xref: /aosp_15_r20/external/skia/include/android/SkAndroidFrameworkUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkAndroidFrameworkUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkAndroidFrameworkUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
19*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
20*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
21*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
22*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /**
25*c8dee2aaSAndroid Build Coastguard Worker  *  SkAndroidFrameworkUtils expose private APIs used only by Android framework.
26*c8dee2aaSAndroid Build Coastguard Worker  */
27*c8dee2aaSAndroid Build Coastguard Worker class SkAndroidFrameworkUtils {
28*c8dee2aaSAndroid Build Coastguard Worker public:
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
31*c8dee2aaSAndroid Build Coastguard Worker     /**
32*c8dee2aaSAndroid Build Coastguard Worker      *  clipWithStencil draws the current clip into a stencil buffer with reference value and mask
33*c8dee2aaSAndroid Build Coastguard Worker      *  set to 0x1. This function works only on a GPU canvas.
34*c8dee2aaSAndroid Build Coastguard Worker      *
35*c8dee2aaSAndroid Build Coastguard Worker      *  @param  canvas A GPU canvas that has a non-empty clip.
36*c8dee2aaSAndroid Build Coastguard Worker      *
37*c8dee2aaSAndroid Build Coastguard Worker      *  @return true on success or false if clip is empty or not a GPU canvas.
38*c8dee2aaSAndroid Build Coastguard Worker      */
39*c8dee2aaSAndroid Build Coastguard Worker     static bool clipWithStencil(SkCanvas* canvas);
40*c8dee2aaSAndroid Build Coastguard Worker #endif //defined(SK_GANESH)
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     static void SafetyNetLog(const char*);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkSurface> getSurfaceFromCanvas(SkCanvas* canvas);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     static int SaveBehind(SkCanvas* canvas, const SkRect* subset);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // Operating within the canvas' clip stack, this resets the geometry of the clip to be wide
49*c8dee2aaSAndroid Build Coastguard Worker     // open modula any device clip restriction that was set outside of the clip stack.
50*c8dee2aaSAndroid Build Coastguard Worker     static void ResetClip(SkCanvas* canvas);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     /**
53*c8dee2aaSAndroid Build Coastguard Worker      * Unrolls a chain of nested SkPaintFilterCanvas to return the base wrapped canvas.
54*c8dee2aaSAndroid Build Coastguard Worker      *
55*c8dee2aaSAndroid Build Coastguard Worker      *  @param  canvas A SkPaintFilterCanvas or any other SkCanvas subclass.
56*c8dee2aaSAndroid Build Coastguard Worker      *
57*c8dee2aaSAndroid Build Coastguard Worker      *  @return SkCanvas that was found in the innermost SkPaintFilterCanvas.
58*c8dee2aaSAndroid Build Coastguard Worker      */
59*c8dee2aaSAndroid Build Coastguard Worker     static SkCanvas* getBaseWrappedCanvas(SkCanvas* canvas);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     /**
62*c8dee2aaSAndroid Build Coastguard Worker      *  If the shader represents a linear gradient ShaderAsALinearGradient
63*c8dee2aaSAndroid Build Coastguard Worker      *  returns true and if info is not null, ShaderAsALinearGradient populates
64*c8dee2aaSAndroid Build Coastguard Worker      *  info with the parameters for the gradient. fColorCount is both an input
65*c8dee2aaSAndroid Build Coastguard Worker      *  and output parameter. On input, it indicates how many entries in
66*c8dee2aaSAndroid Build Coastguard Worker      *  fColors and fColorOffsets can be used, if they are not nullptr. After
67*c8dee2aaSAndroid Build Coastguard Worker      *  asAGradient has run, fColorCount indicates how many color-offset pairs
68*c8dee2aaSAndroid Build Coastguard Worker      *  there are in the gradient. fColorOffsets specifies where on the range of
69*c8dee2aaSAndroid Build Coastguard Worker      *  0 to 1 to transition to the given color. fPoints represent the endpoints
70*c8dee2aaSAndroid Build Coastguard Worker      *  of the gradient.
71*c8dee2aaSAndroid Build Coastguard Worker      */
72*c8dee2aaSAndroid Build Coastguard Worker     struct LinearGradientInfo {
73*c8dee2aaSAndroid Build Coastguard Worker         int         fColorCount    = 0;        //!< In-out parameter, specifies passed size
74*c8dee2aaSAndroid Build Coastguard Worker                                                //   of fColors/fColorOffsets on input, and
75*c8dee2aaSAndroid Build Coastguard Worker                                                //   actual number of colors/offsets on
76*c8dee2aaSAndroid Build Coastguard Worker                                                //   output.
77*c8dee2aaSAndroid Build Coastguard Worker         SkColor*    fColors        = nullptr;  //!< The colors in the gradient.
78*c8dee2aaSAndroid Build Coastguard Worker         SkScalar*   fColorOffsets  = nullptr;  //!< The unit offset for color transitions.
79*c8dee2aaSAndroid Build Coastguard Worker         SkPoint     fPoints[2];                //!< Type specific, see above.
80*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode  fTileMode;
81*c8dee2aaSAndroid Build Coastguard Worker         uint32_t    fGradientFlags = 0;        //!< see SkGradientShader::Flags
82*c8dee2aaSAndroid Build Coastguard Worker     };
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     static bool ShaderAsALinearGradient(SkShader* shader, LinearGradientInfo*);
85*c8dee2aaSAndroid Build Coastguard Worker };
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_BUILD_FOR_ANDROID_ANDROID
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker #endif // SkAndroidFrameworkUtils_DEFINED
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