1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker enum SrcType {
30*c8dee2aaSAndroid Build Coastguard Worker //! A WxH image with a rectangle in the lower right.
31*c8dee2aaSAndroid Build Coastguard Worker kRectangleImage_SrcType = 0x01,
32*c8dee2aaSAndroid Build Coastguard Worker //! kRectangleImage_SrcType with an alpha of 34.5%.
33*c8dee2aaSAndroid Build Coastguard Worker kRectangleImageWithAlpha_SrcType = 0x02,
34*c8dee2aaSAndroid Build Coastguard Worker //! kRectnagleImageWithAlpha_SrcType scaled down by half.
35*c8dee2aaSAndroid Build Coastguard Worker kSmallRectangleImageWithAlpha_SrcType = 0x04,
36*c8dee2aaSAndroid Build Coastguard Worker //! kRectangleImage_SrcType drawn directly instead in an image.
37*c8dee2aaSAndroid Build Coastguard Worker kRectangle_SrcType = 0x08,
38*c8dee2aaSAndroid Build Coastguard Worker //! Two rectangles, first on the right half, second on the bottom half.
39*c8dee2aaSAndroid Build Coastguard Worker kQuarterClear_SrcType = 0x10,
40*c8dee2aaSAndroid Build Coastguard Worker //! kQuarterClear_SrcType in a layer.
41*c8dee2aaSAndroid Build Coastguard Worker kQuarterClearInLayer_SrcType = 0x20,
42*c8dee2aaSAndroid Build Coastguard Worker //! A W/2xH/2 transparent image.
43*c8dee2aaSAndroid Build Coastguard Worker kSmallTransparentImage_SrcType = 0x40,
44*c8dee2aaSAndroid Build Coastguard Worker //! kRectangleImage_SrcType drawn directly with a mask.
45*c8dee2aaSAndroid Build Coastguard Worker kRectangleWithMask_SrcType = 0x80,
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker kAll_SrcType = 0xFF, //!< All the source types.
48*c8dee2aaSAndroid Build Coastguard Worker kBasic_SrcType = 0x03, //!< Just basic source types.
49*c8dee2aaSAndroid Build Coastguard Worker };
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker const struct {
52*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode fMode;
53*c8dee2aaSAndroid Build Coastguard Worker int fSourceTypeMask; // The source types to use this
54*c8dee2aaSAndroid Build Coastguard Worker // mode with. See draw_mode for
55*c8dee2aaSAndroid Build Coastguard Worker // an explanation of each type.
56*c8dee2aaSAndroid Build Coastguard Worker // PDF has to play some tricks
57*c8dee2aaSAndroid Build Coastguard Worker // to support the base modes,
58*c8dee2aaSAndroid Build Coastguard Worker // test those more extensively.
59*c8dee2aaSAndroid Build Coastguard Worker } gModes[] = {
60*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kClear, kAll_SrcType },
61*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kSrc, kAll_SrcType },
62*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kDst, kAll_SrcType },
63*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kSrcOver, kAll_SrcType },
64*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kDstOver, kAll_SrcType },
65*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kSrcIn, kAll_SrcType },
66*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kDstIn, kAll_SrcType },
67*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kSrcOut, kAll_SrcType },
68*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kDstOut, kAll_SrcType },
69*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kSrcATop, kAll_SrcType },
70*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kDstATop, kAll_SrcType },
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kXor, kBasic_SrcType },
73*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kPlus, kBasic_SrcType },
74*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kModulate, kAll_SrcType },
75*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kScreen, kBasic_SrcType },
76*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kOverlay, kBasic_SrcType },
77*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kDarken, kBasic_SrcType },
78*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kLighten, kBasic_SrcType },
79*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kColorDodge, kBasic_SrcType },
80*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kColorBurn, kBasic_SrcType },
81*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kHardLight, kBasic_SrcType },
82*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kSoftLight, kBasic_SrcType },
83*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kDifference, kBasic_SrcType },
84*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kExclusion, kBasic_SrcType },
85*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kMultiply, kAll_SrcType },
86*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kHue, kBasic_SrcType },
87*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kSaturation, kBasic_SrcType },
88*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kColor, kBasic_SrcType },
89*c8dee2aaSAndroid Build Coastguard Worker { SkBlendMode::kLuminosity, kBasic_SrcType },
90*c8dee2aaSAndroid Build Coastguard Worker };
91*c8dee2aaSAndroid Build Coastguard Worker
make_bitmaps(int w,int h,SkBitmap * src,SkBitmap * dst,SkBitmap * transparent)92*c8dee2aaSAndroid Build Coastguard Worker static void make_bitmaps(int w, int h, SkBitmap* src, SkBitmap* dst,
93*c8dee2aaSAndroid Build Coastguard Worker SkBitmap* transparent) {
94*c8dee2aaSAndroid Build Coastguard Worker src->allocN32Pixels(w, h);
95*c8dee2aaSAndroid Build Coastguard Worker src->eraseColor(SK_ColorTRANSPARENT);
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
98*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true);
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker SkRect r;
101*c8dee2aaSAndroid Build Coastguard Worker SkScalar ww = SkIntToScalar(w);
102*c8dee2aaSAndroid Build Coastguard Worker SkScalar hh = SkIntToScalar(h);
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker {
105*c8dee2aaSAndroid Build Coastguard Worker SkCanvas c(*src);
106*c8dee2aaSAndroid Build Coastguard Worker p.setColor(ToolUtils::color_to_565(0xFFFFCC44));
107*c8dee2aaSAndroid Build Coastguard Worker r.setWH(ww*3/4, hh*3/4);
108*c8dee2aaSAndroid Build Coastguard Worker c.drawOval(r, p);
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker dst->allocN32Pixels(w, h);
112*c8dee2aaSAndroid Build Coastguard Worker dst->eraseColor(SK_ColorTRANSPARENT);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker {
115*c8dee2aaSAndroid Build Coastguard Worker SkCanvas c(*dst);
116*c8dee2aaSAndroid Build Coastguard Worker p.setColor(ToolUtils::color_to_565(0xFF66AAFF));
117*c8dee2aaSAndroid Build Coastguard Worker r.setLTRB(ww/3, hh/3, ww*19/20, hh*19/20);
118*c8dee2aaSAndroid Build Coastguard Worker c.drawRect(r, p);
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker transparent->allocN32Pixels(w, h);
122*c8dee2aaSAndroid Build Coastguard Worker transparent->eraseColor(SK_ColorTRANSPARENT);
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker static uint16_t gData[] = { 0xFFFF, 0xCCCF, 0xCCCF, 0xFFFF };
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker class XfermodesGM : public skiagm::GM {
128*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBG;
129*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fSrcB, fDstB, fTransparent;
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker /* The srcType argument indicates what to draw for the source part. Skia
132*c8dee2aaSAndroid Build Coastguard Worker * uses the implied shape of the drawing command and these modes
133*c8dee2aaSAndroid Build Coastguard Worker * demonstrate that.
134*c8dee2aaSAndroid Build Coastguard Worker */
draw_mode(SkCanvas * canvas,SkBlendMode mode,SrcType srcType,SkScalar x,SkScalar y)135*c8dee2aaSAndroid Build Coastguard Worker void draw_mode(SkCanvas* canvas, SkBlendMode mode, SrcType srcType, SkScalar x, SkScalar y) {
136*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
137*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling;
138*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
139*c8dee2aaSAndroid Build Coastguard Worker bool restoreNeeded = false;
140*c8dee2aaSAndroid Build Coastguard Worker m.setTranslate(x, y);
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(fSrcB.asImage(), x, y, sampling, &p);
143*c8dee2aaSAndroid Build Coastguard Worker p.setBlendMode(mode);
144*c8dee2aaSAndroid Build Coastguard Worker switch (srcType) {
145*c8dee2aaSAndroid Build Coastguard Worker case kSmallTransparentImage_SrcType: {
146*c8dee2aaSAndroid Build Coastguard Worker m.postScale(SK_ScalarHalf, SK_ScalarHalf, x, y);
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
149*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m);
150*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(fTransparent.asImage(), 0, 0, sampling, &p);
151*c8dee2aaSAndroid Build Coastguard Worker break;
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker case kQuarterClearInLayer_SrcType: {
154*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRect::MakeXYWH(x, y, SkIntToScalar(W),
155*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(H));
156*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(&bounds, &p);
157*c8dee2aaSAndroid Build Coastguard Worker restoreNeeded = true;
158*c8dee2aaSAndroid Build Coastguard Worker p.setBlendMode(SkBlendMode::kSrcOver);
159*c8dee2aaSAndroid Build Coastguard Worker [[fallthrough]];
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker case kQuarterClear_SrcType: {
162*c8dee2aaSAndroid Build Coastguard Worker SkScalar halfW = SkIntToScalar(W) / 2;
163*c8dee2aaSAndroid Build Coastguard Worker SkScalar halfH = SkIntToScalar(H) / 2;
164*c8dee2aaSAndroid Build Coastguard Worker p.setColor(ToolUtils::color_to_565(0xFF66AAFF));
165*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(x + halfW, y, halfW,
166*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(H));
167*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
168*c8dee2aaSAndroid Build Coastguard Worker p.setColor(ToolUtils::color_to_565(0xFFAA66FF));
169*c8dee2aaSAndroid Build Coastguard Worker r = SkRect::MakeXYWH(x, y + halfH, SkIntToScalar(W), halfH);
170*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
171*c8dee2aaSAndroid Build Coastguard Worker break;
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker case kRectangleWithMask_SrcType: {
174*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
175*c8dee2aaSAndroid Build Coastguard Worker restoreNeeded = true;
176*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = SkIntToScalar(W);
177*c8dee2aaSAndroid Build Coastguard Worker SkScalar h = SkIntToScalar(H);
178*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(x, y + h / 4, w, h * 23 / 60);
179*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(r);
180*c8dee2aaSAndroid Build Coastguard Worker [[fallthrough]];
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker case kRectangle_SrcType: {
183*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = SkIntToScalar(W);
184*c8dee2aaSAndroid Build Coastguard Worker SkScalar h = SkIntToScalar(H);
185*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(x + w / 3, y + h / 3,
186*c8dee2aaSAndroid Build Coastguard Worker w * 37 / 60, h * 37 / 60);
187*c8dee2aaSAndroid Build Coastguard Worker p.setColor(ToolUtils::color_to_565(0xFF66AAFF));
188*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
189*c8dee2aaSAndroid Build Coastguard Worker break;
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker case kSmallRectangleImageWithAlpha_SrcType:
192*c8dee2aaSAndroid Build Coastguard Worker m.postScale(SK_ScalarHalf, SK_ScalarHalf, x, y);
193*c8dee2aaSAndroid Build Coastguard Worker [[fallthrough]];
194*c8dee2aaSAndroid Build Coastguard Worker case kRectangleImageWithAlpha_SrcType:
195*c8dee2aaSAndroid Build Coastguard Worker p.setAlpha(0x88);
196*c8dee2aaSAndroid Build Coastguard Worker [[fallthrough]];
197*c8dee2aaSAndroid Build Coastguard Worker case kRectangleImage_SrcType: {
198*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
199*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m);
200*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(fDstB.asImage(), 0, 0, sampling, &p);
201*c8dee2aaSAndroid Build Coastguard Worker break;
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker default:
204*c8dee2aaSAndroid Build Coastguard Worker break;
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker
207*c8dee2aaSAndroid Build Coastguard Worker if (restoreNeeded) {
208*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()212*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
213*c8dee2aaSAndroid Build Coastguard Worker fBG.installPixels(SkImageInfo::Make(2, 2, kARGB_4444_SkColorType,
214*c8dee2aaSAndroid Build Coastguard Worker kOpaque_SkAlphaType),
215*c8dee2aaSAndroid Build Coastguard Worker gData, 4);
216*c8dee2aaSAndroid Build Coastguard Worker
217*c8dee2aaSAndroid Build Coastguard Worker make_bitmaps(W, H, &fSrcB, &fDstB, &fTransparent);
218*c8dee2aaSAndroid Build Coastguard Worker }
219*c8dee2aaSAndroid Build Coastguard Worker
220*c8dee2aaSAndroid Build Coastguard Worker public:
221*c8dee2aaSAndroid Build Coastguard Worker const static int W = 64;
222*c8dee2aaSAndroid Build Coastguard Worker const static int H = 64;
XfermodesGM()223*c8dee2aaSAndroid Build Coastguard Worker XfermodesGM() {}
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const226*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("xfermodes"); }
227*c8dee2aaSAndroid Build Coastguard Worker
getISize()228*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(1990, 570); }
229*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)230*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
231*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker const SkScalar w = SkIntToScalar(W);
234*c8dee2aaSAndroid Build Coastguard Worker const SkScalar h = SkIntToScalar(H);
235*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
236*c8dee2aaSAndroid Build Coastguard Worker m.setScale(SkIntToScalar(6), SkIntToScalar(6));
237*c8dee2aaSAndroid Build Coastguard Worker auto s = fBG.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
238*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), m);
239*c8dee2aaSAndroid Build Coastguard Worker
240*c8dee2aaSAndroid Build Coastguard Worker SkPaint labelP;
241*c8dee2aaSAndroid Build Coastguard Worker labelP.setAntiAlias(true);
242*c8dee2aaSAndroid Build Coastguard Worker
243*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker const int kWrap = 5;
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker SkScalar x0 = 0;
248*c8dee2aaSAndroid Build Coastguard Worker SkScalar y0 = 0;
249*c8dee2aaSAndroid Build Coastguard Worker for (int sourceType = 1; sourceType & kAll_SrcType; sourceType <<= 1) {
250*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = x0, y = y0;
251*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(gModes); i++) {
252*c8dee2aaSAndroid Build Coastguard Worker if ((gModes[i].fSourceTypeMask & sourceType) == 0) {
253*c8dee2aaSAndroid Build Coastguard Worker continue;
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker SkRect r{ x, y, x+w, y+h };
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
258*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kFill_Style);
259*c8dee2aaSAndroid Build Coastguard Worker p.setShader(s);
260*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
261*c8dee2aaSAndroid Build Coastguard Worker
262*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(&r, nullptr);
263*c8dee2aaSAndroid Build Coastguard Worker draw_mode(canvas, gModes[i].fMode, static_cast<SrcType>(sourceType),
264*c8dee2aaSAndroid Build Coastguard Worker r.fLeft, r.fTop);
265*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
268*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStroke_Style);
269*c8dee2aaSAndroid Build Coastguard Worker p.setShader(nullptr);
270*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker #if 1
273*c8dee2aaSAndroid Build Coastguard Worker const char* label = SkBlendMode_Name(gModes[i].fMode);
274*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::DrawString(canvas, label, x + w/2, y - font.getSize()/2,
275*c8dee2aaSAndroid Build Coastguard Worker font, labelP, SkTextUtils::kCenter_Align);
276*c8dee2aaSAndroid Build Coastguard Worker #endif
277*c8dee2aaSAndroid Build Coastguard Worker x += w + SkIntToScalar(10);
278*c8dee2aaSAndroid Build Coastguard Worker if ((i % kWrap) == kWrap - 1) {
279*c8dee2aaSAndroid Build Coastguard Worker x = x0;
280*c8dee2aaSAndroid Build Coastguard Worker y += h + SkIntToScalar(30);
281*c8dee2aaSAndroid Build Coastguard Worker }
282*c8dee2aaSAndroid Build Coastguard Worker }
283*c8dee2aaSAndroid Build Coastguard Worker if (y < 320) {
284*c8dee2aaSAndroid Build Coastguard Worker if (x > x0) {
285*c8dee2aaSAndroid Build Coastguard Worker y += h + SkIntToScalar(30);
286*c8dee2aaSAndroid Build Coastguard Worker }
287*c8dee2aaSAndroid Build Coastguard Worker y0 = y;
288*c8dee2aaSAndroid Build Coastguard Worker } else {
289*c8dee2aaSAndroid Build Coastguard Worker x0 += SkIntToScalar(400);
290*c8dee2aaSAndroid Build Coastguard Worker y0 = 0;
291*c8dee2aaSAndroid Build Coastguard Worker }
292*c8dee2aaSAndroid Build Coastguard Worker }
293*c8dee2aaSAndroid Build Coastguard Worker }
294*c8dee2aaSAndroid Build Coastguard Worker
295*c8dee2aaSAndroid Build Coastguard Worker private:
296*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
297*c8dee2aaSAndroid Build Coastguard Worker };
298*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new XfermodesGM; )
299