xref: /aosp_15_r20/external/skia/include/gpu/graphite/BackendSemaphore.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_BackendSemaphore_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_BackendSemaphore_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAnySubclass.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class BackendSemaphoreData;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class SK_API BackendSemaphore {
20*c8dee2aaSAndroid Build Coastguard Worker public:
21*c8dee2aaSAndroid Build Coastguard Worker     BackendSemaphore();
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     BackendSemaphore(const BackendSemaphore&);
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker     ~BackendSemaphore();
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     BackendSemaphore& operator=(const BackendSemaphore&);
28*c8dee2aaSAndroid Build Coastguard Worker 
isValid()29*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() const { return fIsValid; }
backend()30*c8dee2aaSAndroid Build Coastguard Worker     BackendApi backend() const { return fBackend; }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker private:
33*c8dee2aaSAndroid Build Coastguard Worker     friend class BackendSemaphoreData;
34*c8dee2aaSAndroid Build Coastguard Worker     friend class BackendSemaphorePriv;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     // Size determined by looking at the BackendSemaphoreData subclasses, then
37*c8dee2aaSAndroid Build Coastguard Worker     // guessing-and-checking. Compiler will complain if this is too small - in that case, just
38*c8dee2aaSAndroid Build Coastguard Worker     // increase the number.
39*c8dee2aaSAndroid Build Coastguard Worker     inline constexpr static size_t kMaxSubclassSize = 24;
40*c8dee2aaSAndroid Build Coastguard Worker     using AnyBackendSemaphoreData = SkAnySubclass<BackendSemaphoreData, kMaxSubclassSize>;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     template <typename SomeBackendSemaphoreData>
BackendSemaphore(BackendApi backend,const SomeBackendSemaphoreData & data)43*c8dee2aaSAndroid Build Coastguard Worker     BackendSemaphore(BackendApi backend, const SomeBackendSemaphoreData& data)
44*c8dee2aaSAndroid Build Coastguard Worker             : fBackend(backend), fIsValid(true) {
45*c8dee2aaSAndroid Build Coastguard Worker         fSemaphoreData.emplace<SomeBackendSemaphoreData>(data);
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     BackendApi fBackend;
49*c8dee2aaSAndroid Build Coastguard Worker     AnyBackendSemaphoreData fSemaphoreData;
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     bool fIsValid = false;
52*c8dee2aaSAndroid Build Coastguard Worker };
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_BackendSemaphore_DEFINED
57*c8dee2aaSAndroid Build Coastguard Worker 
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