xref: /aosp_15_r20/external/skia/include/android/SkSurfaceAndroid.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSurfaceAndroid_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSurfaceAndroid_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
16*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
17*c8dee2aaSAndroid Build Coastguard Worker class SkPixmap;
18*c8dee2aaSAndroid Build Coastguard Worker struct AHardwareBuffer;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace SkSurfaces {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker /** Private; only to be used by Android Framework.
23*c8dee2aaSAndroid Build Coastguard Worker     Creates SkSurface from Android hardware buffer.
24*c8dee2aaSAndroid Build Coastguard Worker     Returned SkSurface takes a reference on the buffer. The ref on the buffer will be released
25*c8dee2aaSAndroid Build Coastguard Worker     when the SkSurface is destroyed and there is no pending work on the GPU involving the
26*c8dee2aaSAndroid Build Coastguard Worker     buffer.
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     Currently this is only supported for buffers that can be textured as well as rendered to.
29*c8dee2aaSAndroid Build Coastguard Worker     In other words that must have both AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT and
30*c8dee2aaSAndroid Build Coastguard Worker     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE usage bits.
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     @param context         GPU context
33*c8dee2aaSAndroid Build Coastguard Worker     @param hardwareBuffer  AHardwareBuffer Android hardware buffer
34*c8dee2aaSAndroid Build Coastguard Worker     @param colorSpace      range of colors; may be nullptr
35*c8dee2aaSAndroid Build Coastguard Worker     @param surfaceProps    LCD striping orientation and setting for device independent
36*c8dee2aaSAndroid Build Coastguard Worker                            fonts; may be nullptr
37*c8dee2aaSAndroid Build Coastguard Worker     @param fromWindow      Whether or not the AHardwareBuffer is part of an Android Window.
38*c8dee2aaSAndroid Build Coastguard Worker                            Currently only used with Vulkan backend.
39*c8dee2aaSAndroid Build Coastguard Worker     @return                created SkSurface, or nullptr
40*c8dee2aaSAndroid Build Coastguard Worker */
41*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkSurface> WrapAndroidHardwareBuffer(GrDirectContext* context,
42*c8dee2aaSAndroid Build Coastguard Worker                                                   AHardwareBuffer* hardwareBuffer,
43*c8dee2aaSAndroid Build Coastguard Worker                                                   GrSurfaceOrigin origin,
44*c8dee2aaSAndroid Build Coastguard Worker                                                   sk_sp<SkColorSpace> colorSpace,
45*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkSurfaceProps* surfaceProps,
46*c8dee2aaSAndroid Build Coastguard Worker                                                   bool fromWindow = false);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSurfaces
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #endif
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