1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlBackendContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlBackendContext_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #import <CoreFoundation/CoreFoundation.h> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker // The MtlBackendContext contains all of the base Metal objects needed by the graphite Metal 19*c8dee2aaSAndroid Build Coastguard Worker // backend. The client will create this object and pass it into the Context::MakeMetal factory call 20*c8dee2aaSAndroid Build Coastguard Worker // when setting up Skia. 21*c8dee2aaSAndroid Build Coastguard Worker struct SK_API MtlBackendContext { 22*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<CFTypeRef> fDevice; 23*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<CFTypeRef> fQueue; 24*c8dee2aaSAndroid Build Coastguard Worker }; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlBackendContext_DEFINED 29