1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2006 The Android Open Source Project
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkFixed_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkFixed_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h" // IWYU pragma: keep
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h" // IWYU pragma: keep
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker /** \file SkFixed.h
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker Types and macros for 16.16 fixed point
21*c8dee2aaSAndroid Build Coastguard Worker */
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker /** 32 bit signed integer used to represent fractions values with 16 bits to the right of the decimal point
24*c8dee2aaSAndroid Build Coastguard Worker */
25*c8dee2aaSAndroid Build Coastguard Worker typedef int32_t SkFixed;
26*c8dee2aaSAndroid Build Coastguard Worker #define SK_Fixed1 (1 << 16)
27*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedHalf (1 << 15)
28*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedQuarter (1 << 14)
29*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedMax (0x7FFFFFFF)
30*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedMin (-SK_FixedMax)
31*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedPI (0x3243F)
32*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedSqrt2 (92682)
33*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedTanPIOver8 (0x6A0A)
34*c8dee2aaSAndroid Build Coastguard Worker #define SK_FixedRoot2Over2 (0xB505)
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker // NOTE: SkFixedToFloat is exact. SkFloatToFixed seems to lack a rounding step. For all fixed-point
37*c8dee2aaSAndroid Build Coastguard Worker // values, this version is as accurate as possible for (fixed -> float -> fixed). Rounding reduces
38*c8dee2aaSAndroid Build Coastguard Worker // accuracy if the intermediate floats are in the range that only holds integers (adding 0.5f to an
39*c8dee2aaSAndroid Build Coastguard Worker // odd integer then snaps to nearest even). Using double for the rounding math gives maximum
40*c8dee2aaSAndroid Build Coastguard Worker // accuracy for (float -> fixed -> float), but that's usually overkill.
41*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedToFloat(x) ((x) * 1.52587890625e-5f)
42*c8dee2aaSAndroid Build Coastguard Worker #define SkFloatToFixed(x) sk_float_saturate2int((x) * SK_Fixed1)
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
SkFloatToFixed_Check(float x)45*c8dee2aaSAndroid Build Coastguard Worker static inline SkFixed SkFloatToFixed_Check(float x) {
46*c8dee2aaSAndroid Build Coastguard Worker int64_t n64 = (int64_t)(x * SK_Fixed1);
47*c8dee2aaSAndroid Build Coastguard Worker SkFixed n32 = (SkFixed)n64;
48*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(n64 == n32);
49*c8dee2aaSAndroid Build Coastguard Worker return n32;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker #else
52*c8dee2aaSAndroid Build Coastguard Worker #define SkFloatToFixed_Check(x) SkFloatToFixed(x)
53*c8dee2aaSAndroid Build Coastguard Worker #endif
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedToDouble(x) ((x) * 1.52587890625e-5)
56*c8dee2aaSAndroid Build Coastguard Worker #define SkDoubleToFixed(x) ((SkFixed)((x) * SK_Fixed1))
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker /** Converts an integer to a SkFixed, asserting that the result does not overflow
59*c8dee2aaSAndroid Build Coastguard Worker a 32 bit signed integer
60*c8dee2aaSAndroid Build Coastguard Worker */
61*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
SkIntToFixed(int n)62*c8dee2aaSAndroid Build Coastguard Worker inline SkFixed SkIntToFixed(int n)
63*c8dee2aaSAndroid Build Coastguard Worker {
64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(n >= -32768 && n <= 32767);
65*c8dee2aaSAndroid Build Coastguard Worker // Left shifting a negative value has undefined behavior in C, so we cast to unsigned before
66*c8dee2aaSAndroid Build Coastguard Worker // shifting.
67*c8dee2aaSAndroid Build Coastguard Worker return (SkFixed)( (unsigned)n << 16 );
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker #else
70*c8dee2aaSAndroid Build Coastguard Worker // Left shifting a negative value has undefined behavior in C, so we cast to unsigned before
71*c8dee2aaSAndroid Build Coastguard Worker // shifting. Then we force the cast to SkFixed to ensure that the answer is signed (like the
72*c8dee2aaSAndroid Build Coastguard Worker // debug version).
73*c8dee2aaSAndroid Build Coastguard Worker #define SkIntToFixed(n) (SkFixed)((unsigned)(n) << 16)
74*c8dee2aaSAndroid Build Coastguard Worker #endif
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedRoundToInt(x) (((x) + SK_FixedHalf) >> 16)
77*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedCeilToInt(x) (((x) + SK_Fixed1 - 1) >> 16)
78*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedFloorToInt(x) ((x) >> 16)
79*c8dee2aaSAndroid Build Coastguard Worker
SkFixedRoundToFixed(SkFixed x)80*c8dee2aaSAndroid Build Coastguard Worker static inline SkFixed SkFixedRoundToFixed(SkFixed x) {
81*c8dee2aaSAndroid Build Coastguard Worker return (SkFixed)( (uint32_t)(x + SK_FixedHalf) & 0xFFFF0000 );
82*c8dee2aaSAndroid Build Coastguard Worker }
SkFixedCeilToFixed(SkFixed x)83*c8dee2aaSAndroid Build Coastguard Worker static inline SkFixed SkFixedCeilToFixed(SkFixed x) {
84*c8dee2aaSAndroid Build Coastguard Worker return (SkFixed)( (uint32_t)(x + SK_Fixed1 - 1) & 0xFFFF0000 );
85*c8dee2aaSAndroid Build Coastguard Worker }
SkFixedFloorToFixed(SkFixed x)86*c8dee2aaSAndroid Build Coastguard Worker static inline SkFixed SkFixedFloorToFixed(SkFixed x) {
87*c8dee2aaSAndroid Build Coastguard Worker return (SkFixed)( (uint32_t)x & 0xFFFF0000 );
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedAve(a, b) (((a) + (b)) >> 1)
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker // The divide may exceed 32 bits. Clamp to a signed 32 bit result.
93*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedDiv(numer, denom) \
94*c8dee2aaSAndroid Build Coastguard Worker SkToS32(SkTPin<int64_t>((SkLeftShift((int64_t)(numer), 16) / (denom)), SK_MinS32, SK_MaxS32))
95*c8dee2aaSAndroid Build Coastguard Worker
SkFixedMul(SkFixed a,SkFixed b)96*c8dee2aaSAndroid Build Coastguard Worker static inline SkFixed SkFixedMul(SkFixed a, SkFixed b) {
97*c8dee2aaSAndroid Build Coastguard Worker return (SkFixed)((int64_t)a * b >> 16);
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
101*c8dee2aaSAndroid Build Coastguard Worker // Platform-specific alternatives to our portable versions.
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker // The VCVT float-to-fixed instruction is part of the VFPv3 instruction set.
104*c8dee2aaSAndroid Build Coastguard Worker #if defined(__ARM_VFPV3__)
105*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker /* This does not handle NaN or other obscurities, but is faster than
108*c8dee2aaSAndroid Build Coastguard Worker than (int)(x*65536). When built on Android with -Os, needs forcing
109*c8dee2aaSAndroid Build Coastguard Worker to inline or we lose the speed benefit.
110*c8dee2aaSAndroid Build Coastguard Worker */
SkFloatToFixed_arm(float x)111*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x)
112*c8dee2aaSAndroid Build Coastguard Worker {
113*c8dee2aaSAndroid Build Coastguard Worker int32_t y;
114*c8dee2aaSAndroid Build Coastguard Worker asm("vcvt.s32.f32 %0, %0, #16": "+w"(x));
115*c8dee2aaSAndroid Build Coastguard Worker std::memcpy(&y, &x, sizeof(y));
116*c8dee2aaSAndroid Build Coastguard Worker return y;
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker #undef SkFloatToFixed
119*c8dee2aaSAndroid Build Coastguard Worker #define SkFloatToFixed(x) SkFloatToFixed_arm(x)
120*c8dee2aaSAndroid Build Coastguard Worker #endif
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedToScalar(x) SkFixedToFloat(x)
125*c8dee2aaSAndroid Build Coastguard Worker #define SkScalarToFixed(x) SkFloatToFixed(x)
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker typedef int64_t SkFixed3232; // 32.32
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker #define SkFixed3232Max SK_MaxS64
132*c8dee2aaSAndroid Build Coastguard Worker #define SkFixed3232Min (-SkFixed3232Max)
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker #define SkIntToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 32))
135*c8dee2aaSAndroid Build Coastguard Worker #define SkFixed3232ToInt(x) ((int)((x) >> 32))
136*c8dee2aaSAndroid Build Coastguard Worker #define SkFixedToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 16))
137*c8dee2aaSAndroid Build Coastguard Worker #define SkFixed3232ToFixed(x) ((SkFixed)((x) >> 16))
138*c8dee2aaSAndroid Build Coastguard Worker #define SkFloatToFixed3232(x) sk_float_saturate2int64((x) * (65536.0f * 65536.0f))
139*c8dee2aaSAndroid Build Coastguard Worker #define SkFixed3232ToFloat(x) (x * (1 / (65536.0f * 65536.0f)))
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker #define SkScalarToFixed3232(x) SkFloatToFixed3232(x)
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker #endif
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