xref: /aosp_15_r20/external/skia/include/gpu/MutableTextureState.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_MutableTextureState_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_MutableTextureState_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAnySubclass.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
18*c8dee2aaSAndroid Build Coastguard Worker enum class BackendApi : unsigned int;
19*c8dee2aaSAndroid Build Coastguard Worker class MutableTextureStateData;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker /**
22*c8dee2aaSAndroid Build Coastguard Worker  * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way
23*c8dee2aaSAndroid Build Coastguard Worker  * for clients to inform us if they have modifiend any of this state. In order to not need setters
24*c8dee2aaSAndroid Build Coastguard Worker  * for every single API and state, we use this class to be a generic wrapper around all the mutable
25*c8dee2aaSAndroid Build Coastguard Worker  * state. This class is used for calls that inform Skia of these texture/image state changes by the
26*c8dee2aaSAndroid Build Coastguard Worker  * client as well as for requesting state changes to be done by Skia. The backend specific state
27*c8dee2aaSAndroid Build Coastguard Worker  * that is wrapped by this class are located in files like:
28*c8dee2aaSAndroid Build Coastguard Worker  *   - include/gpu/vk/VulkanMutableTextureState.h
29*c8dee2aaSAndroid Build Coastguard Worker  */
30*c8dee2aaSAndroid Build Coastguard Worker class SK_API MutableTextureState : public SkRefCnt {
31*c8dee2aaSAndroid Build Coastguard Worker public:
32*c8dee2aaSAndroid Build Coastguard Worker     MutableTextureState();
33*c8dee2aaSAndroid Build Coastguard Worker     ~MutableTextureState() override;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     MutableTextureState(const MutableTextureState& that);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     MutableTextureState& operator=(const MutableTextureState& that);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     void set(const MutableTextureState& that);
40*c8dee2aaSAndroid Build Coastguard Worker 
backend()41*c8dee2aaSAndroid Build Coastguard Worker     BackendApi backend() const { return fBackend; }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the backend mutable state has been initialized.
isValid()44*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() const { return fIsValid; }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker private:
47*c8dee2aaSAndroid Build Coastguard Worker     friend class MutableTextureStateData;
48*c8dee2aaSAndroid Build Coastguard Worker     friend class MutableTextureStatePriv;
49*c8dee2aaSAndroid Build Coastguard Worker     // Size determined by looking at the MutableTextureStateData subclasses, then
50*c8dee2aaSAndroid Build Coastguard Worker     // guessing-and-checking. Compiler will complain if this is too small - in that case,
51*c8dee2aaSAndroid Build Coastguard Worker     // just increase the number.
52*c8dee2aaSAndroid Build Coastguard Worker     inline constexpr static size_t kMaxSubclassSize = 16;
53*c8dee2aaSAndroid Build Coastguard Worker     using AnyStateData = SkAnySubclass<MutableTextureStateData, kMaxSubclassSize>;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     template <typename StateData>
MutableTextureState(BackendApi api,const StateData & data)56*c8dee2aaSAndroid Build Coastguard Worker     MutableTextureState(BackendApi api, const StateData& data) : fBackend(api), fIsValid(true) {
57*c8dee2aaSAndroid Build Coastguard Worker         fStateData.emplace<StateData>(data);
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     AnyStateData fStateData;
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     BackendApi fBackend;
63*c8dee2aaSAndroid Build Coastguard Worker     bool fIsValid;
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_MutableTextureState_DEFINED
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