xref: /aosp_15_r20/external/skia/include/gpu/graphite/BackendTexture.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_BackendTexture_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_BackendTexture_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAnySubclass.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class BackendTextureData;
20*c8dee2aaSAndroid Build Coastguard Worker struct VulkanTextureInfo;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SK_API BackendTexture {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture();
25*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture(const BackendTexture&);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     ~BackendTexture();
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture& operator=(const BackendTexture&);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     bool operator==(const BackendTexture&) const;
32*c8dee2aaSAndroid Build Coastguard Worker     bool operator!=(const BackendTexture& that) const { return !(*this == that); }
33*c8dee2aaSAndroid Build Coastguard Worker 
isValid()34*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() const { return fInfo.isValid(); }
backend()35*c8dee2aaSAndroid Build Coastguard Worker     BackendApi backend() const { return fInfo.backend(); }
36*c8dee2aaSAndroid Build Coastguard Worker 
dimensions()37*c8dee2aaSAndroid Build Coastguard Worker     SkISize dimensions() const { return fDimensions; }
38*c8dee2aaSAndroid Build Coastguard Worker 
info()39*c8dee2aaSAndroid Build Coastguard Worker     const TextureInfo& info() const { return fInfo; }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker private:
42*c8dee2aaSAndroid Build Coastguard Worker     friend class BackendTextureData;
43*c8dee2aaSAndroid Build Coastguard Worker     friend class BackendTexturePriv;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     // Size determined by looking at the BackendTextureData subclasses, then guessing-and-checking.
46*c8dee2aaSAndroid Build Coastguard Worker     // Compiler will complain if this is too small - in that case, just increase the number.
47*c8dee2aaSAndroid Build Coastguard Worker     inline constexpr static size_t kMaxSubclassSize = 72;
48*c8dee2aaSAndroid Build Coastguard Worker     using AnyBackendTextureData = SkAnySubclass<BackendTextureData, kMaxSubclassSize>;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     template <typename SomeBackendTextureData>
BackendTexture(SkISize dimensions,TextureInfo info,const SomeBackendTextureData & textureData)51*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture(SkISize dimensions, TextureInfo info, const SomeBackendTextureData& textureData)
52*c8dee2aaSAndroid Build Coastguard Worker             : fDimensions(dimensions), fInfo(info) {
53*c8dee2aaSAndroid Build Coastguard Worker         fTextureData.emplace<SomeBackendTextureData>(textureData);
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     SkISize fDimensions;
57*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo fInfo;
58*c8dee2aaSAndroid Build Coastguard Worker     AnyBackendTextureData fTextureData;
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_BackendTexture_DEFINED
64*c8dee2aaSAndroid Build Coastguard Worker 
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