1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontStyle.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker /** 28*c8dee2aaSAndroid Build Coastguard Worker * Draws text with random parameters. The text draws each get their own clip rect. It is also 29*c8dee2aaSAndroid Build Coastguard Worker * used as a bench to measure how well the GPU backend combines draw ops for text draws. 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker class VariedTextGM : public skiagm::GM { 33*c8dee2aaSAndroid Build Coastguard Worker public: VariedTextGM(bool effectiveClip,bool lcd)34*c8dee2aaSAndroid Build Coastguard Worker VariedTextGM(bool effectiveClip, bool lcd) 35*c8dee2aaSAndroid Build Coastguard Worker : fEffectiveClip(effectiveClip) 36*c8dee2aaSAndroid Build Coastguard Worker , fLCD(lcd) { 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const40*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { 41*c8dee2aaSAndroid Build Coastguard Worker SkString name("varied_text"); 42*c8dee2aaSAndroid Build Coastguard Worker if (fEffectiveClip) { 43*c8dee2aaSAndroid Build Coastguard Worker name.append("_clipped"); 44*c8dee2aaSAndroid Build Coastguard Worker } else { 45*c8dee2aaSAndroid Build Coastguard Worker name.append("_ignorable_clip"); 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker if (fLCD) { 48*c8dee2aaSAndroid Build Coastguard Worker name.append("_lcd"); 49*c8dee2aaSAndroid Build Coastguard Worker } else { 50*c8dee2aaSAndroid Build Coastguard Worker name.append("_no_lcd"); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker return name; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker getISize()55*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(640, 480); } 56*c8dee2aaSAndroid Build Coastguard Worker onOnceBeforeDraw()57*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 58*c8dee2aaSAndroid Build Coastguard Worker fPaint.setAntiAlias(true); 59*c8dee2aaSAndroid Build Coastguard Worker fFont.setEdging(fLCD ? SkFont::Edging::kSubpixelAntiAlias : SkFont::Edging::kAntiAlias); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker SkISize size = this->getISize(); 62*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = SkIntToScalar(size.fWidth); 63*c8dee2aaSAndroid Build Coastguard Worker SkScalar h = SkIntToScalar(size.fHeight); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker SkASSERTF(4 == std::size(fTypefaces), "typeface_cnt"); 66*c8dee2aaSAndroid Build Coastguard Worker fTypefaces[0] = ToolUtils::CreatePortableTypeface("sans-serif", SkFontStyle()); 67*c8dee2aaSAndroid Build Coastguard Worker fTypefaces[1] = ToolUtils::CreatePortableTypeface("sans-serif", SkFontStyle::Bold()); 68*c8dee2aaSAndroid Build Coastguard Worker fTypefaces[2] = ToolUtils::CreatePortableTypeface("serif", SkFontStyle()); 69*c8dee2aaSAndroid Build Coastguard Worker fTypefaces[3] = ToolUtils::CreatePortableTypeface("serif", SkFontStyle::Bold()); 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker SkRandom random; 72*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kCnt; ++i) { 73*c8dee2aaSAndroid Build Coastguard Worker int length = random.nextRangeU(kMinLength, kMaxLength); 74*c8dee2aaSAndroid Build Coastguard Worker char text[kMaxLength]; 75*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < length; ++j) { 76*c8dee2aaSAndroid Build Coastguard Worker text[j] = (char)random.nextRangeU('!', 'z'); 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker fStrings[i].set(text, length); 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker fColors[i] = random.nextU(); 81*c8dee2aaSAndroid Build Coastguard Worker fColors[i] |= 0xFF000000; 82*c8dee2aaSAndroid Build Coastguard Worker fColors[i] = ToolUtils::color_to_565(fColors[i]); 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kMinPtSize = 8.f; 85*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kMaxPtSize = 32.f; 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker fPtSizes[i] = random.nextRangeScalar(kMinPtSize, kMaxPtSize); 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker fTypefaceIndices[i] = random.nextULessThan(std::size(fTypefaces)); 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker SkRect r; 92*c8dee2aaSAndroid Build Coastguard Worker fPaint.setColor(fColors[i]); 93*c8dee2aaSAndroid Build Coastguard Worker fFont.setTypeface(fTypefaces[fTypefaceIndices[i]]); 94*c8dee2aaSAndroid Build Coastguard Worker fFont.setSize(fPtSizes[i]); 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker fFont.measureText(fStrings[i].c_str(), fStrings[i].size(), SkTextEncoding::kUTF8, &r); 97*c8dee2aaSAndroid Build Coastguard Worker // The set of x,y offsets which place the bounding box inside the GM's border. 98*c8dee2aaSAndroid Build Coastguard Worker SkRect safeRect = SkRect::MakeLTRB(-r.fLeft, -r.fTop, w - r.fRight, h - r.fBottom); 99*c8dee2aaSAndroid Build Coastguard Worker if (safeRect.isEmpty()) { 100*c8dee2aaSAndroid Build Coastguard Worker // If the bounds don't fit then allow any offset in the GM's border. 101*c8dee2aaSAndroid Build Coastguard Worker safeRect = SkRect::MakeWH(w, h); 102*c8dee2aaSAndroid Build Coastguard Worker } 103*c8dee2aaSAndroid Build Coastguard Worker fOffsets[i].fX = random.nextRangeScalar(safeRect.fLeft, safeRect.fRight); 104*c8dee2aaSAndroid Build Coastguard Worker fOffsets[i].fY = random.nextRangeScalar(safeRect.fTop, safeRect.fBottom); 105*c8dee2aaSAndroid Build Coastguard Worker 106*c8dee2aaSAndroid Build Coastguard Worker fClipRects[i] = r; 107*c8dee2aaSAndroid Build Coastguard Worker fClipRects[i].offset(fOffsets[i].fX, fOffsets[i].fY); 108*c8dee2aaSAndroid Build Coastguard Worker fClipRects[i].outset(2.f, 2.f); 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker if (fEffectiveClip) { 111*c8dee2aaSAndroid Build Coastguard Worker fClipRects[i].fRight -= 0.25f * fClipRects[i].width(); 112*c8dee2aaSAndroid Build Coastguard Worker } 113*c8dee2aaSAndroid Build Coastguard Worker } 114*c8dee2aaSAndroid Build Coastguard Worker } 115*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)116*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 117*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kCnt; ++i) { 118*c8dee2aaSAndroid Build Coastguard Worker fPaint.setColor(fColors[i]); 119*c8dee2aaSAndroid Build Coastguard Worker fFont.setSize(fPtSizes[i]); 120*c8dee2aaSAndroid Build Coastguard Worker fFont.setTypeface(fTypefaces[fTypefaceIndices[i]]); 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 123*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(fClipRects[i]); 124*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(fOffsets[i].fX, fOffsets[i].fY); 125*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(fStrings[i].c_str(), fStrings[i].size(), SkTextEncoding::kUTF8, 126*c8dee2aaSAndroid Build Coastguard Worker 0, 0, fFont, fPaint); 127*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 128*c8dee2aaSAndroid Build Coastguard Worker } 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Worker // Visualize the clips, but not in bench mode. 131*c8dee2aaSAndroid Build Coastguard Worker if (kBench_Mode != this->getMode()) { 132*c8dee2aaSAndroid Build Coastguard Worker SkPaint wirePaint; 133*c8dee2aaSAndroid Build Coastguard Worker wirePaint.setAntiAlias(true); 134*c8dee2aaSAndroid Build Coastguard Worker wirePaint.setStrokeWidth(0); 135*c8dee2aaSAndroid Build Coastguard Worker wirePaint.setStyle(SkPaint::kStroke_Style); 136*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kCnt; ++i) { 137*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(fClipRects[i], wirePaint); 138*c8dee2aaSAndroid Build Coastguard Worker } 139*c8dee2aaSAndroid Build Coastguard Worker } 140*c8dee2aaSAndroid Build Coastguard Worker } 141*c8dee2aaSAndroid Build Coastguard Worker runAsBench() const142*c8dee2aaSAndroid Build Coastguard Worker bool runAsBench() const override { return true; } 143*c8dee2aaSAndroid Build Coastguard Worker 144*c8dee2aaSAndroid Build Coastguard Worker private: 145*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kCnt = 30; 146*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kMinLength = 15; 147*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kMaxLength = 40; 148*c8dee2aaSAndroid Build Coastguard Worker 149*c8dee2aaSAndroid Build Coastguard Worker bool fEffectiveClip; 150*c8dee2aaSAndroid Build Coastguard Worker bool fLCD; 151*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkTypeface> fTypefaces[4]; 152*c8dee2aaSAndroid Build Coastguard Worker SkPaint fPaint; 153*c8dee2aaSAndroid Build Coastguard Worker SkFont fFont; 154*c8dee2aaSAndroid Build Coastguard Worker 155*c8dee2aaSAndroid Build Coastguard Worker // precomputed for each text draw 156*c8dee2aaSAndroid Build Coastguard Worker SkString fStrings[kCnt]; 157*c8dee2aaSAndroid Build Coastguard Worker SkColor fColors[kCnt]; 158*c8dee2aaSAndroid Build Coastguard Worker SkScalar fPtSizes[kCnt]; 159*c8dee2aaSAndroid Build Coastguard Worker int fTypefaceIndices[kCnt]; 160*c8dee2aaSAndroid Build Coastguard Worker SkPoint fOffsets[kCnt]; 161*c8dee2aaSAndroid Build Coastguard Worker SkRect fClipRects[kCnt]; 162*c8dee2aaSAndroid Build Coastguard Worker 163*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM; 164*c8dee2aaSAndroid Build Coastguard Worker }; 165*c8dee2aaSAndroid Build Coastguard Worker 166*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new VariedTextGM(false, false);) 167*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new VariedTextGM(true, false);) 168*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new VariedTextGM(false, true);) 169*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new VariedTextGM(true, true);) 170