1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker // This test only works with the GPU backend. 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h" 26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h" 27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h" 28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h" 29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h" 30*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 31*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestOps.h" 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 34*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker using MipmapMode = GrSamplerState::MipmapMode; 39*c8dee2aaSAndroid Build Coastguard Worker using Filter = GrSamplerState::Filter; 40*c8dee2aaSAndroid Build Coastguard Worker using Wrap = GrSamplerState::WrapMode; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 43*c8dee2aaSAndroid Build Coastguard Worker /** 44*c8dee2aaSAndroid Build Coastguard Worker * This GM directly exercises GrTextureEffect::MakeTexelSubset. 45*c8dee2aaSAndroid Build Coastguard Worker */ 46*c8dee2aaSAndroid Build Coastguard Worker class TexelSubset : public GpuGM { 47*c8dee2aaSAndroid Build Coastguard Worker public: TexelSubset(Filter filter,MipmapMode mm,bool upscale)48*c8dee2aaSAndroid Build Coastguard Worker TexelSubset(Filter filter, MipmapMode mm, bool upscale) 49*c8dee2aaSAndroid Build Coastguard Worker : fFilter(filter), fMipmapMode(mm), fUpscale(upscale) { 50*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFFFFFFF); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const54*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { 55*c8dee2aaSAndroid Build Coastguard Worker SkString name("texel_subset"); 56*c8dee2aaSAndroid Build Coastguard Worker switch (fFilter) { 57*c8dee2aaSAndroid Build Coastguard Worker case Filter::kNearest: 58*c8dee2aaSAndroid Build Coastguard Worker name.append("_nearest"); 59*c8dee2aaSAndroid Build Coastguard Worker break; 60*c8dee2aaSAndroid Build Coastguard Worker case Filter::kLinear: 61*c8dee2aaSAndroid Build Coastguard Worker name.append("_linear"); 62*c8dee2aaSAndroid Build Coastguard Worker break; 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker switch (fMipmapMode) { 65*c8dee2aaSAndroid Build Coastguard Worker case MipmapMode::kNone: 66*c8dee2aaSAndroid Build Coastguard Worker break; 67*c8dee2aaSAndroid Build Coastguard Worker case MipmapMode::kNearest: 68*c8dee2aaSAndroid Build Coastguard Worker name.append("_mipmap_nearest"); 69*c8dee2aaSAndroid Build Coastguard Worker break; 70*c8dee2aaSAndroid Build Coastguard Worker case MipmapMode::kLinear: 71*c8dee2aaSAndroid Build Coastguard Worker name.append("_mipmap_linear"); 72*c8dee2aaSAndroid Build Coastguard Worker break; 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker name.append(fUpscale ? "_up" : "_down"); 75*c8dee2aaSAndroid Build Coastguard Worker return name; 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker getISize()78*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { 79*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kN = GrSamplerState::kWrapModeCount; 80*c8dee2aaSAndroid Build Coastguard Worker int w = kTestPad + 2*kN*(kImageSize.width() + 2*kDrawPad + kTestPad); 81*c8dee2aaSAndroid Build Coastguard Worker int h = kTestPad + 2*kN*(kImageSize.height() + 2*kDrawPad + kTestPad); 82*c8dee2aaSAndroid Build Coastguard Worker return {w, h}; 83*c8dee2aaSAndroid Build Coastguard Worker } 84*c8dee2aaSAndroid Build Coastguard Worker onOnceBeforeDraw()85*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 86*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(ToolUtils::GetResourceAsBitmap("images/mandrill_128.png", &fBitmap)); 87*c8dee2aaSAndroid Build Coastguard Worker // Make the bitmap non-square to detect any width/height confusion. 88*c8dee2aaSAndroid Build Coastguard Worker fBitmap.extractSubset(&fBitmap, SkIRect::MakeSize(fBitmap.dimensions()).makeInset(0, 20)); 89*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fBitmap.dimensions() == kImageSize); 90*c8dee2aaSAndroid Build Coastguard Worker } 91*c8dee2aaSAndroid Build Coastguard Worker onDraw(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg)92*c8dee2aaSAndroid Build Coastguard Worker DrawResult onDraw(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg) override { 93*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas); 94*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) { 95*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = kErrorMsg_DrawSkippedGpuOnly; 96*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip; 97*c8dee2aaSAndroid Build Coastguard Worker } 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped = 100*c8dee2aaSAndroid Build Coastguard Worker (fMipmapMode != MipmapMode::kNone) ? skgpu::Mipmapped::kYes : skgpu::Mipmapped::kNo; 101*c8dee2aaSAndroid Build Coastguard Worker if (mipmapped == skgpu::Mipmapped::kYes && !rContext->priv().caps()->mipmapSupport()) { 102*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip; 103*c8dee2aaSAndroid Build Coastguard Worker } 104*c8dee2aaSAndroid Build Coastguard Worker auto view = std::get<0>(GrMakeCachedBitmapProxyView( 105*c8dee2aaSAndroid Build Coastguard Worker rContext, fBitmap, /*label=*/"DrawResult_Draw_BitMap", mipmapped)); 106*c8dee2aaSAndroid Build Coastguard Worker if (!view) { 107*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Failed to create proxy."; 108*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kFail; 109*c8dee2aaSAndroid Build Coastguard Worker } 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker SkIRect texelSubset; 112*c8dee2aaSAndroid Build Coastguard Worker // Use a smaller subset when upscaling so that wrap is hit on all sides of the rect we 113*c8dee2aaSAndroid Build Coastguard Worker // will draw. 114*c8dee2aaSAndroid Build Coastguard Worker if (fUpscale) { 115*c8dee2aaSAndroid Build Coastguard Worker texelSubset = SkIRect::MakeXYWH(fBitmap.width()/3 - 1, 2*fBitmap.height()/5 - 1, 116*c8dee2aaSAndroid Build Coastguard Worker fBitmap.width()/4 + 2, fBitmap.height()/5 + 2); 117*c8dee2aaSAndroid Build Coastguard Worker } else { 118*c8dee2aaSAndroid Build Coastguard Worker texelSubset = SkIRect::MakeXYWH( fBitmap.width()/8 - 1, fBitmap.height()/7 - 1, 119*c8dee2aaSAndroid Build Coastguard Worker 3*fBitmap.width()/5 + 2, 4*fBitmap.height()/5 + 2); 120*c8dee2aaSAndroid Build Coastguard Worker } 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker TArray<SkMatrix> textureMatrices; 123*c8dee2aaSAndroid Build Coastguard Worker 124*c8dee2aaSAndroid Build Coastguard Worker SkRect a = SkRect::Make(texelSubset); 125*c8dee2aaSAndroid Build Coastguard Worker SkRect b = fUpscale ? a.makeInset (.31f * a.width(), .31f * a.height()) 126*c8dee2aaSAndroid Build Coastguard Worker : a.makeOutset(.25f * a.width(), .25f * a.height()); 127*c8dee2aaSAndroid Build Coastguard Worker textureMatrices.push_back() = SkMatrix::RectToRect(a, b); 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker b = fUpscale ? a.makeInset (.25f * a.width(), .35f * a.height()) 130*c8dee2aaSAndroid Build Coastguard Worker : a.makeOutset(.20f * a.width(), .35f * a.height()); 131*c8dee2aaSAndroid Build Coastguard Worker textureMatrices.push_back() = SkMatrix::RectToRect(a, b); 132*c8dee2aaSAndroid Build Coastguard Worker textureMatrices.back().preRotate(45.f, a.centerX(), a.centerY()); 133*c8dee2aaSAndroid Build Coastguard Worker textureMatrices.back().postSkew(.05f, -.05f); 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker SkBitmap subsetBmp; 136*c8dee2aaSAndroid Build Coastguard Worker fBitmap.extractSubset(&subsetBmp, texelSubset); 137*c8dee2aaSAndroid Build Coastguard Worker subsetBmp.setImmutable(); 138*c8dee2aaSAndroid Build Coastguard Worker auto subsetView = std::get<0>(GrMakeCachedBitmapProxyView( 139*c8dee2aaSAndroid Build Coastguard Worker rContext, subsetBmp, /*label=*/"DrawResult_Draw_SubsetBitMap", mipmapped)); 140*c8dee2aaSAndroid Build Coastguard Worker 141*c8dee2aaSAndroid Build Coastguard Worker SkRect localRect = SkRect::Make(fBitmap.bounds()).makeOutset(kDrawPad, kDrawPad); 142*c8dee2aaSAndroid Build Coastguard Worker 143*c8dee2aaSAndroid Build Coastguard Worker auto size = this->getISize(); 144*c8dee2aaSAndroid Build Coastguard Worker 145*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = kDrawPad + kTestPad; 146*c8dee2aaSAndroid Build Coastguard Worker SkRect drawRect; 147*c8dee2aaSAndroid Build Coastguard Worker for (int tm = 0; tm < textureMatrices.size(); ++tm) { 148*c8dee2aaSAndroid Build Coastguard Worker for (int my = 0; my < GrSamplerState::kWrapModeCount; ++my) { 149*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = kDrawPad + kTestPad; 150*c8dee2aaSAndroid Build Coastguard Worker auto wmy = static_cast<Wrap>(my); 151*c8dee2aaSAndroid Build Coastguard Worker for (int mx = 0; mx < GrSamplerState::kWrapModeCount; ++mx) { 152*c8dee2aaSAndroid Build Coastguard Worker auto wmx = static_cast<Wrap>(mx); 153*c8dee2aaSAndroid Build Coastguard Worker 154*c8dee2aaSAndroid Build Coastguard Worker const auto& caps = *rContext->priv().caps(); 155*c8dee2aaSAndroid Build Coastguard Worker 156*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState sampler(wmx, wmy, fFilter, fMipmapMode); 157*c8dee2aaSAndroid Build Coastguard Worker 158*c8dee2aaSAndroid Build Coastguard Worker drawRect = localRect.makeOffset(x, y); 159*c8dee2aaSAndroid Build Coastguard Worker 160*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp1; 161*c8dee2aaSAndroid Build Coastguard Worker fp1 = GrTextureEffect::MakeSubset(view, 162*c8dee2aaSAndroid Build Coastguard Worker fBitmap.alphaType(), 163*c8dee2aaSAndroid Build Coastguard Worker textureMatrices[tm], 164*c8dee2aaSAndroid Build Coastguard Worker sampler, 165*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(texelSubset), 166*c8dee2aaSAndroid Build Coastguard Worker caps); 167*c8dee2aaSAndroid Build Coastguard Worker if (!fp1) { 168*c8dee2aaSAndroid Build Coastguard Worker continue; 169*c8dee2aaSAndroid Build Coastguard Worker } 170*c8dee2aaSAndroid Build Coastguard Worker 171*c8dee2aaSAndroid Build Coastguard Worker // Throw a translate in the local matrix just to test having something other 172*c8dee2aaSAndroid Build Coastguard Worker // than identity. Compensate with an offset local rect. 173*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkVector kT = {-100, 300}; 174*c8dee2aaSAndroid Build Coastguard Worker if (auto op = sk_gpu_test::test_ops::MakeRect(rContext, 175*c8dee2aaSAndroid Build Coastguard Worker std::move(fp1), 176*c8dee2aaSAndroid Build Coastguard Worker drawRect, 177*c8dee2aaSAndroid Build Coastguard Worker localRect.makeOffset(kT), 178*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Translate(-kT))) { 179*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(std::move(op)); 180*c8dee2aaSAndroid Build Coastguard Worker } 181*c8dee2aaSAndroid Build Coastguard Worker 182*c8dee2aaSAndroid Build Coastguard Worker x += localRect.width() + kTestPad; 183*c8dee2aaSAndroid Build Coastguard Worker 184*c8dee2aaSAndroid Build Coastguard Worker // Now draw with a subsetted proxy using fixed function texture sampling 185*c8dee2aaSAndroid Build Coastguard Worker // rather than a texture subset as a comparison. 186*c8dee2aaSAndroid Build Coastguard Worker drawRect = localRect.makeOffset(x, y); 187*c8dee2aaSAndroid Build Coastguard Worker SkMatrix subsetTextureMatrix = SkMatrix::Concat( 188*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Translate(-texelSubset.topLeft()), textureMatrices[tm]); 189*c8dee2aaSAndroid Build Coastguard Worker 190*c8dee2aaSAndroid Build Coastguard Worker auto fp2 = GrTextureEffect::Make(subsetView, 191*c8dee2aaSAndroid Build Coastguard Worker fBitmap.alphaType(), 192*c8dee2aaSAndroid Build Coastguard Worker subsetTextureMatrix, 193*c8dee2aaSAndroid Build Coastguard Worker sampler, 194*c8dee2aaSAndroid Build Coastguard Worker caps); 195*c8dee2aaSAndroid Build Coastguard Worker if (auto op = sk_gpu_test::test_ops::MakeRect(rContext, std::move(fp2), 196*c8dee2aaSAndroid Build Coastguard Worker drawRect, localRect)) { 197*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(std::move(op)); 198*c8dee2aaSAndroid Build Coastguard Worker } 199*c8dee2aaSAndroid Build Coastguard Worker 200*c8dee2aaSAndroid Build Coastguard Worker if (mx < GrSamplerState::kWrapModeCount - 1) { 201*c8dee2aaSAndroid Build Coastguard Worker SkScalar midX = 202*c8dee2aaSAndroid Build Coastguard Worker SkScalarFloorToScalar(drawRect.right() + kTestPad/2.f) + 0.5f; 203*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine({midX, -1}, {midX, (float)size.fHeight+1}, {}); 204*c8dee2aaSAndroid Build Coastguard Worker } 205*c8dee2aaSAndroid Build Coastguard Worker x += localRect.width() + kTestPad; 206*c8dee2aaSAndroid Build Coastguard Worker } 207*c8dee2aaSAndroid Build Coastguard Worker if (my < GrSamplerState::kWrapModeCount - 1) { 208*c8dee2aaSAndroid Build Coastguard Worker SkScalar midY = SkScalarFloorToScalar(drawRect.bottom() + kTestPad/2.f) + 0.5f; 209*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine({-1, midY}, {(float)size.fWidth+1, midY}, {}); 210*c8dee2aaSAndroid Build Coastguard Worker } 211*c8dee2aaSAndroid Build Coastguard Worker y += localRect.height() + kTestPad; 212*c8dee2aaSAndroid Build Coastguard Worker } 213*c8dee2aaSAndroid Build Coastguard Worker if (tm < textureMatrices.size() - 1) { 214*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 215*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED); 216*c8dee2aaSAndroid Build Coastguard Worker SkScalar midY = SkScalarFloorToScalar(drawRect.bottom() + kTestPad/2.f) + 0.5f; 217*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine({-1, midY}, {(float)size.fWidth + 1, midY}, paint); 218*c8dee2aaSAndroid Build Coastguard Worker } 219*c8dee2aaSAndroid Build Coastguard Worker } 220*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk; 221*c8dee2aaSAndroid Build Coastguard Worker } 222*c8dee2aaSAndroid Build Coastguard Worker 223*c8dee2aaSAndroid Build Coastguard Worker private: 224*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr SkISize kImageSize = {128, 88}; 225*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr SkScalar kDrawPad = 10.f; 226*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr SkScalar kTestPad = 10.f; 227*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBitmap; 228*c8dee2aaSAndroid Build Coastguard Worker Filter fFilter; 229*c8dee2aaSAndroid Build Coastguard Worker MipmapMode fMipmapMode; 230*c8dee2aaSAndroid Build Coastguard Worker bool fUpscale; 231*c8dee2aaSAndroid Build Coastguard Worker 232*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 233*c8dee2aaSAndroid Build Coastguard Worker }; 234*c8dee2aaSAndroid Build Coastguard Worker 235*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kNearest, MipmapMode::kNone , false);) 236*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kNearest, MipmapMode::kNone , true );) 237*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kLinear , MipmapMode::kNone , false);) 238*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kLinear , MipmapMode::kNone , true );) 239*c8dee2aaSAndroid Build Coastguard Worker // It doesn't make sense to have upscaling MIP map. 240*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kNearest, MipmapMode::kNearest, false);) 241*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kLinear , MipmapMode::kNearest, false);) 242*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kNearest, MipmapMode::kLinear , false);) 243*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TexelSubset(Filter::kLinear , MipmapMode::kLinear , false);) 244*c8dee2aaSAndroid Build Coastguard Worker 245*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 246