinear, SkMipmapMode::kLinear};
380*c8dee2aaSAndroid Build Coastguard Worker 
381*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
382*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < 3; ++y) {
383*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
384*c8dee2aaSAndroid Build Coastguard Worker         SkColor kColors[] = {0xFFF0F0F0, SK_ColorBLUE};
385*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < 2; ++x) {
386*c8dee2aaSAndroid Build Coastguard Worker             auto image = nextImage(kColors[x]);
387*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(image, 0, 0, kSampling);
388*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(ii.width() + kPad, 0);
389*c8dee2aaSAndroid Build Coastguard Worker         }
390*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
391*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, ii.width() + kPad);
392*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(.4f, .4f);
393*c8dee2aaSAndroid Build Coastguard Worker     }
394*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
395*c8dee2aaSAndroid Build Coastguard Worker }
396*c8dee2aaSAndroid Build Coastguard Worker 
397*c8dee2aaSAndroid Build Coastguard Worker DEF_SURFACE_TESTS(copy_on_write_savelayer, canvas, 256, 256) {
398*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
399*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf = make(info);
400*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorRED);
401*c8dee2aaSAndroid Build Coastguard Worker     // its important that image survives longer than the next draw, so the surface will see
402*c8dee2aaSAndroid Build Coastguard Worker     // an outstanding image, and have to decide if it should retain or discard those pixels
403*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = surf->makeImageSnapshot();
404*c8dee2aaSAndroid Build Coastguard Worker 
405*c8dee2aaSAndroid Build Coastguard Worker     // now draw into a full-screen layer. This should (a) trigger a copy-on-write, but it should
406*c8dee2aaSAndroid Build Coastguard Worker     // not trigger discard, even tho its alpha (SK_ColorBLUE) is opaque, since it is in a layer
407*c8dee2aaSAndroid Build Coastguard Worker     // with a non-opaque paint.
408*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
409*c8dee2aaSAndroid Build Coastguard Worker     paint.setAlphaf(0.25f);
410*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->saveLayer({0, 0, 256, 256}, &paint);
411*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->clear(SK_ColorBLUE);
412*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->restore();
413*c8dee2aaSAndroid Build Coastguard Worker 
414*c8dee2aaSAndroid Build Coastguard Worker     // expect to see two rects: blue blended on red
415*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(surf->makeImageSnapshot(), 0, 0);
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker 
418*c8dee2aaSAndroid Build Coastguard Worker DEF_SURFACE_TESTS(surface_underdraw, canvas, 256, 256) {
419*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256, nullptr);
420*c8dee2aaSAndroid Build Coastguard Worker     auto surf = make(info);
421*c8dee2aaSAndroid Build Coastguard Worker 
422*c8dee2aaSAndroid Build Coastguard Worker     const SkIRect subset = SkIRect::MakeLTRB(180, 0, 256, 256);
423*c8dee2aaSAndroid Build Coastguard Worker 
424*c8dee2aaSAndroid Build Coastguard Worker     // noisy background
425*c8dee2aaSAndroid Build Coastguard Worker     {
426*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[] = {{0, 0}, {40, 50}};
427*c8dee2aaSAndroid Build Coastguard Worker         SkColor colors[] = {SK_ColorRED, SK_ColorBLUE};
428*c8dee2aaSAndroid Build Coastguard Worker         auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kRepeat);
429*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
430*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(sh);
431*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->drawPaint(paint);
432*c8dee2aaSAndroid Build Coastguard Worker     }
433*c8dee2aaSAndroid Build Coastguard Worker 
434*c8dee2aaSAndroid Build Coastguard Worker     // save away the right-hand strip, then clear it
435*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> saveImg = surf->makeImageSnapshot(subset);
436*c8dee2aaSAndroid Build Coastguard Worker     {
437*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
438*c8dee2aaSAndroid Build Coastguard Worker         paint.setBlendMode(SkBlendMode::kClear);
439*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->drawRect(SkRect::Make(subset), paint);
440*c8dee2aaSAndroid Build Coastguard Worker     }
441*c8dee2aaSAndroid Build Coastguard Worker 
442*c8dee2aaSAndroid Build Coastguard Worker     // draw the "foreground"
443*c8dee2aaSAndroid Build Coastguard Worker     {
444*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
445*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorGREEN);
446*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = { 0, 10, 256, 35 };
447*c8dee2aaSAndroid Build Coastguard Worker         while (r.fBottom < 256) {
448*c8dee2aaSAndroid Build Coastguard Worker             surf->getCanvas()->drawRect(r, paint);
449*c8dee2aaSAndroid Build Coastguard Worker             r.offset(0, r.height() * 2);
450*c8dee2aaSAndroid Build Coastguard Worker         }
451*c8dee2aaSAndroid Build Coastguard Worker     }
452*c8dee2aaSAndroid Build Coastguard Worker 
453*c8dee2aaSAndroid Build Coastguard Worker     // apply the "fade"
454*c8dee2aaSAndroid Build Coastguard Worker     {
455*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[] = {{SkIntToScalar(subset.left()), 0}, {SkIntToScalar(subset.right()), 0}};
456*c8dee2aaSAndroid Build Coastguard Worker         SkColor colors[] = {0xFF000000, 0};
457*c8dee2aaSAndroid Build Coastguard Worker         auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
458*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
459*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(sh);
460*c8dee2aaSAndroid Build Coastguard Worker         paint.setBlendMode(SkBlendMode::kDstIn);
461*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->drawRect(SkRect::Make(subset), paint);
462*c8dee2aaSAndroid Build Coastguard Worker     }
463*c8dee2aaSAndroid Build Coastguard Worker 
464*c8dee2aaSAndroid Build Coastguard Worker     // restore the original strip, drawing it "under" the current foreground
465*c8dee2aaSAndroid Build Coastguard Worker     {
466*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
467*c8dee2aaSAndroid Build Coastguard Worker         paint.setBlendMode(SkBlendMode::kDstOver);
468*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->drawImage(saveImg,
469*c8dee2aaSAndroid Build Coastguard Worker                                      SkIntToScalar(subset.left()), SkIntToScalar(subset.top()),
470*c8dee2aaSAndroid Build Coastguard Worker                                      SkSamplingOptions(), &paint);
471*c8dee2aaSAndroid Build Coastguard Worker     }
472*c8dee2aaSAndroid Build Coastguard Worker 
473*c8dee2aaSAndroid Build Coastguard Worker     // show it on screen
474*c8dee2aaSAndroid Build Coastguard Worker    surf->draw(canvas, 0, 0);
475*c8dee2aaSAndroid Build Coastguard Worker }
476