xref: /aosp_15_r20/external/skia/gm/tiledscaledbitmap.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker  /***
20*c8dee2aaSAndroid Build Coastguard Worker   *
21*c8dee2aaSAndroid Build Coastguard Worker   * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly
22*c8dee2aaSAndroid Build Coastguard Worker   * when fractional image scaling was ignored by the high quality bitmap scaler.
23*c8dee2aaSAndroid Build Coastguard Worker   *
24*c8dee2aaSAndroid Build Coastguard Worker   ***/
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class TiledScaledBitmapGM : public GM {
29*c8dee2aaSAndroid Build Coastguard Worker public:
30*c8dee2aaSAndroid Build Coastguard Worker 
TiledScaledBitmapGM()31*c8dee2aaSAndroid Build Coastguard Worker     TiledScaledBitmapGM() {
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const35*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("tiledscaledbitmap"); }
36*c8dee2aaSAndroid Build Coastguard Worker 
getISize()37*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(1016, 616); }
38*c8dee2aaSAndroid Build Coastguard Worker 
make_bm(int width,int height)39*c8dee2aaSAndroid Build Coastguard Worker     static SkBitmap make_bm(int width, int height) {
40*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
41*c8dee2aaSAndroid Build Coastguard Worker         bm.allocN32Pixels(width, height);
42*c8dee2aaSAndroid Build Coastguard Worker         bm.eraseColor(SK_ColorTRANSPARENT);
43*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas canvas(bm);
44*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
45*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
46*c8dee2aaSAndroid Build Coastguard Worker         canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint);
47*c8dee2aaSAndroid Build Coastguard Worker         return bm;
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()50*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
51*c8dee2aaSAndroid Build Coastguard Worker         fBitmap = make_bm(360, 288);
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)54*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
55*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix mat;
60*c8dee2aaSAndroid Build Coastguard Worker         mat.setScale(121.f/360.f, 93.f/288.f);
61*c8dee2aaSAndroid Build Coastguard Worker         mat.postTranslate(-72, -72);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
64*c8dee2aaSAndroid Build Coastguard Worker                                            SkSamplingOptions(SkCubicResampler::Mitchell()), mat));
65*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect({ 8, 8, 1008, 608 }, paint);
66*c8dee2aaSAndroid Build Coastguard Worker     }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker private:
69*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap fBitmap;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
72*c8dee2aaSAndroid Build Coastguard Worker };
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TiledScaledBitmapGM;)
77*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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