xref: /aosp_15_r20/external/skia/include/gpu/ganesh/GrDriverBugWorkaroundsAutogen.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2018 The Chromium Authors. All rights reserved.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*c8dee2aaSAndroid Build Coastguard Worker // found in the LICENSE file.
4*c8dee2aaSAndroid Build Coastguard Worker 
5*c8dee2aaSAndroid Build Coastguard Worker // This file is auto-generated from build_workaround_header.py
6*c8dee2aaSAndroid Build Coastguard Worker // DO NOT EDIT!
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GPU_DRIVER_BUG_WORKAROUNDS
9*c8dee2aaSAndroid Build Coastguard Worker #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)              \
10*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION,                \
11*c8dee2aaSAndroid Build Coastguard Worker          add_and_true_to_loop_condition)                \
12*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED,               \
13*c8dee2aaSAndroid Build Coastguard Worker          disable_blend_equation_advanced)               \
14*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(DISABLE_DISCARD_FRAMEBUFFER,                   \
15*c8dee2aaSAndroid Build Coastguard Worker          disable_discard_framebuffer)                   \
16*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(DISABLE_DUAL_SOURCE_BLENDING_SUPPORT,          \
17*c8dee2aaSAndroid Build Coastguard Worker          disable_dual_source_blending_support)          \
18*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(DISABLE_TEXTURE_STORAGE,                       \
19*c8dee2aaSAndroid Build Coastguard Worker          disable_texture_storage)                       \
20*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW,                 \
21*c8dee2aaSAndroid Build Coastguard Worker          disallow_large_instanced_draw)                 \
22*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(EMULATE_ABS_INT_FUNCTION,                      \
23*c8dee2aaSAndroid Build Coastguard Worker          emulate_abs_int_function)                      \
24*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE,                   \
25*c8dee2aaSAndroid Build Coastguard Worker          flush_on_framebuffer_change)                   \
26*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0,  \
27*c8dee2aaSAndroid Build Coastguard Worker          force_update_scissor_state_when_binding_fbo0)  \
28*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(GL_CLEAR_BROKEN,                               \
29*c8dee2aaSAndroid Build Coastguard Worker          gl_clear_broken)                               \
30*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32,               \
31*c8dee2aaSAndroid Build Coastguard Worker          max_fragment_uniform_vectors_32)               \
32*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(MAX_MSAA_SAMPLE_COUNT_4,                       \
33*c8dee2aaSAndroid Build Coastguard Worker          max_msaa_sample_count_4)                       \
34*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER,   \
35*c8dee2aaSAndroid Build Coastguard Worker          pack_parameters_workaround_with_pack_buffer)   \
36*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT,             \
37*c8dee2aaSAndroid Build Coastguard Worker          remove_pow_with_constant_exponent)             \
38*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(REWRITE_DO_WHILE_LOOPS,                        \
39*c8dee2aaSAndroid Build Coastguard Worker          rewrite_do_while_loops)                        \
40*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \
41*c8dee2aaSAndroid Build Coastguard Worker          unbind_attachments_on_bound_render_fbo_delete) \
42*c8dee2aaSAndroid Build Coastguard Worker   GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION,     \
43*c8dee2aaSAndroid Build Coastguard Worker          unfold_short_circuit_as_ternary_operation)     \
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker #endif  // GPU_DRIVER_BUG_WORKAROUNDS
46