xref: /aosp_15_r20/external/skia/include/android/graphite/SurfaceAndroid.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SurfaceAndroid_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SurfaceAndroid_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker struct AHardwareBuffer;
14*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
15*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
16*c8dee2aaSAndroid Build Coastguard Worker class SkSurfaceProps;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker     class Recorder;
20*c8dee2aaSAndroid Build Coastguard Worker }
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace SkSurfaces {
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker using ReleaseContext = void*;
25*c8dee2aaSAndroid Build Coastguard Worker using BufferReleaseProc = void (*)(ReleaseContext);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker /** Private; only to be used by Android Framework.
28*c8dee2aaSAndroid Build Coastguard Worker     Creates an SkSurface from an Android hardware buffer.
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     Upon success bufferReleaseProc is called when it is safe to delete the buffer in the
31*c8dee2aaSAndroid Build Coastguard Worker     backend API (accounting only for use of the buffer by this surface). If SkSurface creation
32*c8dee2aaSAndroid Build Coastguard Worker     fails bufferReleaseProc is called before this function returns.
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     Currently this is only supported for buffers that can be textured as well as rendered to.
35*c8dee2aaSAndroid Build Coastguard Worker     In other words the buffer must have both AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT and
36*c8dee2aaSAndroid Build Coastguard Worker     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE usage bits.
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     @param recorder          the applicable Graphite recorder
39*c8dee2aaSAndroid Build Coastguard Worker     @param hardwareBuffer    an Android hardware buffer
40*c8dee2aaSAndroid Build Coastguard Worker     @param colorSpace        range of colors; may be nullptr
41*c8dee2aaSAndroid Build Coastguard Worker     @param surfaceProps      LCD striping orientation and setting for device independent
42*c8dee2aaSAndroid Build Coastguard Worker                              fonts; may be nullptr
43*c8dee2aaSAndroid Build Coastguard Worker     @param bufferReleaseProc function called when the buffer can be released
44*c8dee2aaSAndroid Build Coastguard Worker     @param ReleaseContext    state passed to bufferReleaseProc
45*c8dee2aaSAndroid Build Coastguard Worker     @param fromWindow        Whether or not the AHardwareBuffer is part of an Android Window.
46*c8dee2aaSAndroid Build Coastguard Worker                              Currently only used with Vulkan backend.
47*c8dee2aaSAndroid Build Coastguard Worker     @return                  created SkSurface, or nullptr
48*c8dee2aaSAndroid Build Coastguard Worker */
49*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkSurface> WrapAndroidHardwareBuffer(skgpu::graphite::Recorder* recorder,
50*c8dee2aaSAndroid Build Coastguard Worker                                                   AHardwareBuffer* hardwareBuffer,
51*c8dee2aaSAndroid Build Coastguard Worker                                                   sk_sp<SkColorSpace> colorSpace,
52*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkSurfaceProps* surfaceProps,
53*c8dee2aaSAndroid Build Coastguard Worker                                                   BufferReleaseProc = nullptr,
54*c8dee2aaSAndroid Build Coastguard Worker                                                   ReleaseContext = nullptr,
55*c8dee2aaSAndroid Build Coastguard Worker                                                   bool fromWindow = false);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSurfaces
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker #endif // SurfaceAndroid_DEFINED
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