xref: /aosp_15_r20/external/skia/include/gpu/graphite/TextureInfo.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_TextureInfo_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_TextureInfo_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAnySubclass.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class TextureInfoData;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class SK_API TextureInfo {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo();
26*c8dee2aaSAndroid Build Coastguard Worker     ~TextureInfo();
27*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo(const TextureInfo&);
28*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo& operator=(const TextureInfo&);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     bool operator==(const TextureInfo&) const;
31*c8dee2aaSAndroid Build Coastguard Worker     bool operator!=(const TextureInfo& that) const { return !(*this == that); }
32*c8dee2aaSAndroid Build Coastguard Worker 
isValid()33*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() const { return fValid; }
backend()34*c8dee2aaSAndroid Build Coastguard Worker     BackendApi backend() const { return fBackend; }
35*c8dee2aaSAndroid Build Coastguard Worker 
numSamples()36*c8dee2aaSAndroid Build Coastguard Worker     uint32_t numSamples() const { return fSampleCount; }
mipmapped()37*c8dee2aaSAndroid Build Coastguard Worker     Mipmapped mipmapped() const { return fMipmapped; }
isProtected()38*c8dee2aaSAndroid Build Coastguard Worker     Protected isProtected() const { return fProtected; }
39*c8dee2aaSAndroid Build Coastguard Worker     SkTextureCompressionType compressionType() const;
40*c8dee2aaSAndroid Build Coastguard Worker     bool isMemoryless() const;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     bool isCompatible(const TextureInfo& that) const;
43*c8dee2aaSAndroid Build Coastguard Worker     // Return a string containing the full description of this TextureInfo.
44*c8dee2aaSAndroid Build Coastguard Worker     SkString toString() const;
45*c8dee2aaSAndroid Build Coastguard Worker     // Return a string containing only the info relevant for its use as a RenderPass attachment.
46*c8dee2aaSAndroid Build Coastguard Worker     SkString toRPAttachmentString() const;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker private:
49*c8dee2aaSAndroid Build Coastguard Worker     friend class TextureInfoData;
50*c8dee2aaSAndroid Build Coastguard Worker     friend class TextureInfoPriv;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // Size determined by looking at the TextureInfoData subclasses, then guessing-and-checking.
53*c8dee2aaSAndroid Build Coastguard Worker     // Compiler will complain if this is too small - in that case, just increase the number.
54*c8dee2aaSAndroid Build Coastguard Worker     inline constexpr static size_t kMaxSubclassSize = 112;
55*c8dee2aaSAndroid Build Coastguard Worker     using AnyTextureInfoData = SkAnySubclass<TextureInfoData, kMaxSubclassSize>;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     template <typename SomeTextureInfoData>
TextureInfo(BackendApi backend,uint32_t sampleCount,skgpu::Mipmapped mipped,skgpu::Protected isProtected,const SomeTextureInfoData & textureInfoData)58*c8dee2aaSAndroid Build Coastguard Worker     TextureInfo(BackendApi backend,
59*c8dee2aaSAndroid Build Coastguard Worker                 uint32_t sampleCount,
60*c8dee2aaSAndroid Build Coastguard Worker                 skgpu::Mipmapped mipped,
61*c8dee2aaSAndroid Build Coastguard Worker                 skgpu::Protected isProtected,
62*c8dee2aaSAndroid Build Coastguard Worker                 const SomeTextureInfoData& textureInfoData)
63*c8dee2aaSAndroid Build Coastguard Worker             : fBackend(backend)
64*c8dee2aaSAndroid Build Coastguard Worker             , fValid(true)
65*c8dee2aaSAndroid Build Coastguard Worker             , fSampleCount(sampleCount)
66*c8dee2aaSAndroid Build Coastguard Worker             , fMipmapped(mipped)
67*c8dee2aaSAndroid Build Coastguard Worker             , fProtected(isProtected) {
68*c8dee2aaSAndroid Build Coastguard Worker         fTextureInfoData.emplace<SomeTextureInfoData>(textureInfoData);
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     friend size_t ComputeSize(SkISize dimensions, const TextureInfo&);  // for bytesPerPixel
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     size_t bytesPerPixel() const;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     BackendApi fBackend = BackendApi::kMock;
76*c8dee2aaSAndroid Build Coastguard Worker     bool fValid = false;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fSampleCount = 1;
79*c8dee2aaSAndroid Build Coastguard Worker     Mipmapped fMipmapped = Mipmapped::kNo;
80*c8dee2aaSAndroid Build Coastguard Worker     Protected fProtected = Protected::kNo;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     AnyTextureInfoData fTextureInfoData;
83*c8dee2aaSAndroid Build Coastguard Worker };
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker #endif  //skgpu_graphite_TextureInfo_DEFINED
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