1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTiledImageUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas,int width,int height,SkColor colors[2])30*c8dee2aaSAndroid Build Coastguard Worker static void draw(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
31*c8dee2aaSAndroid Build Coastguard Worker const SkPoint center = { SkIntToScalar(width)/2, SkIntToScalar(height)/2 };
32*c8dee2aaSAndroid Build Coastguard Worker const SkScalar radius = 40;
33*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
34*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, 2,
35*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror));
36*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
37*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(paint);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
make_raster_image(int width,int height,SkColor colors[2])40*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_raster_image(int width, int height, SkColor colors[2]) {
41*c8dee2aaSAndroid Build Coastguard Worker auto surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(width, height)));
42*c8dee2aaSAndroid Build Coastguard Worker draw(surface->getCanvas(), width, height, colors);
43*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
make_picture_image(int width,int height,SkColor colors[2])46*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_picture_image(int width, int height, SkColor colors[2]) {
47*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
48*c8dee2aaSAndroid Build Coastguard Worker draw(recorder.beginRecording(SkRect::MakeIWH(width, height)), width, height, colors);
49*c8dee2aaSAndroid Build Coastguard Worker return SkImages::DeferredFromPicture(recorder.finishRecordingAsPicture(),
50*c8dee2aaSAndroid Build Coastguard Worker {width, height},
51*c8dee2aaSAndroid Build Coastguard Worker nullptr,
52*c8dee2aaSAndroid Build Coastguard Worker nullptr,
53*c8dee2aaSAndroid Build Coastguard Worker SkImages::BitDepth::kU8,
54*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace::MakeSRGB());
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkImage> (*ImageMakerProc)(int width, int height, SkColor colors[2]);
58*c8dee2aaSAndroid Build Coastguard Worker
show_image(SkCanvas * canvas,int width,int height,SkColor colors[2],ImageMakerProc proc,bool manuallyTile)59*c8dee2aaSAndroid Build Coastguard Worker static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2],
60*c8dee2aaSAndroid Build Coastguard Worker ImageMakerProc proc, bool manuallyTile) {
61*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = proc(width, height, colors);
62*c8dee2aaSAndroid Build Coastguard Worker if (!image) {
63*c8dee2aaSAndroid Build Coastguard Worker return;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkPaint borderPaint;
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker borderPaint.setStyle(SkPaint::kStroke_Style);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect = SkRect::MakeWH(128.f, 128.f);
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
73*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(dstRect);
74*c8dee2aaSAndroid Build Coastguard Worker if (manuallyTile) {
75*c8dee2aaSAndroid Build Coastguard Worker SkTiledImageUtils::DrawImage(canvas, image, 0, 0);
76*c8dee2aaSAndroid Build Coastguard Worker } else {
77*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 0, 0);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
80*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(dstRect, borderPaint);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker dstRect.offset(SkIntToScalar(150), 0);
83*c8dee2aaSAndroid Build Coastguard Worker int hw = width / 2;
84*c8dee2aaSAndroid Build Coastguard Worker int hh = height / 2;
85*c8dee2aaSAndroid Build Coastguard Worker SkRect subset = SkRect::MakeLTRB(hw - 64, hh - 32, hw + 64, hh + 32);
86*c8dee2aaSAndroid Build Coastguard Worker if (manuallyTile) {
87*c8dee2aaSAndroid Build Coastguard Worker SkTiledImageUtils::DrawImageRect(canvas, image, subset, dstRect, {}, nullptr,
88*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
89*c8dee2aaSAndroid Build Coastguard Worker } else {
90*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(image, subset, dstRect, {}, nullptr,
91*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(dstRect, borderPaint);
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker dstRect.offset(SkIntToScalar(150), 0);
96*c8dee2aaSAndroid Build Coastguard Worker if (manuallyTile) {
97*c8dee2aaSAndroid Build Coastguard Worker SkTiledImageUtils::DrawImageRect(canvas, image, dstRect);
98*c8dee2aaSAndroid Build Coastguard Worker } else {
99*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(image, dstRect, {});
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(dstRect, borderPaint);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker class VeryLargeBitmapGM : public skiagm::GM {
105*c8dee2aaSAndroid Build Coastguard Worker ImageMakerProc fProc;
106*c8dee2aaSAndroid Build Coastguard Worker const char* fBaseName;
107*c8dee2aaSAndroid Build Coastguard Worker bool fManuallyTile;
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker public:
VeryLargeBitmapGM(ImageMakerProc proc,const char baseName[],bool manuallyTile)110*c8dee2aaSAndroid Build Coastguard Worker VeryLargeBitmapGM(ImageMakerProc proc, const char baseName[], bool manuallyTile)
111*c8dee2aaSAndroid Build Coastguard Worker : fProc(proc)
112*c8dee2aaSAndroid Build Coastguard Worker , fBaseName(baseName)
113*c8dee2aaSAndroid Build Coastguard Worker , fManuallyTile(manuallyTile) {}
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const116*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
117*c8dee2aaSAndroid Build Coastguard Worker SkString name(fBaseName);
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker if (fManuallyTile) {
120*c8dee2aaSAndroid Build Coastguard Worker name.append("_manual");
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker return name;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
getISize()126*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {500, 600}; }
127*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)128*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
129*c8dee2aaSAndroid Build Coastguard Worker int veryBig = 65*1024; // 64K < size
130*c8dee2aaSAndroid Build Coastguard Worker int big = 33*1024; // 32K < size < 64K
131*c8dee2aaSAndroid Build Coastguard Worker // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
132*c8dee2aaSAndroid Build Coastguard Worker int medium = 5*1024;
133*c8dee2aaSAndroid Build Coastguard Worker int small = 150;
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[2];
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
138*c8dee2aaSAndroid Build Coastguard Worker colors[0] = SK_ColorRED;
139*c8dee2aaSAndroid Build Coastguard Worker colors[1] = SK_ColorGREEN;
140*c8dee2aaSAndroid Build Coastguard Worker show_image(canvas, small, small, colors, fProc, fManuallyTile);
141*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(150));
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker colors[0] = SK_ColorBLUE;
144*c8dee2aaSAndroid Build Coastguard Worker colors[1] = SK_ColorMAGENTA;
145*c8dee2aaSAndroid Build Coastguard Worker show_image(canvas, big, small, colors, fProc, fManuallyTile);
146*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(150));
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker colors[0] = SK_ColorMAGENTA;
149*c8dee2aaSAndroid Build Coastguard Worker colors[1] = SK_ColorYELLOW;
150*c8dee2aaSAndroid Build Coastguard Worker show_image(canvas, medium, medium, colors, fProc, fManuallyTile);
151*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(150));
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker colors[0] = SK_ColorGREEN;
154*c8dee2aaSAndroid Build Coastguard Worker colors[1] = SK_ColorYELLOW;
155*c8dee2aaSAndroid Build Coastguard Worker // This used to be big enough that we didn't draw on CPU, but now we do.
156*c8dee2aaSAndroid Build Coastguard Worker show_image(canvas, veryBig, small, colors, fProc, fManuallyTile);
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker };
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "verylargebitmap",
161*c8dee2aaSAndroid Build Coastguard Worker /* manuallyTile= */ false); )
162*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "verylargebitmap",
163*c8dee2aaSAndroid Build Coastguard Worker /* manuallyTile= */ true); )
164*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "verylarge_picture_image",
165*c8dee2aaSAndroid Build Coastguard Worker /* manuallyTile= */ false); )
166*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "verylarge_picture_image",
167*c8dee2aaSAndroid Build Coastguard Worker /* manuallyTile= */ true); )
168