xref: /aosp_15_r20/external/skia/include/encode/SkPngEncoder.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkPngEncoder_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkPngEncoder_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkDataTable.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker // TODO(kjlubick) update clients to directly include this
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkEncoder.h"  // IWYU pragma: keep
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
21*c8dee2aaSAndroid Build Coastguard Worker class SkData;
22*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
23*c8dee2aaSAndroid Build Coastguard Worker class SkPixmap;
24*c8dee2aaSAndroid Build Coastguard Worker class SkWStream;
25*c8dee2aaSAndroid Build Coastguard Worker struct skcms_ICCProfile;
26*c8dee2aaSAndroid Build Coastguard Worker struct SkGainmapInfo;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace SkPngEncoder {
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker enum class FilterFlag : int {
31*c8dee2aaSAndroid Build Coastguard Worker     kZero = 0x00,
32*c8dee2aaSAndroid Build Coastguard Worker     kNone = 0x08,
33*c8dee2aaSAndroid Build Coastguard Worker     kSub = 0x10,
34*c8dee2aaSAndroid Build Coastguard Worker     kUp = 0x20,
35*c8dee2aaSAndroid Build Coastguard Worker     kAvg = 0x40,
36*c8dee2aaSAndroid Build Coastguard Worker     kPaeth = 0x80,
37*c8dee2aaSAndroid Build Coastguard Worker     kAll = kNone | kSub | kUp | kAvg | kPaeth,
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker inline FilterFlag operator|(FilterFlag x, FilterFlag y) { return (FilterFlag)((int)x | (int)y); }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker struct Options {
43*c8dee2aaSAndroid Build Coastguard Worker     /**
44*c8dee2aaSAndroid Build Coastguard Worker      *  Selects which filtering strategies to use.
45*c8dee2aaSAndroid Build Coastguard Worker      *
46*c8dee2aaSAndroid Build Coastguard Worker      *  If a single filter is chosen, libpng will use that filter for every row.
47*c8dee2aaSAndroid Build Coastguard Worker      *
48*c8dee2aaSAndroid Build Coastguard Worker      *  If multiple filters are chosen, libpng will use a heuristic to guess which filter
49*c8dee2aaSAndroid Build Coastguard Worker      *  will encode smallest, then apply that filter.  This happens on a per row basis,
50*c8dee2aaSAndroid Build Coastguard Worker      *  different rows can use different filters.
51*c8dee2aaSAndroid Build Coastguard Worker      *
52*c8dee2aaSAndroid Build Coastguard Worker      *  Using a single filter (or less filters) is typically faster.  Trying all of the
53*c8dee2aaSAndroid Build Coastguard Worker      *  filters may help minimize the output file size.
54*c8dee2aaSAndroid Build Coastguard Worker      *
55*c8dee2aaSAndroid Build Coastguard Worker      *  Our default value matches libpng's default.
56*c8dee2aaSAndroid Build Coastguard Worker      */
57*c8dee2aaSAndroid Build Coastguard Worker     FilterFlag fFilterFlags = FilterFlag::kAll;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     /**
60*c8dee2aaSAndroid Build Coastguard Worker      *  Must be in [0, 9] where 9 corresponds to maximal compression.  This value is passed
61*c8dee2aaSAndroid Build Coastguard Worker      *  directly to zlib.  0 is a special case to skip zlib entirely, creating dramatically
62*c8dee2aaSAndroid Build Coastguard Worker      *  larger pngs.
63*c8dee2aaSAndroid Build Coastguard Worker      *
64*c8dee2aaSAndroid Build Coastguard Worker      *  Our default value matches libpng's default.
65*c8dee2aaSAndroid Build Coastguard Worker      */
66*c8dee2aaSAndroid Build Coastguard Worker     int fZLibLevel = 6;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     /**
69*c8dee2aaSAndroid Build Coastguard Worker      *  Represents comments in the tEXt ancillary chunk of the png.
70*c8dee2aaSAndroid Build Coastguard Worker      *  The 2i-th entry is the keyword for the i-th comment,
71*c8dee2aaSAndroid Build Coastguard Worker      *  and the (2i + 1)-th entry is the text for the i-th comment.
72*c8dee2aaSAndroid Build Coastguard Worker      */
73*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkDataTable> fComments;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     /**
76*c8dee2aaSAndroid Build Coastguard Worker      * An optional ICC profile to override the default behavior.
77*c8dee2aaSAndroid Build Coastguard Worker      *
78*c8dee2aaSAndroid Build Coastguard Worker      * The default behavior is to generate an ICC profile using a primary matrix and
79*c8dee2aaSAndroid Build Coastguard Worker      * analytic transfer function. If the color space of |src| cannot be represented
80*c8dee2aaSAndroid Build Coastguard Worker      * in this way (e.g, it is HLG or PQ), then no profile will be embedded.
81*c8dee2aaSAndroid Build Coastguard Worker      */
82*c8dee2aaSAndroid Build Coastguard Worker     const skcms_ICCProfile* fICCProfile = nullptr;
83*c8dee2aaSAndroid Build Coastguard Worker     const char* fICCProfileDescription = nullptr;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     /**
86*c8dee2aaSAndroid Build Coastguard Worker      * If non-null, then a gainmap and its metadata will be encoded as png chunks.
87*c8dee2aaSAndroid Build Coastguard Worker      * The gainmap will be encoded in a gmAP chunk as a full PNG container. The
88*c8dee2aaSAndroid Build Coastguard Worker      * gainmap info will be encoded in a gdAT chunk inside of the gmAP chunk.
89*c8dee2aaSAndroid Build Coastguard Worker      * This effectively is Option B proposed in this discussion for adding gainmaps
90*c8dee2aaSAndroid Build Coastguard Worker      * into PNG: https://github.com/w3c/png/issues/380#issuecomment-2325163149.
91*c8dee2aaSAndroid Build Coastguard Worker      *
92*c8dee2aaSAndroid Build Coastguard Worker      * Note that if fGainmapInfo is null, then fGainmap will fail to encode, as the
93*c8dee2aaSAndroid Build Coastguard Worker      * gainmap metadata is required to correctly interpret the encoded gainmap.
94*c8dee2aaSAndroid Build Coastguard Worker      */
95*c8dee2aaSAndroid Build Coastguard Worker     const SkPixmap* fGainmap = nullptr;
96*c8dee2aaSAndroid Build Coastguard Worker     const SkGainmapInfo* fGainmapInfo = nullptr;
97*c8dee2aaSAndroid Build Coastguard Worker };
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker /**
100*c8dee2aaSAndroid Build Coastguard Worker  *  Encode the |src| pixels to the |dst| stream.
101*c8dee2aaSAndroid Build Coastguard Worker  *  |options| may be used to control the encoding behavior.
102*c8dee2aaSAndroid Build Coastguard Worker  *
103*c8dee2aaSAndroid Build Coastguard Worker  *  Returns true on success.  Returns false on an invalid or unsupported |src|.
104*c8dee2aaSAndroid Build Coastguard Worker  */
105*c8dee2aaSAndroid Build Coastguard Worker SK_API bool Encode(SkWStream* dst, const SkPixmap& src, const Options& options);
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker /**
108*c8dee2aaSAndroid Build Coastguard Worker *  Encode the provided image and return the resulting bytes. If the image was created as
109*c8dee2aaSAndroid Build Coastguard Worker *  a texture-backed image on a GPU context, that |ctx| must be provided so the pixels
110*c8dee2aaSAndroid Build Coastguard Worker *  can be read before being encoded. For raster-backed images, |ctx| can be nullptr.
111*c8dee2aaSAndroid Build Coastguard Worker *  |options| may be used to control the encoding behavior.
112*c8dee2aaSAndroid Build Coastguard Worker *
113*c8dee2aaSAndroid Build Coastguard Worker *  Returns nullptr if the pixels could not be read or encoding otherwise fails.
114*c8dee2aaSAndroid Build Coastguard Worker */
115*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkData> Encode(GrDirectContext* ctx, const SkImage* img, const Options& options);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker /**
118*c8dee2aaSAndroid Build Coastguard Worker  *  Create a png encoder that will encode the |src| pixels to the |dst| stream.
119*c8dee2aaSAndroid Build Coastguard Worker  *  |options| may be used to control the encoding behavior.
120*c8dee2aaSAndroid Build Coastguard Worker  *
121*c8dee2aaSAndroid Build Coastguard Worker  *  The primary use of this is incremental encoding of the pixels.
122*c8dee2aaSAndroid Build Coastguard Worker  *
123*c8dee2aaSAndroid Build Coastguard Worker  *  |dst| is unowned but must remain valid for the lifetime of the object.
124*c8dee2aaSAndroid Build Coastguard Worker  *
125*c8dee2aaSAndroid Build Coastguard Worker  *  This returns nullptr on an invalid or unsupported |src|.
126*c8dee2aaSAndroid Build Coastguard Worker  */
127*c8dee2aaSAndroid Build Coastguard Worker SK_API std::unique_ptr<SkEncoder> Make(SkWStream* dst, const SkPixmap& src, const Options& options);
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkPngEncoder
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker #endif
132