1*c8dee2aaSAndroid Build Coastguard Worker// Adds compile-time JS functions to augment the CanvasKit interface. 2*c8dee2aaSAndroid Build Coastguard Worker// Specifically, the code that emulates the HTML Canvas interface 3*c8dee2aaSAndroid Build Coastguard Worker// (which is called HTMLCanvas or similar to avoid confusion with 4*c8dee2aaSAndroid Build Coastguard Worker// SkCanvas). 5*c8dee2aaSAndroid Build Coastguard Worker(function() { 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker // This allows us to expose internal functions (e.g. color 8*c8dee2aaSAndroid Build Coastguard Worker // parsing) for unit-testing, even in the minified version. 9*c8dee2aaSAndroid Build Coastguard Worker // Our tests are not minified like CanvasKit is, so the names 10*c8dee2aaSAndroid Build Coastguard Worker // would get lost otherwise. 11*c8dee2aaSAndroid Build Coastguard Worker CanvasKit._testing = {}; 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker// This intentionally dangles because we want all the htmlcanvas 14*c8dee2aaSAndroid Build Coastguard Worker// JS code to be in the same scope, but JS doesn't support 15*c8dee2aaSAndroid Build Coastguard Worker// namespaces like C++ does. Thus, we simply include this 16*c8dee2aaSAndroid Build Coastguard Worker// preamble.js file, all the source .js files and then postamble.js 17*c8dee2aaSAndroid Build Coastguard Worker// to bundle everything in the same scope.