xref: /aosp_15_r20/external/skia/include/android/SkImageAndroid.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkImageAndroid_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkImageAndroid_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
16*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
17*c8dee2aaSAndroid Build Coastguard Worker class SkPixmap;
18*c8dee2aaSAndroid Build Coastguard Worker struct AHardwareBuffer;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace SkImages {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker /** (See Skia bug 7447)
23*c8dee2aaSAndroid Build Coastguard Worker     Creates SkImage from Android hardware buffer.
24*c8dee2aaSAndroid Build Coastguard Worker     Returned SkImage takes a reference on the buffer.
25*c8dee2aaSAndroid Build Coastguard Worker     Only available on Android, when __ANDROID_API__ is defined to be 26 or greater.
26*c8dee2aaSAndroid Build Coastguard Worker     @param hardwareBuffer  AHardwareBuffer Android hardware buffer
27*c8dee2aaSAndroid Build Coastguard Worker     @param colorSpace      range of colors; may be nullptr
28*c8dee2aaSAndroid Build Coastguard Worker     @return                created SkImage, or nullptr
29*c8dee2aaSAndroid Build Coastguard Worker */
30*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkImage> DeferredFromAHardwareBuffer(AHardwareBuffer* hardwareBuffer,
31*c8dee2aaSAndroid Build Coastguard Worker                                                   SkAlphaType alphaType = kPremul_SkAlphaType);
32*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkImage> DeferredFromAHardwareBuffer(
33*c8dee2aaSAndroid Build Coastguard Worker         AHardwareBuffer* hardwareBuffer,
34*c8dee2aaSAndroid Build Coastguard Worker         SkAlphaType alphaType,
35*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkColorSpace> colorSpace,
36*c8dee2aaSAndroid Build Coastguard Worker         GrSurfaceOrigin surfaceOrigin = kTopLeft_GrSurfaceOrigin);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /** Creates SkImage from Android hardware buffer and uploads the data from the SkPixmap to it.
39*c8dee2aaSAndroid Build Coastguard Worker     Returned SkImage takes a reference on the buffer.
40*c8dee2aaSAndroid Build Coastguard Worker     Only available on Android, when __ANDROID_API__ is defined to be 26 or greater.
41*c8dee2aaSAndroid Build Coastguard Worker     @param context         GPU context
42*c8dee2aaSAndroid Build Coastguard Worker     @param pixmap          SkPixmap that contains data to be uploaded to the AHardwareBuffer
43*c8dee2aaSAndroid Build Coastguard Worker     @param hardwareBuffer  AHardwareBuffer Android hardware buffer
44*c8dee2aaSAndroid Build Coastguard Worker     @param surfaceOrigin   surface origin for resulting image
45*c8dee2aaSAndroid Build Coastguard Worker     @return                created SkImage, or nullptr
46*c8dee2aaSAndroid Build Coastguard Worker */
47*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkImage> TextureFromAHardwareBufferWithData(
48*c8dee2aaSAndroid Build Coastguard Worker         GrDirectContext* context,
49*c8dee2aaSAndroid Build Coastguard Worker         const SkPixmap& pixmap,
50*c8dee2aaSAndroid Build Coastguard Worker         AHardwareBuffer* hardwareBuffer,
51*c8dee2aaSAndroid Build Coastguard Worker         GrSurfaceOrigin surfaceOrigin = kTopLeft_GrSurfaceOrigin);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker /**
54*c8dee2aaSAndroid Build Coastguard Worker  *  Like SkImagePriv::SkMakeImageFromRasterBitmap, except this can be pinned using
55*c8dee2aaSAndroid Build Coastguard Worker  *  skgpu::ganesh::PinAsTexture and CopyPixelMode is never.
56*c8dee2aaSAndroid Build Coastguard Worker  */
57*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkImage> PinnableRasterFromBitmap(const SkBitmap&);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkImages
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker // TODO(kjlubick) remove this after Android has been ported.
62*c8dee2aaSAndroid Build Coastguard Worker namespace sk_image_factory {
MakePinnableFromRasterBitmap(const SkBitmap & b)63*c8dee2aaSAndroid Build Coastguard Worker inline sk_sp<SkImage> MakePinnableFromRasterBitmap(const SkBitmap& b) {
64*c8dee2aaSAndroid Build Coastguard Worker     return SkImages::PinnableRasterFromBitmap(b);
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_image_factory
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
69*c8dee2aaSAndroid Build Coastguard Worker /**
70*c8dee2aaSAndroid Build Coastguard Worker  *  Will attempt to upload and lock the contents of the image as a texture, so that subsequent
71*c8dee2aaSAndroid Build Coastguard Worker  *  draws to a gpu-target will come from that texture (and not by looking at the original image
72*c8dee2aaSAndroid Build Coastguard Worker  *  src). In particular this is intended to use the texture even if the image's original content
73*c8dee2aaSAndroid Build Coastguard Worker  *  changes subsequent to this call (i.e. the src is mutable!).
74*c8dee2aaSAndroid Build Coastguard Worker  *
75*c8dee2aaSAndroid Build Coastguard Worker  *  Only compatible with SkImages created from SkImages::PinnableRasterFromBitmap.
76*c8dee2aaSAndroid Build Coastguard Worker  *
77*c8dee2aaSAndroid Build Coastguard Worker  *  All successful calls must be balanced by an equal number of calls to UnpinTexture().
78*c8dee2aaSAndroid Build Coastguard Worker  *
79*c8dee2aaSAndroid Build Coastguard Worker  *  Once in this "pinned" state, the image has all of the same thread restrictions that exist
80*c8dee2aaSAndroid Build Coastguard Worker  *  for a natively created gpu image (e.g. SkImage::MakeFromTexture)
81*c8dee2aaSAndroid Build Coastguard Worker  *  - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
82*c8dee2aaSAndroid Build Coastguard Worker  *
83*c8dee2aaSAndroid Build Coastguard Worker  *  @return true if the image was successfully uploaded and locked into a texture
84*c8dee2aaSAndroid Build Coastguard Worker  */
85*c8dee2aaSAndroid Build Coastguard Worker bool PinAsTexture(GrRecordingContext*, SkImage*);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker /**
88*c8dee2aaSAndroid Build Coastguard Worker  *  The balancing call to a successful invocation of PinAsTexture. When a balanced
89*c8dee2aaSAndroid Build Coastguard Worker  *  number of calls have been made, then the "pinned" texture is free to be purged, etc. This
90*c8dee2aaSAndroid Build Coastguard Worker  *  also means that a subsequent "pin" call will look at the original content again, and if
91*c8dee2aaSAndroid Build Coastguard Worker  *  its uniqueID/generationID has changed, then a newer texture will be uploaded/pinned.
92*c8dee2aaSAndroid Build Coastguard Worker  *
93*c8dee2aaSAndroid Build Coastguard Worker  *  Only compatible with SkImages created from SkImages::PinnableRasterFromBitmap.
94*c8dee2aaSAndroid Build Coastguard Worker  *
95*c8dee2aaSAndroid Build Coastguard Worker  *  The context passed to unpin must match the one passed to pin.
96*c8dee2aaSAndroid Build Coastguard Worker  */
97*c8dee2aaSAndroid Build Coastguard Worker void UnpinTexture(GrRecordingContext*, SkImage*);
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker #endif
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