1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions gSamplings[] = {
31*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kNearest),
32*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear),
33*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear),
34*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkCubicResampler::Mitchell()),
35*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions::Aniso(16),
36*c8dee2aaSAndroid Build Coastguard Worker };
37*c8dee2aaSAndroid Build Coastguard Worker
makebm(SkBitmap * bm,SkColorType ct,int w,int h)38*c8dee2aaSAndroid Build Coastguard Worker static void makebm(SkBitmap* bm, SkColorType ct, int w, int h) {
39*c8dee2aaSAndroid Build Coastguard Worker bm->allocPixels(SkImageInfo::Make(w, h, ct, kPremul_SkAlphaType));
40*c8dee2aaSAndroid Build Coastguard Worker bm->eraseColor(SK_ColorTRANSPARENT);
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(*bm);
43*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h)} };
44*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
45*c8dee2aaSAndroid Build Coastguard Worker SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
46*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker paint.setDither(true);
49*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos,
50*c8dee2aaSAndroid Build Coastguard Worker std::size(colors), SkTileMode::kClamp));
51*c8dee2aaSAndroid Build Coastguard Worker canvas.drawPaint(paint);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
setup(SkPaint * paint,const SkBitmap & bm,const SkSamplingOptions & sampling,SkTileMode tmx,SkTileMode tmy)54*c8dee2aaSAndroid Build Coastguard Worker static void setup(SkPaint* paint, const SkBitmap& bm, const SkSamplingOptions& sampling,
55*c8dee2aaSAndroid Build Coastguard Worker SkTileMode tmx, SkTileMode tmy) {
56*c8dee2aaSAndroid Build Coastguard Worker paint->setShader(bm.makeShader(tmx, tmy, sampling));
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColorType gColorTypes[] = {
60*c8dee2aaSAndroid Build Coastguard Worker kN32_SkColorType,
61*c8dee2aaSAndroid Build Coastguard Worker kRGB_565_SkColorType,
62*c8dee2aaSAndroid Build Coastguard Worker };
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker class ScaledTilingGM : public skiagm::GM {
65*c8dee2aaSAndroid Build Coastguard Worker public:
ScaledTilingGM(bool powerOfTwoSize)66*c8dee2aaSAndroid Build Coastguard Worker ScaledTilingGM(bool powerOfTwoSize)
67*c8dee2aaSAndroid Build Coastguard Worker : fPowerOfTwoSize(powerOfTwoSize) {
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fTexture[std::size(gColorTypes)];
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker protected:
73*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kPOTSize = 4;
74*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kNPOTSize = 3;
75*c8dee2aaSAndroid Build Coastguard Worker
getName() const76*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
77*c8dee2aaSAndroid Build Coastguard Worker SkString name("scaled_tilemodes");
78*c8dee2aaSAndroid Build Coastguard Worker if (!fPowerOfTwoSize) {
79*c8dee2aaSAndroid Build Coastguard Worker name.append("_npot");
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker return name;
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
getISize()84*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(880, 880); }
85*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()86*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
87*c8dee2aaSAndroid Build Coastguard Worker int size = fPowerOfTwoSize ? kPOTSize : kNPOTSize;
88*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(gColorTypes); i++) {
89*c8dee2aaSAndroid Build Coastguard Worker makebm(&fTexture[i], gColorTypes[i], size, size);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)93*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
94*c8dee2aaSAndroid Build Coastguard Worker SkPaint textPaint;
95*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 12);
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker float scale = 32.f/kPOTSize;
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker int size = fPowerOfTwoSize ? kPOTSize : kNPOTSize;
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker SkRect r = { 0, 0, SkIntToScalar(size*2), SkIntToScalar(size*2) };
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker const char* gColorTypeNames[] = { "8888", "565" };
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker const char* gFilterNames[] = { "Nearest", "Linear", "Trilinear", "Mitchell", "Aniso" };
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker constexpr SkTileMode gModes[] = {
108*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror };
109*c8dee2aaSAndroid Build Coastguard Worker const char* gModeNames[] = { "C", "R", "M" };
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = SkIntToScalar(24);
112*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = SkIntToScalar(10)/scale;
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker for (size_t kx = 0; kx < std::size(gModes); kx++) {
115*c8dee2aaSAndroid Build Coastguard Worker for (size_t ky = 0; ky < std::size(gModes); ky++) {
116*c8dee2aaSAndroid Build Coastguard Worker SkString str;
117*c8dee2aaSAndroid Build Coastguard Worker str.printf("[%s,%s]", gModeNames[kx], gModeNames[ky]);
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::DrawString(canvas, str.c_str(), scale*(x + r.width()/2), y, font, SkPaint(),
120*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::kCenter_Align);
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker x += r.width() * 4 / 3;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker y = SkIntToScalar(40) / scale;
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(gColorTypes); i++) {
129*c8dee2aaSAndroid Build Coastguard Worker for (size_t j = 0; j < std::size(gSamplings); j++) {
130*c8dee2aaSAndroid Build Coastguard Worker x = SkIntToScalar(10)/scale;
131*c8dee2aaSAndroid Build Coastguard Worker for (size_t kx = 0; kx < std::size(gModes); kx++) {
132*c8dee2aaSAndroid Build Coastguard Worker for (size_t ky = 0; ky < std::size(gModes); ky++) {
133*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
134*c8dee2aaSAndroid Build Coastguard Worker #if 1 // Temporary change to regen bitmap before each draw. This may help tracking down an issue
135*c8dee2aaSAndroid Build Coastguard Worker // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
136*c8dee2aaSAndroid Build Coastguard Worker if (!fPowerOfTwoSize) {
137*c8dee2aaSAndroid Build Coastguard Worker makebm(&fTexture[i], gColorTypes[i], size, size);
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker #endif
140*c8dee2aaSAndroid Build Coastguard Worker setup(&paint, fTexture[i], gSamplings[j], gModes[kx], gModes[ky]);
141*c8dee2aaSAndroid Build Coastguard Worker paint.setDither(true);
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
144*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(scale,scale);
145*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(x, y);
146*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint);
147*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker x += r.width() * 4 / 3;
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(SkStringPrintf("%s, %s", gColorTypeNames[i], gFilterNames[j]),
153*c8dee2aaSAndroid Build Coastguard Worker scale * x, scale * (y + r.height() * 2 / 3), font, textPaint);
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker y += r.height() * 4 / 3;
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker private:
161*c8dee2aaSAndroid Build Coastguard Worker bool fPowerOfTwoSize;
162*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
163*c8dee2aaSAndroid Build Coastguard Worker };
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker constexpr int gWidth = 32;
166*c8dee2aaSAndroid Build Coastguard Worker constexpr int gHeight = 32;
167*c8dee2aaSAndroid Build Coastguard Worker
make_bm(SkTileMode tx,SkTileMode ty)168*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_bm(SkTileMode tx, SkTileMode ty) {
169*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
170*c8dee2aaSAndroid Build Coastguard Worker makebm(&bm, kN32_SkColorType, gWidth, gHeight);
171*c8dee2aaSAndroid Build Coastguard Worker return bm.makeShader(tx, ty, SkSamplingOptions());
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker
make_grad(SkTileMode tx,SkTileMode ty)174*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_grad(SkTileMode tx, SkTileMode ty) {
175*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(gWidth), SkIntToScalar(gHeight)} };
176*c8dee2aaSAndroid Build Coastguard Worker SkPoint center = { SkIntToScalar(gWidth)/2, SkIntToScalar(gHeight)/2 };
177*c8dee2aaSAndroid Build Coastguard Worker SkScalar rad = SkIntToScalar(gWidth)/2;
178*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = {0xFFFF0000, ToolUtils::color_to_565(0xFF0044FF)};
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker int index = (int)ty;
181*c8dee2aaSAndroid Build Coastguard Worker switch (index % 3) {
182*c8dee2aaSAndroid Build Coastguard Worker case 0:
183*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors), tx);
184*c8dee2aaSAndroid Build Coastguard Worker case 1:
185*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeRadial(center, rad, colors, nullptr, std::size(colors), tx);
186*c8dee2aaSAndroid Build Coastguard Worker case 2:
187*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeSweep(center.fX, center.fY, colors, nullptr,
188*c8dee2aaSAndroid Build Coastguard Worker std::size(colors), tx, 135, 225, 0, nullptr);
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkShader> (*ShaderProc)(SkTileMode, SkTileMode);
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker class ScaledTiling2GM : public skiagm::GM {
197*c8dee2aaSAndroid Build Coastguard Worker ShaderProc fProc;
198*c8dee2aaSAndroid Build Coastguard Worker const char* fName;
199*c8dee2aaSAndroid Build Coastguard Worker public:
ScaledTiling2GM(ShaderProc proc,const char name[])200*c8dee2aaSAndroid Build Coastguard Worker ScaledTiling2GM(ShaderProc proc, const char name[]) : fProc(proc), fName(name) {}
201*c8dee2aaSAndroid Build Coastguard Worker
202*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const203*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString(fName); }
204*c8dee2aaSAndroid Build Coastguard Worker
getISize()205*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(650, 610); }
206*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)207*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
208*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker const SkScalar w = SkIntToScalar(gWidth);
211*c8dee2aaSAndroid Build Coastguard Worker const SkScalar h = SkIntToScalar(gHeight);
212*c8dee2aaSAndroid Build Coastguard Worker SkRect r = { -w, -h, w*2, h*2 };
213*c8dee2aaSAndroid Build Coastguard Worker
214*c8dee2aaSAndroid Build Coastguard Worker constexpr SkTileMode gModes[] = {
215*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror
216*c8dee2aaSAndroid Build Coastguard Worker };
217*c8dee2aaSAndroid Build Coastguard Worker const char* gModeNames[] = {
218*c8dee2aaSAndroid Build Coastguard Worker "Clamp", "Repeat", "Mirror"
219*c8dee2aaSAndroid Build Coastguard Worker };
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = SkIntToScalar(24);
222*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = SkIntToScalar(66);
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
225*c8dee2aaSAndroid Build Coastguard Worker
226*c8dee2aaSAndroid Build Coastguard Worker for (size_t kx = 0; kx < std::size(gModes); kx++) {
227*c8dee2aaSAndroid Build Coastguard Worker SkString str(gModeNames[kx]);
228*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::DrawString(canvas, str.c_str(), x + r.width()/2, y, font, SkPaint(),
229*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::kCenter_Align);
230*c8dee2aaSAndroid Build Coastguard Worker x += r.width() * 4 / 3;
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker y += SkIntToScalar(16) + h;
234*c8dee2aaSAndroid Build Coastguard Worker
235*c8dee2aaSAndroid Build Coastguard Worker for (size_t ky = 0; ky < std::size(gModes); ky++) {
236*c8dee2aaSAndroid Build Coastguard Worker x = SkIntToScalar(16) + w;
237*c8dee2aaSAndroid Build Coastguard Worker
238*c8dee2aaSAndroid Build Coastguard Worker SkString str(gModeNames[ky]);
239*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::DrawString(canvas, str.c_str(), x, y + h/2, font, SkPaint(), SkTextUtils::kRight_Align);
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker x += SkIntToScalar(50);
242*c8dee2aaSAndroid Build Coastguard Worker for (size_t kx = 0; kx < std::size(gModes); kx++) {
243*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
244*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(fProc(gModes[kx], gModes[ky]));
245*c8dee2aaSAndroid Build Coastguard Worker
246*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
247*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(x, y);
248*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint);
249*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker x += r.width() * 4 / 3;
252*c8dee2aaSAndroid Build Coastguard Worker }
253*c8dee2aaSAndroid Build Coastguard Worker y += r.height() * 4 / 3;
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker };
257*c8dee2aaSAndroid Build Coastguard Worker
258*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ScaledTilingGM(true); )
261*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ScaledTilingGM(false); )
262*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ScaledTiling2GM(make_bm, "scaled_tilemode_bitmap"); )
263*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ScaledTiling2GM(make_grad, "scaled_tilemode_gradient"); )
264