1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker #include <string.h> 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 28*c8dee2aaSAndroid Build Coastguard Worker class TextBlobBlockReordering : public GM { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker // This gm tests that textblobs translate properly when their draw order is different from their 31*c8dee2aaSAndroid Build Coastguard Worker // flush order TextBlobBlockReordering()32*c8dee2aaSAndroid Build Coastguard Worker TextBlobBlockReordering() { } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker protected: onOnceBeforeDraw()35*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 36*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker // make textblob 39*c8dee2aaSAndroid Build Coastguard Worker // Large text is used to trigger atlas eviction 40*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 56); 41*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(SkFont::Edging::kAlias); 42*c8dee2aaSAndroid Build Coastguard Worker const char* text = "AB"; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds; 45*c8dee2aaSAndroid Build Coastguard Worker font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker SkScalar yOffset = bounds.height(); 48*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 30); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // build 51*c8dee2aaSAndroid Build Coastguard Worker fBlob = builder.make(); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker getName() const54*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("textblobblockreordering"); } 55*c8dee2aaSAndroid Build Coastguard Worker getISize()56*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kWidth, kHeight); } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker // This draws the same text blob 3 times. The second draw used a different xfer mode so its 59*c8dee2aaSAndroid Build Coastguard Worker // GrDrawOp doesn't get combined with the first and third. Ultimately, they will be flushed in 60*c8dee2aaSAndroid Build Coastguard Worker // the order first, third, and then second. onDraw(SkCanvas * canvas)61*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 62*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorGRAY); 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 65*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 40); 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = fBlob->bounds(); 68*c8dee2aaSAndroid Build Coastguard Worker const int yDelta = SkScalarFloorToInt(bounds.height()) + 20; 69*c8dee2aaSAndroid Build Coastguard Worker const int xDelta = SkScalarFloorToInt(bounds.width()); 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(fBlob, 0, 0, paint); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta)); 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker // Draw a rect where the text should be, and then twiddle the xfermode so we don't combine. 76*c8dee2aaSAndroid Build Coastguard Worker SkPaint redPaint; 77*c8dee2aaSAndroid Build Coastguard Worker redPaint.setColor(SK_ColorRED); 78*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(bounds, redPaint); 79*c8dee2aaSAndroid Build Coastguard Worker SkPaint srcInPaint(paint); 80*c8dee2aaSAndroid Build Coastguard Worker srcInPaint.setBlendMode(SkBlendMode::kSrcIn); 81*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(fBlob, 0, 0, srcInPaint); 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta)); 84*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(fBlob, 0, 0, paint); 85*c8dee2aaSAndroid Build Coastguard Worker } 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker private: 88*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkTextBlob> fBlob; 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kWidth = 275; 91*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kHeight = 200; 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 94*c8dee2aaSAndroid Build Coastguard Worker }; 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TextBlobBlockReordering;) 99*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 100