xref: /aosp_15_r20/external/skia/include/private/gpu/ganesh/GrImageContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrImageContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrImageContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SingleOwner.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrContext_Base.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrContextThreadSafeProxy;
17*c8dee2aaSAndroid Build Coastguard Worker class GrImageContextPriv;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // This is now just a view on a ThreadSafeProxy, that SkImages can attempt to
20*c8dee2aaSAndroid Build Coastguard Worker // downcast to a GrDirectContext as a backdoor to some operations. Once we remove the backdoors,
21*c8dee2aaSAndroid Build Coastguard Worker // this goes away and SkImages just hold ThreadSafeProxies.
22*c8dee2aaSAndroid Build Coastguard Worker class GrImageContext : public GrContext_Base {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     ~GrImageContext() override;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     // Provides access to functions that aren't part of the public API.
27*c8dee2aaSAndroid Build Coastguard Worker     GrImageContextPriv priv();
28*c8dee2aaSAndroid Build Coastguard Worker     const GrImageContextPriv priv() const;  // NOLINT(readability-const-return-type)
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker protected:
31*c8dee2aaSAndroid Build Coastguard Worker     friend class GrImageContextPriv; // for hidden functions
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     GrImageContext(sk_sp<GrContextThreadSafeProxy>);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     SK_API virtual void abandonContext();
36*c8dee2aaSAndroid Build Coastguard Worker     SK_API virtual bool abandoned();
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     /** This is only useful for debug purposes */
singleOwner()39*c8dee2aaSAndroid Build Coastguard Worker     skgpu::SingleOwner* singleOwner() const { return &fSingleOwner; }
40*c8dee2aaSAndroid Build Coastguard Worker 
asImageContext()41*c8dee2aaSAndroid Build Coastguard Worker     GrImageContext* asImageContext() override { return this; }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker private:
44*c8dee2aaSAndroid Build Coastguard Worker     // When making promise images, we currently need a placeholder GrImageContext instance to give
45*c8dee2aaSAndroid Build Coastguard Worker     // to the SkImage that has no real power, just a wrapper around the ThreadSafeProxy.
46*c8dee2aaSAndroid Build Coastguard Worker     // TODO: De-power SkImage to ThreadSafeProxy or at least figure out a way to share one instance.
47*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrImageContext> MakeForPromiseImage(sk_sp<GrContextThreadSafeProxy>);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     // In debug builds we guard against improper thread handling
50*c8dee2aaSAndroid Build Coastguard Worker     // This guard is passed to the GrDrawingManager and, from there to all the
51*c8dee2aaSAndroid Build Coastguard Worker     // GrSurfaceDrawContexts.  It is also passed to the GrResourceProvider and SkGpuDevice.
52*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Move this down to GrRecordingContext.
53*c8dee2aaSAndroid Build Coastguard Worker     mutable skgpu::SingleOwner fSingleOwner;
54*c8dee2aaSAndroid Build Coastguard Worker };
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker #endif
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