xref: /aosp_15_r20/external/skia/gm/verylargebitmap.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTiledImageUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas,int width,int height,SkColor colors[2])30*c8dee2aaSAndroid Build Coastguard Worker static void draw(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
31*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint center = { SkIntToScalar(width)/2, SkIntToScalar(height)/2 };
32*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar radius = 40;
33*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
34*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, 2,
35*c8dee2aaSAndroid Build Coastguard Worker                                                  SkTileMode::kMirror));
36*c8dee2aaSAndroid Build Coastguard Worker     paint.setBlendMode(SkBlendMode::kSrc);
37*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPaint(paint);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
make_raster_image(int width,int height,SkColor colors[2])40*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_raster_image(int width, int height, SkColor colors[2]) {
41*c8dee2aaSAndroid Build Coastguard Worker     auto surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(width, height)));
42*c8dee2aaSAndroid Build Coastguard Worker     draw(surface->getCanvas(), width, height, colors);
43*c8dee2aaSAndroid Build Coastguard Worker     return surface->makeImageSnapshot();
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
make_picture_image(int width,int height,SkColor colors[2])46*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_picture_image(int width, int height, SkColor colors[2]) {
47*c8dee2aaSAndroid Build Coastguard Worker     SkPictureRecorder recorder;
48*c8dee2aaSAndroid Build Coastguard Worker     draw(recorder.beginRecording(SkRect::MakeIWH(width, height)), width, height, colors);
49*c8dee2aaSAndroid Build Coastguard Worker     return SkImages::DeferredFromPicture(recorder.finishRecordingAsPicture(),
50*c8dee2aaSAndroid Build Coastguard Worker                                          {width, height},
51*c8dee2aaSAndroid Build Coastguard Worker                                          nullptr,
52*c8dee2aaSAndroid Build Coastguard Worker                                          nullptr,
53*c8dee2aaSAndroid Build Coastguard Worker                                          SkImages::BitDepth::kU8,
54*c8dee2aaSAndroid Build Coastguard Worker                                          SkColorSpace::MakeSRGB());
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkImage> (*ImageMakerProc)(int width, int height, SkColor colors[2]);
58*c8dee2aaSAndroid Build Coastguard Worker 
show_image(SkCanvas * canvas,int width,int height,SkColor colors[2],ImageMakerProc proc,bool manuallyTile)59*c8dee2aaSAndroid Build Coastguard Worker static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2],
60*c8dee2aaSAndroid Build Coastguard Worker                        ImageMakerProc proc, bool manuallyTile) {
61*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = proc(width, height, colors);
62*c8dee2aaSAndroid Build Coastguard Worker     if (!image) {
63*c8dee2aaSAndroid Build Coastguard Worker         return;
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     SkPaint borderPaint;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     borderPaint.setStyle(SkPaint::kStroke_Style);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     SkRect dstRect = SkRect::MakeWH(128.f, 128.f);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
73*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipRect(dstRect);
74*c8dee2aaSAndroid Build Coastguard Worker     if (manuallyTile) {
75*c8dee2aaSAndroid Build Coastguard Worker         SkTiledImageUtils::DrawImage(canvas, image, 0, 0);
76*c8dee2aaSAndroid Build Coastguard Worker     } else {
77*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(image, 0, 0);
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
80*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(dstRect, borderPaint);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     dstRect.offset(SkIntToScalar(150), 0);
83*c8dee2aaSAndroid Build Coastguard Worker     int hw = width / 2;
84*c8dee2aaSAndroid Build Coastguard Worker     int hh = height / 2;
85*c8dee2aaSAndroid Build Coastguard Worker     SkRect subset = SkRect::MakeLTRB(hw - 64, hh - 32, hw + 64, hh + 32);
86*c8dee2aaSAndroid Build Coastguard Worker     if (manuallyTile) {
87*c8dee2aaSAndroid Build Coastguard Worker         SkTiledImageUtils::DrawImageRect(canvas, image, subset, dstRect, {}, nullptr,
88*c8dee2aaSAndroid Build Coastguard Worker                                          SkCanvas::kStrict_SrcRectConstraint);
89*c8dee2aaSAndroid Build Coastguard Worker     } else {
90*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImageRect(image, subset, dstRect, {}, nullptr,
91*c8dee2aaSAndroid Build Coastguard Worker                               SkCanvas::kStrict_SrcRectConstraint);
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(dstRect, borderPaint);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     dstRect.offset(SkIntToScalar(150), 0);
96*c8dee2aaSAndroid Build Coastguard Worker     if (manuallyTile) {
97*c8dee2aaSAndroid Build Coastguard Worker         SkTiledImageUtils::DrawImageRect(canvas, image, dstRect);
98*c8dee2aaSAndroid Build Coastguard Worker     } else {
99*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImageRect(image, dstRect, {});
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(dstRect, borderPaint);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker class VeryLargeBitmapGM : public skiagm::GM {
105*c8dee2aaSAndroid Build Coastguard Worker     ImageMakerProc  fProc;
106*c8dee2aaSAndroid Build Coastguard Worker     const char*     fBaseName;
107*c8dee2aaSAndroid Build Coastguard Worker     bool            fManuallyTile;
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker public:
VeryLargeBitmapGM(ImageMakerProc proc,const char baseName[],bool manuallyTile)110*c8dee2aaSAndroid Build Coastguard Worker     VeryLargeBitmapGM(ImageMakerProc proc, const char baseName[], bool manuallyTile)
111*c8dee2aaSAndroid Build Coastguard Worker             : fProc(proc)
112*c8dee2aaSAndroid Build Coastguard Worker             , fBaseName(baseName)
113*c8dee2aaSAndroid Build Coastguard Worker             , fManuallyTile(manuallyTile) {}
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const116*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
117*c8dee2aaSAndroid Build Coastguard Worker         SkString name(fBaseName);
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker         if (fManuallyTile) {
120*c8dee2aaSAndroid Build Coastguard Worker             name.append("_manual");
121*c8dee2aaSAndroid Build Coastguard Worker         }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker         return name;
124*c8dee2aaSAndroid Build Coastguard Worker     }
125*c8dee2aaSAndroid Build Coastguard Worker 
getISize()126*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {500, 600}; }
127*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)128*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
129*c8dee2aaSAndroid Build Coastguard Worker         int veryBig = 65*1024; // 64K < size
130*c8dee2aaSAndroid Build Coastguard Worker         int big = 33*1024;     // 32K < size < 64K
131*c8dee2aaSAndroid Build Coastguard Worker         // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
132*c8dee2aaSAndroid Build Coastguard Worker         int medium = 5*1024;
133*c8dee2aaSAndroid Build Coastguard Worker         int small = 150;
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker         SkColor colors[2];
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
138*c8dee2aaSAndroid Build Coastguard Worker         colors[0] = SK_ColorRED;
139*c8dee2aaSAndroid Build Coastguard Worker         colors[1] = SK_ColorGREEN;
140*c8dee2aaSAndroid Build Coastguard Worker         show_image(canvas, small, small, colors, fProc, fManuallyTile);
141*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(150));
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker         colors[0] = SK_ColorBLUE;
144*c8dee2aaSAndroid Build Coastguard Worker         colors[1] = SK_ColorMAGENTA;
145*c8dee2aaSAndroid Build Coastguard Worker         show_image(canvas, big, small, colors, fProc, fManuallyTile);
146*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(150));
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker         colors[0] = SK_ColorMAGENTA;
149*c8dee2aaSAndroid Build Coastguard Worker         colors[1] = SK_ColorYELLOW;
150*c8dee2aaSAndroid Build Coastguard Worker         show_image(canvas, medium, medium, colors, fProc, fManuallyTile);
151*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(150));
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker         colors[0] = SK_ColorGREEN;
154*c8dee2aaSAndroid Build Coastguard Worker         colors[1] = SK_ColorYELLOW;
155*c8dee2aaSAndroid Build Coastguard Worker         // This used to be big enough that we didn't draw on CPU, but now we do.
156*c8dee2aaSAndroid Build Coastguard Worker         show_image(canvas, veryBig, small, colors, fProc, fManuallyTile);
157*c8dee2aaSAndroid Build Coastguard Worker     }
158*c8dee2aaSAndroid Build Coastguard Worker };
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "verylargebitmap",
161*c8dee2aaSAndroid Build Coastguard Worker                                      /* manuallyTile= */ false); )
162*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "verylargebitmap",
163*c8dee2aaSAndroid Build Coastguard Worker                                      /* manuallyTile= */ true); )
164*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "verylarge_picture_image",
165*c8dee2aaSAndroid Build Coastguard Worker                                      /* manuallyTile= */ false); )
166*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "verylarge_picture_image",
167*c8dee2aaSAndroid Build Coastguard Worker                                      /* manuallyTile= */ true); )
168