1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSurfaceAndroid_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSurfaceAndroid_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace; 16*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext; 17*c8dee2aaSAndroid Build Coastguard Worker class SkPixmap; 18*c8dee2aaSAndroid Build Coastguard Worker struct AHardwareBuffer; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace SkSurfaces { 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker /** Private; only to be used by Android Framework. 23*c8dee2aaSAndroid Build Coastguard Worker Creates SkSurface from Android hardware buffer. 24*c8dee2aaSAndroid Build Coastguard Worker Returned SkSurface takes a reference on the buffer. The ref on the buffer will be released 25*c8dee2aaSAndroid Build Coastguard Worker when the SkSurface is destroyed and there is no pending work on the GPU involving the 26*c8dee2aaSAndroid Build Coastguard Worker buffer. 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker Currently this is only supported for buffers that can be textured as well as rendered to. 29*c8dee2aaSAndroid Build Coastguard Worker In other words that must have both AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT and 30*c8dee2aaSAndroid Build Coastguard Worker AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE usage bits. 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker @param context GPU context 33*c8dee2aaSAndroid Build Coastguard Worker @param hardwareBuffer AHardwareBuffer Android hardware buffer 34*c8dee2aaSAndroid Build Coastguard Worker @param colorSpace range of colors; may be nullptr 35*c8dee2aaSAndroid Build Coastguard Worker @param surfaceProps LCD striping orientation and setting for device independent 36*c8dee2aaSAndroid Build Coastguard Worker fonts; may be nullptr 37*c8dee2aaSAndroid Build Coastguard Worker @param fromWindow Whether or not the AHardwareBuffer is part of an Android Window. 38*c8dee2aaSAndroid Build Coastguard Worker Currently only used with Vulkan backend. 39*c8dee2aaSAndroid Build Coastguard Worker @return created SkSurface, or nullptr 40*c8dee2aaSAndroid Build Coastguard Worker */ 41*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkSurface> WrapAndroidHardwareBuffer(GrDirectContext* context, 42*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* hardwareBuffer, 43*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin, 44*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace, 45*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps* surfaceProps, 46*c8dee2aaSAndroid Build Coastguard Worker bool fromWindow = false); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSurfaces 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #endif 51