1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker // This tests that we don't try to reuse textblobs from the GPU textblob cache across pixel geometry 26*c8dee2aaSAndroid Build Coastguard Worker // changes when we have LCD. crbug/486744 27*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 28*c8dee2aaSAndroid Build Coastguard Worker class TextBlobGeometryChange : public GM { 29*c8dee2aaSAndroid Build Coastguard Worker public: TextBlobGeometryChange()30*c8dee2aaSAndroid Build Coastguard Worker TextBlobGeometryChange() { } 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const33*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("textblobgeometrychange"); } 34*c8dee2aaSAndroid Build Coastguard Worker getISize()35*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kWidth, kHeight); } 36*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)37*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 38*c8dee2aaSAndroid Build Coastguard Worker const char text[] = "Hamburgefons"; 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 20); 41*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(SkFont::Edging::kSubpixelAntiAlias); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::add_to_text_blob(&builder, text, font, 10, 10); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkTextBlob> blob(builder.make()); 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(200, 200); 50*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps props(0, kUnknown_SkPixelGeometry); 51*c8dee2aaSAndroid Build Coastguard Worker auto surface = ToolUtils::makeSurface(canvas, info, &props); 52*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* c = surface->getCanvas(); 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker // LCD text on white background 55*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeLTRB(0.f, 0.f, SkIntToScalar(kWidth), kHeight / 2.f); 56*c8dee2aaSAndroid Build Coastguard Worker SkPaint rectPaint; 57*c8dee2aaSAndroid Build Coastguard Worker rectPaint.setColor(0xffffffff); 58*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, rectPaint); 59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, 10, 50, SkPaint()); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker // This should not look garbled since we should disable LCD text in this case 62*c8dee2aaSAndroid Build Coastguard Worker // (i.e., unknown pixel geometry) 63*c8dee2aaSAndroid Build Coastguard Worker c->clear(0x00ffffff); 64*c8dee2aaSAndroid Build Coastguard Worker c->drawTextBlob(blob, 10, 150, SkPaint()); 65*c8dee2aaSAndroid Build Coastguard Worker surface->draw(canvas, 0, 0); 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker private: 69*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kWidth = 200; 70*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kHeight = 200; 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 73*c8dee2aaSAndroid Build Coastguard Worker }; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TextBlobGeometryChange;) 78*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 79