1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2018 The Chromium Authors. All rights reserved. 2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 3*c8dee2aaSAndroid Build Coastguard Worker // found in the LICENSE file. 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Worker // This file is auto-generated from build_workaround_header.py 6*c8dee2aaSAndroid Build Coastguard Worker // DO NOT EDIT! 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GPU_DRIVER_BUG_WORKAROUNDS 9*c8dee2aaSAndroid Build Coastguard Worker #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \ 10*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \ 11*c8dee2aaSAndroid Build Coastguard Worker add_and_true_to_loop_condition) \ 12*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \ 13*c8dee2aaSAndroid Build Coastguard Worker disable_blend_equation_advanced) \ 14*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \ 15*c8dee2aaSAndroid Build Coastguard Worker disable_discard_framebuffer) \ 16*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(DISABLE_DUAL_SOURCE_BLENDING_SUPPORT, \ 17*c8dee2aaSAndroid Build Coastguard Worker disable_dual_source_blending_support) \ 18*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(DISABLE_TEXTURE_STORAGE, \ 19*c8dee2aaSAndroid Build Coastguard Worker disable_texture_storage) \ 20*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW, \ 21*c8dee2aaSAndroid Build Coastguard Worker disallow_large_instanced_draw) \ 22*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(EMULATE_ABS_INT_FUNCTION, \ 23*c8dee2aaSAndroid Build Coastguard Worker emulate_abs_int_function) \ 24*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE, \ 25*c8dee2aaSAndroid Build Coastguard Worker flush_on_framebuffer_change) \ 26*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0, \ 27*c8dee2aaSAndroid Build Coastguard Worker force_update_scissor_state_when_binding_fbo0) \ 28*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(GL_CLEAR_BROKEN, \ 29*c8dee2aaSAndroid Build Coastguard Worker gl_clear_broken) \ 30*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \ 31*c8dee2aaSAndroid Build Coastguard Worker max_fragment_uniform_vectors_32) \ 32*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \ 33*c8dee2aaSAndroid Build Coastguard Worker max_msaa_sample_count_4) \ 34*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \ 35*c8dee2aaSAndroid Build Coastguard Worker pack_parameters_workaround_with_pack_buffer) \ 36*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \ 37*c8dee2aaSAndroid Build Coastguard Worker remove_pow_with_constant_exponent) \ 38*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(REWRITE_DO_WHILE_LOOPS, \ 39*c8dee2aaSAndroid Build Coastguard Worker rewrite_do_while_loops) \ 40*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \ 41*c8dee2aaSAndroid Build Coastguard Worker unbind_attachments_on_bound_render_fbo_delete) \ 42*c8dee2aaSAndroid Build Coastguard Worker GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \ 43*c8dee2aaSAndroid Build Coastguard Worker unfold_short_circuit_as_ternary_operation) \ 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker #endif // GPU_DRIVER_BUG_WORKAROUNDS 46