1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker /*** 20*c8dee2aaSAndroid Build Coastguard Worker * 21*c8dee2aaSAndroid Build Coastguard Worker * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly 22*c8dee2aaSAndroid Build Coastguard Worker * when fractional image scaling was ignored by the high quality bitmap scaler. 23*c8dee2aaSAndroid Build Coastguard Worker * 24*c8dee2aaSAndroid Build Coastguard Worker ***/ 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class TiledScaledBitmapGM : public GM { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker TiledScaledBitmapGM()31*c8dee2aaSAndroid Build Coastguard Worker TiledScaledBitmapGM() { 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const35*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("tiledscaledbitmap"); } 36*c8dee2aaSAndroid Build Coastguard Worker getISize()37*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(1016, 616); } 38*c8dee2aaSAndroid Build Coastguard Worker make_bm(int width,int height)39*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap make_bm(int width, int height) { 40*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm; 41*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(width, height); 42*c8dee2aaSAndroid Build Coastguard Worker bm.eraseColor(SK_ColorTRANSPARENT); 43*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(bm); 44*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 45*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 46*c8dee2aaSAndroid Build Coastguard Worker canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint); 47*c8dee2aaSAndroid Build Coastguard Worker return bm; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker onOnceBeforeDraw()50*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 51*c8dee2aaSAndroid Build Coastguard Worker fBitmap = make_bm(360, 288); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)54*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 55*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker SkMatrix mat; 60*c8dee2aaSAndroid Build Coastguard Worker mat.setScale(121.f/360.f, 93.f/288.f); 61*c8dee2aaSAndroid Build Coastguard Worker mat.postTranslate(-72, -72); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, 64*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkCubicResampler::Mitchell()), mat)); 65*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({ 8, 8, 1008, 608 }, paint); 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker private: 69*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBitmap; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 72*c8dee2aaSAndroid Build Coastguard Worker }; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TiledScaledBitmapGM;) 77*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 78