1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2023 Google LLC 2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Worker #ifndef Myers_DEFINED 5*c8dee2aaSAndroid Build Coastguard Worker #define Myers_DEFINED 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h" 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm> 11*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 12*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 13*c8dee2aaSAndroid Build Coastguard Worker #include <tuple> 14*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace myers { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker // -- Point ---------------------------------------------------------------------------------------- 19*c8dee2aaSAndroid Build Coastguard Worker struct Point { 20*c8dee2aaSAndroid Build Coastguard Worker int32_t x = 0; 21*c8dee2aaSAndroid Build Coastguard Worker int32_t y = 0; 22*c8dee2aaSAndroid Build Coastguard Worker }; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker // Return p0 and p1 in the correct order for a Segment. 25*c8dee2aaSAndroid Build Coastguard Worker constexpr bool operator<(const Point& p0, const Point& p1) { 26*c8dee2aaSAndroid Build Coastguard Worker return std::tie(p0.y, p0.x) < std::tie(p1.y, p1.x); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker constexpr bool operator==(const Point& p0, const Point& p1) { 30*c8dee2aaSAndroid Build Coastguard Worker return std::tie(p0.x, p0.y) == std::tie(p1.x, p1.y); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker constexpr bool operator!=(const Point& p0, const Point& p1) { 34*c8dee2aaSAndroid Build Coastguard Worker return std::tie(p0.x, p0.y) != std::tie(p1.x, p1.y); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker // -- Segment -------------------------------------------------------------------------------------- 38*c8dee2aaSAndroid Build Coastguard Worker // A Segment is an undirected edge where the points have an order u.y < l.y else 39*c8dee2aaSAndroid Build Coastguard Worker // if (u.y == l.y) u.x < x.y. 40*c8dee2aaSAndroid Build Coastguard Worker class Segment { 41*c8dee2aaSAndroid Build Coastguard Worker public: Segment(Point p0,Point p1)42*c8dee2aaSAndroid Build Coastguard Worker constexpr Segment(Point p0, Point p1) 43*c8dee2aaSAndroid Build Coastguard Worker : Segment{std::minmax(p0, p1)} {} 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker const Point& upper() const; 46*c8dee2aaSAndroid Build Coastguard Worker const Point& lower() const; 47*c8dee2aaSAndroid Build Coastguard Worker std::tuple<int32_t, int32_t, int32_t, int32_t> bounds() const; 48*c8dee2aaSAndroid Build Coastguard Worker bool isHorizontal() const; 49*c8dee2aaSAndroid Build Coastguard Worker bool isVertical() const; 50*c8dee2aaSAndroid Build Coastguard Worker friend constexpr bool operator<(const Segment& s0, const Segment& s1); 51*c8dee2aaSAndroid Build Coastguard Worker friend constexpr bool operator==(const Segment& s0, const Segment& s1); 52*c8dee2aaSAndroid Build Coastguard Worker friend constexpr bool operator!=(const Segment& s0, const Segment& s1); 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker private: Segment(const std::tuple<Point,Point> & ps)55*c8dee2aaSAndroid Build Coastguard Worker constexpr Segment(const std::tuple<Point, Point>& ps) 56*c8dee2aaSAndroid Build Coastguard Worker : fUpper{std::get<0>(ps)} 57*c8dee2aaSAndroid Build Coastguard Worker , fLower{std::get<1>(ps)} { 58*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fUpper != fLower); 59*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fUpper < fLower); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker Point fUpper; 63*c8dee2aaSAndroid Build Coastguard Worker Point fLower; 64*c8dee2aaSAndroid Build Coastguard Worker }; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker constexpr bool operator<(const Segment& s0, const Segment& s1) { 67*c8dee2aaSAndroid Build Coastguard Worker return std::tie(s0.fUpper, s0.fLower) < std::tie(s1.fUpper, s1.fLower); 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker constexpr bool operator==(const Segment& s0, const Segment& s1) { 71*c8dee2aaSAndroid Build Coastguard Worker return std::tie(s0.fUpper, s0.fLower) == std::tie(s1.fUpper, s1.fLower); 72*c8dee2aaSAndroid Build Coastguard Worker } 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker constexpr bool operator!=(const Segment& s0, const Segment& s1) { 75*c8dee2aaSAndroid Build Coastguard Worker return std::tie(s0.fUpper, s0.fLower) != std::tie(s1.fUpper, s1.fLower); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker // Support for Segment as a tuple. 79*c8dee2aaSAndroid Build Coastguard Worker template<size_t> const myers::Point& get(const myers::Segment&); 80*c8dee2aaSAndroid Build Coastguard Worker template<> inline const myers::Point& get<0>(const myers::Segment& s) { return s.upper(); } 81*c8dee2aaSAndroid Build Coastguard Worker template<> inline const myers::Point& get<1>(const myers::Segment& s) { return s.lower(); } 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker // -- Crossing ------------------------------------------------------------------------------------- 84*c8dee2aaSAndroid Build Coastguard Worker class Crossing { 85*c8dee2aaSAndroid Build Coastguard Worker public: Crossing(const Segment & s0,const Segment & s1)86*c8dee2aaSAndroid Build Coastguard Worker Crossing(const Segment& s0, const Segment& s1) : Crossing{std::minmax(s0, s1)} {} 87*c8dee2aaSAndroid Build Coastguard Worker friend bool operator<(const Crossing& c0, const Crossing& c1); 88*c8dee2aaSAndroid Build Coastguard Worker friend bool operator==(const Crossing& c0, const Crossing& c1); 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker private: Crossing(std::tuple<Segment,Segment> highLow)91*c8dee2aaSAndroid Build Coastguard Worker Crossing(std::tuple<Segment, Segment> highLow) 92*c8dee2aaSAndroid Build Coastguard Worker : fHigher{std::get<0>(highLow)} 93*c8dee2aaSAndroid Build Coastguard Worker , fLower{std::get<1>(highLow)} {} 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker Segment fHigher; 96*c8dee2aaSAndroid Build Coastguard Worker Segment fLower; 97*c8dee2aaSAndroid Build Coastguard Worker }; 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker inline bool operator<(const Crossing& c0, const Crossing& c1) { 100*c8dee2aaSAndroid Build Coastguard Worker return std::tie(c0.fHigher, c0.fLower) < std::tie(c1.fHigher, c1.fLower); 101*c8dee2aaSAndroid Build Coastguard Worker } 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker inline bool operator==(const Crossing& c0, const Crossing& c1) { 104*c8dee2aaSAndroid Build Coastguard Worker return std::tie(c0.fHigher, c0.fLower) == std::tie(c1.fHigher, c1.fLower); 105*c8dee2aaSAndroid Build Coastguard Worker } 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker std::vector<Crossing> myers_find_crossings(const SkSpan<const Segment> segments); 108*c8dee2aaSAndroid Build Coastguard Worker std::vector<Crossing> brute_force_crossings(SkSpan<Segment>); 109*c8dee2aaSAndroid Build Coastguard Worker } // namespace myers 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker // Support for Segment as a tuple. Must be in top-level namespace. 112*c8dee2aaSAndroid Build Coastguard Worker template<> struct std::tuple_size<myers::Segment> { 113*c8dee2aaSAndroid Build Coastguard Worker static constexpr int value = 2; 114*c8dee2aaSAndroid Build Coastguard Worker }; 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker template<size_t Index> struct std::tuple_element<Index, myers::Segment> { 117*c8dee2aaSAndroid Build Coastguard Worker using type = const myers::Point&; 118*c8dee2aaSAndroid Build Coastguard Worker }; 119*c8dee2aaSAndroid Build Coastguard Worker #endif // Myers_DEFINED 120