1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_MutableTextureState_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_MutableTextureState_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAnySubclass.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 18*c8dee2aaSAndroid Build Coastguard Worker enum class BackendApi : unsigned int; 19*c8dee2aaSAndroid Build Coastguard Worker class MutableTextureStateData; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker /** 22*c8dee2aaSAndroid Build Coastguard Worker * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way 23*c8dee2aaSAndroid Build Coastguard Worker * for clients to inform us if they have modifiend any of this state. In order to not need setters 24*c8dee2aaSAndroid Build Coastguard Worker * for every single API and state, we use this class to be a generic wrapper around all the mutable 25*c8dee2aaSAndroid Build Coastguard Worker * state. This class is used for calls that inform Skia of these texture/image state changes by the 26*c8dee2aaSAndroid Build Coastguard Worker * client as well as for requesting state changes to be done by Skia. The backend specific state 27*c8dee2aaSAndroid Build Coastguard Worker * that is wrapped by this class are located in files like: 28*c8dee2aaSAndroid Build Coastguard Worker * - include/gpu/vk/VulkanMutableTextureState.h 29*c8dee2aaSAndroid Build Coastguard Worker */ 30*c8dee2aaSAndroid Build Coastguard Worker class SK_API MutableTextureState : public SkRefCnt { 31*c8dee2aaSAndroid Build Coastguard Worker public: 32*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState(); 33*c8dee2aaSAndroid Build Coastguard Worker ~MutableTextureState() override; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState(const MutableTextureState& that); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState& operator=(const MutableTextureState& that); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker void set(const MutableTextureState& that); 40*c8dee2aaSAndroid Build Coastguard Worker backend()41*c8dee2aaSAndroid Build Coastguard Worker BackendApi backend() const { return fBackend; } 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker // Returns true if the backend mutable state has been initialized. isValid()44*c8dee2aaSAndroid Build Coastguard Worker bool isValid() const { return fIsValid; } 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker private: 47*c8dee2aaSAndroid Build Coastguard Worker friend class MutableTextureStateData; 48*c8dee2aaSAndroid Build Coastguard Worker friend class MutableTextureStatePriv; 49*c8dee2aaSAndroid Build Coastguard Worker // Size determined by looking at the MutableTextureStateData subclasses, then 50*c8dee2aaSAndroid Build Coastguard Worker // guessing-and-checking. Compiler will complain if this is too small - in that case, 51*c8dee2aaSAndroid Build Coastguard Worker // just increase the number. 52*c8dee2aaSAndroid Build Coastguard Worker inline constexpr static size_t kMaxSubclassSize = 16; 53*c8dee2aaSAndroid Build Coastguard Worker using AnyStateData = SkAnySubclass<MutableTextureStateData, kMaxSubclassSize>; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker template <typename StateData> MutableTextureState(BackendApi api,const StateData & data)56*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState(BackendApi api, const StateData& data) : fBackend(api), fIsValid(true) { 57*c8dee2aaSAndroid Build Coastguard Worker fStateData.emplace<StateData>(data); 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker AnyStateData fStateData; 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker BackendApi fBackend; 63*c8dee2aaSAndroid Build Coastguard Worker bool fIsValid; 64*c8dee2aaSAndroid Build Coastguard Worker }; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_MutableTextureState_DEFINED 69