xref: /aosp_15_r20/external/skia/modules/canvaskit/debugger.js (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Worker(function(CanvasKit){
3*c8dee2aaSAndroid Build Coastguard Worker    CanvasKit.SkpFilePlayer = function(file_arraybuf) {
4*c8dee2aaSAndroid Build Coastguard Worker    // Create the instance of SkpDebugPlayer
5*c8dee2aaSAndroid Build Coastguard Worker    var player = new this.SkpDebugPlayer();
6*c8dee2aaSAndroid Build Coastguard Worker    // Convert file (an ArrayBuffer) into a typedarray,
7*c8dee2aaSAndroid Build Coastguard Worker    // otherwise fileMem.set() below seems to have no effect.
8*c8dee2aaSAndroid Build Coastguard Worker    var fileContents = new Uint8Array(file_arraybuf);
9*c8dee2aaSAndroid Build Coastguard Worker    var size = fileContents.byteLength;
10*c8dee2aaSAndroid Build Coastguard Worker    // Allocate memory in wasm to hold the skp file selected by the user.
11*c8dee2aaSAndroid Build Coastguard Worker    var fileMemPtr = this._malloc(size);
12*c8dee2aaSAndroid Build Coastguard Worker    // Make a typed array view of that memory
13*c8dee2aaSAndroid Build Coastguard Worker    var fileMem = new Uint8Array(CanvasKit.HEAPU8.buffer, fileMemPtr, size);
14*c8dee2aaSAndroid Build Coastguard Worker    // Copy the file into it
15*c8dee2aaSAndroid Build Coastguard Worker    fileMem.set(fileContents);
16*c8dee2aaSAndroid Build Coastguard Worker    // Hand off pointer to wasm
17*c8dee2aaSAndroid Build Coastguard Worker    var error = player.loadSkp(fileMemPtr, size);
18*c8dee2aaSAndroid Build Coastguard Worker    // Free the memory that was used to hold the file, since it is now represented as an SkPicture
19*c8dee2aaSAndroid Build Coastguard Worker    this._free(fileMemPtr)
20*c8dee2aaSAndroid Build Coastguard Worker    return {
21*c8dee2aaSAndroid Build Coastguard Worker        'error': error,
22*c8dee2aaSAndroid Build Coastguard Worker        'player': player
23*c8dee2aaSAndroid Build Coastguard Worker    };
24*c8dee2aaSAndroid Build Coastguard Worker  }
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker}(Module)); // When this file is loaded in, the high level object is "Module";
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