1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PrecompileBase_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PrecompileBase_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class KeyContext; 17*c8dee2aaSAndroid Build Coastguard Worker class PaintParamsKeyBuilder; 18*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer; 19*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBasePriv; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker /** \class PrecompileBase 22*c8dee2aaSAndroid Build Coastguard Worker This is the base class for all the objects that can be attached to PaintOptions. 23*c8dee2aaSAndroid Build Coastguard Worker */ 24*c8dee2aaSAndroid Build Coastguard Worker class SK_API PrecompileBase : public SkRefCnt { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker enum class Type { 27*c8dee2aaSAndroid Build Coastguard Worker kBlender, 28*c8dee2aaSAndroid Build Coastguard Worker kColorFilter, 29*c8dee2aaSAndroid Build Coastguard Worker kImageFilter, 30*c8dee2aaSAndroid Build Coastguard Worker kMaskFilter, 31*c8dee2aaSAndroid Build Coastguard Worker kShader, 32*c8dee2aaSAndroid Build Coastguard Worker }; 33*c8dee2aaSAndroid Build Coastguard Worker type()34*c8dee2aaSAndroid Build Coastguard Worker Type type() const { return fType; } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker // Provides access to functions that aren't part of the public API. 37*c8dee2aaSAndroid Build Coastguard Worker PrecompileBasePriv priv(); 38*c8dee2aaSAndroid Build Coastguard Worker const PrecompileBasePriv priv() const; // NOLINT(readability-const-return-type) 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker protected: PrecompileBase(Type type)41*c8dee2aaSAndroid Build Coastguard Worker PrecompileBase(Type type) : fType(type) {} 42*c8dee2aaSAndroid Build Coastguard Worker numIntrinsicCombinations()43*c8dee2aaSAndroid Build Coastguard Worker virtual int numIntrinsicCombinations() const { return 1; } numChildCombinations()44*c8dee2aaSAndroid Build Coastguard Worker virtual int numChildCombinations() const { return 1; } 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker /** This call returns the number of combinations generated from this object and its childen. 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker @return number of precompilation combinations generated by this object 49*c8dee2aaSAndroid Build Coastguard Worker */ numCombinations()50*c8dee2aaSAndroid Build Coastguard Worker int numCombinations() const { 51*c8dee2aaSAndroid Build Coastguard Worker return this->numIntrinsicCombinations() * this->numChildCombinations(); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker virtual void addToKey(const KeyContext&, 55*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder*, 56*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer*, 57*c8dee2aaSAndroid Build Coastguard Worker int desiredCombination) const = 0; 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker // This returns the desired option along with the child options. 60*c8dee2aaSAndroid Build Coastguard Worker template<typename T> 61*c8dee2aaSAndroid Build Coastguard Worker static std::pair<sk_sp<T>, int> SelectOption(SkSpan<const sk_sp<T>> options, 62*c8dee2aaSAndroid Build Coastguard Worker int desiredOption); 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker // In general, derived classes should use AddToKey to select the desired child option from 65*c8dee2aaSAndroid Build Coastguard Worker // a span and then have it added to the key with its reduced/nested child option. 66*c8dee2aaSAndroid Build Coastguard Worker template<typename T> 67*c8dee2aaSAndroid Build Coastguard Worker static void AddToKey(const KeyContext&, 68*c8dee2aaSAndroid Build Coastguard Worker PaintParamsKeyBuilder*, 69*c8dee2aaSAndroid Build Coastguard Worker PipelineDataGatherer*, 70*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const sk_sp<T>> options, 71*c8dee2aaSAndroid Build Coastguard Worker int desiredOption); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker private: 74*c8dee2aaSAndroid Build Coastguard Worker friend class PrecompileBasePriv; 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker friend class PaintOptions; // for access to SelectOption 77*c8dee2aaSAndroid Build Coastguard Worker friend class PrecompileBlenderList; // "" 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker Type fType; 80*c8dee2aaSAndroid Build Coastguard Worker }; 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PrecompileBase_DEFINED 85