xref: /aosp_15_r20/external/skia/gm/xfermodes3.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /**
39*c8dee2aaSAndroid Build Coastguard Worker  * This tests drawing device-covering rects with solid colors and bitmap shaders over a
40*c8dee2aaSAndroid Build Coastguard Worker  * checkerboard background using different xfermodes.
41*c8dee2aaSAndroid Build Coastguard Worker  */
42*c8dee2aaSAndroid Build Coastguard Worker class Xfermodes3GM : public GM {
43*c8dee2aaSAndroid Build Coastguard Worker public:
Xfermodes3GM()44*c8dee2aaSAndroid Build Coastguard Worker     Xfermodes3GM() { this->setBGColor(ToolUtils::color_to_565(0xFF70D0E0)); }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const47*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("xfermodes3"); }
48*c8dee2aaSAndroid Build Coastguard Worker 
getISize()49*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(630, 1215); }
50*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)51*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
52*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         SkFont  font = ToolUtils::DefaultPortableFont();
55*c8dee2aaSAndroid Build Coastguard Worker         SkPaint labelP;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkColor kSolidColors[] = {
58*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorTRANSPARENT,
59*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorBLUE,
60*c8dee2aaSAndroid Build Coastguard Worker             0x80808000
61*c8dee2aaSAndroid Build Coastguard Worker         };
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkColor kBmpAlphas[] = {
64*c8dee2aaSAndroid Build Coastguard Worker             0xff,
65*c8dee2aaSAndroid Build Coastguard Worker             0x80,
66*c8dee2aaSAndroid Build Coastguard Worker         };
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         auto tempSurface(this->makeTempSurface(canvas, kSize, kSize));
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         int test = 0;
71*c8dee2aaSAndroid Build Coastguard Worker         int x = 0, y = 0;
72*c8dee2aaSAndroid Build Coastguard Worker         constexpr struct { SkPaint::Style fStyle; SkScalar fWidth; } kStrokes[] = {
73*c8dee2aaSAndroid Build Coastguard Worker             {SkPaint::kFill_Style, 0},
74*c8dee2aaSAndroid Build Coastguard Worker             {SkPaint::kStroke_Style, SkIntToScalar(kSize) / 2},
75*c8dee2aaSAndroid Build Coastguard Worker         };
76*c8dee2aaSAndroid Build Coastguard Worker         for (size_t s = 0; s < std::size(kStrokes); ++s) {
77*c8dee2aaSAndroid Build Coastguard Worker             for (size_t m = 0; m < kSkBlendModeCount; ++m) {
78*c8dee2aaSAndroid Build Coastguard Worker                 SkBlendMode mode = static_cast<SkBlendMode>(m);
79*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawString(SkBlendMode_Name(mode),
80*c8dee2aaSAndroid Build Coastguard Worker                                    SkIntToScalar(x),
81*c8dee2aaSAndroid Build Coastguard Worker                                    SkIntToScalar(y + kSize + 3) + font.getSize(),
82*c8dee2aaSAndroid Build Coastguard Worker                                    font, labelP);
83*c8dee2aaSAndroid Build Coastguard Worker                 for (size_t c = 0; c < std::size(kSolidColors); ++c) {
84*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint modePaint;
85*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setBlendMode(mode);
86*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setColor(kSolidColors[c]);
87*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setStyle(kStrokes[s].fStyle);
88*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setStrokeWidth(kStrokes[s].fWidth);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker                     this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get());
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker                     ++test;
93*c8dee2aaSAndroid Build Coastguard Worker                     x += kSize + 10;
94*c8dee2aaSAndroid Build Coastguard Worker                     if (!(test % kTestsPerRow)) {
95*c8dee2aaSAndroid Build Coastguard Worker                         x = 0;
96*c8dee2aaSAndroid Build Coastguard Worker                         y += kSize + 30;
97*c8dee2aaSAndroid Build Coastguard Worker                     }
98*c8dee2aaSAndroid Build Coastguard Worker                 }
99*c8dee2aaSAndroid Build Coastguard Worker                 for (size_t a = 0; a < std::size(kBmpAlphas); ++a) {
100*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint modePaint;
101*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setBlendMode(mode);
102*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setAlpha(kBmpAlphas[a]);
103*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setShader(fBmpShader);
104*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setStyle(kStrokes[s].fStyle);
105*c8dee2aaSAndroid Build Coastguard Worker                     modePaint.setStrokeWidth(kStrokes[s].fWidth);
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker                     this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get());
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker                     ++test;
110*c8dee2aaSAndroid Build Coastguard Worker                     x += kSize + 10;
111*c8dee2aaSAndroid Build Coastguard Worker                     if (!(test % kTestsPerRow)) {
112*c8dee2aaSAndroid Build Coastguard Worker                         x = 0;
113*c8dee2aaSAndroid Build Coastguard Worker                         y += kSize + 30;
114*c8dee2aaSAndroid Build Coastguard Worker                     }
115*c8dee2aaSAndroid Build Coastguard Worker                 }
116*c8dee2aaSAndroid Build Coastguard Worker             }
117*c8dee2aaSAndroid Build Coastguard Worker         }
118*c8dee2aaSAndroid Build Coastguard Worker     }
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker private:
121*c8dee2aaSAndroid Build Coastguard Worker     /**
122*c8dee2aaSAndroid Build Coastguard Worker      * GrContext has optimizations around full rendertarget draws that can be replaced with clears.
123*c8dee2aaSAndroid Build Coastguard Worker      * We are trying to test those. We could use saveLayer() to create small SkGpuDevices but
124*c8dee2aaSAndroid Build Coastguard Worker      * saveLayer() uses the texture cache. This means that the actual render target may be larger
125*c8dee2aaSAndroid Build Coastguard Worker      * than the layer. Because the clip will contain the layer's bounds, no draws will be full-RT.
126*c8dee2aaSAndroid Build Coastguard Worker      * So explicitly create a temporary canvas with dimensions exactly the layer size.
127*c8dee2aaSAndroid Build Coastguard Worker      */
makeTempSurface(SkCanvas * baseCanvas,int w,int h)128*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> makeTempSurface(SkCanvas* baseCanvas, int w, int h) {
129*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo baseInfo = baseCanvas->imageInfo();
130*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo info = SkImageInfo::Make(w, h, baseInfo.colorType(), baseInfo.alphaType(),
131*c8dee2aaSAndroid Build Coastguard Worker                                              baseInfo.refColorSpace());
132*c8dee2aaSAndroid Build Coastguard Worker         return baseCanvas->makeSurface(info);
133*c8dee2aaSAndroid Build Coastguard Worker     }
134*c8dee2aaSAndroid Build Coastguard Worker 
drawMode(SkCanvas * canvas,int x,int y,int w,int h,const SkPaint & modePaint,SkSurface * surface)135*c8dee2aaSAndroid Build Coastguard Worker     void drawMode(SkCanvas* canvas,
136*c8dee2aaSAndroid Build Coastguard Worker                   int x, int y, int w, int h,
137*c8dee2aaSAndroid Build Coastguard Worker                   const SkPaint& modePaint, SkSurface* surface) {
138*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
139*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h));
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* modeCanvas;
144*c8dee2aaSAndroid Build Coastguard Worker         if (nullptr == surface) {
145*c8dee2aaSAndroid Build Coastguard Worker             canvas->saveLayer(&r, nullptr);
146*c8dee2aaSAndroid Build Coastguard Worker             canvas->clipRect(r);
147*c8dee2aaSAndroid Build Coastguard Worker             modeCanvas = canvas;
148*c8dee2aaSAndroid Build Coastguard Worker         } else {
149*c8dee2aaSAndroid Build Coastguard Worker             modeCanvas = surface->getCanvas();
150*c8dee2aaSAndroid Build Coastguard Worker         }
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker         SkPaint bgPaint;
153*c8dee2aaSAndroid Build Coastguard Worker         bgPaint.setAntiAlias(false);
154*c8dee2aaSAndroid Build Coastguard Worker         bgPaint.setShader(fBGShader);
155*c8dee2aaSAndroid Build Coastguard Worker         modeCanvas->drawRect(r, bgPaint);
156*c8dee2aaSAndroid Build Coastguard Worker         modeCanvas->drawRect(r, modePaint);
157*c8dee2aaSAndroid Build Coastguard Worker         modeCanvas = nullptr;
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker         if (nullptr == surface) {
160*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
161*c8dee2aaSAndroid Build Coastguard Worker         } else {
162*c8dee2aaSAndroid Build Coastguard Worker             surface->draw(canvas, 0, 0);
163*c8dee2aaSAndroid Build Coastguard Worker         }
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker         r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
166*c8dee2aaSAndroid Build Coastguard Worker         SkPaint borderPaint;
167*c8dee2aaSAndroid Build Coastguard Worker         borderPaint.setStyle(SkPaint::kStroke_Style);
168*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, borderPaint);
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
171*c8dee2aaSAndroid Build Coastguard Worker     }
172*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()173*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
174*c8dee2aaSAndroid Build Coastguard Worker         const uint32_t kCheckData[] = {
175*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0x42, 0x41, 0x42),
176*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
177*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
178*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0x42, 0x41, 0x42)
179*c8dee2aaSAndroid Build Coastguard Worker         };
180*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bg;
181*c8dee2aaSAndroid Build Coastguard Worker         bg.allocN32Pixels(2, 2, true);
182*c8dee2aaSAndroid Build Coastguard Worker         memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData));
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix lm;
185*c8dee2aaSAndroid Build Coastguard Worker         lm.setScale(SkIntToScalar(kCheckSize), SkIntToScalar(kCheckSize));
186*c8dee2aaSAndroid Build Coastguard Worker         fBGShader = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
187*c8dee2aaSAndroid Build Coastguard Worker                                   SkSamplingOptions(), lm);
188*c8dee2aaSAndroid Build Coastguard Worker 
189*c8dee2aaSAndroid Build Coastguard Worker         SkPaint bmpPaint;
190*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint kCenter = { SkIntToScalar(kSize) / 2, SkIntToScalar(kSize) / 2 };
191*c8dee2aaSAndroid Build Coastguard Worker         const SkColor kColors[] = {
192*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorTRANSPARENT, 0x80800000, 0xF020F060, SK_ColorWHITE
193*c8dee2aaSAndroid Build Coastguard Worker         };
194*c8dee2aaSAndroid Build Coastguard Worker         bmpPaint.setShader(SkGradientShader::MakeRadial(kCenter, 3 * SkIntToScalar(kSize) / 4,
195*c8dee2aaSAndroid Build Coastguard Worker                                                         kColors, nullptr, std::size(kColors),
196*c8dee2aaSAndroid Build Coastguard Worker                                                         SkTileMode::kRepeat));
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bmp;
199*c8dee2aaSAndroid Build Coastguard Worker         bmp.allocN32Pixels(kSize, kSize);
200*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas bmpCanvas(bmp);
201*c8dee2aaSAndroid Build Coastguard Worker 
202*c8dee2aaSAndroid Build Coastguard Worker         bmpCanvas.clear(SK_ColorTRANSPARENT);
203*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = { SkIntToScalar(kSize) / 8, SkIntToScalar(kSize) / 8,
204*c8dee2aaSAndroid Build Coastguard Worker                         7 * SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8};
205*c8dee2aaSAndroid Build Coastguard Worker         bmpCanvas.drawRect(rect, bmpPaint);
206*c8dee2aaSAndroid Build Coastguard Worker 
207*c8dee2aaSAndroid Build Coastguard Worker         fBmpShader = bmp.makeShader(SkSamplingOptions());
208*c8dee2aaSAndroid Build Coastguard Worker     }
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker     enum {
211*c8dee2aaSAndroid Build Coastguard Worker         kCheckSize = 8,
212*c8dee2aaSAndroid Build Coastguard Worker         kSize = 30,
213*c8dee2aaSAndroid Build Coastguard Worker         kTestsPerRow = 15,
214*c8dee2aaSAndroid Build Coastguard Worker     };
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fBGShader;
217*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fBmpShader;
218*c8dee2aaSAndroid Build Coastguard Worker 
219*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
220*c8dee2aaSAndroid Build Coastguard Worker };
221*c8dee2aaSAndroid Build Coastguard Worker 
222*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new Xfermodes3GM;)
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
227